So you want to earn AP for PvE activities? Don't think it has anything to do with improving PvP.
Stovahkiin wrote: »Other than that last point, it basically sounds like you just want to turn Cyrodiil into a more pve oriented place.. and I'm not sure how that actually benefits pvp.
Why do you want to raise your PVP rank if you dislike PVP? Are you that desperate for skill points? Once you hit 10 in the alliance skill lines there is nothing to gain except skill points and dyes.
GreenhaloX wrote: »Why do you want to raise your PVP rank if you dislike PVP? Are you that desperate for skill points? Once you hit 10 in the alliance skill lines there is nothing to gain except skill points and dyes.
Ha ha.. it's probably the same as why I would do vMA, as I hate vMA, but I would like to have a certain Maelstrom weapon that are not accessible in guild store or otherwise. Same with why I would do trials or vet if I don't enjoy it.. well, again, I would like to have the trial weapon or gear. I guess similar concept with PvP, I dislike the repetitive content/nature of it currently, but I would like to see if I could obtain Grand Overlord of whatever. However, I'm not really thinking about me, really. I'm more for improving Cyrodiil and PvPing as a whole; to peak the interests of more others and, perhaps make PvPing a bit more enjoyable for those who are not currently avid and hardcore PvPers.
Syncronaut wrote: »There is a realy simple solution -- expand things you can do for points:
*Each delve boss is worth 2000 ap, each mob inside gives you 3 (if elite 10 - like trolls)
*Outside mobs give 1 ap (3 if elite) -- guards also count
*Increased reward for capture and defense
*Dolmens give 5000 ap (would cause people to go there and fight for it)
*Picking up plant/ore/wood -- 1 ap
*Fishing 10 ap per catch
*Dont allow groups to create with more than 15 players (would help with lag a lot)
*You can now pick up all the daily quests in one zone (not just one) and finish them in order you like
*Killing a player in a delve/quest area/dolmen has now a increased reward
Androconium wrote: »Thanks. *** off.
These are some very interesting ideas here.
I hope someone from ZOS is reading this thread and taking notes.
Darkmage1337 wrote: »We are already getting more Cyrodiil daily quests next update, as shown here: https://www.elderscrollsonline.com/en-us/news/post/26367 -straight from ZOS PvP Lead Brian Wheeler himself
Aside from Cyrodiil performances (latency/lag/loading-screens/crashes, etc), other actual Cyrodiil PvP content that I would like to see would be the implementation of Caravans. These 'caravans' would roam around the Cyrodiil map along the roads and between Castles, Forts, and Keeps, and they would be heavily armored and guarded by Imperial Knight Army Guards (neutral), or default controlled by the 3 respective factions depending on who owns what on whatever side of the map the caravans spawn at. Anyway, these 'caravans' would have their own unique horse-icon (or whatever) that would move along the Cyrodiil map (similar to when someone is running an Elder Scroll and you can see them moving around and intercept them).
As for difficulty-wise, I'd say something like it'd take 6-12 coordinated players to take a Caravan (lots of guards, plus threat of other factions/players). And whichever faction claims the caravan gets the loot.
Rewards for capturing the caravan could be: a sizable amount of AP (similar or greater than capturing/defending a Keep [you have to make it worthwhile for players to go out of their way to a random road/wilderness area on the map to intercept them], and/or a chance to get a motif book page, PvP costume (similar to the new arena helm from new incoming Cyrodiil dailies), crafting materials, PvP set gear, and so on. (E.g. ZOS: pick and choose!) Players would either have to take control of the caravan (capturing the mounted/movable flag on it to then redirect the caravan to your nearest owned Keep) to claim the reward(s), or the reward(s) could be claimed right then and there when you intercept it.
As for spawns and timers, I'd say only a maximum of 3 'Caravans' could ever spawn on the map at once at any given time, and that once defeated and claimed, you wouldn't see another Caravam in that area/section for another 1-6 hours or something. Again, 'caravans' would need to be made into a rare event/occurrence that would be an aside to the main focus of Castles, Forts, Keeps, and the towns of Cyrodiil.
TL;DR: The idea of a roaming-objective in Cyrodiil is appealing and kinda cool. (The Elder Scrolls don't count since they are suppose to be capture-and-hold at Keeps and keep-away, not intended to roam around with and farm with). A "Roaming "Caravan" event/system filled with AP and/or other rewards would add more dynamic activity to Cyrodiil. ZOS could even add daily quests to go along with them in addition to the other dailies that are already offered and the ones that are coming in Summerset's update.
