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Why does my speed slow down when I jump while sprinting?

Zoltan_117
Zoltan_117
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Why does my speed/momentum slow down when I jump while sprinting? I have been able to do 1 in like 10 without his happening. Is it a known bug?
  • lygerseye
    lygerseye
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    I’ve noticed that... I’ve also noticed while riding on my mount I “trip” over terrain a lot, and by terrain, I mean blades of grass. Seems to happen a lot more when the brick roads are somewhat unlevel.
  • Turelus
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    Air resistance? Maybe their physics are more advanced than we think. :trollface:
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  • Nestor
    Nestor
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    Because you are not applying forward power when your feet are not on the ground, no traction.

    It is the games where you stay at the same speed or even accelerate that are the weird ones.
    Enjoy the game, life is what you really want to be worried about.

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  • Sparr0w
    Sparr0w
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    Try turning off the 'foot machanic' setting thing & see if it still happens, might just be different surface angles.

    Or it could be intentional to prevent you getting to certain places, however you can still get to them on a horse so don't think it will be this.
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  • lakaisl
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    lygerseye wrote: »
    I’ve noticed that... I’ve also noticed while riding on my mount I “trip” over terrain a lot, and by terrain, I mean blades of grass. Seems to happen a lot more when the brick roads are somewhat unlevel.

    Yea, started a couple of updates back. Very annoying...
  • Apoxsee
    Apoxsee
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    This “feature” has been around since that game came out. Jumping in this game is the most infuriating thing to me. Literally in front of a object that I could step over but nope I need to jump it and if I am to close to it becomes the god damn Great Wall of China. So you move back to get the jump but nope, Bam! You hit the wall again!
  • srfrogg23
    srfrogg23
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    Heh, no one ever said ESO’s jumping physics made sense, ever.
  • KiraTsukasa
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    Nestor wrote: »
    Because you are not applying forward power when your feet are not on the ground, no traction.

    It is the games where you stay at the same speed or even accelerate that are the weird ones.

    Which would defy Newton's First Law of Motion. An object in motion stays in motion at the same speed until acted upon by an opposing, unbalanced force. If you run full speed and then jump, you will remain traveling at your run speed until you touch the ground again, not while you're in the air.
  • Jaraal
    Jaraal
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    An object in motion stays in motion at the same speed until acted upon by an opposing, unbalanced force. If you run full speed and then jump, you will remain traveling at your run speed until you touch the ground again, not while you're in the air.

    You mean, like gravity and atmospheric resistance? Once you stop applying force (propulsion from leg extension), you will slow down, unless you are in a vacuum without gravity.

  • SGT_Wolfe101st
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    Nestor wrote: »
    Because you are not applying forward power when your feet are not on the ground, no traction.

    It is the games where you stay at the same speed or even accelerate that are the weird ones.

    Which would defy Newton's First Law of Motion. An object in motion stays in motion at the same speed until acted upon by an opposing, unbalanced force. If you run full speed and then jump, you will remain traveling at your run speed until you touch the ground again, not while you're in the air.

    Well, in real life that opposing force is air resistance, friction from density of fluid you are moving through (yes, air is a fluid), gravity will have some impact, pushing you down rather than out. With that said it shouldn't be moving like lightning on a 60/60 mount and then jumping and slowing to a crawl or just simply doing 90 and then this itty bitty rock is just like "Stop Right There!".
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  • heaven13
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    Nestor wrote: »
    Because you are not applying forward power when your feet are not on the ground, no traction.

    It is the games where you stay at the same speed or even accelerate that are the weird ones.

    Which would defy Newton's First Law of Motion. An object in motion stays in motion at the same speed until acted upon by an opposing, unbalanced force. If you run full speed and then jump, you will remain traveling at your run speed until you touch the ground again, not while you're in the air.

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  • Nestor
    Nestor
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    Nestor wrote: »
    Because you are not applying forward power when your feet are not on the ground, no traction.

    It is the games where you stay at the same speed or even accelerate that are the weird ones.

