
VaranisArano wrote: »The Level Up Advisor has a tip about using a light attack in between every skill for,maximum damage.
So we cant claim they aren't telling new players about it officially (took them long enough!).
Thorstienn wrote: »Your points are fair. Granted I do not think of the LA Spammers as the floor, that's the basement, and SS is buffing that style of play which is an error.
As we level we clearly unlock new abilities to be used, so a player not using any should be punished not rewarded. Hitting any spammable should significantly deal more damage than LA.
Abilities give damage/utility, HA resources (for some reason), LA are free.
All I'm saying, is that the difference in damage should not be determined by so heavily determined by LA. LA Spammers should be the absolute bottom (by a mile), the "norm" is a nice rotation of abilities (of course using LA and HA for resource management), and then the too players.
Overall, my hope is that content is not scaled to LA Spammers (face roll easy) or perfect weaving/AC. But instead knowing mechanics and correct use of abilities.
I just wanted others opinion, hopefully this has explained my meaning better. However if everyone disagrees thats fine.
https://youtu.be/j1HrHCQ19MYThorstienn wrote: »@HuawaSepp well that is just a sad video to watch. 100% HP execute!
I understand what your saying, but it's one of those round about arguments. Yes the ability spanner is worse because LA spam is stronger, but I'm saying it should be the other way around.
All I'm trying to say, is that the difference between the best and the good players should not be some MASSIVE amount due to the power of LAs and the use of them in a perfect weave rotation; still better/higher, just not as big a gap.
I said it before, and I say it again: put light attacks on the same global cooldown as skills. This is really the one change that will end this discussion forever and will also make the combat system make sense to new players.
Erm... what? The new hard modes have been some of the hardest they've done. The last three DLC dungeon packs, Asylum and the Summerset trial are not things average players are getting any more.The game has already bringed floor and ceiling close enough to the point there is few hard modes left that average players cant complete with more or less effort.
It is not like You need that top of the top DPS to complete every content in the game. Most of the time half of it is more then enough.
You can currently do 30k+ with just light attacks on the PTS. How is that for raising the floor? Or is spamming one button still too much?
Elephant42 wrote: »You can currently do 30k+ with just light attacks on the PTS. How is that for raising the floor? Or is spamming one button still too much?
You're trying to tell me that it's possible to keep up a long term average LA damage of 20k per hit!!!!!
Do you have any _objective_ evidence to back this claim up? Unless you do I consider this to be pure hyperbole...
Elephant42 wrote: »You can currently do 30k+ with just light attacks on the PTS. How is that for raising the floor? Or is spamming one button still too much?
You're trying to tell me that it's possible to keep up a long term average LA damage of 20k per hit!!!!!
Do you have any _objective_ evidence to back this claim up? Unless you do I consider this to be pure hyperbole...


Erm... what? The new hard modes have been some of the hardest they've done. The last three DLC dungeon packs, Asylum and the Summerset trial are not things average players are getting any more.The game has already bringed floor and ceiling close enough to the point there is few hard modes left that average players cant complete with more or less effort.
It is not like You need that top of the top DPS to complete every content in the game. Most of the time half of it is more then enough.
Thorstienn wrote: »
Just my opinion
dwemer_paleologist wrote: »Thorstienn wrote: »
Just my opinion
not many people agree with your opinion.
a Good Game is where everyone can play with equal damage and defence, but not with the same variability or number in abilities to use. Making it fun for Everyone playing a magica toon not just a few people especially not those few left playing stamina melee.
eso is making it so we can All Have Fun as long as we play ranged and/or magica and i strongly support and agree with them and thier work here in eso.
please keep up the good work eso devs.
your doing a Good Job.
dwemer_paleologist wrote: »
Septimus_Magna wrote: »Light attack dmg is buffed enough to practically replace a spammable. You can basically cast dots/buffs and spam light attacks until you have to recast the dots/buffs. With decent gear this will result in 25-30k dps which is enough for most vet dungeons and even some vet trails.
If thats not raising the floor I dont know what is.
I said it before, and I say it again: put light attacks on the same global cooldown as skills. This is really the one change that will end this discussion forever and will also make the combat system make sense to new players.
It would also ruin the combat system by making it incredibly clunky. May as well just play FFS or Fire Emblem if you're going to change combat to be so turn based.
I said it before, and I say it again: put light attacks on the same global cooldown as skills. This is really the one change that will end this discussion forever and will also make the combat system make sense to new players.
It would also ruin the combat system by making it incredibly clunky. May as well just play FFS or Fire Emblem if you're going to change combat to be so turn based.
No, it wouldn't. It would just be treated like another skill. I don't see anyone claiming that not being able to use a million skills in a second is somehow making combat "clunky". You wouldn't be able to light attack weave, and it's a good thing. Some skills would need rework, but overall this would be the best change for the combat system that there could be.
MasterLenman wrote: »This raises the floor, as the "Left-Clicks-With-Bow" kind of players will now do a lot more damage.
VaranisArano wrote: »I said it before, and I say it again: put light attacks on the same global cooldown as skills. This is really the one change that will end this discussion forever and will also make the combat system make sense to new players.
It would also ruin the combat system by making it incredibly clunky. May as well just play FFS or Fire Emblem if you're going to change combat to be so turn based.
No, it wouldn't. It would just be treated like another skill. I don't see anyone claiming that not being able to use a million skills in a second is somehow making combat "clunky". You wouldn't be able to light attack weave, and it's a good thing. Some skills would need rework, but overall this would be the best change for the combat system that there could be.
Aside from the fact that, you know, ZOS is now teaching new players to light attack weave in the Level Up Advisor.