Just imagine the 2 or 3-way fights for a caravan that is crossing a bridge by Castle Alessia/Cropsford, and all the other choke-points and possibilities. Again, ZOS would have to make Caravans on a long spawn timer and have Caravans only spawn a few times per day, so they remain rare and peripheral to the central focus of Cyrodiil's keeps.
KingYogi415 wrote: »Hi, i don't have even a basic grasp on how to PVP, but let me tell you how to improve it.
-OP
Honestly, no.
The only activity that should reward PvP currency/xp is fighting other players.
As of now we have a situation where you could just farm undefended keeps and still get AP (PvP currency).
It's not that I don't like you to have nice things, it's just that nice things should be earned by doing the relevant activity.
Obtaining the rank of Grand Overlord doesn't give you anything, as opposed to vMA or trials where you get actual equipment and weapons. It's just a title, and as such, it should be awarded for doing the relevant activity, related to that title.
Otherwise it would just like getting the title Master Angler without doing any actual fishing.
Now, I'm not saying this just out of spite or sense of entitlement. As people already pointed out there are specific disadvantages the players that actually enjoy the content experience.
For instance the guild escort for PvE players getting the shards, that can end in people camping the other alliances' main gates, nightcaps from the higher pop that will mean every time players from another alliance, one with a lower pop, log in will always have to recover from a monochromatic map, Emp sales for players that only want the costume and the title...
I could go on.
So, no, sorry.
PvP activity = PvP rewards. That should be it.
And regarding Vigor and Caltrops, vMA weapons were locked behind PvE content, but PvP players that wanted them went in and farmed it.
So my point still stand.
I understand your frustration, I have bad latency as well, and I play on a laptop, so I see all of it. That doesn't change the fact that Cyro already has a bunch of issues related to PvE where there shouldn't be any.
Have a nice day
No AP should be given for PvE activites...period. It should solely be PvP fights or objectives...just like it is.
I will agree that there could be many more objectives added...the map is huge and smaller objectives would be a good way for small groups badly outnumbered by the zergs to continue to play on their home campaign rather than be forced to another once the map becomes saturated by one alliance or another.
GreenhaloX wrote: »KingYogi415 wrote: »Hi, i don't have even a basic grasp on how to PVP, but let me tell you how to improve it.
-OP
Ha ha.. thank you for such constructive input. You're a role model.Honestly, no.
The only activity that should reward PvP currency/xp is fighting other players.
As of now we have a situation where you could just farm undefended keeps and still get AP (PvP currency).
It's not that I don't like you to have nice things, it's just that nice things should be earned by doing the relevant activity.
Obtaining the rank of Grand Overlord doesn't give you anything, as opposed to vMA or trials where you get actual equipment and weapons. It's just a title, and as such, it should be awarded for doing the relevant activity, related to that title.
Otherwise it would just like getting the title Master Angler without doing any actual fishing.
Now, I'm not saying this just out of spite or sense of entitlement. As people already pointed out there are specific disadvantages the players that actually enjoy the content experience.
For instance the guild escort for PvE players getting the shards, that can end in people camping the other alliances' main gates, nightcaps from the higher pop that will mean every time players from another alliance, one with a lower pop, log in will always have to recover from a monochromatic map, Emp sales for players that only want the costume and the title...
I could go on.
So, no, sorry.
PvP activity = PvP rewards. That should be it.
And regarding Vigor and Caltrops, vMA weapons were locked behind PvE content, but PvP players that wanted them went in and farmed it.
So my point still stand.
I understand your frustration, I have bad latency as well, and I play on a laptop, so I see all of it. That doesn't change the fact that Cyro already has a bunch of issues related to PvE where there shouldn't be any.
Have a nice day
Well.. doesn't matter if it will be dolmen or delves, roving caravan or whatnot, fighting for a hill, whatever; you're still PvPing and fighting other alliance players. Also, it will still be, as any contents in PvE or ESO, if something you don't like or want to do, then don't do it. However, the contents will be there for those that do. Besides, Cyrodiil is a big map. I'm sure there will still be the limit, population-wise, and you zerglings can still rush from keep to keep, making Emp, losing Emp, winning or losing the campaign at the end all the same, and press repeat all the same. Thank you for sharing your viewpoints from the other side, though.
GreenhaloX wrote: »KingYogi415 wrote: »Hi, i don't have even a basic grasp on how to PVP, but let me tell you how to improve it.
-OP
Ha ha.. thank you for such constructive input. You're a role model.Honestly, no.
The only activity that should reward PvP currency/xp is fighting other players.
As of now we have a situation where you could just farm undefended keeps and still get AP (PvP currency).
