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My takes for improving PvP in Cyrodiil..

GreenhaloX
GreenhaloX
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First off.. hats off to everyone who have make it to Warlord and Grand Overlord for one or more of their toons. To me, it's no joke in how many ungodly hours one would have to spend in PvP to reach that rank, and there are plenty of those ranks rolling around. However, as much as I want to enjoy the current state of PvP, I just cannot seem to do so. I'm not just talking about the lags, crashes and overall seemingly poor quality of combat mechanics that have been plaguing PvP for a long, long time now, which many have cursed many times over about. Rather, I'm talking about the contents on obtaining AP. For over the span of two years now and have taken, probably, around 15 different toons into Cyrodiil, my highest rank I have, thus far, obtained is Colonel for just one of my toon. That was a lot of hours of PvPing for me (for one toon) as someone who is not an avid PvPer; not mentioning the other 8 to 12 hours each of taking the other toons just to unlock Vigor and Caltrops. I'm currently stagnant with my Colonel toon and struggling to take it back in to further the rank. On the latter, I just took a new toon in for the Vigor and Caltrop, and it just reinforced my displeasure of PvPing in Cyrodiil. It is not the dying over and over again.. please, that's what respawning at a keep is for.

So, with the above rambling over with, now, let me get to the meat of this thread. My takes on ways to improve PvP, and if such would implemented, I would be more inclined (and I'm certain more would also be) to go into Cyrodiil more often as well as probably enjoy it more. Aside from you all crazy, sorry, I meant more avid and dedicated PvPers, a lot of peeps are more likely to do PvP for the AP. That's pretty it about going into PvP in Cyrodiil. If one is not vying for the Vigor and Caltrops, then it is all about getting AP to level up your toon(s). Currently, the main staple of obtaining AP is capturing and defending keeps, and, although, it can be fun and enjoyable for a time, it just becomes so repetitive. Oh sure, you can also grab the quest/mission on the boards to get extra AP on the sideline or head into IC.. However, there needs to be more ways or contents for obtaining AP in the open world.

These are what I recommend and would like to be implemented "in the open world" as extra contents and other ways of obtaining AP (aside from the quest boards). Also, of course these will be accessible to all factions and there will be fighting/PvP on any of these:

- Have NPC quests and/or dailies and dolmens in Cyrodiil also give AP or more AP. Depending on the quests or dailies, the AP awards don't need to be as much as capturing a keep, but should be in the same bracket as capturing resources. We don't want to take away the main staples of PvPing as the keep captures.
- Add a trial-like delve or two in Cyrodill; similar-base as those trials in PvE land, but don't have to be so extreme as the ones in PvE. Once completed, a reasonable amount of AP are awarded.
- Perhaps, a daily quest(s) from an NPC or quest board to obtain a relic or something. Once returned, you are offered a fair amount of AP.
- How about a king of the hill fight or something? At times, we would engage in a group fight atop a high point somewhere. Let's make it an area of interest (AI), as the village/town fights. Similar to the keep resources, there would be different AI throughout, and those can capture such AI would be awarded fair amounts of AP.

There have or needs to be more to PvPing than just running back and forth from keeps to keeps, whether capturing or defending. Oh sure, you can do a scroll run or capture resources here and there, but would probably be more enjoyable to have more contents or ways to obtain reasonable amounts of AP that you can either do it sololy or a small 2-4 man (or woman) group.

Well, any other ideas, comments or suggestions from you all to improve PvP so as a way to attract more peeps, and perhaps turn the casual, like me, into more avid PvPers... and, by the Grace of Mara, keep it constructively, please..
  • Royaji
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    So you want to earn AP for PvE activities? Don't think it has anything to do with improving PvP.
  • GreenhaloX
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    Royaji wrote: »
    So you want to earn AP for PvE activities? Don't think it has anything to do with improving PvP.

    Well, if you put it that way.. sure, why not. However, as I said, every factions will be accessible to any of the contents that I have suggested at the same time. Thus, there will still be PvPing; just more contents to do so, than the normal ever-so repetitive keeps chasing.
  • Stovahkiin
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    Other than that last point, it basically sounds like you just want to turn Cyrodiil into a more pve oriented place.. and I'm not sure how that actually benefits pvp.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • badmojo
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    Why do you want to raise your PVP rank if you dislike PVP? Are you that desperate for skill points? Once you hit 10 in the alliance skill lines there is nothing to gain except skill points and dyes.
    [DC/NA]
  • GreenhaloX
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    Stovahkiin wrote: »
    Other than that last point, it basically sounds like you just want to turn Cyrodiil into a more pve oriented place.. and I'm not sure how that actually benefits pvp.

    I empathize with your point. However, Cyrodiil is a big map. I'm in no way suggesting to turn or re-orient Cyrodiil into more PvEing. Capturing or defending keeps will still be the main for those zergs vying for Emperor, but, I feel adding those other contents as additional ways to be able to obtain AP will benefit Cyrodiil in more ways and options, which, in turn should attract more peeps into Cyrodiil. There will also be more smaller scale skirmishes and more 1v1 likely to occur.
  • VaranisArano
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    The PVE town quests are really easy. Like, ride there, pick up that thing, kill that NPC, ride back sort of easy. Easy enough to merit the 200ish AP they are worth.

    Its the PVP quests like Kill Enemy Wardens and Capture Chalman Mine that give AP around the same as a resource, 2000 to 3000 AP.

    Really, you can get more AP from repairing Alliance War Objectives like keeps and resource towers than you will from PVE questing, and that's a good thing IMO.
  • GreenhaloX
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    badmojo wrote: »
    Why do you want to raise your PVP rank if you dislike PVP? Are you that desperate for skill points? Once you hit 10 in the alliance skill lines there is nothing to gain except skill points and dyes.

