Need PRO players tips for grinding to max CP( 600 CP+)

Priyasekarssk
Priyasekarssk
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Currently I am around 600 CP+ and want to get to the max cp levels . Seems it takes for forever to grind XPs. Enlightenment wont even lasts for 2 CPs. Current strategy , drink all xp buffs, with fully golded training gear. Team up with fellow CP grinding player. In Skyreach, each player has to pull one side and meet at chest location on the other side and kill the mobs. Only 1 stop in entire skyreach. Fellow player must be really competent to handle very huge mobs. Reset and grind again. Only skyreach provides decent XP. Spellscar or other locations are simply useless for xp grinding. It seems it takes another 1-2 months to get to max cp. Is there any better way possible ?

Again, most of the times, the other player will die before reaches the chest location often mauled by huge mobs. Even if you get decent CP level player , it takes huge amount of time for each CP levels. Is XP leveling become too difficult or its the way it is ?
Edited by Priyasekarssk on May 1, 2018 3:10PM
  • Turelus
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    You're basically doing it the best way, sounds like you just need a dedicated partner who can survive more.

    If you found a dedicated partner you could always use a Pledge of Mara for an additional 10% XP, also if you have the gold/gems you could pick up 150% XP consumables.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • josiahva
    josiahva
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    My advice...don't bother grinding, just play normally, max CP comes fast enough from just normal playing...all grinding does is get you max stats without the useful experience to actually use them. I never bothered to grind and was at max CP within 4 months...and this was back when veteran ranks were still a thing and each CP was MUCH more difficult to gain.

    Your current strategy works well if you simply MUST grind....as for solo locations, I always liked Old Orsinium for all the rubedo leather and motif drops...I used it a lot for leveling alts.

    In the end I want to stress that grinding to max CP is WORTHLESS, you don't learn the skills needed for dungeons and trials, you don't learn the mechanics, you dont learn how to dynamically adapt to a changing battlefield. You are far better off pugging everything in group finder on vet, or going to Cyrodiil and PvPing, or running normal trials, all which teach you actual SKILL instead of near-worthless CP. You will still gain experience at a good rate, but more importantly, you will gain ACTUAL experience that will be far more useful to you.

    P.S. Notice I say pug the vet dungeons...dont go in with a pre-made group unless you are just trying to get through it ASAP, pugging makes you a better player because you are forced to make up for other player's lack of skill from time to time(this is also a good way to find people to add to your friends list, if they impress you with their DPS/Heals/Tanking skills.)
    Edited by josiahva on May 1, 2018 2:12PM
  • BeefyMrTips
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    I used to do skyreach grind back in the day but I found it to be more useful to run a dolmen circuit with a random dungeon thrown in every day.

    1. If you are good at killing skyreach mobs, dolmens will be fast as well
    2. You do not have to do alik'r
    3. I usually try to find a dolmen grind where the sets are wanted such as in Deshaan. Here recently I have also enjoyed Auridons Grind.
    4. You have the ability to make some decent money with the drops as well depending on sets that drop there

    I don't even notice how long it takes me anymore and usually enjoy the grind with a trial every once in a while to make things fun.

    Skyreach is boring AF lol don't do this to yourself
    Edited by BeefyMrTips on May 1, 2018 2:15PM
    Mr. was my Father's name, just the tips is fine.
  • Fleshreaper
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    Is XP leveling become too difficult or its the way it is ?

    Sorry, I am going to laugh at this because it make me want to say things like, back in my day, you youngins don't know how good you have it, and you just want everything handed to you without having to work for it. Difficult? Listen, in all honesty the CP grind is SOOO much easier, now days. Yes, it is long and drown out but at least you have XP boosters.
  • Inarre
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    Find something you enjoy doing that benefits you in other areas, not just xP.

    I found a pvp guild I ran with for part of my levelling, and a sewers guild later on that I am still with. I never wasted time in game doing something I didn't want to do. I always had fun, I made coin while I levelled, and most importantly I learned my character. Sure i levelled slower than those who grinded their character up, but those last 150~ cp really don't make that much of a difference all things considered. You can afford to take your time.

