Septimus_Magna wrote: »anyone how has access to Youtube can learn to do 25k dps with sets that are easy to obtain.anitajoneb17_ESO wrote: »Septimus_Magna wrote: »DPS doenst have to be insanely high to complete it, 25k dps is good enough.
^^THIS^^ is EXACTLY the type of comment that needs to be avoided if you want to encourage people to try vMA. Because 25K dps IS an INSANELY HIGH amount of dps for over 90% of players.
If you think its really hard to parse that something about your build/playstyle is fundamentally off.
This is a great idea. I would love to stop the dlc dungeons from popping in randoms since i have not, nor ever desire to, complete vma.FearlessOne_2014 wrote: »Maybe gate vet DLC dungeons behind vMA completion character based, not account base?
Septimus_Magna wrote: »
Maybe they should try something else than light attack bow spam
Edit: Joking aside, anyone how has access to Youtube can learn to do 25k dps with sets that are easy to obtain.
If you think its really hard to parse that something about your build/playstyle is fundamentally off.
I don't think a lot of people "like" vMA. They just know it's necessary to attain BIS weapons but also realize, despite their frustration, it taught them a lot about the game.
Wouldn't force it on anyone, especially stam characters. Heals are based on doing damage, killing stuff or Vigor which forces them to PVP.
If you get hit with anything inbetween mobs spawning you're a gonner, take that from someone who failed countless times between CP200-300 on a DW StamBlade...
However I'd say yes do suggest it at higher CP as it's a decent training ground, but mostly it's just memorising where everything spawns to avoid damage.
Most fights in the game are scripted. If you do Veteran Scalecaller Hardmode the mechanics don't change and what the boss does doesn't change. Memorizing what she does and when is a part of the process. Because vMA is scripted, like most fights in the game, it shouldn't be devalued.
@Knowledge While that's true about mechanics the way to win at vMA is to kill everything before mechanics happen. Don't think that's possible on Vet hardmode Scalecaller.
Take a look at Stage 9. You can't skip the mechanics no matter how much DPS you do. You will still have to go to the top floating ring, kill the crystals, block the skull attacks, evade the red. It's not going to matter if you do more or less damage you're still just as susceptible to dying as everyone else and still must do the mechanics.
There's many other instances of this in vMA I just figured I'd use this example.
http://youtu.be/ovrg1_PJWgY Septimus_Magna wrote: »anitajoneb17_ESO wrote: »Septimus_Magna wrote: »DPS doenst have to be insanely high to complete it, 25k dps is good enough.
^^THIS^^ is EXACTLY the type of comment that needs to be avoided if you want to encourage people to try vMA. Because 25K dps IS an INSANELY HIGH amount of dps for over 90% of players.
Maybe they should try something else than light attack bow spam
Edit: Joking aside, anyone how has access to Youtube can learn to do 25k dps with sets that are easy to obtain.
If you think its really hard to parse that something about your build/playstyle is fundamentally off.
His HP locks at 70% and he become immortal and then goes up to the top ring. How is that even possible?
https://www.youtube.com/watch?v=ovrg1_PJWgYtimb16_ESO85 wrote: »/sarcasm
Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.
/end sarcasm
Veteran Maelstrom Arena can teach a person a lot about how to play their class and how to play the game beyond a basic level. This would be an ideal training course for prospective guild members, group members, or PVPers. Perhaps, in an effort to better the community, we should take it upon ourselves to suggest that people who have not done vMA do it and also lobby for some sort of content gating behind the completion of Veteran Maelstrom Arena.
Wouldn't force it on anyone, especially stam characters. Heals are based on doing damage, killing stuff or Vigor which forces them to PVP.
If you get hit with anything inbetween mobs spawning you're a gonner, take that from someone who failed countless times between CP200-300 on a DW StamBlade...
However I'd say yes do suggest it at higher CP as it's a decent training ground, but mostly it's just memorising where everything spawns to avoid damage.
Most fights in the game are scripted. If you do Veteran Scalecaller Hardmode the mechanics don't change and what the boss does doesn't change. Memorizing what she does and when is a part of the process. Because vMA is scripted, like most fights in the game, it shouldn't be devalued.
@Knowledge While that's true about mechanics the way to win at vMA is to kill everything before mechanics happen. Don't think that's possible on Vet hardmode Scalecaller.
