WuffyCerulei wrote: »It'll hit like 400 damage with battle spirit, and that's easily out-healable. That's probably why people aren't too concerned.
It seems fairly balanced to me, I'm more excited about the 2-4 bonuses honestly. I love the hybrid flavor.
The vast majority of the other sets coming in Summerset are utter garbage though, just be glad this one isn't.
Fairly balanced to me as well. People forget thick skin will provide legit x% mitigation (assuming most builds don't use projection buffs as well.).
Plus I assume it won't proc if you can't damage with other damage on a shield or that DMG gets dodged lol.
Oblivion Damage is not mitigated by anything. Not even Battle Spirit, CPs, etc.It seems fairly balanced to me, I'm more excited about the 2-4 bonuses honestly. I love the hybrid flavor.
The vast majority of the other sets coming in Summerset are utter garbage though, just be glad this one isn't.
Fairly balanced to me as well. People forget thick skin will provide legit x% mitigation (assuming most builds don't use projection buffs as well.).
Plus I assume it won't proc if you can't damage with other damage on a shield or that DMG gets dodged lol.
Oblivion Damage is not mitigated by anything. Not even Battle Spirit, CPs, etc.
My bad, was thinking of bleeds.
This set should be a bleed set .
LittlePinkDot wrote: »It seems fairly balanced to me, I'm more excited about the 2-4 bonuses honestly. I love the hybrid flavor.
The vast majority of the other sets coming in Summerset are utter garbage though, just be glad this one isn't.
Fairly balanced to me as well. People forget thick skin will provide legit x% mitigation (assuming most builds don't use projection buffs as well.).
Plus I assume it won't proc if you can't damage with other damage on a shield or that DMG gets dodged lol.
Oblivion Damage is not mitigated by anything. Not even Battle Spirit, CPs, etc.It seems fairly balanced to me, I'm more excited about the 2-4 bonuses honestly. I love the hybrid flavor.
The vast majority of the other sets coming in Summerset are utter garbage though, just be glad this one isn't.
Fairly balanced to me as well. People forget thick skin will provide legit x% mitigation (assuming most builds don't use projection buffs as well.).
Plus I assume it won't proc if you can't damage with other damage on a shield or that DMG gets dodged lol.
Oblivion Damage is not mitigated by anything. Not even Battle Spirit, CPs, etc.
My bad, was thinking of bleeds.
This set should be a bleed set .
Do bleeds not go through shields?
LittlePinkDot wrote: »It seems fairly balanced to me, I'm more excited about the 2-4 bonuses honestly. I love the hybrid flavor.
The vast majority of the other sets coming in Summerset are utter garbage though, just be glad this one isn't.
Fairly balanced to me as well. People forget thick skin will provide legit x% mitigation (assuming most builds don't use projection buffs as well.).
Plus I assume it won't proc if you can't damage with other damage on a shield or that DMG gets dodged lol.
Oblivion Damage is not mitigated by anything. Not even Battle Spirit, CPs, etc.It seems fairly balanced to me, I'm more excited about the 2-4 bonuses honestly. I love the hybrid flavor.
The vast majority of the other sets coming in Summerset are utter garbage though, just be glad this one isn't.
Fairly balanced to me as well. People forget thick skin will provide legit x% mitigation (assuming most builds don't use projection buffs as well.).
Plus I assume it won't proc if you can't damage with other damage on a shield or that DMG gets dodged lol.
Oblivion Damage is not mitigated by anything. Not even Battle Spirit, CPs, etc.
My bad, was thinking of bleeds.
This set should be a bleed set .
Do bleeds not go through shields?
Waffennacht wrote: »LittlePinkDot wrote: »It seems fairly balanced to me, I'm more excited about the 2-4 bonuses honestly. I love the hybrid flavor.
The vast majority of the other sets coming in Summerset are utter garbage though, just be glad this one isn't.
Fairly balanced to me as well. People forget thick skin will provide legit x% mitigation (assuming most builds don't use projection buffs as well.).
Plus I assume it won't proc if you can't damage with other damage on a shield or that DMG gets dodged lol.
Oblivion Damage is not mitigated by anything. Not even Battle Spirit, CPs, etc.It seems fairly balanced to me, I'm more excited about the 2-4 bonuses honestly. I love the hybrid flavor.
The vast majority of the other sets coming in Summerset are utter garbage though, just be glad this one isn't.