    If you really want the best bang for your buck (most xP for time invested) id recommend doing the daily random dungeons. This way you level your undaunted, get achievements, skill points, learn to play your character in a group, and you can have fun, too. I prefer this over grinding myself because grinding is so dull it makes me want to grind my eyeballs off.
    Edited by Inarre on May 1, 2018 2:18PM
  • Fleshreaper
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    You can also, level another toon. Once they hit level 50, they will start to earn CP and the CP will combine with what you already have. So, if you run silver and gold on the 2nd toon, all the xp will translate to CPs for both toons.
  • DeadlyRecluse
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    Grinding CPs becomes really arduous at higher levels, but if you are really committed to it, sounds like you are on the right track but need a better partner.

    The bonus XP from your random daily dungeon is really nice, too. I'd consider running "random normal" every day. On days you plan on grinding, chug your XP pot right before the final boss (the rest of the dungeon is just so-so XP, but the completion bonus is nice) then go grind out the rest of the pot.
    Thrice Empress, Forever Scrub
  • generalmyrick
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    where training gear and do random dungeons.
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • generalmyrick
    generalmyrick
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    or just have fun and play the game! :-)
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • Nestor
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    I am at CP 1111 as of yesterday. Know how I got there? Playing the game.

    I am not saying I never did any grinding, but I would guess that less than 10% of my CPs came from grinding activities that were related more to skill leveling than any other purpose. All the rest came from playing the game.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • LiquidPony
    LiquidPony
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    Currently I am around 600 CP+ and want to get to the max cp levels . Seems it takes for forever to grind XPs. Enlightenment wont even lasts for 2 CPs. Current strategy , drink all xp buffs, with fully golded training gear. Team up with fellow CP grinding player. In Skyreach, each player has to pull one side and meet at chest location on the other side and kill the mobs. Only 1 stop in entire skyreach. Fellow player must be really competent to handle very huge mobs. Reset and grind again. Only skyreach provides decent XP. Spellscar or other locations are simply useless for xp grinding.

    Again, most of the times, the other player will die before reaches the chest location often mauled by huge mobs. Even if you get decent CP level player , it takes huge amount of time for each CP levels. Is XP leveling become too difficult or its the way it is ?

    Personally I think the chest is a waste of time in Skyreach. We usually do 2/3 pulls in there and skip the chest, gets you in and out much faster.

    And I think you're wrong about Spellscar. We've timed XP gains several times and found Spellscar to be about 50% more XP/minute than Skyreach (well, technically they're about the same, but Skyreach forces you to eat a minute or so getting in/out and waiting in load screens).

    It's just that in Spellscar, you run the risk of running into inconsiderate pricks who jump in the middle of the route you've been running for 30 minutes and screw it all up. Or you run into mobs of low-level toons who think they can just follow you around for an XP carry. Or you run into questers or whatever.

    But IMO, ideally, Spellscar is a significantly better grind spot. I generally head up there, if it's clear that's where I grind, if the grind gets screwed up by too many people jumping in or messing up the pulls, I head to Skyreach or Maelstrom.

    Also, I'm sure this thread definitely won't be flooded with "I got 14 million CP without ever grinding at all, you shouldn't grind, you should L2P, barf barf barf" responses. :D:D
    Edited by LiquidPony on May 1, 2018 2:48PM
  • rosendoichinoveb17_ESO
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    You are doing things correctly. There are a lot of better grinding spots compared to Skyreach but the most important thing to remember is that you will get the most XP if there are only 2 people in a grinding spot.

    Even if there is anyone that is not in your party they will take part of your XP. If you see a third person, politely ask them to go away or just move to another grinding spot. The reason why people do Skyreach is not that it gives the most XP (it doesnt), its because no additional players can interfere on your XP grind.

    So make sure that you are only two people wherever you are grinding.

    Also wear Training gear. If you have a close friend a Ring of Mara will be useful too. ESO+ also gives bonus to XP gains.
    Edited by rosendoichinoveb17_ESO on May 1, 2018 2:45PM
  • Guarlet
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    josiahva wrote: »
    My advice...don't bother grinding, just play normally, max CP comes fast enough from just normal playing...all grinding does is get you max stats without the useful experience to actually use them. I never bothered to grind and was at max CP within 4 months...and this was back when veteran ranks were still a thing and each CP was MUCH more difficult to gain.