    Ha ha.. it's probably the same as why I would do vMA, as I hate vMA, but I would like to have a certain Maelstrom weapon that are not accessible in guild store or otherwise. Same with why I would do trials or vet if I don't enjoy it.. well, again, I would like to have the trial weapon or gear. I guess similar concept with PvP, I dislike the repetitive content/nature of it currently, but I would like to see if I could obtain Grand Overlord of whatever. However, I'm not really thinking about me, really. I'm more for improving Cyrodiil and PvPing as a whole; to peak the interests of more others and, perhaps make PvPing a bit more enjoyable for those who are not currently avid and hardcore PvPers.
  • Syncronaut
    Syncronaut
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    There is a realy simple solution -- expand things you can do for points:

    *Each delve boss is worth 2000 ap, each mob inside gives you 3 (if elite 10 - like trolls)
    *Outside mobs give 1 ap (3 if elite) -- guards also count
    *Increased reward for capture and defense
    *Dolmens give 5000 ap (would cause people to go there and fight for it)
    *Picking up plant/ore/wood -- 1 ap
    *Fishing 10 ap per catch
    *Dont allow groups to create with more than 15 players (would help with lag a lot)
    *You can now pick up all the daily quests in one zone (not just one) and finish them in order you like
    *Killing a player in a delve/quest area/dolmen has now a increased reward
  • Tan9oSuccka
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    I like what they have in place already.

    If anything, the AP rewards should be higher for doing actual work in the alliance war. Not fishing, or killing a brain dead PVE enemy.
  • josiahva
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    No AP should be given for PvE activites...period. It should solely be PvP fights or objectives...just like it is.

    I will agree that there could be many more objectives added...the map is huge and smaller objectives would be a good way for small groups badly outnumbered by the zergs to continue to play on their home campaign rather than be forced to another once the map becomes saturated by one alliance or another.
    Edited by josiahva on May 1, 2018 3:52PM
  • Androconium
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    Thanks. *** off.
  • badmojo
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    GreenhaloX wrote: »
    badmojo wrote: »
    Why do you want to raise your PVP rank if you dislike PVP? Are you that desperate for skill points? Once you hit 10 in the alliance skill lines there is nothing to gain except skill points and dyes.

    Ha ha.. it's probably the same as why I would do vMA, as I hate vMA, but I would like to have a certain Maelstrom weapon that are not accessible in guild store or otherwise. Same with why I would do trials or vet if I don't enjoy it.. well, again, I would like to have the trial weapon or gear. I guess similar concept with PvP, I dislike the repetitive content/nature of it currently, but I would like to see if I could obtain Grand Overlord of whatever. However, I'm not really thinking about me, really. I'm more for improving Cyrodiil and PvPing as a whole; to peak the interests of more others and, perhaps make PvPing a bit more enjoyable for those who are not currently avid and hardcore PvPers.

    The issue I have with your motivation is that I am the type of PVPer who would still constantly be in Cyrodiil even if AP and alliance ranks didnt exist. So when you suggest ways to encourage people to enter Cyrodiil and NOT partake in the main aspect of the zone, all I see is a suggestion that would lead to less and less players fighting over objectives and more players grinding PVE in the corners of the map. That would be fine if there were no limits on population size, but there are, and we already wait in queues because of it. We also deal with population imbalances when large guilds decide to come into Cyrodiil and hunt skyshards or do the delves, your suggestion would make that a more regular occurance. Even worse, if the AP gained from alternative activities started to become more consistent than regular play it would lead to more and more PVPers abandoning the objectives.
    Edited by badmojo on May 1, 2018 4:57PM
    [DC/NA]
  • Yolokin_Swagonborn
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    Sounds like you are a "PvP'er until you get caltrops and vigor" type. That's fine. To each their own. However, I'd like to make a deal with you.


    In guild wars 2, there is something called a reward track. You can choose what type of gear you get as a reward for your activities.

    There are people that hate going to PvP to get things. I hate running pve dungeons/DSA/Maelstrom to get gear i need to use in PvP.

    So if a reward track was implemented, you could choose what you wanted to get for rewards. For example, if I wanted weapons from Maelstrom, I would choose the Maelstrom arena reward track. If you wanted gear that drops in PvP, you could choose the cyrodiil reward track.

    Skill lines are trickier but something similar could be done. If you want caltrops/vigor without PvPing, then I want Undaunted rank 9 without grinding dungeons. So perhaps there could be an "experience reward track" as well, where you got XP points you could apply to any skill line of your choice after you unlocked it.

    In the end, we all just want to play the way we want, with the skills and gear we want so lets just make that happen.
  • Darkmage1337
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    We are already getting more Cyrodiil daily quests next update, as shown here: https://www.elderscrollsonline.com/en-us/news/post/26367 -straight from ZOS PvP Lead Brian Wheeler himself

    Aside from Cyrodiil performances (latency/lag/loading-screens/crashes, etc), other actual Cyrodiil PvP content that I would like to see would be the implementation of Caravans. These 'caravans' would roam around the Cyrodiil map along the roads and between Castles, Forts, and Keeps, and they would be heavily armored and guarded by Imperial Knight Army Guards (neutral), or default controlled by the 3 respective factions depending on who owns what on whatever side of the map the caravans spawn at. Anyway, these 'caravans' would have their own unique horse-icon (or whatever) that would move along the Cyrodiil map (similar to when someone is running an Elder Scroll and you can see them moving around and intercept them).

    As for difficulty-wise, I'd say something like it'd take 6-12 coordinated players to take a Caravan (lots of guards, plus threat of other factions/players). And whichever faction claims the caravan gets the loot.
    Rewards for capturing the caravan could be: a sizable amount of AP (similar or greater than capturing/defending a Keep [you have to make it worthwhile for players to go out of their way to a random road/wilderness area on the map to intercept them], and/or a chance to get a motif book page, PvP costume (similar to the new arena helm from new incoming Cyrodiil dailies), crafting materials, PvP set gear, and so on. (E.g. ZOS: pick and choose!) Players would either have to take control of the caravan (capturing the mounted/movable flag on it to then redirect the caravan to your nearest owned Keep) to claim the reward(s), or the reward(s) could be claimed right then and there when you intercept it.
    As for spawns and timers, I'd say only a maximum of 3 'Caravans' could ever spawn on the map at once at any given time, and that once defeated and claimed, you wouldn't see another Caravam in that area/section for another 1-6 hours or something. Again, 'caravans' would need to be made into a rare event/occurrence that would be an aside to the main focus of Castles, Forts, Keeps, and the towns of Cyrodiil.

