they already added Aldmer ruins in ESO. Auridon has several of them. And they look pretty much the same as Ayleid stuff. You know, the ancient elven design style, that was originally created for Oblivion.
They even gave a bit of in universe lore about the subject, Lawrence Schick gave an interview where he RPd Phrastus of Elinhir - this is what he claimed back then:Nights Knight: Have traditionally been described as the offshoot of ancient Aldmer who conquered Cyrodiil specifically and succumbed to certain forms of ... Padomaic influence, we see that it is described as Ayleid ruins in Auridon itself, and Ayleid is occasionally used to simply mean 'ancestral elf'. Is this distinction between Ayleids and Altmer firmly maintained in ESO? This may seem like abject nerdery, but is it important to the self-perception of Altmer as Anuic, unchanged descendants of the Aldmer?
Phrastus: Well, hmph, any description of Elven ruins in the Summerset Isles as 'Ayleid' is an ignorant mistake! Probably made by someone who can't tell Heartland Elf architecture from High Elf. Look, it's quite simple: if you go into an Ayleid ruin, they're lit by these spooky, eerie blue lights, these-these Varla stones and Welkynd stones. Whereas, if you go into an Altmeri ruin, it will be lit by the golden glow of the Culanda and Malondo stones. So, uh that's one easy way to tell them apart, even if they may look superficially similar. However, despite these superficial similarities, it is incontrovertible that all the various races of the elves derive from Altmeri- Aldmeri root stock. Don't confuse your 'D's with your 'T's. Next!
So... If Altmer are preserving the traditions of their ancestors, then their buildings should look pretty much like the Ayleid ruins we are familiar with, since they look pretty much the same as Aldmer ruins. Just with different colored lighting. And if humans just copied the style of Aldmer, then human buildings should also resemble Ayleid ruins.
But they don't. And that's actually a good thing. Internal logic and consistency often takes a back seat when artistic design choices are pondered. Am actually okay with that. Retcons are a thing, and am never been one to get too attached to any lore of any setting or world I explore for entertainment. These things are not actual worlds, they are figments of imagination and their creators are just humans, who, as we well know, are prone to err. So mistakes will be done. Things will change with time. New ideas will take root and nothing is ever really set in stone.
The Mer ruins across Tamriel are of the Ayleids not Aldmer.
The Altmer are what is left over from the Aldmer, so the buildings in Summerset are Aldmer.
Lore masters please correct me if I am wrong.
AEAltadoonPadhome wrote: »Personally I think in Auridon they indeed recycled the Ayleid ruins invented in TESIV:Oblivion.
Now they are making up for that by creating new architecture for summerset.
If you want a lore explanation, perhaps some Ayleids that fled cyrodiil during the Alessian rebellion ended up in Auridon, just like some fled to Valenwood.
I am continually perplexed by their apparent distaste for introducing new art assets to older zones.
I am continually perplexed by their apparent distaste for introducing new art assets to older zones.
Why not replace the ayleid ruins on auridon with the new aldmeri ruins? I cant imagine that players would be angry. They didnt have the time/resources at launch to make separate aldmeri ruins.
Ok.
Now they have them, so lets spruce up an older zone with the newer assets?
Morrowind has a number of glaring examples that would truly benefit from the assets in the chapter. Ordinators, anything involving House Hlaalu, Redoran or Telvanni, shrines, clutter, furnishings etc.
I would find it to be a great way to breathe some new life back into older zones, as well as showing off the better assets made for the chapters and DLC.
Just a thought for a future update perhaps.
Yes, the introduction of new styles is very cool, but I am attached to coherence, even in a fantasy worlds. So if there is no way (yet) to modify Auridon, "traces" of Admeris ruins should be placed in Summerset, even with the prevalence of this "new style" Altmer.