Avran_Sylt wrote: »Dope, then those resource warrior small groups will finally be gone.
DeadlyRecluse wrote: »DeadlyRecluse wrote: »Until they fix the scoring and remove the damage sigil, I have a hard time taking deathmatch seriously. I'm guessing the DM-queue will be the same 12 people over and over again, once the ultimate cheese gets identified.
Chaos ball is the true one mode. Sure you'll have a nerd thinking he can tank the full team, but you can deathmatch on the side without the sigil and know where to go on the map for legit fights.
All the other modes scream "pvo" (player versus objective). Even deathmatch makes players just spam executes lol.
I think the first half of crazy king is pretty good too--mobile objectives with fights on them! It becomes trash when there are enough flags where the optimal strategy is just to flip-and-dip, but the first 200-300 points are super fun.
I would like to see 8v8 and 12v12 (no 3 way PvP) with CTF and CTH mechanics. Just copy and paste Warsong Gulch for example
I don't think 4v4 is a good idea, too arena like and balance issues will be most noticable there.
I'm disappointed that there will be only 3 types of matches to queue: deathmatch, relicts and domination.
Why there is no queue for chaosball or crazy king?
Prince_of_all_Pugs wrote: »With the upcoming patch, death match will now be queable for BG's. This is great for people who are tired of fighting the massive zergs in cyrodiil. this will probably reduce the population of cyrodiil all together,being that there is a better method of pvp. Get ready for a population crash in cyrodiil!
DeadlyRecluse wrote: »Until they fix the scoring and remove the damage sigil, I have a hard time taking deathmatch seriously. I'm guessing the DM-queue will be the same 12 people over and over again, once the ultimate cheese gets identified.
Chaos ball is the true one mode. Sure you'll have a nerd thinking he can tank the full team, but you can deathmatch on the side without the sigil and know where to go on the map for legit fights.
All the other modes scream "pvo" (player versus objective). Even deathmatch makes players just spam executes lol.
Then why do factions not matter for the team you are put on?DeadlyRecluse wrote: »Until they fix the scoring and remove the damage sigil, I have a hard time taking deathmatch seriously. I'm guessing the DM-queue will be the same 12 people over and over again, once the ultimate cheese gets identified.
Chaos ball is the true one mode. Sure you'll have a nerd thinking he can tank the full team, but you can deathmatch on the side without the sigil and know where to go on the map for legit fights.
All the other modes scream "pvo" (player versus objective). Even deathmatch makes players just spam executes lol.
Wait, so you only define pvp as killing another player? Not player vs player, but player killing player?
Is that why some you play pvp? Just to pad a kdr? Wow, such simplistic views.
Also, no to the 4v4. If you want that go play a traditional PvP game. This games BG's is built around the alliance war, that's AvAvA. Makes zero sense lorewise to go another route.
DeadlyRecluse wrote: »Until they fix the scoring and remove the damage sigil, I have a hard time taking deathmatch seriously. I'm guessing the DM-queue will be the same 12 people over and over again, once the ultimate cheese gets identified.
Chaos ball is the true one mode. Sure you'll have a nerd thinking he can tank the full team, but you can deathmatch on the side without the sigil and know where to go on the map for legit fights.
All the other modes scream "pvo" (player versus objective). Even deathmatch makes players just spam executes lol.
Wait, so you only define pvp as killing another player? Not player vs player, but player killing player?
Is that why some you play pvp? Just to pad a kdr? Wow, such simplistic views.
Also, no to the 4v4. If you want that go play a traditional PvP game. This games BG's is built around the alliance war, that's AvAvA. Makes zero sense lorewise to go another route.
DeadlyRecluse wrote: »Until they fix the scoring and remove the damage sigil, I have a hard time taking deathmatch seriously. I'm guessing the DM-queue will be the same 12 people over and over again, once the ultimate cheese gets identified.