Fairly balanced to me as well. People forget thick skin will provide legit x% mitigation (assuming most builds don't use projection buffs as well.).
Plus I assume it won't proc if you can't damage with other damage on a shield or that DMG gets dodged lol.
Oblivion Damage is not mitigated by anything. Not even Battle Spirit, CPs, etc.
My bad, was thinking of bleeds.
This set should be a bleed set .
Do bleeds not go through shields?
No, just aren't mitigated by resistance or block
Waffennacht wrote: »I doubt it'll be nerfed before live. This set is just so good for PvP.
I mean shield breaker gets tons of threads. I feel this is breaker on roids.
Sload:
Sload’s Semblance
2 – 1096 Maximum Magicka
3 – 1096 Maximum Stamina
4 – 129 Spell Damage
4 – 129 Weapon Damage
5 – Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
So it's an easy to trigger proc. It's damage is Oblivion meaning right off the bat it's damage tip is comparable to Overwhelming Surge.
It's unresistable, goes under Shields, is a dot (oh love them triggers)
the damage is Oblivion, it will not be reduced by BS or Resistance or Shields, the value equivalent of 1700 damage tooltip
The 2-4 bonus are really good as well.
I instantly fell in love with this set. When that happens it's usually called OP
rfennell_ESO wrote: »Waffennacht wrote: »I doubt it'll be nerfed before live. This set is just so good for PvP.
I mean shield breaker gets tons of threads. I feel this is breaker on roids.
Sload:
Sload’s Semblance
2 – 1096 Maximum Magicka
3 – 1096 Maximum Stamina
4 – 129 Spell Damage
4 – 129 Weapon Damage
5 – Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
So it's an easy to trigger proc. It's damage is Oblivion meaning right off the bat it's damage tip is comparable to Overwhelming Surge.
It's unresistable, goes under Shields, is a dot (oh love them triggers)
the damage is Oblivion, it will not be reduced by BS or Resistance or Shields, the value equivalent of 1700 damage tooltip
The 2-4 bonus are really good as well.
I instantly fell in love with this set. When that happens it's usually called OP
People aren't talking about because they plan on beelining to the crafting location and making it.
Is it OP? I recall the cries of torug's + infused + Oblivion damage enchant WILL DESTROY PVP. I recall the cries of Knight Slayer set being OP. Turned out to be much ado about nothing.
Now if they go and make a monster set with burst that's oblivion damage... Maybe. But a not so hard ticking dot, even with great uptime isn't likely to be so broken.
Waffennacht wrote: »rfennell_ESO wrote: »Waffennacht wrote: »I doubt it'll be nerfed before live. This set is just so good for PvP.
I mean shield breaker gets tons of threads. I feel this is breaker on roids.
Sload:
Sload’s Semblance
2 – 1096 Maximum Magicka
3 – 1096 Maximum Stamina
4 – 129 Spell Damage
4 – 129 Weapon Damage
5 – Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
So it's an easy to trigger proc. It's damage is Oblivion meaning right off the bat it's damage tip is comparable to Overwhelming Surge.
It's unresistable, goes under Shields, is a dot (oh love them triggers)
the damage is Oblivion, it will not be reduced by BS or Resistance or Shields, the value equivalent of 1700 damage tooltip
The 2-4 bonus are really good as well.
I instantly fell in love with this set. When that happens it's usually called OP
People aren't talking about because they plan on beelining to the crafting location and making it.
Is it OP? I recall the cries of torug's + infused + Oblivion damage enchant WILL DESTROY PVP. I recall the cries of Knight Slayer set being OP. Turned out to be much ado about nothing.
Now if they go and make a monster set with burst that's oblivion damage... Maybe. But a not so hard ticking dot, even with great uptime isn't likely to be so broken.
Well the OG Oblivion Torug was gonna destroy it, that's why it got nerfed lol! (Also why I said anything more than 30% Nerf to O damage glyph would make it only a niche glyph and I was right)
I personally don't think sload is OP (just when I like anything it's called OP)
Maybe slimecraw in conjunction with sload?
rfennell_ESO wrote: »Waffennacht wrote: »rfennell_ESO wrote: »Waffennacht wrote: »I doubt it'll be nerfed before live. This set is just so good for PvP.
I mean shield breaker gets tons of threads. I feel this is breaker on roids.
Sload:
Sload’s Semblance
2 – 1096 Maximum Magicka
3 – 1096 Maximum Stamina
4 – 129 Spell Damage
4 – 129 Weapon Damage
5 – Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
So it's an easy to trigger proc. It's damage is Oblivion meaning right off the bat it's damage tip is comparable to Overwhelming Surge.