    Which would defy Newton's First Law of Motion. An object in motion stays in motion at the same speed until acted upon by an opposing, unbalanced force. If you run full speed and then jump, you will remain traveling at your run speed until you touch the ground again, not while you're in the air.

    Your ignoring wind resistance (slowing you down) and gravity (slowing down your vertical velocity).

    If your applying force to move up, your not maintaining speed moving forward, and if your feet are on not on the ground, you can't apply forward force to maintain speed. This really the same reason that most Motocross riders have shallow jumps to be on the ground as much as possible to maintain or increase acceleration. I am ignoring the Supercross races where big air is part of the show, but does not make the riders faster.
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  • KiraTsukasa
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    Jaraal wrote: »
    An object in motion stays in motion at the same speed until acted upon by an opposing, unbalanced force. If you run full speed and then jump, you will remain traveling at your run speed until you touch the ground again, not while you're in the air.

    You mean, like gravity and atmospheric resistance? Once you stop applying force (propulsion from leg extension), you will slow down, unless you are in a vacuum without gravity.

    Except that molecules in the air lack the opposing, unbalanced (meaning a force greater than the object's current perpetual force) force to stop you in place during the ~1 second that you're off the ground during a jump. Similarly, if gravitational forces were enough to cease your forward momentum in that same time period, they'd be strong enough to prevent your movement in the first place.
    Edited by KiraTsukasa on May 1, 2018 2:25PM
  • OmniDo
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    It is possible to maintain momentum in this game while jumping, it just doesnt appear to be consistent.
    This was either:
    1) Deliberately engineered
    2) A developer oversight
    Historically, the latter is the case, so I'll put my bet on that.
    The developers simply dont care, or it is/was not a "priority" for them to address.
  • Nestor
    Nestor
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    Except that molecules in the air lack the opposing, unbalanced (meaning a force greater than the object's current perpetual force) force to stop you in place during the ~1 second that you're off the ground during a jump. Similarly, if gravitational forces were enough to cease your forward momentum in that same time period, they'd be strong enough to prevent your movement in the first place.

    Who is talking about being stopped in place while in the air?

    We have pebbles to do that while on the ground.

    Besides, if what you are saying were true, all they need to do is use big rubber bands to launch airplanes and they will stay up in the air until the pilots land them 1000's of miles away.

    Enjoy the game, life is what you really want to be worried about.

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  • KiraTsukasa
    KiraTsukasa
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    Nestor wrote: »

    Except that molecules in the air lack the opposing, unbalanced (meaning a force greater than the object's current perpetual force) force to stop you in place during the ~1 second that you're off the ground during a jump. Similarly, if gravitational forces were enough to cease your forward momentum in that same time period, they'd be strong enough to prevent your movement in the first place.

    Who is talking about being stopped in place while in the air?

    We have pebbles to do that while on the ground.

    Besides, if what you are saying were true, all they need to do is use big rubber bands to launch airplanes and they will stay up in the air until the pilots land them 1000's of miles away.

    ...Or giant engines that provide continuous momentum to counteract the additive effects of gravity over a much longer duration than a simple jump, which I believe I did address already. "Gravity!? Why don't we just shoot airplanes into the sky with giant rubber bands!?" Honestly, that's among the dumbest responses I've ever seen on these forums.

    And well, the OP is talking about stopping forward momentum in the air. And I know this because he and I play the same game and I know exactly what he's talking about.
  • Kanar
    Kanar
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    Nestor wrote: »

    Except that molecules in the air lack the opposing, unbalanced (meaning a force greater than the object's current perpetual force) force to stop you in place during the ~1 second that you're off the ground during a jump. Similarly, if gravitational forces were enough to cease your forward momentum in that same time period, they'd be strong enough to prevent your movement in the first place.

    Who is talking about being stopped in place while in the air?

    We have pebbles to do that while on the ground.

    Besides, if what you are saying were true, all they need to do is use big rubber bands to launch airplanes and they will stay up in the air until the pilots land them 1000's of miles away.

    You're taking the argument to absurd extremes. Fact is, air resistance is pretty much negligible for the 10 feet a jumping person is in the air. It's definitely nothing like how in this game you can be running super fast and jump, suddenly matrix time kicks in and you are going 1/3rd the speed.