    TL;DR: The idea of a roaming-objective in Cyrodiil is appealing and kinda cool. (The Elder Scrolls don't count since they are suppose to be capture-and-hold at Keeps and keep-away, not intended to roam around with and farm with). A "Roaming "Caravan" event/system filled with AP and/or other rewards would add more dynamic activity to Cyrodiil. ZOS could even add daily quests to go along with them in addition to the other dailies that are already offered and the ones that are coming in Summerset's update.
    Just imagine the 2 or 3-way fights for a caravan that is crossing a bridge by Castle Alessia/Cropsford, and all the other choke-points and possibilities. Again, ZOS would have to make Caravans on a long spawn timer and have Caravans only spawn a few times per day, so they remain rare and peripheral to the central focus of Cyrodiil's keeps.
    Edited by Darkmage1337 on May 1, 2018 5:44PM
    ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
    GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,999.
  • Darkmage1337
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    Another major Cyrodiil idea that was brought up and detailed in other threads (which I can't find atm) was to make Cloud Ruler Temple into a PvPvE faction group trial/raid (PvE boss with PvP components where enemy faction players cross paths at certain points in the dungeon, including the final boss, where they could kill each other and/or work together [and then kill each other after, just like regular Daedric Anchors, lol]).
    Cloud Ruler Temple is currently completely inaccessible and has a large Daedric Anchor hovering above it (similar to the Dark Anchor hovering above White Gold Tower, which was also a dungeon raid), anyway Cloud Ruler Temple is just west of Fort Dragonclaw, so go see for yourself. A PvPvE raid was something that I personally was hoping ZOS would do with Imperial City White Gold Tower or Imperial City Prison, since Imperial City is the PvPvE zone. But that's just another idea.

    Ideally, in a perfect world, ZOS would hopefully eventually implement both: Caravans and a PvPvE dungeon/trial, for Cyrodiil.
    @ZOS_BrianWheeler have anything to share? :smiley:
    Edited by Darkmage1337 on May 1, 2018 5:46PM
    ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
    GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,999.
  • turlisley
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    These are some very interesting ideas here. :smile:
    I hope someone from ZOS is reading this thread and taking notes. :lol:
    Edited by turlisley on May 1, 2018 5:51PM
    ESO Platform/Region: PC/NA. ESO ID: @Turlisley
  • GreenhaloX
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    Syncronaut wrote: »
    There is a realy simple solution -- expand things you can do for points:

    *Each delve boss is worth 2000 ap, each mob inside gives you 3 (if elite 10 - like trolls)
    *Outside mobs give 1 ap (3 if elite) -- guards also count
    *Increased reward for capture and defense
    *Dolmens give 5000 ap (would cause people to go there and fight for it)
    *Picking up plant/ore/wood -- 1 ap
    *Fishing 10 ap per catch
    *Dont allow groups to create with more than 15 players (would help with lag a lot)
    *You can now pick up all the daily quests in one zone (not just one) and finish them in order you like
    *Killing a player in a delve/quest area/dolmen has now a increased reward

    What you mentioned with the delves and dolmens and the amount of AP awards, that is up my ally. Probably don't need all the others, though. Good insights and contributions, I appreciate it.
    Thanks. *** off.

    Really.. dude. Come on..
  • GreenhaloX
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    turlisley wrote: »
    These are some very interesting ideas here. :smile:
    I hope someone from ZOS is reading this thread and taking notes. :lol:

    Thank you. I appreciate the support.
    We are already getting more Cyrodiil daily quests next update, as shown here: https://www.elderscrollsonline.com/en-us/news/post/26367 -straight from ZOS PvP Lead Brian Wheeler himself

    Aside from Cyrodiil performances (latency/lag/loading-screens/crashes, etc), other actual Cyrodiil PvP content that I would like to see would be the implementation of Caravans. These 'caravans' would roam around the Cyrodiil map along the roads and between Castles, Forts, and Keeps, and they would be heavily armored and guarded by Imperial Knight Army Guards (neutral), or default controlled by the 3 respective factions depending on who owns what on whatever side of the map the caravans spawn at. Anyway, these 'caravans' would have their own unique horse-icon (or whatever) that would move along the Cyrodiil map (similar to when someone is running an Elder Scroll and you can see them moving around and intercept them).

    As for difficulty-wise, I'd say something like it'd take 6-12 coordinated players to take a Caravan (lots of guards, plus threat of other factions/players). And whichever faction claims the caravan gets the loot.
    Rewards for capturing the caravan could be: a sizable amount of AP (similar or greater than capturing/defending a Keep [you have to make it worthwhile for players to go out of their way to a random road/wilderness area on the map to intercept them], and/or a chance to get a motif book page, PvP costume (similar to the new arena helm from new incoming Cyrodiil dailies), crafting materials, PvP set gear, and so on. (E.g. ZOS: pick and choose!) Players would either have to take control of the caravan (capturing the mounted/movable flag on it to then redirect the caravan to your nearest owned Keep) to claim the reward(s), or the reward(s) could be claimed right then and there when you intercept it.
    As for spawns and timers, I'd say only a maximum of 3 'Caravans' could ever spawn on the map at once at any given time, and that once defeated and claimed, you wouldn't see another Caravam in that area/section for another 1-6 hours or something. Again, 'caravans' would need to be made into a rare event/occurrence that would be an aside to the main focus of Castles, Forts, Keeps, and the towns of Cyrodiil.

    TL;DR: The idea of a roaming-objective in Cyrodiil is appealing and kinda cool. (The Elder Scrolls don't count since they are suppose to be capture-and-hold at Keeps and keep-away, not intended to roam around with and farm with). A "Roaming "Caravan" event/system filled with AP and/or other rewards would add more dynamic activity to Cyrodiil. ZOS could even add daily quests to go along with them in addition to the other dailies that are already offered and the ones that are coming in Summerset's update.
    Just imagine the 2 or 3-way fights for a caravan that is crossing a bridge by Castle Alessia/Cropsford, and all the other choke-points and possibilities. Again, ZOS would have to make Caravans on a long spawn timer and have Caravans only spawn a few times per day, so they remain rare and peripheral to the central focus of Cyrodiil's keeps.

    The caravan idea seems pretty interesting. That would be allright to do. However, the extra quests thing, as follows:

    "The new quests, acquired at the new Conquest boards (found in the Easter Elswyr Gate, Northern Morrowind Gate, and Southern Highrock Gate) will feature one of the following tasks:
    •Capture three keeps
    •Capture nine resources (mines, farms, or lumbermills)
    •Kill 40 enemy players
    •Capture the three towns

    Unlike the repeatable Cyrodiil quests, you can only complete each unique quest once per day per character, though you can do all four in that time period by returning to the new board once complete to pick up the next."

