Lieblingsjunge wrote: »If you mean that DC/EP has an advantage when it comes to keep placement (e.g. cliffs to siege from etc) I beg to differ. There AD is probably the luckiest ones. The only thing being Alessia, where it can be sieged from the Farm-Hill. And maybe Faregyl halfway down on farmside -but not rly efficient.
If you look at DC/EP keeps, however.
EP:
Kingscrest - lumber side
Arrius - mine side
Chalman - North side
Drake to some extent.
DC:
Glademist - (LOL, hills on 2 out of 4 sides... It's the worst keep to defend...... North/Mine side)
Aleswell - Mine side
Warden to some extent
--
Now being that mountains DO NOT(!) protect keeps. Mountains are literally the bane of every keep wall. You can't even return siege-fire in some locations, because of the height-difference.
Aaanyway. I probably misunderstood you - because your point makes no sense whatsoever otherwise. But yeah - I tried, anyway.
VaranisArano wrote: »AD has all the Ocean fishing holes.
Yes, this is of great importance to would-be Master Anglers, even if most PVPers don't care.
WuffyCerulei wrote: »VaranisArano wrote: »AD has all the Ocean fishing holes.
Yes, this is of great importance to would-be Master Anglers, even if most PVPers don't care.
The most important thing in Cyrodiil imo.
EP has some map advantages, sure. The ride between Arrius and BRK at the very least feels like it is half the distance between Ash and Glade, they can siege Bleakers from a damn wall towering above the damn structure and then advance to Aleswell where there are welcoming mats for them on the north side and the farm side of the keep. Arrius is one of the easiest keeps to defendl at the very compared to Glade and Faregyle which both have hills to siege from without being bothered by the keep countersiege.
AD doesnt have much to complain about. Alessia is easy to defend with the exception of the farm side, but then again that farm side is on the opposite side of the outpost, unlike Aleswell. The Alessia front door is nearly impregnable if you have even numbers. Roe is easy to defend, with its back side on the lumbermill side being opposite of where the flow of DC from Nik would come from.
DC`s got the *** end of the stick. For starters, Rayles is an ugly keep. Glade has the mine side, which is annoying enough on any keep but it also has the troll rock on the north side and it`s a core keep. Aleswell... is a stupid design decision, nothing else to say about it. Only good keep we got is Ash, which is arguably the easiest to defend on the map (but also the only strong keep like BRK or Roe that isnt connected to the outlying home keep, Dragonclaw).
Lieblingsjunge wrote: »If you mean that DC/EP has an advantage when it comes to keep placement (e.g. cliffs to siege from etc) I beg to differ. There AD is probably the luckiest ones. The only thing being Alessia, where it can be sieged from the Farm-Hill. And maybe Faregyl halfway down on farmside -but not rly efficient.
If you look at DC/EP keeps, however.
EP:
Kingscrest - lumber side
Arrius - mine side
Chalman - North side
Drake to some extent.
DC:
Glademist - (LOL, hills on 2 out of 4 sides... It's the worst keep to defend...... North/Mine side)
Aleswell - Mine side
Warden to some extent
--
Now being that mountains DO NOT(!) protect keeps. Mountains are literally the bane of every keep wall. You can't even return siege-fire in some locations, because of the height-difference.
Aaanyway. I probably misunderstood you - because your point makes no sense whatsoever otherwise. But yeah - I tried, anyway.
Lieblingsjunge wrote: »If you mean that DC/EP has an advantage when it comes to keep placement (e.g. cliffs to siege from etc) I beg to differ. There AD is probably the luckiest ones. The only thing being Alessia, where it can be sieged from the Farm-Hill. And maybe Faregyl halfway down on farmside -but not rly efficient.
If you look at DC/EP keeps, however.
EP:
Kingscrest - lumber side
Arrius - mine side
Chalman - North side
Drake to some extent.
DC:
Glademist - (LOL, hills on 2 out of 4 sides... It's the worst keep to defend...... North/Mine side)
Aleswell - Mine side
Warden to some extent
--
Now being that mountains DO NOT(!) protect keeps. Mountains are literally the bane of every keep wall. You can't even return siege-fire in some locations, because of the height-difference.
Aaanyway. I probably misunderstood you - because your point makes no sense whatsoever otherwise. But yeah - I tried, anyway.
I've been complaining about this since the first times I went to these keeps. No where in history would you find a Keep or Castle so wrongly placed. No one would EVER build a structure like that if it needed to be defended. Of course we don't have moats or ditches or spiked ground fortifications. Not even draw bridges to fight over. It's like the person or people that designed Cyrodiil never opened a book or saw a movie relating to Medievil history!!! Like wtf!?!?!