    Regarding motocross, they do it because as you said they can't accelerate in the air AND if you do a big jump you are actually travelling further than a flat jump (more distance to go up and then down). Of course a racer would optimize that, just like how they optimize going around a corner.
    Edited by Kanar on May 1, 2018 3:08PM
  • Zoltan_117
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    Long jump wouldn't exist if momentum from a run didn't carry almost entirely into a human jump.

    This aside the focus here is on the fact you slow down immediately in air, back to walking speed, so retain no momentum from your sprint and this is inconsistently happening but happens more so then not.

    Can we start raising bugs on this on PTS please, it's been in the game since release. I am not even here to complain about how bad the jump is that you can't really aim it accurately at anything (jumping puzzles in our houses are infuriating) this seems to be a bigger complexity to solve.
  • rumple9
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    This bug drives me insane !
  • Nestor
    Nestor
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    Kanar wrote: »

    You're taking the argument to absurd extremes.

    That's how you argue stuff on the Internet.... B)

    Enjoy the game, life is what you really want to be worried about.

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  • jedtb16_ESO
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    Nestor wrote: »
    Because you are not applying forward power when your feet are not on the ground, no traction.

    It is the games where you stay at the same speed or even accelerate that are the weird ones.

    Which would defy Newton's First Law of Motion. An object in motion stays in motion at the same speed until acted upon by an opposing, unbalanced force. If you run full speed and then jump, you will remain traveling at your run speed until you touch the ground again, not while you're in the air.

    nope....you have converted some of the horizontal momentum into perpendicular momentum..... you slow down.
  • Cryptical
    Cryptical
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    Nestor wrote: »
    Because you are not applying forward power when your feet are not on the ground, no traction.

    It is the games where you stay at the same speed or even accelerate that are the weird ones.

    Which would defy Newton's First Law of Motion. An object in motion stays in motion at the same speed until acted upon by an opposing, unbalanced force. If you run full speed and then jump, you will remain traveling at your run speed until you touch the ground again, not while you're in the air.

    nope....you have converted some of the horizontal momentum into perpendicular momentum..... you slow down.

    “Some” being a negligible amount. Because the human body is not built like a sail, it is negligibly affected by the resistance of air at human running speed.

    In game, I think people are releasing their forward key and/or the sprint key and thus are slowing down. You can test this with long distance jumps in the game, such as the long drop in vaults of madness. I’ve never quite made it all the way to the shore, but that drop has demonstrated to me that you maintain sprinting speed if you keep forward sprinting for the entire way down. But if you let off of the sprint then your stam will stop decreasing and you will land farther from the far shore.

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  • jedtb16_ESO
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    Cryptical wrote: »
    Nestor wrote: »
    Because you are not applying forward power when your feet are not on the ground, no traction.

    It is the games where you stay at the same speed or even accelerate that are the weird ones.

    Which would defy Newton's First Law of Motion. An object in motion stays in motion at the same speed until acted upon by an opposing, unbalanced force. If you run full speed and then jump, you will remain traveling at your run speed until you touch the ground again, not while you're in the air.

    nope....you have converted some of the horizontal momentum into perpendicular momentum..... you slow down.

    “Some” being a negligible amount. Because the human body is not built like a sail, it is negligibly affected by the resistance of air at human running speed.

    In game, I think people are releasing their forward key and/or the sprint key and thus are slowing down. You can test this with long distance jumps in the game, such as the long drop in vaults of madness. I’ve never quite made it all the way to the shore, but that drop has demonstrated to me that you maintain sprinting speed if you keep forward sprinting for the entire way down. But if you let off of the sprint then your stam will stop decreasing and you will land farther from the far shore.

    i think you will find that the amount of momentum to lift and individual off of the ground is considerably more than is required to propel them along it. oh, and the force being overcome is not air resistance.... it's gravity.
    Edited by jedtb16_ESO on May 2, 2018 2:01PM
  • Nestor
    Nestor
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    Cryptical wrote: »
    In game, I think people are releasing their forward key and/or the sprint key and thus are slowing down. You can test this with long distance jumps in the game, such as the long drop in vaults of madness. I’ve never quite made it all the way to the shore, but that drop has demonstrated to me that you maintain sprinting speed if you keep forward sprinting for the entire way down. But if you let off of the sprint then your stam will stop decreasing and you will land farther from the far shore.