    Well, ok, cool, more ways of getting AP. However, the contents are nothing new other than they made it into new dailies. You're still running around back and forth doing the same repetitive things currently going on in PvP. My ideas or visions are to incorporate other contents/venues for when you need or would like a break from running back and forth from the keeps and resources or towns.

    I think dolmens and delves offering up AP awards are good. Particularly those same dolmens and delves are already in place. Just add something to the delves just having to go deep inside to retrieve a relic and accessible to all factions. You will run into other alliance players inside and would engage in smaller scale skirmishes or 1v1 (or 2 or 3, ha ha.) If you die, same thing, you have to respawn at a keep and have to return to reengage for the relic. If someone reaches the relic, they would still have to fight their way out. It could be like a scroll run; you would still fight for the relic as it is being carried back to the destination. As an alternative, once you're able to grab the relic, then you have it always, but still have to fight your way out. You won't drop it, if you die as it will still be in your possession after respawning at a keep. Have a short cooldown on the relic location inside the delve for others to be able to pick up. Something like this..

    I would love to be able to take a break from those keeps and resources and hit those delves and dolmens for AP. Sure, same, hit those roving caravans for AP and other contents that would offer good amount of AP. I believe adding these new contents will greatly benefit PvP and Cyrodiil. All the while, you're still PvPing and engaging other alliance players.
  • CompM4s
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    More Keeps and more cities to fight over, possibly bonuses or some sort of incentive to own those keeps.
  • Katahdin
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    I love PvE and I love PvP. I play both and I feel both have their place.

    We do not need more PVE in our PvP.

    The mix as is now is fine. The amount of AP you get from town quests is fine or maybe could be increased to 500 AP per at the very most.

    We do not need more things that would make people go in there and clog up the que to do non PvP related things. If you gave 5000AP per dolmen, there would be hordes of people just running around grinding dolmens to get AP and level fighters guild. There are 45 dolmens in the normal zones to level fighters guild. I could see giving a little AP, like 500 but only once per day per dolmen/quest. Maybe a daily dolmen quest to do all dolmens that rewards at most 3-5K AP for something to do when things get slow, but only once per day.

    Dolmens and quests should not give more AP than doing objectives and killing players.

    This is a bad idea so no, we do NOT need more PVE in PvP
    Edited by Katahdin on May 2, 2018 1:58PM
    Beta tester November 2013
  • Aisle9
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    Honestly, no.

    The only activity that should reward PvP currency/xp is fighting other players.

    As of now we have a situation where you could just farm undefended keeps and still get AP (PvP currency).

    It's not that I don't like you to have nice things, it's just that nice things should be earned by doing the relevant activity.

    Obtaining the rank of Grand Overlord doesn't give you anything, as opposed to vMA or trials where you get actual equipment and weapons. It's just a title, and as such, it should be awarded for doing the relevant activity, related to that title.

    Otherwise it would just like getting the title Master Angler without doing any actual fishing.

    Now, I'm not saying this just out of spite or sense of entitlement. As people already pointed out there are specific disadvantages the players that actually enjoy the content experience.

    For instance the guild escort for PvE players getting the shards, that can end in people camping the other alliances' main gates, nightcaps from the higher pop that will mean every time players from another alliance, one with a lower pop, log in will always have to recover from a monochromatic map, Emp sales for players that only want the costume and the title...

    I could go on.

    So, no, sorry.

    PvP activity = PvP rewards. That should be it.

    And regarding Vigor and Caltrops, vMA weapons were locked behind PvE content, but PvP players that wanted them went in and farmed it.

    So my point still stand.

    I understand your frustration, I have bad latency as well, and I play on a laptop, so I see all of it. That doesn't change the fact that Cyro already has a bunch of issues related to PvE where there shouldn't be any.

    Have a nice day

    Edited by Aisle9 on May 2, 2018 1:57PM
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    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • KingYogi415
    KingYogi415
    ✭✭✭✭✭
    ✭✭
    Hi, i don't have even a basic grasp on how to PVP, but let me tell you how to improve it.

    -OP
  • GreenhaloX
    GreenhaloX
    ✭✭✭✭✭
    Hi, i don't have even a basic grasp on how to PVP, but let me tell you how to improve it.

    -OP

    Ha ha.. thank you for such constructive input. You're a role model.
    Aisle9 wrote: »
    Honestly, no.

    The only activity that should reward PvP currency/xp is fighting other players.

    As of now we have a situation where you could just farm undefended keeps and still get AP (PvP currency).

    It's not that I don't like you to have nice things, it's just that nice things should be earned by doing the relevant activity.

    Obtaining the rank of Grand Overlord doesn't give you anything, as opposed to vMA or trials where you get actual equipment and weapons. It's just a title, and as such, it should be awarded for doing the relevant activity, related to that title.

    Otherwise it would just like getting the title Master Angler without doing any actual fishing.

    Now, I'm not saying this just out of spite or sense of entitlement. As people already pointed out there are specific disadvantages the players that actually enjoy the content experience.

    For instance the guild escort for PvE players getting the shards, that can end in people camping the other alliances' main gates, nightcaps from the higher pop that will mean every time players from another alliance, one with a lower pop, log in will always have to recover from a monochromatic map, Emp sales for players that only want the costume and the title...

    I could go on.

    So, no, sorry.

    PvP activity = PvP rewards. That should be it.

    And regarding Vigor and Caltrops, vMA weapons were locked behind PvE content, but PvP players that wanted them went in and farmed it.

    So my point still stand.

    I understand your frustration, I have bad latency as well, and I play on a laptop, so I see all of it. That doesn't change the fact that Cyro already has a bunch of issues related to PvE where there shouldn't be any.

    Have a nice day

    Well.. doesn't matter if it will be dolmen or delves, roving caravan or whatnot, fighting for a hill, whatever; you're still PvPing and fighting other alliance players. Also, it will still be, as any contents in PvE or ESO, if something you don't like or want to do, then don't do it. However, the contents will be there for those that do. Besides, Cyrodiil is a big map. I'm sure there will still be the limit, population-wise, and you zerglings can still rush from keep to keep, making Emp, losing Emp, winning or losing the campaign at the end all the same, and press repeat all the same. Thank you for sharing your viewpoints from the other side, though.
    Edited by GreenhaloX on May 2, 2018 2:28PM
  • Eirella
    Eirella
    ✭✭✭✭✭
    josiahva wrote: »
    No AP should be given for PvE activites...period. It should solely be PvP fights or objectives...just like it is.