It's unresistable, goes under Shields, is a dot (oh love them triggers)
the damage is Oblivion, it will not be reduced by BS or Resistance or Shields, the value equivalent of 1700 damage tooltip
The 2-4 bonus are really good as well.
I instantly fell in love with this set. When that happens it's usually called OP
People aren't talking about because they plan on beelining to the crafting location and making it.
Is it OP? I recall the cries of torug's + infused + Oblivion damage enchant WILL DESTROY PVP. I recall the cries of Knight Slayer set being OP. Turned out to be much ado about nothing.
Now if they go and make a monster set with burst that's oblivion damage... Maybe. But a not so hard ticking dot, even with great uptime isn't likely to be so broken.
Well the OG Oblivion Torug was gonna destroy it, that's why it got nerfed lol! (Also why I said anything more than 30% Nerf to O damage glyph would make it only a niche glyph and I was right)
I personally don't think sload is OP (just when I like anything it's called OP)
Maybe slimecraw in conjunction with sload?
Well I can imagine sload, Caluurion’s + skoria being pretty much the pinnacle of humor.
Any nightblade gaining minor berserk already has what slimeclaw grants. And it does increase the damage of oblivion.
Calling it right now, the Cloak-breaking property will be removed next PTS update. They'll call it a bug or something.
Then we'll see Shieldbreaker Sloads in Cyrodiil, mostly zergblades spamming Poison Injection and light attacks, with Cloak to avoid any serious threat. They'll call it skillful play and ask for sorc nerfs if they get killed once.
Nah, I'm not salty. I think unavoidable Xv1 damage is super duper good design, especially when the gank class becomes immune to it. In my mind I have that image of ZOS combat team sitting around a table, all wearing cloaks and having Ezio and Altaïr statues littered across the place.
:
Ragnaroek93 wrote: »Calling it right now, the Cloak-breaking property will be removed next PTS update. They'll call it a bug or something.
Then we'll see Shieldbreaker Sloads in Cyrodiil, mostly zergblades spamming Poison Injection and light attacks, with Cloak to avoid any serious threat. They'll call it skillful play and ask for sorc nerfs if they get killed once.
Nah, I'm not salty. I think unavoidable Xv1 damage is super duper good design, especially when the gank class becomes immune to it. In my mind I have that image of ZOS combat team sitting around a table, all wearing cloaks and having Ezio and Altaïr statues littered across the place.
:
Since Sload breaks Cloak... RIP nightblade. No wait... RIP everything.
rfennell_ESO wrote: »Waffennacht wrote: »rfennell_ESO wrote: »Waffennacht wrote: »I doubt it'll be nerfed before live. This set is just so good for PvP.
I mean shield breaker gets tons of threads. I feel this is breaker on roids.
Sload:
Sload’s Semblance
2 – 1096 Maximum Magicka
3 – 1096 Maximum Stamina
4 – 129 Spell Damage
4 – 129 Weapon Damage
5 – Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
So it's an easy to trigger proc. It's damage is Oblivion meaning right off the bat it's damage tip is comparable to Overwhelming Surge.
It's unresistable, goes under Shields, is a dot (oh love them triggers)
the damage is Oblivion, it will not be reduced by BS or Resistance or Shields, the value equivalent of 1700 damage tooltip
The 2-4 bonus are really good as well.
I instantly fell in love with this set. When that happens it's usually called OP
People aren't talking about because they plan on beelining to the crafting location and making it.
Is it OP? I recall the cries of torug's + infused + Oblivion damage enchant WILL DESTROY PVP. I recall the cries of Knight Slayer set being OP. Turned out to be much ado about nothing.
Now if they go and make a monster set with burst that's oblivion damage... Maybe. But a not so hard ticking dot, even with great uptime isn't likely to be so broken.
Well the OG Oblivion Torug was gonna destroy it, that's why it got nerfed lol! (Also why I said anything more than 30% Nerf to O damage glyph would make it only a niche glyph and I was right)
I personally don't think sload is OP (just when I like anything it's called OP)
Maybe slimecraw in conjunction with sload?
Well I can imagine sload, Caluurion’s + skoria being pretty much the pinnacle of humor.
Any nightblade gaining minor berserk already has what slimeclaw grants. And it does increase the damage of oblivion.
