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Should we encourage more players to complete vMA as a learning program?

Knowledge
Knowledge
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Veteran Maelstrom Arena can teach a person a lot about how to play their class and how to play the game beyond a basic level. This would be an ideal training course for prospective guild members, group members, or PVPers. Perhaps, in an effort to better the community, we should take it upon ourselves to suggest that people who have not done vMA do it and also lobby for some sort of content gating behind the completion of Veteran Maelstrom Arena.
Edited by Knowledge on April 30, 2018 7:50AM
  • Astrid
    Astrid
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    Absolutely not. You want the population to really decline that much? Once you’ve completed it and have the mechanics down, yeah sure it’s easy. The ten million attempts beforehand are soul destroying.
  • Banana
    Banana
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    Ill quit the game before i do another round of that kick in the nuts
  • FearlessOne_2014
    FearlessOne_2014
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    Maybe gate vet DLC dungeons behind vMA completion character based, not account base? :trollface:
  • Runschei
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    I do recommend players to do the arena at least once just to get a grasp of the game. But I wouldn't force anyone in there. Besides, it's in a DLC and I don't expect everyone to have access to it being with ESO+ or buying the actual DLC.
  • TheDarkShadow
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    I always encourage people do vMA to train their environment awareness. From my own exp, people who already beat vMA get used to avoiding wolves in Fang Lair, jumping in and out of stuffs on time in Scalecaller, dodge boss heavy attack in case tank die... much quicker, while those who have no environment awareness keep dying again and again to those mechanic even after they understand what needed to do. They just don't keep an eye on what's going on around and focus on their rotation or whatever they're doing.
  • Knowledge
    Knowledge
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    I always encourage people do vMA to train their environment awareness. From my own exp, people who already beat vMA get used to avoiding wolves in Fang Lair, jumping in and out of stuffs on time in Scalecaller, dodge boss heavy attack in case tank die... much quicker, while those who have no environment awareness keep dying again and again to those mechanic even after they understand what needed to do. They just don't keep an eye on what's going on around and focus on their rotation or whatever they're doing.

    So you agree with this proposal?
  • TheDarkShadow
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    Knowledge wrote: »
    I always encourage people do vMA to train their environment awareness. From my own exp, people who already beat vMA get used to avoiding wolves in Fang Lair, jumping in and out of stuffs on time in Scalecaller, dodge boss heavy attack in case tank die... much quicker, while those who have no environment awareness keep dying again and again to those mechanic even after they understand what needed to do. They just don't keep an eye on what's going on around and focus on their rotation or whatever they're doing.

    So you agree with this proposal?

    I agree we should encourage them, but it's on them to decide if they want to push that much though.
  • timb16_ESO85
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    /sarcasm

    Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.

    /end sarcasm
  • AndyMac
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    I don't think anyone should HAVE to do vMA - but , if they are really interested in pushing their end game as far as it can go - they should be encouraged.

    And helped.

    There's no doubt you come out a better player than you went in - but it's not what you would call a fun learning experience lol.
    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • Meld777
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    Knowledge wrote: »
    So you agree with this proposal?

    I agree with the idea, but I don't think gating content behind other content goes hand in hand with One Tamriel.

    On a side note, vMA is not what it was 2.5 years ago. I've been in party with Flawless Conquerors who will never be able to get the triple achievements in Dragon Bones (Mountain God, Leave No Bone Unbroken). vMA got "power creeped".
    Astrid wrote: »
    The ten million attempts beforehand are soul destroying.

    It used to be this way. But, nowadays, a decent gamer can do it in 1 - 2 hours after watching a video.
    Source: People I met that came to ESO from games like PoE or BDO ~3 months ago and easily breezed through it with 400 CP.
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • TheDarkShadow
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    /sarcasm

    Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.

    /end sarcasm

    The other day I brought a new tank in my guild to try out vet Scalecaller. He has better stats than my tank. I've explained to him what needed to do. We were on discord and I kept remind him when the yellow circle/ice pillar came up so he could jump in/hide behind pillar. The only thing he needed to watch out is the orge heavy attack. And he kept dying. From heavy attack, from not hiding behind pillar... We couldn't get pass that boss after 1 hour trying. That's environment awareness, to look around and see what's going on while also keep an eye on what you're doing (blocking boss heavy attack for example), and that's what you learn in vMA. You can complete vMA on a dps and still have that environment awareness experience on your tank and healer.
    Edited by TheDarkShadow on April 30, 2018 8:24AM
  • Aesthier
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    I do support the encouragement of players to complete any content as long as those who are pushing that encouragement are also offering their own time to help those they are encouraging with free runs.


    As far as gating content behind the completion of vMA this I do not support and am wholeheartedly against.

    Perhaps those suggesting or desiring such should be given their own server to play on at the cost of their own wallets so such an implementation can be made.