    Your current strategy works well if you simply MUST grind....as for solo locations, I always liked Old Orsinium for all the rubedo leather and motif drops...I used it a lot for leveling alts.

    In the end I want to stress that grinding to max CP is WORTHLESS, you don't learn the skills needed for dungeons and trials, you don't learn the mechanics, you dont learn how to dynamically adapt to a changing battlefield. You are far better off pugging everything in group finder on vet, or going to Cyrodiil and PvPing, or running normal trials, all which teach you actual SKILL instead of near-worthless CP. You will still gain experience at a good rate, but more importantly, you will gain ACTUAL experience that will be far more useful to you.

    P.S. Notice I say pug the vet dungeons...dont go in with a pre-made group unless you are just trying to get through it ASAP, pugging makes you a better player because you are forced to make up for other player's lack of skill from time to time(this is also a good way to find people to add to your friends list, if they impress you with their DPS/Heals/Tanking skills.)

    Agreed with this, also, you have 600 CP already so getting up to 720 will barely make a drop of difference stats-wise. Just enjoy the game and stop worrying about grinding man.
    AKA The Goblinator, PC/EU
  • CultOfMMO
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    The only pro player tip you need is to just play the game and find ways to excel at whatever it is you want to do, whether it be vet hardmode dungeons or vet trials or vMA etc. Higher cp is never the answer unless you're below 300. And yes find ways to excel is the key here, don't actually JUST play the game mindlessly.

    You can ignore this advice all you want but just know that couple of months down the line you're gona make a post saying someone toxic kicked you from dungeon for being a bad player while you think you're the *** for being max cp.
    vHoF HM 202k Tick-Tock Tormentor (Stamblade)
    vAS HM 111k Immortal Redeemer (Magplar)
    vCR HM 129k Gryphon Heart (Magblade/plar)
    vSS HM 245k NA 2nd Godslayer (Stamcro)
    Magblade vMA 601k
  • AhPook_Is_Here
    AhPook_Is_Here
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    A real playa finds another player to do the playin a playa aint got time to play.
    “Whatever.”
    -Unknown American
  • LiquidPony
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    CultOfMMO wrote: »
    The only pro player tip you need is to just play the game and find ways to excel at whatever it is you want to do, whether it be vet hardmode dungeons or vet trials or vMA etc. Higher cp is never the answer unless you're below 300. And yes find ways to excel is the key here, don't actually JUST play the game mindlessly.

    You can ignore this advice all you want but just know that couple of months down the line you're gona make a post saying someone toxic kicked you from dungeon for being a bad player while you think you're the *** for being max cp.

    Oh lord.

    Have you ever considered that OP might already be good at the game, and just wants to get to max CP? People change platforms. People change servers. People get involved in the end game at mid-CP and find that their normal gameplay doesn't really move the needle to catching them up to cap and grind on the side to make up for it.

    And you're wrong about CP. "Below 300 CP" is not the only time more CP matters. I would say that the difference between ~600 and 720/750 is not very large, generally (although it's still significant, and there might be desirable passives that can't be unlocked with an ideal CP distribution), but 400 to 720/750 or 500 to 720/750 is a large difference relative to anything else you can do to improve your character in-game (e.g., compared to upgrading from Hunding's to War Machine or Julianos to Master Architect or getting that Monster shoulder/helmet in the ideal weight/trait). It's funny how when it comes to this one topic, people act like min-maxing isn't a thing.
    Edited by LiquidPony on May 1, 2018 3:02PM
  • AlnilamE
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    What would you be doing in the game if you were not grinding CP?

    The Moot Councillor
  • Sparr0w
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    From pro players - don't grind, spend the time levelling to practice your build & rotation so upon hitting 'end game' you'll actually be competent.

    However if you want to grind to max level:
    • Find a non-instanced place to grind with low popularity as instanced places have had their XP boost reduced (e.g. a 150% pot wont give you the full 150%), unless it's 'prime time' then you'll actually end up with more from Skyreach.
    • Get 150% XP potions (150%)
    • Get GOLD training gear (95%)
    • Get 1 partner (10%)
    • Get married to said partner (10%)
    • Get ESO plus (10%)
    • Nuke everything over and over and over and over and over and over... you get the point.