Nothing affects oblivion damage. No protection, no vulnerability, no CP. Nothing.
And usually you have more than just one or two debuffs on you, which makes purge way too unreliable and a huge resource waste. Only templars will be able to counter this set.
Just bring more people to counter it. Great argumentation ...
Guess everything is balanced then, because bringing more players always works vs everything.
Waffennacht wrote: »I doubt it'll be nerfed before live. This set is just so good for PvP.
I mean shield breaker gets tons of threads. I feel this is breaker on roids.
Sload:
Sload’s Semblance
2 – 1096 Maximum Magicka
3 – 1096 Maximum Stamina
4 – 129 Spell Damage
4 – 129 Weapon Damage
5 – Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
So it's an easy to trigger proc. It's damage is Oblivion meaning right off the bat it's damage tip is comparable to Overwhelming Surge.
It's unresistable, goes under Shields, is a dot (oh love them triggers)
the damage is Oblivion, it will not be reduced by BS or Resistance or Shields, the value equivalent of 1700 damage tooltip
The 2-4 bonus are really good as well.
I instantly fell in love with this set. When that happens it's usually called OP
Waffennacht wrote: »I doubt it'll be nerfed before live. This set is just so good for PvP.
I mean shield breaker gets tons of threads. I feel this is breaker on roids.
Sload:
Sload’s Semblance
2 – 1096 Maximum Magicka
3 – 1096 Maximum Stamina
4 – 129 Spell Damage
4 – 129 Weapon Damage
5 – Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
So it's an easy to trigger proc. It's damage is Oblivion meaning right off the bat it's damage tip is comparable to Overwhelming Surge.
It's unresistable, goes under Shields, is a dot (oh love them triggers)
the damage is Oblivion, it will not be reduced by BS or Resistance or Shields, the value equivalent of 1700 damage tooltip
The 2-4 bonus are really good as well.
I instantly fell in love with this set. When that happens it's usually called OP
It's actually the third 5-piece that deals oblivion damage, but you can obviously only wear two of them at a time. You have Shieldbreaker and knight slayer already. So if you were going to do a stack oblivion build you can already do it. Now you just have a little more flexibility with a DOT instead of upfront damage.
In fact the real change is going to be jewelry crafting, not the set itself.
LittlePinkDot wrote: »It seems fairly balanced to me, I'm more excited about the 2-4 bonuses honestly. I love the hybrid flavor.
The vast majority of the other sets coming in Summerset are utter garbage though, just be glad this one isn't.
Fairly balanced to me as well. People forget thick skin will provide legit x% mitigation (assuming most builds don't use projection buffs as well.).
Plus I assume it won't proc if you can't damage with other damage on a shield or that DMG gets dodged lol.
Oblivion Damage is not mitigated by anything. Not even Battle Spirit, CPs, etc.It seems fairly balanced to me, I'm more excited about the 2-4 bonuses honestly. I love the hybrid flavor.
The vast majority of the other sets coming in Summerset are utter garbage though, just be glad this one isn't.
Fairly balanced to me as well. People forget thick skin will provide legit x% mitigation (assuming most builds don't use projection buffs as well.).
Plus I assume it won't proc if you can't damage with other damage on a shield or that DMG gets dodged lol.
Oblivion Damage is not mitigated by anything. Not even Battle Spirit, CPs, etc.
My bad, was thinking of bleeds.
This set should be a bleed set .
Do bleeds not go through shields?
Nothing goes through shields except oblivion damage.
...and Take Flight.
Waffennacht wrote: ».Waffennacht wrote: »I doubt it'll be nerfed before live. This set is just so good for PvP.
I mean shield breaker gets tons of threads. I feel this is breaker on roids.
Sload:
Sload’s Semblance
2 – 1096 Maximum Magicka
3 – 1096 Maximum Stamina
4 – 129 Spell Damage
4 – 129 Weapon Damage
5 – Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
So it's an easy to trigger proc. It's damage is Oblivion meaning right off the bat it's damage tip is comparable to Overwhelming Surge.
It's unresistable, goes under Shields, is a dot (oh love them triggers)
the damage is Oblivion, it will not be reduced by BS or Resistance or Shields, the value equivalent of 1700 damage tooltip
The 2-4 bonus are really good as well.
I instantly fell in love with this set. When that happens it's usually called OP
It's actually the third 5-piece that deals oblivion damage, but you can obviously only wear two of them at a time. You have Shieldbreaker and knight slayer already. So if you were going to do a stack oblivion build you can already do it. Now you just have a little more flexibility with a DOT instead of upfront damage.
