Problems with BG dailies

patch
patch
While I think this was a great idea to encourage people to actually play battlegrounds in Summerset, I think in the end they're going to have a bad affect on the actual gameplay with its current implementation.
At the moment you only have to queue and get into a battleground then complete it to get the rewards, meaning a lot of people will probably just queue in on each of their characters, regardless of if their character actually even has correct gear or build etc., meaning people who actually want to have competition in bgs are just not going to be against anything difficult, maybe even against nothing at all since people will probably just run around trying to not get the AFK system to kick them, so that they can get the motif at the end of the match.

Another problem with it is that the 'variant' motifs they're putting into the daily rewards are no different to the ones from completing the dragon bones dungeons, no recolours or model changes at all from the looks of the fang lair and fang lair variant motif on the pts except the staff I think, yet they still occupy 2 different slots in the outfit system, which honestly looks messy and seems kind of redundant to make an entire new motif when only the weapon changes?

This also devalues the motifs that come from said dungeons, removing some of the replayability that's added whenever motifs are put into the DLC dungeons, especially if the motif is a garuanteed drop from the battleground daily. Even if it's not garuanteed, but say a 5% chance then it's just another incentive to spam it on every character since the prices will be so high.

A solution would be to only give rewards to the team that wins, having the exact opposite effect by making the game more competitive, or by making the chances of motifs/rare items scale with your teams final placement.

I don't know if I'm being paranoid or something but this seems like it will be a real problem.
  • jypcy
    jypcy
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    From what zos has announced, the BGs motifs are account bound (so have no price) and have a chance to drop from the daily reward coffer. The coffer only drops once daily for those players on the 1st and 2nd place teams who queued for a random match. I haven’t heard whether the coffee/motif drops are daily as in once per account per day or once per character per day. And some of the pieces are the same, others are noticeably different. Hope this alleviates some of your concerns!
  • Dominoid
    Dominoid
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    "At the moment you only have to queue and get into a battleground then complete it to get the rewards"

    Not quite, but most of your point stands. You must come in first or second to get the reward. You can queue again to go for the reward again if your team came in last, but you don't automatically get it. You must fight at least nominally effectively to receive it.
  • TimeDazzler
    TimeDazzler
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    patch wrote: »
    ... a lot of people will probably just queue in on each of their characters, regardless of if their character actually even has correct gear or build etc., meaning people who actually want to have competition in bgs are just not going to be against anything difficult...

    BG's being competitive has almost nothing to do with gear. In order to be competitive, we need 2 teams instead of 3 and removal of the power sigil. Being able to pick our matches is a start (as deathmatch is the best for testing skill and has a competitive feeling) but there should be either a premade 4 vs premade 4 or a ranked ladder system where you can only enter solo and play with other solo players who are trying to "climb" the ladder. The higher up in the ladder one would get the more competitive/better opponents you face and better rewards.
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  • patch
    patch
    Thanks for the responses, seems like I didn't read the notes properly. As far as a kind of ranked mode goes like Cries mentioned I dont think zos would do that since then they would have even greater pressure to make pvp balanced/fair when in my opinion the unfairness of things like power sigils and other mechanics is what makes bgs fun in a way.
  • ak_pvp
    ak_pvp
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    Wait fanged worm is the same as fang lair. Is that the same with the other motif too?
    MagDK main. PC/EU @AK-ESO
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  • patch
    patch
    ak_pvp wrote: »
    Wait fanged worm is the same as fang lair. Is that the same with the other motif too?

    I'm not sure, I only checked the one which was called 'Fang Lair Variant' on pts, which had a nicer staff but that was it as far as I could see.
  • jypcy
    jypcy
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    patch wrote: »
    ak_pvp wrote: »
    Wait fanged worm is the same as fang lair. Is that the same with the other motif too?

    I'm not sure, I only checked the one which was called 'Fang Lair Variant' on pts, which had a nicer staff but that was it as far as I could see.

    The most notable differences are for the heads, shoulders, and weapons of each. I haven’t really compared the other body pieces to see if anything is too different between the styles but nothing jumped out at me from initial looks.
  • Strider__Roshin
    Strider__Roshin
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    I think the daily rewards are a great idea. It ensures a consistent flow of participation, and people who try out BGs may find that they actually enjoy it. I personally can't stand the objective games, but I can tolerate just having to do one a day, and stick to death match after that.
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