    EDIT: Math was wrong :/
    EDIT2: Tbh you only need to grind to 300-400 for basically max stats (stats cap at cp300, cp is front loaded af, 23 points is half what 100 gives you).
    Edited by Sparr0w on May 1, 2018 3:17PM
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • knaveofengland
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    i would suggest just enjoy the game i only have 5 maps left to complete iam cp 400+ so i never get end level content .
  • LiquidPony
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    Sparr0w wrote: »
    From pro players - don't grind, spend the time levelling to practice your build & rotation so upon hitting 'end game' you'll actually be competent.

    However if you want to grind to max level:
    • Find a non-instanced place to grind with low popularity as instanced places have had their XP boost reduced (e.g. a 150% pot wont give you the full 150%), unless it's 'prime time' then you'll actually end up with more from Skyreach.
    • Get 150% XP potions (150%)
    • Get GOLD training gear (95%)
    • Get 1 partner (10%)
    • Get married to said partner (10%)
    • Get ESO plus (10%)
    • Nuke everything over and over and over and over and over and over... you get the point.

    EDIT: Math was wrong :/
    EDIT2: Tbh you only need to grind to 300-400 for basically max stats (stats cap at cp300, cp is front loaded af, 23 points is half what 100 gives you).

    No ...

    In, say, Thaumaturge, 23 points is 10%, 100 points is 25%. So 23 points is 40%, not half. In, say, Hardy ... 23 points is 6%, 100 points is 25%, so 40% again.

    For whatever reason, people seriously underestimate the impact of CP.

    I broke down the difference between ~300CP (303 actually) and 720CP in a recent post, using a relatively standard CP allocation, and here's how it looks (using the UESP build editor on a stamina nightblade with all gold War Machine/Hunding's meta-ish build):

    At 303CP:

    Stamina recovery: 961
    Dodge cost: 2793
    Block cost: 1601
    Break free cost: 5292
    DW HA stamina restored: 1750
    Effective Weapon Power: 9882
    DoT damage taken: -8%
    DoT damage done: +8%
    Direct damage taken: -8%
    Direct damage done: +8%

    And at 720CP:

    Stamina recovery: 986 (2.2% increase)
    Dodge cost: 2578 (7.7% decrease)
    Block cost: 1478 (7.7% decrease)
    Break free cost: 4914 (7.1% decrease)
    DW HA stamina restored: 1883 (7.6% increase)
    Effective Weapon Power: 10973 (11% increase) (and will be additionally buffed by Thaum/Master-at-Arms which are not included in this calculation)
    DoT damage taken: -18%
    DoT damage done: +20%
    Direct damage taken: -22%
    Direct damage done: +17%
  • Priyasekarssk
    Priyasekarssk
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    LiquidPony wrote: »
    Sparr0w wrote: »
    From pro players - don't grind, spend the time levelling to practice your build & rotation so upon hitting 'end game' you'll actually be competent.

    However if you want to grind to max level:
    • Find a non-instanced place to grind with low popularity as instanced places have had their XP boost reduced (e.g. a 150% pot wont give you the full 150%), unless it's 'prime time' then you'll actually end up with more from Skyreach.
    • Get 150% XP potions (150%)
    • Get GOLD training gear (95%)
    • Get 1 partner (10%)
    • Get married to said partner (10%)
    • Get ESO plus (10%)
    • Nuke everything over and over and over and over and over and over... you get the point.

    EDIT: Math was wrong :/
    EDIT2: Tbh you only need to grind to 300-400 for basically max stats (stats cap at cp300, cp is front loaded af, 23 points is half what 100 gives you).

    No ...

    In, say, Thaumaturge, 23 points is 10%, 100 points is 25%. So 23 points is 40%, not half. In, say, Hardy ... 23 points is 6%, 100 points is 25%, so 40% again.

    For whatever reason, people seriously underestimate the impact of CP.