In fact the real change is going to be jewelry crafting, not the set itself.
I've ran knight Slayer, it's very slow and is only reliable with lightning and resto staff - meaning it's slow af.
Knight Slayer is super effective against those huge health builds when combined with defile.
Sload is much much more practical. Shield breaker, despite it's nicheness, still gets OP threads.
Sload works against everything. Sload in a vacuum isn't knocking anyone over. Thing is, when a player is already reeling from burst sload keeps a massive amount of pressure
Brutusmax1mus wrote: »Waffennacht wrote: ».Waffennacht wrote: »I doubt it'll be nerfed before live. This set is just so good for PvP.
I mean shield breaker gets tons of threads. I feel this is breaker on roids.
Sload:
Sload’s Semblance
2 – 1096 Maximum Magicka
3 – 1096 Maximum Stamina
4 – 129 Spell Damage
4 – 129 Weapon Damage
5 – Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
So it's an easy to trigger proc. It's damage is Oblivion meaning right off the bat it's damage tip is comparable to Overwhelming Surge.
It's unresistable, goes under Shields, is a dot (oh love them triggers)
the damage is Oblivion, it will not be reduced by BS or Resistance or Shields, the value equivalent of 1700 damage tooltip
The 2-4 bonus are really good as well.
I instantly fell in love with this set. When that happens it's usually called OP
It's actually the third 5-piece that deals oblivion damage, but you can obviously only wear two of them at a time. You have Shieldbreaker and knight slayer already. So if you were going to do a stack oblivion build you can already do it. Now you just have a little more flexibility with a DOT instead of upfront damage.
In fact the real change is going to be jewelry crafting, not the set itself.
I've ran knight Slayer, it's very slow and is only reliable with lightning and resto staff - meaning it's slow af.
Knight Slayer is super effective against those huge health builds when combined with defile.
Sload is much much more practical. Shield breaker, despite it's nicheness, still gets OP threads.
Sload works against everything. Sload in a vacuum isn't knocking anyone over. Thing is, when a player is already reeling from burst sload keeps a massive amount of pressure
4800 damage over 6 seconds is manageable though, and it drastically impacts burst potential you can give bc of its 2,3,4 bonuses. 230 effective spell/wpn dmg isn't much at all. It's not a great chance to proc on single target without dots or attacks with multiple hits per second. For instance, a light attack force pulse weave or if all jabs connect has a 35% chance one of damage instances will proc it. That's decent. But for a typical light attack skill weave it's only 19%
In alcasts video he uses aoe to test it with 6 dummies. That's a 47% chance on the first tick of his aoe to proc the set. Of course he'll have good uptime.. however he cannot dictate which dummy it procd on, making it much less manageable and reducing its effectiveness imo. Procing it and procing it against the right opponent in small scale are different beasts.
Waffennacht wrote: »Brutusmax1mus wrote: »Waffennacht wrote: ».Waffennacht wrote: »I doubt it'll be nerfed before live. This set is just so good for PvP.
I mean shield breaker gets tons of threads. I feel this is breaker on roids.
Sload:
Sload’s Semblance
2 – 1096 Maximum Magicka
3 – 1096 Maximum Stamina
4 – 129 Spell Damage
4 – 129 Weapon Damage
5 – Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
So it's an easy to trigger proc. It's damage is Oblivion meaning right off the bat it's damage tip is comparable to Overwhelming Surge.
It's unresistable, goes under Shields, is a dot (oh love them triggers)
the damage is Oblivion, it will not be reduced by BS or Resistance or Shields, the value equivalent of 1700 damage tooltip
The 2-4 bonus are really good as well.
I instantly fell in love with this set. When that happens it's usually called OP
It's actually the third 5-piece that deals oblivion damage, but you can obviously only wear two of them at a time. You have Shieldbreaker and knight slayer already. So if you were going to do a stack oblivion build you can already do it. Now you just have a little more flexibility with a DOT instead of upfront damage.
In fact the real change is going to be jewelry crafting, not the set itself.
I've ran knight Slayer, it's very slow and is only reliable with lightning and resto staff - meaning it's slow af.
Knight Slayer is super effective against those huge health builds when combined with defile.
Sload is much much more practical. Shield breaker, despite it's nicheness, still gets OP threads.