Lieblingsjunge wrote: »If you mean that DC/EP has an advantage when it comes to keep placement (e.g. cliffs to siege from etc) I beg to differ. There AD is probably the luckiest ones. The only thing being Alessia, where it can be sieged from the Farm-Hill. And maybe Faregyl halfway down on farmside -but not rly efficient.
If you look at DC/EP keeps, however.
EP:
Kingscrest - lumber side
Arrius - mine side
Chalman - North side
Drake to some extent.
DC:
Glademist - (LOL, hills on 2 out of 4 sides... It's the worst keep to defend...... North/Mine side)
Aleswell - Mine side
Warden to some extent
--
Now being that mountains DO NOT(!) protect keeps. Mountains are literally the bane of every keep wall. You can't even return siege-fire in some locations, because of the height-difference.
Aaanyway. I probably misunderstood you - because your point makes no sense whatsoever otherwise. But yeah - I tried, anyway.
- how about Bleakers-Bruma-Dragon distance? Arrest my case.
Lieblingsjunge wrote: »If you mean that DC/EP has an advantage when it comes to keep placement (e.g. cliffs to siege from etc) I beg to differ. There AD is probably the luckiest ones. The only thing being Alessia, where it can be sieged from the Farm-Hill. And maybe Faregyl halfway down on farmside -but not rly efficient.
If you look at DC/EP keeps, however.
EP:
Kingscrest - lumber side
Arrius - mine side
Chalman - North side
Drake to some extent.
DC:
Glademist - (LOL, hills on 2 out of 4 sides... It's the worst keep to defend...... North/Mine side)
Aleswell - Mine side
Warden to some extent
--
Now being that mountains DO NOT(!) protect keeps. Mountains are literally the bane of every keep wall. You can't even return siege-fire in some locations, because of the height-difference.
Aaanyway. I probably misunderstood you - because your point makes no sense whatsoever otherwise. But yeah - I tried, anyway.
- how about Bleakers-Bruma-Dragon distance? Arrest my case.
How about the 2 towns you have that are closer to your inner keeps and arguably the best placements for jump points to Brindle, or Roe, or even Nikel on one side alone? Maybe a little further on the east side from Drakelowe, but only AD and EP travel there 95% of the time.
Lieblingsjunge wrote: »If you mean that DC/EP has an advantage when it comes to keep placement (e.g. cliffs to siege from etc) I beg to differ. There AD is probably the luckiest ones. The only thing being Alessia, where it can be sieged from the Farm-Hill. And maybe Faregyl halfway down on farmside -but not rly efficient.
If you look at DC/EP keeps, however.
EP:
Kingscrest - lumber side
Arrius - mine side
Chalman - North side
Drake to some extent.
DC:
Glademist - (LOL, hills on 2 out of 4 sides... It's the worst keep to defend...... North/Mine side)
Aleswell - Mine side
Warden to some extent
--
Now being that mountains DO NOT(!) protect keeps. Mountains are literally the bane of every keep wall. You can't even return siege-fire in some locations, because of the height-difference.
Aaanyway. I probably misunderstood you - because your point makes no sense whatsoever otherwise. But yeah - I tried, anyway.
- how about Bleakers-Bruma-Dragon distance? Arrest my case.
How about the 2 towns you have that are closer to your inner keeps and arguably the best placements for jump points to Brindle, or Roe, or even Nikel on one side alone? Maybe a little further on the east side from Drakelowe, but only AD and EP travel there 95% of the time.
All you have to do now is tell us what these two cities are. I think you've been seeing another map, not Cyrodiil.
Lieblingsjunge wrote: »If you mean that DC/EP has an advantage when it comes to keep placement (e.g. cliffs to siege from etc) I beg to differ. There AD is probably the luckiest ones. The only thing being Alessia, where it can be sieged from the Farm-Hill. And maybe Faregyl halfway down on farmside -but not rly efficient.
If you look at DC/EP keeps, however.
EP:
Kingscrest - lumber side
Arrius - mine side
Chalman - North side
Drake to some extent.
DC:
Glademist - (LOL, hills on 2 out of 4 sides... It's the worst keep to defend...... North/Mine side)
Aleswell - Mine side
Warden to some extent
--
Now being that mountains DO NOT(!) protect keeps. Mountains are literally the bane of every keep wall. You can't even return siege-fire in some locations, because of the height-difference.
Aaanyway. I probably misunderstood you - because your point makes no sense whatsoever otherwise. But yeah - I tried, anyway.
- how about Bleakers-Bruma-Dragon distance? Arrest my case.
How about the 2 towns you have that are closer to your inner keeps and arguably the best placements for jump points to Brindle, or Roe, or even Nikel on one side alone? Maybe a little further on the east side from Drakelowe, but only AD and EP travel there 95% of the time.
All you have to do now is tell us what these two cities are. I think you've been seeing another map, not Cyrodiil.