    I broke down the difference between ~300CP (303 actually) and 720CP in a recent post, using a relatively standard CP allocation, and here's how it looks (using the UESP build editor on a stamina nightblade with all gold War Machine/Hunding's meta-ish build):

    At 303CP:

    Stamina recovery: 961
    Dodge cost: 2793
    Block cost: 1601
    Break free cost: 5292
    DW HA stamina restored: 1750
    Effective Weapon Power: 9882
    DoT damage taken: -8%
    DoT damage done: +8%
    Direct damage taken: -8%
    Direct damage done: +8%

    And at 720CP:

    Stamina recovery: 986 (2.2% increase)
    Dodge cost: 2578 (7.7% decrease)
    Block cost: 1478 (7.7% decrease)
    Break free cost: 4914 (7.1% decrease)
    DW HA stamina restored: 1883 (7.6% increase)
    Effective Weapon Power: 10973 (11% increase) (and will be additionally buffed by Thaum/Master-at-Arms which are not included in this calculation)
    DoT damage taken: -18%
    DoT damage done: +20%
    Direct damage taken: -22%
    Direct damage done: +17%

    Many players dont understand the power the CP levels provide in right hands in this game. Its because many max cp noobs . In raw DPS numbers a max cp player produce 50-100 percent more dps in CP numbers alone than a CP 160 player.
    Edited by Priyasekarssk on May 1, 2018 4:46PM
  • Androconium
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    Currently I am around 600 CP+ and want to get to the max cp levels .

    What are you intending to max out with the additional 40 points and why?



    oh wait; I'm not a PRO. Just ignore me, then.
    Edited by Androconium on May 1, 2018 4:57PM
  • Priyasekarssk
    Priyasekarssk
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    Currently I am around 600 CP+ and want to get to the max cp levels .

    What are you intending to max out with the additional 40 points and why?



    oh wait; I'm not a PRO. Just ignore me, then.

    Its additional 150 points. Its min maxing all the stats. I want to get the extra 5k extra dps. Many people states that from 300 CP diminishing return kicks in . Its not the case. There is no difference in raw numbers increase and its linear. Only percentage decrease and not the numbers behind it.
    Edited by Priyasekarssk on May 1, 2018 5:13PM
  • Androconium
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    The max is currently 720.
    720 - 600 = 120.

    That equals an additional 40 points in each of the three major groups.
    Alternately, that equates to 240 points total in each.

    I read recently that investing more than 50 points in any single perk is inefficient.

    So you want 5K extra DPS? How will you configure your CP spread to achieve this?
  • Priyasekarssk
    Priyasekarssk
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    The max is currently 720.
    720 - 600 = 120.

    That equals an additional 40 points in each of the three major groups.
    Alternately, that equates to 240 points total in each.

    I read recently that investing more than 50 points in any single perk is inefficient.

    So you want 5K extra DPS? How will you configure your CP spread to achieve this?

    Mage 40 alone does not matter in DPS. Its entire 150 counted since its improve your sustain and survival. For mage CPs if you ask, you will unlock butcher passive in addition to other passives. You have to count other passives with raw numbers as well for overall dps increase. CP numbers stack on top of each other. Summer-set is going to add another 10 in CPs.

    Picture below is only for mage CPs number and not include indirect sustain advantages from other trees & passives from mage trees. As I already mentioned damage progression is linear to CPs numbers and passives unlocked is extra. CP diminishing is incorrect statement if you know what you are doing 1ca55c7497b9d7bbb8a592832cb43f8c.png
    Edited by Priyasekarssk on May 1, 2018 6:05PM
  • LiquidPony
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    The max is currently 720.
    720 - 600 = 120.

    That equals an additional 40 points in each of the three major groups.
    Alternately, that equates to 240 points total in each.

    I read recently that investing more than 50 points in any single perk is inefficient.

    So you want 5K extra DPS? How will you configure your CP spread to achieve this?

    Mage 40 alone does not matter in DPS. Its entire 150 counted since its improve your sustain and survival. For mage CPs if you ask, you will unlock butcher passive in addition to other passives. You have to count other passives with raw numbers as well for overall dps increase. CP numbers stack on top of each other. Summer-set is going to add another 10 in CPs.