Sload works against everything. Sload in a vacuum isn't knocking anyone over. Thing is, when a player is already reeling from burst sload keeps a massive amount of pressure
4800 damage over 6 seconds is manageable though, and it drastically impacts burst potential you can give bc of its 2,3,4 bonuses. 230 effective spell/wpn dmg isn't much at all. It's not a great chance to proc on single target without dots or attacks with multiple hits per second. For instance, a light attack force pulse weave or if all jabs connect has a 35% chance one of damage instances will proc it. That's decent. But for a typical light attack skill weave it's only 19%
In alcasts video he uses aoe to test it with 6 dummies. That's a 47% chance on the first tick of his aoe to proc the set. Of course he'll have good uptime.. however he cannot dictate which dummy it procd on, making it much less manageable and reducing its effectiveness imo. Procing it and procing it against the right opponent in small scale are different beasts.
It's 5,142 base my friend
I prefer the mid to late sload proc on a sorc.
Let's see...
For me in a BG it's usually: LA (for enchantment) Cage Swap, Blockade (in summer this may become imbue...) La, Reach, LA, Curse, LA, Wrath (say I don't have to use reach etc multiple times)
That's 10 x 10% before wrath (so Sload really should proc mid or late combo) meaning if Caluurion or Born, Curse etc get them low, that Oblivion keeps mad pressure. ESPECIALLY on fellow Shield users (keeping them in execute range)
Brutusmax1mus wrote: »Waffennacht wrote: »Brutusmax1mus wrote: »Waffennacht wrote: ».Waffennacht wrote: »I doubt it'll be nerfed before live. This set is just so good for PvP.
I mean shield breaker gets tons of threads. I feel this is breaker on roids.
Sload:
Sload’s Semblance
2 – 1096 Maximum Magicka
3 – 1096 Maximum Stamina
4 – 129 Spell Damage
4 – 129 Weapon Damage
5 – Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
So it's an easy to trigger proc. It's damage is Oblivion meaning right off the bat it's damage tip is comparable to Overwhelming Surge.
It's unresistable, goes under Shields, is a dot (oh love them triggers)
the damage is Oblivion, it will not be reduced by BS or Resistance or Shields, the value equivalent of 1700 damage tooltip
The 2-4 bonus are really good as well.
I instantly fell in love with this set. When that happens it's usually called OP
It's actually the third 5-piece that deals oblivion damage, but you can obviously only wear two of them at a time. You have Shieldbreaker and knight slayer already. So if you were going to do a stack oblivion build you can already do it. Now you just have a little more flexibility with a DOT instead of upfront damage.
In fact the real change is going to be jewelry crafting, not the set itself.
I've ran knight Slayer, it's very slow and is only reliable with lightning and resto staff - meaning it's slow af.
Knight Slayer is super effective against those huge health builds when combined with defile.
Sload is much much more practical. Shield breaker, despite it's nicheness, still gets OP threads.
Sload works against everything. Sload in a vacuum isn't knocking anyone over. Thing is, when a player is already reeling from burst sload keeps a massive amount of pressure
4800 damage over 6 seconds is manageable though, and it drastically impacts burst potential you can give bc of its 2,3,4 bonuses. 230 effective spell/wpn dmg isn't much at all. It's not a great chance to proc on single target without dots or attacks with multiple hits per second. For instance, a light attack force pulse weave or if all jabs connect has a 35% chance one of damage instances will proc it. That's decent. But for a typical light attack skill weave it's only 19%
In alcasts video he uses aoe to test it with 6 dummies. That's a 47% chance on the first tick of his aoe to proc the set. Of course he'll have good uptime.. however he cannot dictate which dummy it procd on, making it much less manageable and reducing its effectiveness imo. Procing it and procing it against the right opponent in small scale are different beasts.
It's 5,142 base my friend
I prefer the mid to late sload proc on a sorc.
Let's see...
For me in a BG it's usually: LA (for enchantment) Cage Swap, Blockade (in summer this may become imbue...) La, Reach, LA, Curse, LA, Wrath (say I don't have to use reach etc multiple times)
That's 10 x 10% before wrath (so Sload really should proc mid or late combo) meaning if Caluurion or Born, Curse etc get them low, that Oblivion keeps mad pressure. ESPECIALLY on fellow Shield users (keeping them in execute range)
If blockade ticks each second after you cast its 12 instances of dmg right? That's a 72% chance that at least 1 of those damage sources will proc sload.
I see what you mean about its strength vs shield users, but you think it's more effective than upping your burst damage to begin with?