TheDarkShadow wrote: »I always encourage people do vMA to train their environment awareness. From my own exp, people who already beat vMA get used to avoiding wolves in Fang Lair, jumping in and out of stuffs on time in Scalecaller, dodge boss heavy attack in case tank die... much quicker, while those who have no environment awareness keep dying again and again to those mechanic even after they understand what needed to do. They just don't keep an eye on what's going on around and focus on their rotation or whatever they're doing.
TheDarkShadow wrote: »I always encourage people do vMA to train their environment awareness. From my own exp, people who already beat vMA get used to avoiding wolves in Fang Lair, jumping in and out of stuffs on time in Scalecaller, dodge boss heavy attack in case tank die... much quicker, while those who have no environment awareness keep dying again and again to those mechanic even after they understand what needed to do. They just don't keep an eye on what's going on around and focus on their rotation or whatever they're doing.
So you agree with this proposal?
So you agree with this proposal?
The ten million attempts beforehand are soul destroying.
timb16_ESO85 wrote: »/sarcasm
Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.
/end sarcasm
timb16_ESO85 wrote: »/sarcasm
Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.
/end sarcasm
Bigevilpeter wrote: »It doesn't teach you anything in any of the other game modes, the setup for VMA is completely different and forces you to rely on you self for healing/sustain and debuffing. Also every dungeon has its own mechanic perfetcting one won't make you better at the other one.
This is a really dumb suggestion since already the BiS bow and staff which are used all the time by stam and magika dps are gated behind VMA.
if you wanna kill the playerbase then sure your suggestion is head on
Bigevilpeter wrote: »It doesn't teach you anything in any of the other game modes, the setup for VMA is completely different and forces you to rely on you self for healing/sustain and debuffing. Also every dungeon has its own mechanic perfetcting one won't make you better at the other one.
This is a really dumb suggestion since already the BiS bow and staff which are used all the time by stam and magika dps are gated behind VMA.
if you wanna kill the playerbase then sure your suggestion is head on
It does teach you a lot actually.
Wouldn't force it on anyone, especially stam characters. Heals are based on doing damage, killing stuff or Vigor which forces them to PVP.
If you get hit with anything inbetween mobs spawning you're a gonner, take that from someone who failed countless times between CP200-300 on a DW StamBlade...
However I'd say yes do suggest it at higher CP as it's a decent training ground, but mostly it's just memorising where everything spawns to avoid damage.
Wouldn't force it on anyone, especially stam characters. Heals are based on doing damage, killing stuff or Vigor which forces them to PVP.
If you get hit with anything inbetween mobs spawning you're a gonner, take that from someone who failed countless times between CP200-300 on a DW StamBlade...
However I'd say yes do suggest it at higher CP as it's a decent training ground, but mostly it's just memorising where everything spawns to avoid damage.
Most fights in the game are scripted. If you do Veteran Scalecaller Hardmode the mechanics don't change and what the boss does doesn't change. Memorizing what she does and when is a part of the process. Because vMA is scripted, like most fights in the game, it shouldn't be devalued.
Bigevilpeter wrote: »Bigevilpeter wrote: »It doesn't teach you anything in any of the other game modes, the setup for VMA is completely different and forces you to rely on you self for healing/sustain and debuffing. Also every dungeon has its own mechanic perfetcting one won't make you better at the other one.
This is a really dumb suggestion since already the BiS bow and staff which are used all the time by stam and magika dps are gated behind VMA.
if you wanna kill the playerbase then sure your suggestion is head on
It does teach you a lot actually.
wow that was such and explicit explanation!!
Anyways I beat it a lot and it still didnt affect my playstyle in any of the other game modes, because its completely different.
Running around all the time is bad for trials and dungeons, relying on self sustain skills and healing will drop your dps in other modes you don't have a tank in Vma which makes the fight compltetely different, rotation is also compltetely different.
The only thing you learn in VMA is to dodge red, which you can learn in any of the harder game modes
FearlessOne_2014 wrote: »Maybe gate vet DLC dungeons behind vMA completion character based, not account base?