    I will agree that there could be many more objectives added...the map is huge and smaller objectives would be a good way for small groups badly outnumbered by the zergs to continue to play on their home campaign rather than be forced to another once the map becomes saturated by one alliance or another.

    Agree with this 100%
    (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
    /uninstalled
  • josiahva
    josiahva
    ✭✭✭✭✭
    GreenhaloX wrote: »
    Hi, i don't have even a basic grasp on how to PVP, but let me tell you how to improve it.

    -OP

    Ha ha.. thank you for such constructive input. You're a role model.
    Aisle9 wrote: »
    Honestly, no.

    The only activity that should reward PvP currency/xp is fighting other players.

    As of now we have a situation where you could just farm undefended keeps and still get AP (PvP currency).

    It's not that I don't like you to have nice things, it's just that nice things should be earned by doing the relevant activity.

    Obtaining the rank of Grand Overlord doesn't give you anything, as opposed to vMA or trials where you get actual equipment and weapons. It's just a title, and as such, it should be awarded for doing the relevant activity, related to that title.

    Otherwise it would just like getting the title Master Angler without doing any actual fishing.

    Now, I'm not saying this just out of spite or sense of entitlement. As people already pointed out there are specific disadvantages the players that actually enjoy the content experience.

    For instance the guild escort for PvE players getting the shards, that can end in people camping the other alliances' main gates, nightcaps from the higher pop that will mean every time players from another alliance, one with a lower pop, log in will always have to recover from a monochromatic map, Emp sales for players that only want the costume and the title...

    I could go on.

    So, no, sorry.

    PvP activity = PvP rewards. That should be it.

    And regarding Vigor and Caltrops, vMA weapons were locked behind PvE content, but PvP players that wanted them went in and farmed it.

    So my point still stand.

    I understand your frustration, I have bad latency as well, and I play on a laptop, so I see all of it. That doesn't change the fact that Cyro already has a bunch of issues related to PvE where there shouldn't be any.

    Have a nice day

    Well.. doesn't matter if it will be dolmen or delves, roving caravan or whatnot, fighting for a hill, whatever; you're still PvPing and fighting other alliance players. Also, it will still be, as any contents in PvE or ESO, if something you don't like or want to do, then don't do it. However, the contents will be there for those that do. Besides, Cyrodiil is a big map. I'm sure there will still be the limit, population-wise, and you zerglings can still rush from keep to keep, making Emp, losing Emp, winning or losing the campaign at the end all the same, and press repeat all the same. Thank you for sharing your viewpoints from the other side, though.

    No...you rarely fight other players in delves or dolmens(unless said dolmen is somewhere in the middle of a contested area of the map such as the one by Sej as an example). So you want AP for doing non-PvP related stuff...thats garbage...you want AP, fight other players, capture keeps and rss, repair walls, etc...you know...things that help the alliance...delves and dolmens dont help the alliance.
  • GreenhaloX
    GreenhaloX
    ✭✭✭✭✭
    josiahva wrote: »
    GreenhaloX wrote: »
    Hi, i don't have even a basic grasp on how to PVP, but let me tell you how to improve it.

    -OP

    Ha ha.. thank you for such constructive input. You're a role model.
    Aisle9 wrote: »
    Honestly, no.

    The only activity that should reward PvP currency/xp is fighting other players.

    As of now we have a situation where you could just farm undefended keeps and still get AP (PvP currency).

    It's not that I don't like you to have nice things, it's just that nice things should be earned by doing the relevant activity.

    Obtaining the rank of Grand Overlord doesn't give you anything, as opposed to vMA or trials where you get actual equipment and weapons. It's just a title, and as such, it should be awarded for doing the relevant activity, related to that title.

    Otherwise it would just like getting the title Master Angler without doing any actual fishing.

    Now, I'm not saying this just out of spite or sense of entitlement. As people already pointed out there are specific disadvantages the players that actually enjoy the content experience.

    For instance the guild escort for PvE players getting the shards, that can end in people camping the other alliances' main gates, nightcaps from the higher pop that will mean every time players from another alliance, one with a lower pop, log in will always have to recover from a monochromatic map, Emp sales for players that only want the costume and the title...

    I could go on.

    So, no, sorry.

    PvP activity = PvP rewards. That should be it.

    And regarding Vigor and Caltrops, vMA weapons were locked behind PvE content, but PvP players that wanted them went in and farmed it.

    So my point still stand.

    I understand your frustration, I have bad latency as well, and I play on a laptop, so I see all of it. That doesn't change the fact that Cyro already has a bunch of issues related to PvE where there shouldn't be any.

    Have a nice day

    Well.. doesn't matter if it will be dolmen or delves, roving caravan or whatnot, fighting for a hill, whatever; you're still PvPing and fighting other alliance players. Also, it will still be, as any contents in PvE or ESO, if something you don't like or want to do, then don't do it. However, the contents will be there for those that do. Besides, Cyrodiil is a big map. I'm sure there will still be the limit, population-wise, and you zerglings can still rush from keep to keep, making Emp, losing Emp, winning or losing the campaign at the end all the same, and press repeat all the same. Thank you for sharing your viewpoints from the other side, though.

    No...you rarely fight other players in delves or dolmens(unless said dolmen is somewhere in the middle of a contested area of the map such as the one by Sej as an example). So you want AP for doing non-PvP related stuff...thats garbage...you want AP, fight other players, capture keeps and rss, repair walls, etc...you know...things that help the alliance...delves and dolmens dont help the alliance.

    Absolutely, I agree. Those are the functions of the current PvP setup.. capture/defend keeps and resources, town, whatever, all over and over again. Your faction makes Emp, then you lose Emp. Your faction may win or lose the campaign and start over at the first of the month; month after months. Yeah, you want to do what you can in an effort to help out your alliance. Although, those switching alliance every time the other faction gets the emperorship; yeah, that definitely helps your alliance. Well, I mean, unless you're the long-time dedicated PvPers, those repetitive functions are swaying me and many other alike away from PvP and Cyrodiil.