It's not that I don't like you to have nice things, it's just that nice things should be earned by doing the relevant activity.
Obtaining the rank of Grand Overlord doesn't give you anything, as opposed to vMA or trials where you get actual equipment and weapons. It's just a title, and as such, it should be awarded for doing the relevant activity, related to that title.
Otherwise it would just like getting the title Master Angler without doing any actual fishing.
Now, I'm not saying this just out of spite or sense of entitlement. As people already pointed out there are specific disadvantages the players that actually enjoy the content experience.
For instance the guild escort for PvE players getting the shards, that can end in people camping the other alliances' main gates, nightcaps from the higher pop that will mean every time players from another alliance, one with a lower pop, log in will always have to recover from a monochromatic map, Emp sales for players that only want the costume and the title...
I could go on.
So, no, sorry.
PvP activity = PvP rewards. That should be it.
And regarding Vigor and Caltrops, vMA weapons were locked behind PvE content, but PvP players that wanted them went in and farmed it.
So my point still stand.
I understand your frustration, I have bad latency as well, and I play on a laptop, so I see all of it. That doesn't change the fact that Cyro already has a bunch of issues related to PvE where there shouldn't be any.
Have a nice day
Well.. doesn't matter if it will be dolmen or delves, roving caravan or whatnot, fighting for a hill, whatever; you're still PvPing and fighting other alliance players. Also, it will still be, as any contents in PvE or ESO, if something you don't like or want to do, then don't do it. However, the contents will be there for those that do. Besides, Cyrodiil is a big map. I'm sure there will still be the limit, population-wise, and you zerglings can still rush from keep to keep, making Emp, losing Emp, winning or losing the campaign at the end all the same, and press repeat all the same. Thank you for sharing your viewpoints from the other side, though.
No...you rarely fight other players in delves or dolmens(unless said dolmen is somewhere in the middle of a contested area of the map such as the one by Sej as an example). So you want AP for doing non-PvP related stuff...thats garbage...you want AP, fight other players, capture keeps and rss, repair walls, etc...you know...things that help the alliance...delves and dolmens dont help the alliance.
GreenhaloX wrote: »GreenhaloX wrote: »KingYogi415 wrote: »Hi, i don't have even a basic grasp on how to PVP, but let me tell you how to improve it.
-OP
Ha ha.. thank you for such constructive input. You're a role model.Honestly, no.
The only activity that should reward PvP currency/xp is fighting other players.
As of now we have a situation where you could just farm undefended keeps and still get AP (PvP currency).
It's not that I don't like you to have nice things, it's just that nice things should be earned by doing the relevant activity.
Obtaining the rank of Grand Overlord doesn't give you anything, as opposed to vMA or trials where you get actual equipment and weapons. It's just a title, and as such, it should be awarded for doing the relevant activity, related to that title.
Otherwise it would just like getting the title Master Angler without doing any actual fishing.
Now, I'm not saying this just out of spite or sense of entitlement. As people already pointed out there are specific disadvantages the players that actually enjoy the content experience.
For instance the guild escort for PvE players getting the shards, that can end in people camping the other alliances' main gates, nightcaps from the higher pop that will mean every time players from another alliance, one with a lower pop, log in will always have to recover from a monochromatic map, Emp sales for players that only want the costume and the title...
I could go on.
So, no, sorry.
PvP activity = PvP rewards. That should be it.
And regarding Vigor and Caltrops, vMA weapons were locked behind PvE content, but PvP players that wanted them went in and farmed it.
So my point still stand.
I understand your frustration, I have bad latency as well, and I play on a laptop, so I see all of it. That doesn't change the fact that Cyro already has a bunch of issues related to PvE where there shouldn't be any.
Have a nice day
Well.. doesn't matter if it will be dolmen or delves, roving caravan or whatnot, fighting for a hill, whatever; you're still PvPing and fighting other alliance players. Also, it will still be, as any contents in PvE or ESO, if something you don't like or want to do, then don't do it. However, the contents will be there for those that do. Besides, Cyrodiil is a big map. I'm sure there will still be the limit, population-wise, and you zerglings can still rush from keep to keep, making Emp, losing Emp, winning or losing the campaign at the end all the same, and press repeat all the same. Thank you for sharing your viewpoints from the other side, though.
No...you rarely fight other players in delves or dolmens(unless said dolmen is somewhere in the middle of a contested area of the map such as the one by Sej as an example). So you want AP for doing non-PvP related stuff...thats garbage...you want AP, fight other players, capture keeps and rss, repair walls, etc...you know...things that help the alliance...delves and dolmens dont help the alliance.