    Picture below is only for mage CPs number and not include indirect sustain advantages from other trees & passives from mage trees. As I already mentioned damage progression is linear to CPs numbers and passives unlocked is extra. CP diminishing is incorrect statement if you know what you are doing 1ca55c7497b9d7bbb8a592832cb43f8c.png

    There are diminishing returns. The optimized CP in Asayre's graph are not linear, that's a slight curve. At 60CP, we're at ~123 Ability Metric and at 90CP, we're at 131 (+8). At 210CP we're at ~157 and at 240CP we're at ~163 (+6).

    So, there are diminishing returns, but they are much less of a factor than most people assume (like here in this thread where someone compares putting 23 points in a bonus to putting 100 points in the same bonus). No one puts 100 points anywhere, optimally, on a DPS (I guess maybe in Mooncalf if you don't care about dodge/block/break-free cost).

    For the damage trees, most people top out around 60-66 points allocated per bonus, and often it's more like 48.
    Edited by LiquidPony on May 1, 2018 6:24PM
  • Sparr0w
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    LiquidPony wrote: »
    The max is currently 720.
    720 - 600 = 120.

    That equals an additional 40 points in each of the three major groups.
    Alternately, that equates to 240 points total in each.

    I read recently that investing more than 50 points in any single perk is inefficient.

    So you want 5K extra DPS? How will you configure your CP spread to achieve this?

    Mage 40 alone does not matter in DPS. Its entire 150 counted since its improve your sustain and survival. For mage CPs if you ask, you will unlock butcher passive in addition to other passives. You have to count other passives with raw numbers as well for overall dps increase. CP numbers stack on top of each other. Summer-set is going to add another 10 in CPs.

    Picture below is only for mage CPs number and not include indirect sustain advantages from other trees & passives from mage trees. As I already mentioned damage progression is linear to CPs numbers and passives unlocked is extra. CP diminishing is incorrect statement if you know what you are doing 1ca55c7497b9d7bbb8a592832cb43f8c.png

    There are diminishing returns. The optimized CP in Asayre's graph are not linear, that's a slight curve. At 60CP, we're at ~123 Ability Metric and at 90CP, we're at 131 (+8). At 210CP we're at ~157 and at 240CP we're at ~163 (+6).

    So, there are diminishing returns, but they are much less of a factor than most people assume (like here in this thread where someone compares putting 23 points in a bonus to putting 100 points in the same bonus). No one puts 100 points anywhere, optimally, on a DPS (I guess maybe in Mooncalf if you don't care about dodge/block/break-free cost).

    For the damage trees, most people top out around 60-66 points allocated per bonus, and often it's more like 48.
    @LiquidPony
    Think it's a given you wouldn't put 100 points into something, considering the final 25 points equate to 1% & I said that 23 points are roughly half what 100 would give you, dispite being less than a quarter of the points, which although being an extreme example of diminishing returns is still a valid example.

    Ty for the math calculating it's closer to 40% in the post after but yeh my point still stands.
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • Kali_Despoine
    Kali_Despoine
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    720 means nothing to a pro player.
    I ran vet HM on an Alt account from 300 CP on.
    Have a guy in my guild who completed vMA at 200 CP with his na toon. He has a max in eu.
    I say get good and the CP will come with time.

    All to often I run into 720 players who can't do anything.
  • Asardes
    Asardes
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    The simple answer is: don't. If you reached CP600 you are ~98% as strong as a 720 CP player, due to the way CP bonuses scale - they are very front loaded. Instead use the time you would have spent grinding CP planning and putting together builds, practicing rotations and doing actual content to improve your experience. If a player dies in Skyreach even with assistance he has 99 L2P issues and CP ain't one of them :)

    If you do insist doing something moderately hard that grants you a lot of XP I would recommend vMA. People tend to underestimate that, but even normal gives a ton of experience and that's where I level the lowbies. On veteran my armor gets trashed 2/3 through the arena even if I don't die, and armor degradation is a pretty clear indicator of XP gotten from kills. I can't exactly say how much it is per run, but I remember getting 2-3 CP every day from it when grinding for weapons, so I reckon around 4-500K per run, or about half a CP for me back then.
    Edited by Asardes on May 2, 2018 3:59PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • karekiz
    karekiz
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    Alts helped me.

    Have multiple 50+ alts - Do their purple normal for XP with an XP pot + Training gear = multiple CP gain, and a bonus of mats/potential willpower to sell.
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