Priyasekarssk wrote: »Is XP leveling become too difficult or its the way it is ?
Priyasekarssk wrote: »Currently I am around 600 CP+ and want to get to the max cp levels . Seems it takes for forever to grind XPs. Enlightenment wont even lasts for 2 CPs. Current strategy , drink all xp buffs, with fully golded training gear. Team up with fellow CP grinding player. In Skyreach, each player has to pull one side and meet at chest location on the other side and kill the mobs. Only 1 stop in entire skyreach. Fellow player must be really competent to handle very huge mobs. Reset and grind again. Only skyreach provides decent XP. Spellscar or other locations are simply useless for xp grinding.
Again, most of the times, the other player will die before reaches the chest location often mauled by huge mobs. Even if you get decent CP level player , it takes huge amount of time for each CP levels. Is XP leveling become too difficult or its the way it is ?
My advice...don't bother grinding, just play normally, max CP comes fast enough from just normal playing...all grinding does is get you max stats without the useful experience to actually use them. I never bothered to grind and was at max CP within 4 months...and this was back when veteran ranks were still a thing and each CP was MUCH more difficult to gain.
Your current strategy works well if you simply MUST grind....as for solo locations, I always liked Old Orsinium for all the rubedo leather and motif drops...I used it a lot for leveling alts.
In the end I want to stress that grinding to max CP is WORTHLESS, you don't learn the skills needed for dungeons and trials, you don't learn the mechanics, you dont learn how to dynamically adapt to a changing battlefield. You are far better off pugging everything in group finder on vet, or going to Cyrodiil and PvPing, or running normal trials, all which teach you actual SKILL instead of near-worthless CP. You will still gain experience at a good rate, but more importantly, you will gain ACTUAL experience that will be far more useful to you.
P.S. Notice I say pug the vet dungeons...dont go in with a pre-made group unless you are just trying to get through it ASAP, pugging makes you a better player because you are forced to make up for other player's lack of skill from time to time(this is also a good way to find people to add to your friends list, if they impress you with their DPS/Heals/Tanking skills.)
The only pro player tip you need is to just play the game and find ways to excel at whatever it is you want to do, whether it be vet hardmode dungeons or vet trials or vMA etc. Higher cp is never the answer unless you're below 300. And yes find ways to excel is the key here, don't actually JUST play the game mindlessly.
You can ignore this advice all you want but just know that couple of months down the line you're gona make a post saying someone toxic kicked you from dungeon for being a bad player while you think you're the *** for being max cp.
From pro players - don't grind, spend the time levelling to practice your build & rotation so upon hitting 'end game' you'll actually be competent.
However if you want to grind to max level:
- Find a non-instanced place to grind with low popularity as instanced places have had their XP boost reduced (e.g. a 150% pot wont give you the full 150%), unless it's 'prime time' then you'll actually end up with more from Skyreach.
- Get 150% XP potions (150%)
- Get GOLD training gear (95%)
- Get 1 partner (10%)
- Get married to said partner (10%)
- Get ESO plus (10%)
- Nuke everything over and over and over and over and over and over... you get the point.
EDIT: Math was wrong
EDIT2: Tbh you only need to grind to 300-400 for basically max stats (stats cap at cp300, cp is front loaded af, 23 points is half what 100 gives you).
LiquidPony wrote: »From pro players - don't grind, spend the time levelling to practice your build & rotation so upon hitting 'end game' you'll actually be competent.
However if you want to grind to max level:
- Find a non-instanced place to grind with low popularity as instanced places have had their XP boost reduced (e.g. a 150% pot wont give you the full 150%), unless it's 'prime time' then you'll actually end up with more from Skyreach.
- Get 150% XP potions (150%)
- Get GOLD training gear (95%)
- Get 1 partner (10%)
- Get married to said partner (10%)
- Get ESO plus (10%)
- Nuke everything over and over and over and over and over and over... you get the point.
EDIT: Math was wrong
EDIT2: Tbh you only need to grind to 300-400 for basically max stats (stats cap at cp300, cp is front loaded af, 23 points is half what 100 gives you).
No ...
In, say, Thaumaturge, 23 points is 10%, 100 points is 25%. So 23 points is 40%, not half. In, say, Hardy ... 23 points is 6%, 100 points is 25%, so 40% again.