Absolutely, I agree. Those are the functions of the current PvP setup.. capture/defend keeps and resources, town, whatever, all over and over again. Your faction makes Emp, then you lose Emp. Your faction may win or lose the campaign and start over at the first of the month; month after months. Yeah, you want to do what you can in an effort to help out your alliance. Although, those switching alliance every time the other faction gets the emperorship; yeah, that definitely helps your alliance. Well, I mean, unless you're the long-time dedicated PvPers, those repetitive functions are swaying me and many other alike away from PvP and Cyrodiil.
It is not garbage, and It is also not about getting AP or Grand Overlord. It is really about the gaming experience. You and the other hardcore avid PvP lifers would probably say good riddance to me and the others who are not so active in PvP, but then again, I can say the same about those who dislike PvE. That's not a productive mindset. Overall, it's about improving the experience for every ESO gamers in all contents as a whole; doesn't matter if PvP, PvE, dueling or whatever. Having the extra contents in Cyrodiil and being able to break away from the normal grinds of capturing and defending keeps/town, back and forth, day in, day out, would just be welcoming for myself, and I'm certain many others.
Well.. doesn't matter if it will be dolmen or delves, roving caravan or whatnot, fighting for a hill, whatever; you're still PvPing and fighting other alliance players. Also, it will still be, as any contents in PvE or ESO, if something you don't like or want to do, then don't do it. However, the contents will be there for those that do. Besides, Cyrodiil is a big map. I'm sure there will still be the limit, population-wise, and you zerglings can still rush from keep to keep, making Emp, losing Emp, winning or losing the campaign at the end all the same, and press repeat all the same.
GreenhaloX wrote: »GreenhaloX wrote: »KingYogi415 wrote: »Hi, i don't have even a basic grasp on how to PVP, but let me tell you how to improve it.
-OP
Ha ha.. thank you for such constructive input. You're a role model.Honestly, no.
The only activity that should reward PvP currency/xp is fighting other players.
As of now we have a situation where you could just farm undefended keeps and still get AP (PvP currency).
It's not that I don't like you to have nice things, it's just that nice things should be earned by doing the relevant activity.
Obtaining the rank of Grand Overlord doesn't give you anything, as opposed to vMA or trials where you get actual equipment and weapons. It's just a title, and as such, it should be awarded for doing the relevant activity, related to that title.
Otherwise it would just like getting the title Master Angler without doing any actual fishing.
Now, I'm not saying this just out of spite or sense of entitlement. As people already pointed out there are specific disadvantages the players that actually enjoy the content experience.
For instance the guild escort for PvE players getting the shards, that can end in people camping the other alliances' main gates, nightcaps from the higher pop that will mean every time players from another alliance, one with a lower pop, log in will always have to recover from a monochromatic map, Emp sales for players that only want the costume and the title...
I could go on.
So, no, sorry.
PvP activity = PvP rewards. That should be it.
And regarding Vigor and Caltrops, vMA weapons were locked behind PvE content, but PvP players that wanted them went in and farmed it.
So my point still stand.
I understand your frustration, I have bad latency as well, and I play on a laptop, so I see all of it. That doesn't change the fact that Cyro already has a bunch of issues related to PvE where there shouldn't be any.
Have a nice day
Well.. doesn't matter if it will be dolmen or delves, roving caravan or whatnot, fighting for a hill, whatever; you're still PvPing and fighting other alliance players. Also, it will still be, as any contents in PvE or ESO, if something you don't like or want to do, then don't do it. However, the contents will be there for those that do. Besides, Cyrodiil is a big map. I'm sure there will still be the limit, population-wise, and you zerglings can still rush from keep to keep, making Emp, losing Emp, winning or losing the campaign at the end all the same, and press repeat all the same. Thank you for sharing your viewpoints from the other side, though.
No...you rarely fight other players in delves or dolmens(unless said dolmen is somewhere in the middle of a contested area of the map such as the one by Sej as an example). So you want AP for doing non-PvP related stuff...thats garbage...you want AP, fight other players, capture keeps and rss, repair walls, etc...you know...things that help the alliance...delves and dolmens dont help the alliance.
Absolutely, I agree. Those are the functions of the current PvP setup.. capture/defend keeps and resources, town, whatever, all over and over again. Your faction makes Emp, then you lose Emp. Your faction may win or lose the campaign and start over at the first of the month; month after months. Yeah, you want to do what you can in an effort to help out your alliance. Although, those switching alliance every time the other faction gets the emperorship; yeah, that definitely helps your alliance. Well, I mean, unless you're the long-time dedicated PvPers, those repetitive functions are swaying me and many other alike away from PvP and Cyrodiil.