    Problem with most of those jumps in the Dungeons and Delves are the Invisible Walls that keep you from going too far. The best one to test this with would be in Lost City, the first Boss island you come to. It is possible to hit the ramp on the island if you go fast enough. Then die and rez at the wayshrine to test again. Even better is to test this on the stairs to Vivecs Palace.

    Anyway I have a Speedometer on my character so I loaded them up to see what the fuss was about. Note, I stopped jumping while running in TES Games when they stopped leveling Acrobatics for your character. Back in Morrowind, we could actually go faster when Jumping, and in Oblivion/Skyrim you could turn corners while jumping, but I only used that to go down stairs. So, really the Jump Physics has always been goofy in these games.

    Normal Run Speed Approximately 6.9 M/S
    Normal Sprint Speed Approximately 9 M/S
    Speed in the Air from Normal Running 6.9 slowing to 6.7 M/S
    Speed in the Air from Sprinting slows to 6.9/6.7 M/S

    So, you get slowed down from a Sprint while running, but no slower than a normal run jump would.

    Enjoy the game, life is what you really want to be worried about.

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  • GimpyPorcupine
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    Nestor wrote: »
    Because you are not applying forward power when your feet are not on the ground, no traction.

    It is the games where you stay at the same speed or even accelerate that are the weird ones.

    You don't physics much, do you. Once you leave the ground, you maintain your forward momentum except as it is reduced by drag. The drag is generally lower once airborne because of the tuck position that's naturally assumed. Even so, drag is minimal, as it is based in part on the square of the velocity, which isn't that high for running humans (or mer).

    The duration of the jump is so short that the velocity upon landing should not be discernably slower than when you jumped.
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  • Nestor
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    You don't physics much, do you. Once you leave the ground, you maintain your forward momentum except as it is reduced by drag. The drag is generally lower once airborne because of the tuck position that's naturally assumed.

    Since you brought up Physics, lets talk about that. How are you going to overcome the loss in velocity cause by the drag unless your feet are on the ground to propel you forward.

    Besides, when have you even seen a character in this game go into the "Tuck" position?

    Enjoy the game, life is what you really want to be worried about.

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  • Koensol
    Koensol
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    Lol at the whole physics argument above. The answer to this question is very simple and I find it unbelievable that no one has said it yet:

    In ESO it is impossible to sprint and jump and the same time. Jumping is executed at the normal running speed, so when you want to jump after a sprint, you must let loose the sprint button which slows you down to running speed again.

    I.e. there is no real momentum in ESO's physics engine.
    Edited by Koensol on May 2, 2018 3:02PM
  • Gralor
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    There is a way to bunny hop in ESO and maintain a sprinting speed. It is, however, very hard to pull of. Feels very unreliable and fits the overall spaghetti code of ESO.
  • Nestor
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    Koensol wrote: »

    I.e. there is no real momentum in ESO's physics engine.

    Which is why I said in my first post that if your feet are not on the ground, you can't maintain speed.
    Nestor wrote: »
    Because you are not applying forward power when your feet are not on the ground, no traction.

    Enjoy the game, life is what you really want to be worried about.

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  • Cryptical
    Cryptical
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    Koensol wrote: »
    Lol at the whole physics argument above. The answer to this question is very simple and I find it unbelievable that no one has said it yet:

    In ESO it is impossible to sprint and jump and the same time. Jumping is executed at the normal running speed, so when you want to jump after a sprint, you must let loose the sprint button which slows you down to running speed again.

    I.e. there is no real momentum in ESO's physics engine.

    Go to wayrest. Jump down the stairs at the max non-sprint speed. Now jump down them without releasing the sprint button. You will land further while sprinting then without sprinting.

    Is there a problem with your keyboard layouts that is leading to such silly easily-debunked nonsense as has been declared in this thread?
    Xbox NA
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