Because you are not applying forward power when your feet are not on the ground, no traction.
It is the games where you stay at the same speed or even accelerate that are the weird ones.
KiraTsukasa wrote: »An object in motion stays in motion at the same speed until acted upon by an opposing, unbalanced force. If you run full speed and then jump, you will remain traveling at your run speed until you touch the ground again, not while you're in the air.
KiraTsukasa wrote: »Because you are not applying forward power when your feet are not on the ground, no traction.
It is the games where you stay at the same speed or even accelerate that are the weird ones.
Which would defy Newton's First Law of Motion. An object in motion stays in motion at the same speed until acted upon by an opposing, unbalanced force. If you run full speed and then jump, you will remain traveling at your run speed until you touch the ground again, not while you're in the air.
KiraTsukasa wrote: »Because you are not applying forward power when your feet are not on the ground, no traction.
It is the games where you stay at the same speed or even accelerate that are the weird ones.
Which would defy Newton's First Law of Motion. An object in motion stays in motion at the same speed until acted upon by an opposing, unbalanced force. If you run full speed and then jump, you will remain traveling at your run speed until you touch the ground again, not while you're in the air.
KiraTsukasa wrote: »Because you are not applying forward power when your feet are not on the ground, no traction.
It is the games where you stay at the same speed or even accelerate that are the weird ones.
Which would defy Newton's First Law of Motion. An object in motion stays in motion at the same speed until acted upon by an opposing, unbalanced force. If you run full speed and then jump, you will remain traveling at your run speed until you touch the ground again, not while you're in the air.
KiraTsukasa wrote: »An object in motion stays in motion at the same speed until acted upon by an opposing, unbalanced force. If you run full speed and then jump, you will remain traveling at your run speed until you touch the ground again, not while you're in the air.
You mean, like gravity and atmospheric resistance? Once you stop applying force (propulsion from leg extension), you will slow down, unless you are in a vacuum without gravity.
KiraTsukasa wrote: »
Except that molecules in the air lack the opposing, unbalanced (meaning a force greater than the object's current perpetual force) force to stop you in place during the ~1 second that you're off the ground during a jump. Similarly, if gravitational forces were enough to cease your forward momentum in that same time period, they'd be strong enough to prevent your movement in the first place.
KiraTsukasa wrote: »
Except that molecules in the air lack the opposing, unbalanced (meaning a force greater than the object's current perpetual force) force to stop you in place during the ~1 second that you're off the ground during a jump. Similarly, if gravitational forces were enough to cease your forward momentum in that same time period, they'd be strong enough to prevent your movement in the first place.
Who is talking about being stopped in place while in the air?
We have pebbles to do that while on the ground.
Besides, if what you are saying were true, all they need to do is use big rubber bands to launch airplanes and they will stay up in the air until the pilots land them 1000's of miles away.
KiraTsukasa wrote: »
Except that molecules in the air lack the opposing, unbalanced (meaning a force greater than the object's current perpetual force) force to stop you in place during the ~1 second that you're off the ground during a jump. Similarly, if gravitational forces were enough to cease your forward momentum in that same time period, they'd be strong enough to prevent your movement in the first place.
Who is talking about being stopped in place while in the air?
We have pebbles to do that while on the ground.
Besides, if what you are saying were true, all they need to do is use big rubber bands to launch airplanes and they will stay up in the air until the pilots land them 1000's of miles away.
KiraTsukasa wrote: »Because you are not applying forward power when your feet are not on the ground, no traction.
It is the games where you stay at the same speed or even accelerate that are the weird ones.
Which would defy Newton's First Law of Motion. An object in motion stays in motion at the same speed until acted upon by an opposing, unbalanced force. If you run full speed and then jump, you will remain traveling at your run speed until you touch the ground again, not while you're in the air.
jedtb16_ESO wrote: »KiraTsukasa wrote: »Because you are not applying forward power when your feet are not on the ground, no traction.
It is the games where you stay at the same speed or even accelerate that are the weird ones.
Which would defy Newton's First Law of Motion. An object in motion stays in motion at the same speed until acted upon by an opposing, unbalanced force. If you run full speed and then jump, you will remain traveling at your run speed until you touch the ground again, not while you're in the air.
nope....you have converted some of the horizontal momentum into perpendicular momentum..... you slow down.
jedtb16_ESO wrote: »KiraTsukasa wrote: »Because you are not applying forward power when your feet are not on the ground, no traction.
It is the games where you stay at the same speed or even accelerate that are the weird ones.
Which would defy Newton's First Law of Motion. An object in motion stays in motion at the same speed until acted upon by an opposing, unbalanced force. If you run full speed and then jump, you will remain traveling at your run speed until you touch the ground again, not while you're in the air.
nope....you have converted some of the horizontal momentum into perpendicular momentum..... you slow down.
“Some” being a negligible amount. Because the human body is not built like a sail, it is negligibly affected by the resistance of air at human running speed.
In game, I think people are releasing their forward key and/or the sprint key and thus are slowing down. You can test this with long distance jumps in the game, such as the long drop in vaults of madness. I’ve never quite made it all the way to the shore, but that drop has demonstrated to me that you maintain sprinting speed if you keep forward sprinting for the entire way down. But if you let off of the sprint then your stam will stop decreasing and you will land farther from the far shore.
In game, I think people are releasing their forward key and/or the sprint key and thus are slowing down. You can test this with long distance jumps in the game, such as the long drop in vaults of madness. I’ve never quite made it all the way to the shore, but that drop has demonstrated to me that you maintain sprinting speed if you keep forward sprinting for the entire way down. But if you let off of the sprint then your stam will stop decreasing and you will land farther from the far shore.
Because you are not applying forward power when your feet are not on the ground, no traction.
It is the games where you stay at the same speed or even accelerate that are the weird ones.
GimpyPorcupine wrote: »You don't physics much, do you. Once you leave the ground, you maintain your forward momentum except as it is reduced by drag. The drag is generally lower once airborne because of the tuck position that's naturally assumed.
I.e. there is no real momentum in ESO's physics engine.
Because you are not applying forward power when your feet are not on the ground, no traction.
Lol at the whole physics argument above. The answer to this question is very simple and I find it unbelievable that no one has said it yet:
In ESO it is impossible to sprint and jump and the same time. Jumping is executed at the normal running speed, so when you want to jump after a sprint, you must let loose the sprint button which slows you down to running speed again.
I.e. there is no real momentum in ESO's physics engine.