It is not garbage, and It is also not about getting AP or Grand Overlord. It is really about the gaming experience. You and the other hardcore avid PvP lifers would probably say good riddance to me and the others who are not so active in PvP, but then again, I can say the same about those who dislike PvE. That's not a productive mindset. Overall, it's about improving the experience for every ESO gamers in all contents as a whole; doesn't matter if PvP, PvE, dueling or whatever. Having the extra contents in Cyrodiil and being able to break away from the normal grinds of capturing and defending keeps/town, back and forth, day in, day out, would just be welcoming for myself, and I'm certain many others.
You can't make everyone happy, it's just not going to work. You look down on our activities for the same reasons I like them, anything done to improve Cyrodiil in your eyes, is inevitably going to look bad in my eyes.
I don't really enjoy PVE, I endure it, because I want the rewards. In the spirit of making everyone happy, should I be suggesting that we add PVP to VMA or Trials? I don't want to join a 12 man "zerg" and fight PVE bosses, but I want those rewards. Surely the trails guilds won't mind me joining in with their group, only to run off and fight other players in the trial.... everyones happy right? 11 PVE players doing 12 man trials while a random PVPer runs around looking for fights, sounds like that wouldn't upset the trials players. I mean, they're simply doing the same trial over and over, it doesn't matter if they clear or wipe, they're going to do it all again next time. No, that's absurd, PVE players like having a full group, they care if they wipe or clear, and they aren't going to want my preferences considered when it comes to changes to THEIR favorite content.
I am sorry, but you are coming into our house, spitting in our faces, and telling us how we need to add stuff to suit you. You aren't going to get much support from players who enjoy PVP. I objectively disagreed with your suggestions from the start for various reasons, but you didn't seem to want to address my concerns, and are still making statements that show you are ignorant to the effect your suggestions would have on the current Cyrodiil.Well.. doesn't matter if it will be dolmen or delves, roving caravan or whatnot, fighting for a hill, whatever; you're still PvPing and fighting other alliance players. Also, it will still be, as any contents in PvE or ESO, if something you don't like or want to do, then don't do it. However, the contents will be there for those that do. Besides, Cyrodiil is a big map. I'm sure there will still be the limit, population-wise, and you zerglings can still rush from keep to keep, making Emp, losing Emp, winning or losing the campaign at the end all the same, and press repeat all the same.
Yes, yes it does matter where the PVP happens. Because the zone was designed to have PVP happen in and around the objectives. Also, fighting other players is not the point of Cyrodiil, the point of Cyrodiil is area control. The kills and deaths play no part in the overall scoring of the Alliance War. The scoring is entirely about who owns what keeps, outposts & resources, kills don't even factor in. A kill in Cyrodiil is just a way to send a player back to his own secure objectives, allowing your alliance an easier time capturing objectives. One faction could die a million times and still win in Cyrodiil, while another could all have 100:1 kill:death ratios and still lose.
I can hear your reply already.... 'But, if kills don't matter, we can fight elsewhere without harming anything'. Except, if the AP gained starts to compete with the regular Cyrodiil objectives, then it will become a problem. It would be a problem not only because it pulls people to those corners of the map, but also because it pulls them away from objectives, meaning they will be lost & taken more, and with less resistance. It's already boring enough when you take a keep and nobody is there to fight you for it, or if you're one of a handful of players trying to defend against 30+ enemies knocking down your walls. Spreading players around the map would make this issue worse, no question. PVPers already look down on these activities, dubbing them PVDoor (Player versus door), it's often used as an insult('<Such and such guild> is a PVDoor guild').
You mention Cyrodiil being a big map, then say "I'm sure there will still be the limit, population-wise", and therein lies my biggest issue with your suggestion. Cyrodiil is a big map, and population caps have only gotten smaller and smaller. But, you said these things like they support your case? How can "we zerglings" still "rush from keep to keep" if we're sitting in a queue? How can we even form a zerg and fight a zerg if a good portion of the population is doing random caravan quests around the map? How can we muster a defense for our scrolls if people don't actually care about the faction and the overall scoring of the alliance war? When you say things like "winning or losing the campaign at the end all the same" it's very clear you are in no position to suggest changes to Cyrodiil. As you said... "if something you don't like or want to do, then don't do it.", if the alliance war is something you dislike, don't care about, and don't want to participate in, don't enter Cyrodiil.
We don't have to please everyone in every part of the game, because that is impossible, any attempts to do so will make the game worse. I implore ZOS to never make changes in an attempt to please everyone, just stick to your vision.