    If their wallets are insufficient to support that seperate server then so be it.
  • Ilithyania
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    normal one, sure ;)
    PC
  • Bigevilpeter
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    It doesn't teach you anything in any of the other game modes, the setup for VMA is completely different and forces you to rely on you self for healing/sustain and debuffing. Also every dungeon has its own mechanic perfetcting one won't make you better at the other one.

    This is a really dumb suggestion since already the BiS bow and staff which are used all the time by stam and magika dps are gated behind VMA.

    if you wanna kill the playerbase then sure your suggestion is head on
  • greylox
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    If they did that I'd quit. Awful idea.
    PC EU

    House of the Black Lotus
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    {Red, The Wanderer} (Bosmer stam sorc and hunter extraordinaire)
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    *{Jinny the spark }* (Sassy Imperial Stamplar)
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    {Grif the Despised} (StamKnight Tank Nord, Eastmarch Master Drinker and spinner of tall yarns)
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    *{Anawinn}* (Stam pet Ward Redguard, Mother to a bear and an unruly Hunger,Librarian, field medic and natures fist)

    {*}Mains
    { CP 900+ }

    Caretaker of Battle Island (Grand Topal), the holiday destination for the discerning warrior
    Residing in Stay-Moist Mansion-Shadowfen - The Smoking Den (as of 6th feb 2017)

  • Knowledge
    Knowledge
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    /sarcasm

    Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.

    /end sarcasm

    They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.
  • Knowledge
    Knowledge
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    It doesn't teach you anything in any of the other game modes, the setup for VMA is completely different and forces you to rely on you self for healing/sustain and debuffing. Also every dungeon has its own mechanic perfetcting one won't make you better at the other one.

    This is a really dumb suggestion since already the BiS bow and staff which are used all the time by stam and magika dps are gated behind VMA.

    if you wanna kill the playerbase then sure your suggestion is head on

    It does teach you a lot actually.
  • Sparr0w
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    Wouldn't force it on anyone, especially stam characters. Heals are based on doing damage, killing stuff or Vigor which forces them to PVP.

    If you get hit with anything inbetween mobs spawning you're a gonner, take that from someone who failed countless times between CP200-300 on a DW StamBlade...

    However I'd say yes do suggest it at higher CP as it's a decent training ground, but mostly it's just memorising where everything spawns to avoid damage.
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
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    Tank: NB | DK | Warden
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    PC (EU) - Sparrxw | CP 810+
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    Heal: Templar | Sorc
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    Completions: All HM's + TTT + IR + GH + GS
  • Bigevilpeter
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    Knowledge wrote: »
    It doesn't teach you anything in any of the other game modes, the setup for VMA is completely different and forces you to rely on you self for healing/sustain and debuffing. Also every dungeon has its own mechanic perfetcting one won't make you better at the other one.

    This is a really dumb suggestion since already the BiS bow and staff which are used all the time by stam and magika dps are gated behind VMA.

    if you wanna kill the playerbase then sure your suggestion is head on

    It does teach you a lot actually.

    wow that was such and explicit explanation!!

    Anyways I beat it a lot and it still didnt affect my playstyle in any of the other game modes, because its completely different.

    Running around all the time is bad for trials and dungeons, relying on self sustain skills and healing will drop your dps in other modes you don't have a tank in Vma which makes the fight compltetely different, rotation is also compltetely different.

    The only thing you learn in VMA is to dodge red, which you can learn in any of the harder game modes
    Edited by Bigevilpeter on April 30, 2018 8:37AM
  • Knowledge
    Knowledge
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    Sparr0w wrote: »
    Wouldn't force it on anyone, especially stam characters. Heals are based on doing damage, killing stuff or Vigor which forces them to PVP.

    If you get hit with anything inbetween mobs spawning you're a gonner, take that from someone who failed countless times between CP200-300 on a DW StamBlade...

    However I'd say yes do suggest it at higher CP as it's a decent training ground, but mostly it's just memorising where everything spawns to avoid damage.

    Most fights in the game are scripted. If you do Veteran Scalecaller Hardmode the mechanics don't change and what the boss does doesn't change. Memorizing what she does and when is a part of the process. Because vMA is scripted, like most fights in the game, it shouldn't be devalued.
    Edited by Knowledge on April 30, 2018 8:37AM
  • Bigevilpeter
    Bigevilpeter
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    Knowledge wrote: »
    Sparr0w wrote: »
    Wouldn't force it on anyone, especially stam characters. Heals are based on doing damage, killing stuff or Vigor which forces them to PVP.

    If you get hit with anything inbetween mobs spawning you're a gonner, take that from someone who failed countless times between CP200-300 on a DW StamBlade...

    However I'd say yes do suggest it at higher CP as it's a decent training ground, but mostly it's just memorising where everything spawns to avoid damage.