    It is not garbage, and It is also not about getting AP or Grand Overlord. It is really about the gaming experience. You and the other hardcore avid PvP lifers would probably say good riddance to me and the others who are not so active in PvP, but then again, I can say the same about those who dislike PvE. That's not a productive mindset. Overall, it's about improving the experience for every ESO gamers in all contents as a whole; doesn't matter if PvP, PvE, dueling or whatever. Having the extra contents in Cyrodiil and being able to break away from the normal grinds of capturing and defending keeps/town, back and forth, day in, day out, would just be welcoming for myself, and I'm certain many others.
  • badmojo
    badmojo
    ✭✭✭✭✭
    GreenhaloX wrote: »
    josiahva wrote: »
    GreenhaloX wrote: »
    Hi, i don't have even a basic grasp on how to PVP, but let me tell you how to improve it.

    -OP

    Ha ha.. thank you for such constructive input. You're a role model.
    Aisle9 wrote: »
    Honestly, no.

    The only activity that should reward PvP currency/xp is fighting other players.

    As of now we have a situation where you could just farm undefended keeps and still get AP (PvP currency).

    It's not that I don't like you to have nice things, it's just that nice things should be earned by doing the relevant activity.

    Obtaining the rank of Grand Overlord doesn't give you anything, as opposed to vMA or trials where you get actual equipment and weapons. It's just a title, and as such, it should be awarded for doing the relevant activity, related to that title.

    Otherwise it would just like getting the title Master Angler without doing any actual fishing.

    Now, I'm not saying this just out of spite or sense of entitlement. As people already pointed out there are specific disadvantages the players that actually enjoy the content experience.

    For instance the guild escort for PvE players getting the shards, that can end in people camping the other alliances' main gates, nightcaps from the higher pop that will mean every time players from another alliance, one with a lower pop, log in will always have to recover from a monochromatic map, Emp sales for players that only want the costume and the title...

    I could go on.

    So, no, sorry.

    PvP activity = PvP rewards. That should be it.

    And regarding Vigor and Caltrops, vMA weapons were locked behind PvE content, but PvP players that wanted them went in and farmed it.

    So my point still stand.

    I understand your frustration, I have bad latency as well, and I play on a laptop, so I see all of it. That doesn't change the fact that Cyro already has a bunch of issues related to PvE where there shouldn't be any.

    Have a nice day

    Well.. doesn't matter if it will be dolmen or delves, roving caravan or whatnot, fighting for a hill, whatever; you're still PvPing and fighting other alliance players. Also, it will still be, as any contents in PvE or ESO, if something you don't like or want to do, then don't do it. However, the contents will be there for those that do. Besides, Cyrodiil is a big map. I'm sure there will still be the limit, population-wise, and you zerglings can still rush from keep to keep, making Emp, losing Emp, winning or losing the campaign at the end all the same, and press repeat all the same. Thank you for sharing your viewpoints from the other side, though.

    No...you rarely fight other players in delves or dolmens(unless said dolmen is somewhere in the middle of a contested area of the map such as the one by Sej as an example). So you want AP for doing non-PvP related stuff...thats garbage...you want AP, fight other players, capture keeps and rss, repair walls, etc...you know...things that help the alliance...delves and dolmens dont help the alliance.

    Absolutely, I agree. Those are the functions of the current PvP setup.. capture/defend keeps and resources, town, whatever, all over and over again. Your faction makes Emp, then you lose Emp. Your faction may win or lose the campaign and start over at the first of the month; month after months. Yeah, you want to do what you can in an effort to help out your alliance. Although, those switching alliance every time the other faction gets the emperorship; yeah, that definitely helps your alliance. Well, I mean, unless you're the long-time dedicated PvPers, those repetitive functions are swaying me and many other alike away from PvP and Cyrodiil.

    It is not garbage, and It is also not about getting AP or Grand Overlord. It is really about the gaming experience. You and the other hardcore avid PvP lifers would probably say good riddance to me and the others who are not so active in PvP, but then again, I can say the same about those who dislike PvE. That's not a productive mindset. Overall, it's about improving the experience for every ESO gamers in all contents as a whole; doesn't matter if PvP, PvE, dueling or whatever. Having the extra contents in Cyrodiil and being able to break away from the normal grinds of capturing and defending keeps/town, back and forth, day in, day out, would just be welcoming for myself, and I'm certain many others.

    You can't make everyone happy, it's just not going to work. You look down on our activities for the same reasons I like them, anything done to improve Cyrodiil in your eyes, is inevitably going to look bad in my eyes.

    I don't really enjoy PVE, I endure it, because I want the rewards. In the spirit of making everyone happy, should I be suggesting that we add PVP to VMA or Trials? I don't want to join a 12 man "zerg" and fight PVE bosses, but I want those rewards. Surely the trails guilds won't mind me joining in with their group, only to run off and fight other players in the trial.... everyones happy right? 11 PVE players doing 12 man trials while a random PVPer runs around looking for fights, sounds like that wouldn't upset the trials players. I mean, they're simply doing the same trial over and over, it doesn't matter if they clear or wipe, they're going to do it all again next time. No, that's absurd, PVE players like having a full group, they care if they wipe or clear, and they aren't going to want my preferences considered when it comes to changes to THEIR favorite content.

    I am sorry, but you are coming into our house, spitting in our faces, and telling us how we need to add stuff to suit you. You aren't going to get much support from players who enjoy PVP. I objectively disagreed with your suggestions from the start for various reasons, but you didn't seem to want to address my concerns, and are still making statements that show you are ignorant to the effect your suggestions would have on the current Cyrodiil.
    Well.. doesn't matter if it will be dolmen or delves, roving caravan or whatnot, fighting for a hill, whatever; you're still PvPing and fighting other alliance players. Also, it will still be, as any contents in PvE or ESO, if something you don't like or want to do, then don't do it. However, the contents will be there for those that do. Besides, Cyrodiil is a big map. I'm sure there will still be the limit, population-wise, and you zerglings can still rush from keep to keep, making Emp, losing Emp, winning or losing the campaign at the end all the same, and press repeat all the same.