Take a look at Stage 9. You can't skip the mechanics no matter how much DPS you do. You will still have to go to the top floating ring, kill the crystals, block the skull attacks, evade the red. It's not going to matter if you do more or less damage you're still just as susceptible to dying as everyone else and still must do the mechanics.
There's many other instances of this in vMA I just figured I'd use this example.
Sorry @Knowledge that's just factually incorrect. Obviously if you burn the boss fast enough, he's dead before he goes up.
@Royaji is correct.
I'm sure you will want proof, rather than take my word for it...http://youtu.be/ovrg1_PJWgY
FearlessOne_2014 wrote: »Wouldn't force it on anyone, especially stam characters. Heals are based on doing damage, killing stuff or Vigor which forces them to PVP.
If you get hit with anything inbetween mobs spawning you're a gonner, take that from someone who failed countless times between CP200-300 on a DW StamBlade...
However I'd say yes do suggest it at higher CP as it's a decent training ground, but mostly it's just memorising where everything spawns to avoid damage.
Most fights in the game are scripted. If you do Veteran Scalecaller Hardmode the mechanics don't change and what the boss does doesn't change. Memorizing what she does and when is a part of the process. Because vMA is scripted, like most fights in the game, it shouldn't be devalued.
@Knowledge While that's true about mechanics the way to win at vMA is to kill everything before mechanics happen. Don't think that's possible on Vet hardmode Scalecaller.
Take a look at Stage 9. You can't skip the mechanics no matter how much DPS you do. You will still have to go to the top floating ring, kill the crystals, block the skull attacks, evade the red. It's not going to matter if you do more or less damage you're still just as susceptible to dying as everyone else and still must do the mechanics.
There's many other instances of this in vMA I just figured I'd use this example.
Sorry @Knowledge that's just factually incorrect. Obviously if you burn the boss fast enough, he's dead before he goes up.
@Royaji is correct.
I'm sure you will want proof, rather than take my word for it...http://youtu.be/ovrg1_PJWgY
Nice outdated video before all the nerfs to sustain and classwa started happening there in Morrowind. Now I want to see you do that now. In the current iteration of the game. Where everything to include sustain has been gutted.
I would also encourage players to get at least 1million AP in Cyrodiil, it certainly makes you a better player and improves your situational awareness. Even better if you dont just group up and mindlessly follow the crown. I think its important for players to make their own tactical decisions and see what happens as a result of them.
anitajoneb17_ESO wrote: »Septimus_Magna wrote: »DPS doenst have to be insanely high to complete it, 25k dps is good enough.
Because 25K dps IS an INSANELY HIGH amount of dps for over 90% of players.
Nope. It's an insanely high DPS for no one
wenchmore420b14_ESO wrote: »And I LOVE the idea of Master Angler before you can PvP...
timb16_ESO85 wrote: »/sarcasm
Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.
/end sarcasm
They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.
Wouldn't force it on anyone, especially stam characters. Heals are based on doing damage, killing stuff or Vigor which forces them to PVP.
If you get hit with anything inbetween mobs spawning you're a gonner, take that from someone who failed countless times between CP200-300 on a DW StamBlade...
However I'd say yes do suggest it at higher CP as it's a decent training ground, but mostly it's just memorising where everything spawns to avoid damage.
Most fights in the game are scripted. If you do Veteran Scalecaller Hardmode the mechanics don't change and what the boss does doesn't change. Memorizing what she does and when is a part of the process. Because vMA is scripted, like most fights in the game, it shouldn't be devalued.
@Knowledge While that's true about mechanics the way to win at vMA is to kill everything before mechanics happen. Don't think that's possible on Vet hardmode Scalecaller.
Take a look at Stage 9. You can't skip the mechanics no matter how much DPS you do. You will still have to go to the top floating ring, kill the crystals, block the skull attacks, evade the red. It's not going to matter if you do more or less damage you're still just as susceptible to dying as everyone else and still must do the mechanics.
There's many other instances of this in vMA I just figured I'd use this example.
Sorry @Knowledge that's just factually incorrect. Obviously if you burn the boss fast enough, he's dead before he goes up.
@Royaji is correct.
I'm sure you will want proof, rather than take my word for it...http://youtu.be/ovrg1_PJWgY
timb16_ESO85 wrote: »/sarcasm
Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.
/end sarcasm
They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.
Healers heal.