    Most fights in the game are scripted. If you do Veteran Scalecaller Hardmode the mechanics don't change and what the boss does doesn't change. Memorizing what she does and when is a part of the process. Because vMA is scripted, like most fights in the game, it shouldn't be devalued.

    But its a completely different script so mastering VMA's script won't mean anything in scalecallers peak
  • Knowledge
    Knowledge
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    Knowledge wrote: »
    It doesn't teach you anything in any of the other game modes, the setup for VMA is completely different and forces you to rely on you self for healing/sustain and debuffing. Also every dungeon has its own mechanic perfetcting one won't make you better at the other one.

    This is a really dumb suggestion since already the BiS bow and staff which are used all the time by stam and magika dps are gated behind VMA.

    if you wanna kill the playerbase then sure your suggestion is head on

    It does teach you a lot actually.

    wow that was such and explicit explanation!!

    Anyways I beat it a lot and it still didnt affect my playstyle in any of the other game modes, because its completely different.

    Running around all the time is bad for trials and dungeons, relying on self sustain skills and healing will drop your dps in other modes you don't have a tank in Vma which makes the fight compltetely different, rotation is also compltetely different.

    The only thing you learn in VMA is to dodge red, which you can learn in any of the harder game modes

    It teaches you how to dodge mechanics while doing ample damage and blocking when needed while managing your resource pools. This can assist you in the long run. Not everyone will take something from it (such as your self) but many will.
  • Derra
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    VMA is still too hard for a large part of the playerbase for this to work out.
    As much as it may seem trivial for veteran players it´s still an obstacle that can´t be overcome at all for many.

    It´s already contentgating mandatory pve weapons. I think that´s enough.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • phaneub17_ESO
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    Maybe gate vet DLC dungeons behind vMA completion character based, not account base? :trollface:

    I would sub to ESO+ and just not do vMA! You get an awesome!
  • Beardimus
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    Gulp... I fully concur with the first half. I agree, that vMA taught me healing, defence, positioning - all transferable to PvP. It also makes you have at least good burst if not decent DPS. Anyone that talks about doing hard content I suggest try vMA.

    That I agree on

    However gating it is a very bad suggestion. Mainly (as you well know) it would force people to buy Orsinium. Admittedly its like 350 crowns in anniversary sale) however you can't gate behind DLC.

    Also, many people like to feel good. And vMA can teach them that they aren't. And in this liberal world of play how you want etc etc etc people would cry about this alot. And likewise it would put people off alot of content. It would be detrimental overall.

    Right now I / a group can carry a player thru a Vet DLC dungeon. That would stop if gated.

    And honestly, you are talking about a community that want more double XP events and want to buy CP in a crown store LOL. We already have enough bad high CP players. This would fully go against that train of thought. (which I'm anti, grinding ruins the game)

    Personally - I use vMA to 'gate' my alts / builds. As I k ow if it works well in there its in the zone.

    So....shockingly I'm with you on what vMA is good for, but totally opposed to any form of fixed gating. Can the community self gate? Yes. As for stormproof/Flawless titles only in group.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
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    Xbox One | NA | EP
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    Nordimus : VR16 Stamsorc
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  • crjs1
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    I openly admit I have been too scared to try VMA... as hours of being killed would be pretty soul destroying. I’m at CP380 and always felt I should wait till about CP500 to try it. It it doable at CP380 or should I wait? At the moment I have being doing loads of dungeons normal and a few vet, is the step up in difficulty that severe from a vet dungeon?
  • Tommy_The_Gun
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    I did MA on normal long time ago. After some time I also did it on veteran. But I as far as I remember I have never done vMA again... why ? Well that is because I simply did not have any motivation to do so. All I can get is a weapon that I will probably not use. I Always play group content as a tank. And tanks have a LOT of options when it comes to gear. And seeing how I am not playing 12-man trials (mostly because there is no group finder for them for some odd reason) - those MA weapons are simply useless for me. And After next patch 2H weapon will count as 2pcs for a set bonus. So I will have even less reasons to do vMA...
    Edited by Tommy_The_Gun on April 30, 2018 9:45AM
  • kargen27
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    I like this idea. And while we are at it we shouldn't allow people in PvP until they have the Master Fisherman title.
    and then the parrot said, "must be the water mines green too."
  • AlienatedGoat
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    I already encourage friends to do vMA, as its a good way to learn more about their class outside of a dungeon/trial setup.

    I would never dream of forcing it on them.
    PC-NA Goat - Bleat Bleat Baaaa
  • Beardimus
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    @crjs1 you could do it now for sure. But it might be hard depending on your build and playstyle. 400CP seems a good time to start. Rds1-4 are easy anyway its 5,7,9 that step up a bit.

    Try it, if you get smacked come back 50CP later.

    Build knowledge and learning the mechanics are the bigger gains than a few CP

    On the plus side its crazy good XP too :)
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
This discussion has been closed.