    Yes, yes it does matter where the PVP happens. Because the zone was designed to have PVP happen in and around the objectives. Also, fighting other players is not the point of Cyrodiil, the point of Cyrodiil is area control. The kills and deaths play no part in the overall scoring of the Alliance War. The scoring is entirely about who owns what keeps, outposts & resources, kills don't even factor in. A kill in Cyrodiil is just a way to send a player back to his own secure objectives, allowing your alliance an easier time capturing objectives. One faction could die a million times and still win in Cyrodiil, while another could all have 100:1 kill:death ratios and still lose.

    I can hear your reply already.... 'But, if kills don't matter, we can fight elsewhere without harming anything'. Except, if the AP gained starts to compete with the regular Cyrodiil objectives, then it will become a problem. It would be a problem not only because it pulls people to those corners of the map, but also because it pulls them away from objectives, meaning they will be lost & taken more, and with less resistance. It's already boring enough when you take a keep and nobody is there to fight you for it, or if you're one of a handful of players trying to defend against 30+ enemies knocking down your walls. Spreading players around the map would make this issue worse, no question. PVPers already look down on these activities, dubbing them PVDoor (Player versus door), it's often used as an insult('<Such and such guild> is a PVDoor guild').

    You mention Cyrodiil being a big map, then say "I'm sure there will still be the limit, population-wise", and therein lies my biggest issue with your suggestion. Cyrodiil is a big map, and population caps have only gotten smaller and smaller. But, you said these things like they support your case? How can "we zerglings" still "rush from keep to keep" if we're sitting in a queue? How can we even form a zerg and fight a zerg if a good portion of the population is doing random caravan quests around the map? How can we muster a defense for our scrolls if people don't actually care about the faction and the overall scoring of the alliance war? When you say things like "winning or losing the campaign at the end all the same" it's very clear you are in no position to suggest changes to Cyrodiil. As you said... "if something you don't like or want to do, then don't do it.", if the alliance war is something you dislike, don't care about, and don't want to participate in, don't enter Cyrodiil.

    We don't have to please everyone in every part of the game, because that is impossible, any attempts to do so will make the game worse. I implore ZOS to never make changes in an attempt to please everyone, just stick to your vision.
    Edited by badmojo on May 2, 2018 5:38PM
    [DC/NA]
  • GreenhaloX
    GreenhaloX
    ✭✭✭✭✭
    badmojo wrote: »
    GreenhaloX wrote: »
    josiahva wrote: »
    GreenhaloX wrote: »
    Hi, i don't have even a basic grasp on how to PVP, but let me tell you how to improve it.

    -OP

    Ha ha.. thank you for such constructive input. You're a role model.
    Aisle9 wrote: »
    Honestly, no.

    The only activity that should reward PvP currency/xp is fighting other players.

    As of now we have a situation where you could just farm undefended keeps and still get AP (PvP currency).

    It's not that I don't like you to have nice things, it's just that nice things should be earned by doing the relevant activity.

    Obtaining the rank of Grand Overlord doesn't give you anything, as opposed to vMA or trials where you get actual equipment and weapons. It's just a title, and as such, it should be awarded for doing the relevant activity, related to that title.

    Otherwise it would just like getting the title Master Angler without doing any actual fishing.

    Now, I'm not saying this just out of spite or sense of entitlement. As people already pointed out there are specific disadvantages the players that actually enjoy the content experience.

    For instance the guild escort for PvE players getting the shards, that can end in people camping the other alliances' main gates, nightcaps from the higher pop that will mean every time players from another alliance, one with a lower pop, log in will always have to recover from a monochromatic map, Emp sales for players that only want the costume and the title...

    I could go on.

    So, no, sorry.

    PvP activity = PvP rewards. That should be it.

    And regarding Vigor and Caltrops, vMA weapons were locked behind PvE content, but PvP players that wanted them went in and farmed it.

    So my point still stand.

    I understand your frustration, I have bad latency as well, and I play on a laptop, so I see all of it. That doesn't change the fact that Cyro already has a bunch of issues related to PvE where there shouldn't be any.

    Have a nice day

    Well.. doesn't matter if it will be dolmen or delves, roving caravan or whatnot, fighting for a hill, whatever; you're still PvPing and fighting other alliance players. Also, it will still be, as any contents in PvE or ESO, if something you don't like or want to do, then don't do it. However, the contents will be there for those that do. Besides, Cyrodiil is a big map. I'm sure there will still be the limit, population-wise, and you zerglings can still rush from keep to keep, making Emp, losing Emp, winning or losing the campaign at the end all the same, and press repeat all the same. Thank you for sharing your viewpoints from the other side, though.

    No...you rarely fight other players in delves or dolmens(unless said dolmen is somewhere in the middle of a contested area of the map such as the one by Sej as an example). So you want AP for doing non-PvP related stuff...thats garbage...you want AP, fight other players, capture keeps and rss, repair walls, etc...you know...things that help the alliance...delves and dolmens dont help the alliance.

    Absolutely, I agree. Those are the functions of the current PvP setup.. capture/defend keeps and resources, town, whatever, all over and over again. Your faction makes Emp, then you lose Emp. Your faction may win or lose the campaign and start over at the first of the month; month after months. Yeah, you want to do what you can in an effort to help out your alliance. Although, those switching alliance every time the other faction gets the emperorship; yeah, that definitely helps your alliance. Well, I mean, unless you're the long-time dedicated PvPers, those repetitive functions are swaying me and many other alike away from PvP and Cyrodiil.

    It is not garbage, and It is also not about getting AP or Grand Overlord. It is really about the gaming experience. You and the other hardcore avid PvP lifers would probably say good riddance to me and the others who are not so active in PvP, but then again, I can say the same about those who dislike PvE. That's not a productive mindset. Overall, it's about improving the experience for every ESO gamers in all contents as a whole; doesn't matter if PvP, PvE, dueling or whatever. Having the extra contents in Cyrodiil and being able to break away from the normal grinds of capturing and defending keeps/town, back and forth, day in, day out, would just be welcoming for myself, and I'm certain many others.

    You can't make everyone happy, it's just not going to work. You look down on our activities for the same reasons I like them, anything done to improve Cyrodiil in your eyes, is inevitably going to look bad in my eyes.