Im Talking about Vlastras and Cropsford. Just Like you mentioned Dragonclaw, Bruma, etc. Plus with Vlastras, you have flatter ground to traverse. Bruma has mountian passages to navigate.
Lieblingsjunge wrote: »If you mean that DC/EP has an advantage when it comes to keep placement (e.g. cliffs to siege from etc) I beg to differ. There AD is probably the luckiest ones. The only thing being Alessia, where it can be sieged from the Farm-Hill. And maybe Faregyl halfway down on farmside -but not rly efficient.
If you look at DC/EP keeps, however.
EP:
Kingscrest - lumber side
Arrius - mine side
Chalman - North side
Drake to some extent.
DC:
Glademist - (LOL, hills on 2 out of 4 sides... It's the worst keep to defend...... North/Mine side)
Aleswell - Mine side
Warden to some extent
--
Now being that mountains DO NOT(!) protect keeps. Mountains are literally the bane of every keep wall. You can't even return siege-fire in some locations, because of the height-difference.
Aaanyway. I probably misunderstood you - because your point makes no sense whatsoever otherwise. But yeah - I tried, anyway.
- how about Bleakers-Bruma-Dragon distance? Arrest my case.
How about the 2 towns you have that are closer to your inner keeps and arguably the best placements for jump points to Brindle, or Roe, or even Nikel on one side alone? Maybe a little further on the east side from Drakelowe, but only AD and EP travel there 95% of the time.
All you have to do now is tell us what these two cities are. I think you've been seeing another map, not Cyrodiil.
Im Talking about Vlastras and Cropsford. Just Like you mentioned Dragonclaw, Bruma, etc. Plus with Vlastras, you have flatter ground to traverse. Bruma has mountian passages to navigate.
Bleakers to Bruma and Dragon? Easy pass.
Lieblingsjunge wrote: »If you mean that DC/EP has an advantage when it comes to keep placement (e.g. cliffs to siege from etc) I beg to differ. There AD is probably the luckiest ones. The only thing being Alessia, where it can be sieged from the Farm-Hill. And maybe Faregyl halfway down on farmside -but not rly efficient.
If you look at DC/EP keeps, however.
EP:
Kingscrest - lumber side
Arrius - mine side
Chalman - North side
Drake to some extent.
DC:
Glademist - (LOL, hills on 2 out of 4 sides... It's the worst keep to defend...... North/Mine side)
Aleswell - Mine side
Warden to some extent
--
Now being that mountains DO NOT(!) protect keeps. Mountains are literally the bane of every keep wall. You can't even return siege-fire in some locations, because of the height-difference.
Aaanyway. I probably misunderstood you - because your point makes no sense whatsoever otherwise. But yeah - I tried, anyway.
I've been complaining about this since the first times I went to these keeps. No where in history would you find a Keep or Castle so wrongly placed. No one would EVER build a structure like that if it needed to be defended. Of course we don't have moats or ditches or spiked ground fortifications. Not even draw bridges to fight over. It's like the person or people that designed Cyrodiil never opened a book or saw a movie relating to Medievil history!!! Like wtf!?!?!
Sieging a castle took months and even years to accomplish, lets keep the real world in the real world and the game in the game.
Lieblingsjunge wrote: »If you mean that DC/EP has an advantage when it comes to keep placement (e.g. cliffs to siege from etc) I beg to differ. There AD is probably the luckiest ones. The only thing being Alessia, where it can be sieged from the Farm-Hill. And maybe Faregyl halfway down on farmside -but not rly efficient.
If you look at DC/EP keeps, however.
EP:
Kingscrest - lumber side
Arrius - mine side
Chalman - North side
Drake to some extent.
DC:
Glademist - (LOL, hills on 2 out of 4 sides... It's the worst keep to defend...... North/Mine side)
Aleswell - Mine side
Warden to some extent
--
Now being that mountains DO NOT(!) protect keeps. Mountains are literally the bane of every keep wall. You can't even return siege-fire in some locations, because of the height-difference.
Aaanyway. I probably misunderstood you - because your point makes no sense whatsoever otherwise. But yeah - I tried, anyway.
I've been complaining about this since the first times I went to these keeps. No where in history would you find a Keep or Castle so wrongly placed. No one would EVER build a structure like that if it needed to be defended. Of course we don't have moats or ditches or spiked ground fortifications. Not even draw bridges to fight over. It's like the person or people that designed Cyrodiil never opened a book or saw a movie relating to Medievil history!!! Like wtf!?!?!
Sieging a castle took months and even years to accomplish, lets keep the real world in the real world and the game in the game.
Then lets have something resembling common sense as to Keep placement lol.
dtsharples wrote: »AD have it by far the easiest on the map.
I genuinely have no idea what you are complaining about - the map is pretty much made to benefit AD.