For whatever reason, people seriously underestimate the impact of CP.
I broke down the difference between ~300CP (303 actually) and 720CP in a recent post, using a relatively standard CP allocation, and here's how it looks (using the UESP build editor on a stamina nightblade with all gold War Machine/Hunding's meta-ish build):
At 303CP:
Stamina recovery: 961
Dodge cost: 2793
Block cost: 1601
Break free cost: 5292
DW HA stamina restored: 1750
Effective Weapon Power: 9882
DoT damage taken: -8%
DoT damage done: +8%
Direct damage taken: -8%
Direct damage done: +8%
And at 720CP:
Stamina recovery: 986 (2.2% increase)
Dodge cost: 2578 (7.7% decrease)
Block cost: 1478 (7.7% decrease)
Break free cost: 4914 (7.1% decrease)
DW HA stamina restored: 1883 (7.6% increase)
Effective Weapon Power: 10973 (11% increase) (and will be additionally buffed by Thaum/Master-at-Arms which are not included in this calculation)
DoT damage taken: -18%
DoT damage done: +20%
Direct damage taken: -22%
Direct damage done: +17%
Priyasekarssk wrote: »Currently I am around 600 CP+ and want to get to the max cp levels .
Androconium wrote: »Priyasekarssk wrote: »Currently I am around 600 CP+ and want to get to the max cp levels .
What are you intending to max out with the additional 40 points and why?
oh wait; I'm not a PRO. Just ignore me, then.
Androconium wrote: »The max is currently 720.
720 - 600 = 120.
That equals an additional 40 points in each of the three major groups.
Alternately, that equates to 240 points total in each.
I read recently that investing more than 50 points in any single perk is inefficient.
So you want 5K extra DPS? How will you configure your CP spread to achieve this?

Priyasekarssk wrote: »Androconium wrote: »The max is currently 720.
720 - 600 = 120.
That equals an additional 40 points in each of the three major groups.
Alternately, that equates to 240 points total in each.
I read recently that investing more than 50 points in any single perk is inefficient.
So you want 5K extra DPS? How will you configure your CP spread to achieve this?
Mage 40 alone does not matter in DPS. Its entire 150 counted since its improve your sustain and survival. For mage CPs if you ask, you will unlock butcher passive in addition to other passives. You have to count other passives with raw numbers as well for overall dps increase. CP numbers stack on top of each other. Summer-set is going to add another 10 in CPs.
Picture below is only for mage CPs number and not include indirect sustain advantages from other trees & passives from mage trees. As I already mentioned damage progression is linear to CPs numbers and passives unlocked is extra. CP diminishing is incorrect statement if you know what you are doing
@LiquidPonyLiquidPony wrote: »Priyasekarssk wrote: »Androconium wrote: »The max is currently 720.
720 - 600 = 120.
That equals an additional 40 points in each of the three major groups.
Alternately, that equates to 240 points total in each.
I read recently that investing more than 50 points in any single perk is inefficient.
So you want 5K extra DPS? How will you configure your CP spread to achieve this?
Mage 40 alone does not matter in DPS. Its entire 150 counted since its improve your sustain and survival. For mage CPs if you ask, you will unlock butcher passive in addition to other passives. You have to count other passives with raw numbers as well for overall dps increase. CP numbers stack on top of each other. Summer-set is going to add another 10 in CPs.
Picture below is only for mage CPs number and not include indirect sustain advantages from other trees & passives from mage trees. As I already mentioned damage progression is linear to CPs numbers and passives unlocked is extra. CP diminishing is incorrect statement if you know what you are doing
There are diminishing returns. The optimized CP in Asayre's graph are not linear, that's a slight curve. At 60CP, we're at ~123 Ability Metric and at 90CP, we're at 131 (+8). At 210CP we're at ~157 and at 240CP we're at ~163 (+6).
So, there are diminishing returns, but they are much less of a factor than most people assume (like here in this thread where someone compares putting 23 points in a bonus to putting 100 points in the same bonus). No one puts 100 points anywhere, optimally, on a DPS (I guess maybe in Mooncalf if you don't care about dodge/block/break-free cost).
For the damage trees, most people top out around 60-66 points allocated per bonus, and often it's more like 48.