    I don't really enjoy PVE, I endure it, because I want the rewards. In the spirit of making everyone happy, should I be suggesting that we add PVP to VMA or Trials? I don't want to join a 12 man "zerg" and fight PVE bosses, but I want those rewards. Surely the trails guilds won't mind me joining in with their group, only to run off and fight other players in the trial.... everyones happy right? 11 PVE players doing 12 man trials while a random PVPer runs around looking for fights, sounds like that wouldn't upset the trials players. I mean, they're simply doing the same trial over and over, it doesn't matter if they clear or wipe, they're going to do it all again next time. No, that's absurd, PVE players like having a full group, they care if they wipe or clear, and they aren't going to want my preferences considered when it comes to changes to THEIR favorite content.

    I am sorry, but you are coming into our house, spitting in our faces, and telling us how we need to add stuff to suit you. You aren't going to get much support from players who enjoy PVP. I objectively disagreed with your suggestions from the start for various reasons, but you didn't seem to want to address my concerns, and are still making statements that show you are ignorant to the effect your suggestions would have on the current Cyrodiil.
    Well.. doesn't matter if it will be dolmen or delves, roving caravan or whatnot, fighting for a hill, whatever; you're still PvPing and fighting other alliance players. Also, it will still be, as any contents in PvE or ESO, if something you don't like or want to do, then don't do it. However, the contents will be there for those that do. Besides, Cyrodiil is a big map. I'm sure there will still be the limit, population-wise, and you zerglings can still rush from keep to keep, making Emp, losing Emp, winning or losing the campaign at the end all the same, and press repeat all the same.

    Yes, yes it does matter where the PVP happens. Because the zone was designed to have PVP happen in and around the objectives. Also, fighting other players is not the point of Cyrodiil, the point of Cyrodiil is area control. The kills and deaths play no part in the overall scoring of the Alliance War. The scoring is entirely about who owns what keeps, outposts & resources, kills don't even factor in. A kill in Cyrodiil is just a way to send a player back to his own secure objectives, allowing your alliance an easier time capturing objectives. One faction could die a million times and still win in Cyrodiil, while another could all have 100:1 kill:death ratios and still lose.

    I can hear your reply already.... 'But, if kills don't matter, we can fight elsewhere without harming anything'. Except, if the AP gained starts to compete with the regular Cyrodiil objectives, then it will become a problem. It would be a problem not only because it pulls people to those corners of the map, but also because it pulls them away from objectives, meaning they will be lost & taken more, and with less resistance. It's already boring enough when you take a keep and nobody is there to fight you for it, or if you're one of a handful of players trying to defend against 30+ enemies knocking down your walls. Spreading players around the map would make this issue worse, no question. PVPers already look down on these activities, dubbing them PVDoor (Player versus door), it's often used as an insult('<Such and such guild> is a PVDoor guild').

    You mention Cyrodiil being a big map, then say "I'm sure there will still be the limit, population-wise", and therein lies my biggest issue with your suggestion. Cyrodiil is a big map, and population caps have only gotten smaller and smaller. But, you said these things like they support your case? How can "we zerglings" still "rush from keep to keep" if we're sitting in a queue? How can we even form a zerg and fight a zerg if a good portion of the population is doing random caravan quests around the map? How can we muster a defense for our scrolls if people don't actually care about the faction and the overall scoring of the alliance war? When you say things like "winning or losing the campaign at the end all the same" it's very clear you are in no position to suggest changes to Cyrodiil. As you said... "if something you don't like or want to do, then don't do it.", if the alliance war is something you dislike, don't care about, and don't want to participate in, don't enter Cyrodiil.

    We don't have to please everyone in every part of the game, because that is impossible, any attempts to do so will make the game worse. I implore ZOS to never make changes in an attempt to please everyone, just stick to your vision.

    Hey, appreciate your feedback and another perspective from a true PvPer. However, that is also the stigma that I think we should get away from. I don't see ESO being divided as a sole PvP side or PvE. Of course, there are always folks like you who only PvP, because it is what they like and enjoy. Likewise, the same for other folks who just PvE. For me, and as many others have expressed time and again, ESO is both PvP and PvE, as a whole. We should be able to enjoy both and all contents. Ok, you (relatively speaking) don't like PvE, cool, don't do it. Ok, you can't stand PvP, ok, so don't PvP. However, me, personally, I want to be able to enjoy both. Unfortunately, for the reasons I have mentioned are the factors that I (and many others) don't enjoy PvP. Hey, it cool and it's all good that those same reasons are why you and many others enjoy PvP.

    Like I said, it is not just about one person. It's not about you and definitely not about me, solely. It is about making the entire experience of ESO (both PvE and PvP contents) to be or have the potential to be more enjoyable for all ESO gamers as a whole. There's dueling in PvE land and Battleground which is based in Vv. I'm not talking about any activity finder or queuing options for Cyrodiil. I'm just talking about adding some new contents, as what I and some others have mentioned, into Cyrodiil to make it more inviting. You all can still hop from one keep and/or town to the next all your hearts desire, but, the other contents as dolmen or delves (as I have proposed), caravan, king of the hill, whatever, will be there for folks that would like to participate. Much as dueling in PvE land, you can opt to duel or decline. Same with Battleground. It is there, but, you don't have to partake in it.

    It sound cool and all on how you guys who are avid and dedicated PvPers are self-proclaiming so much ownership of Cyrodiil. However, it is just a video game. It is nothing sacred or private land about Cyrodiil or PvP. You enjoy something, just do it. If you don't, move on or try to assist or promote ways to improve it where it will be most beneficial to all and not just to one, two or few. I'm just throwing out ideas in an effort to improve the experience of ESO for those could benefit. I agree with you, however, that you can't please everybody.. but you can always try to improve.

  • Katahdin
    Katahdin
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    @badmojo

    Well said
    Beta tester November 2013
  • geonsocal
    geonsocal
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    been following this thread since it went up...wanted to wait a bit to read what some others would write...

    I like the idea of adding more pve content in to cyrodiil as a way of raising interest among the non pvp player population...

    I agree though about not wanting pve questers taking up population slots from regular pvpers...
    3559553-7211710265-if.gi.gif
    zos is able to finally get a handle on performance issues, and, raise the pop limits...i'm all for additional rewards/content for "luring" ( :D) our pve buddies in to cyrodiil...

    during the recent event i purposefully avoided conflict around quest areas - if, more flags were added onto the map for easier respawn - i would definitely be up for more small scale battles amongst different faction players all over the map...
    Edited by geonsocal on May 2, 2018 7:07PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
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