Quality of Life requests

USTTech
USTTech
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1) pre-pay mount upgrades, up to 10 days in advance. Upgrades would still the same amount of time to enact.

2) undaunted chest keys as currency so each toon doesn't have a bunch of them, they'd be in an account wide purse

3) daily random countdown timer so we know when it gets reset for the extra x

Please.
  • MattT1988
    MattT1988
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    Can’t argue with any of that.
  • badmojo
    badmojo
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    1. Goes against the idea of the grind. Why not 30 days? 90? or the full 180 days? If you only have to log in every 10 days, you are hardly getting daily training. It's immersion breaking and very "gamey" so I don't think ZOS would go for it. They seem to value a bit of realism in most of their game mechanics.

    2. The items you get from the keys can be swapped between characters, so although this isn't needed, I don't see why they shouldn't do it.

    3. Yes, this needs to happen. Been thinking about suggesting this myself.
    [DC/NA]
  • Tyrobag
    Tyrobag
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    badmojo wrote: »
    1. Goes against the idea of the grind. Why not 30 days? 90? or the full 180 days? If you only have to log in every 10 days, you are hardly getting daily training. It's immersion breaking and very "gamey" so I don't think ZOS would go for it. They seem to value a bit of realism in most of their game mechanics.


    That has nothing to do with it. The reason its on a timer is to encourage daily logins, plain and simple.
  • theivorykitty
    theivorykitty
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    USTTech wrote: »
    1) pre-pay mount upgrades, up to 10 days in advance. Upgrades would still the same amount of time to enact.

    2) undaunted chest keys as currency so each toon doesn't have a bunch of them, they'd be in an account wide purse

    3) daily random countdown timer so we know when it gets reset for the extra x

    Please.

    I don't really care about #1.

    #2 though... yeah, that would be great. I hate switching from char to char to open chests when I'm looking for something in particular, and generally never use keys unless I am looking for something in particular. That would just we wasteful.

    On #3, you can already tell when your random daily is reset! Go into dungeon finder and look at the random daily page. You will see that the color of the reward is either purple or blue. If it's purple, that means it's reset and you will get the full reward. If it's blue, you've already done it today and you will not get the full reward. They also added the wording '(Daily Complete)' next to it if you've already done it. That said, a timer till it is open again would be nifty.
  • Tandor
    Tandor
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    Tyrobag wrote: »
    badmojo wrote: »
    1. Goes against the idea of the grind. Why not 30 days? 90? or the full 180 days? If you only have to log in every 10 days, you are hardly getting daily training. It's immersion breaking and very "gamey" so I don't think ZOS would go for it. They seem to value a bit of realism in most of their game mechanics.


    That has nothing to do with it. The reason its on a timer is to encourage daily logins, plain and simple.

    Both of you are right, the points you raise are equally valid and applicable.

    Personally, I don't have a problem with the mount skills, given that I don't seek 180 points in 180 days (or fewer days with crown store purchases which I wouldn't dream of getting for this purpose). There isn't such a degree of necessity to the skills that if you miss some days here or there it really matters. If you're logging in regularly then the skills will rise well enough, and if you aren't logging in regularly then the skills shouldn't rise as quickly.
  • Tyreal1974
    Tyreal1974
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    Tyrobag wrote: »
    badmojo wrote: »
    1. Goes against the idea of the grind. Why not 30 days? 90? or the full 180 days? If you only have to log in every 10 days, you are hardly getting daily training. It's immersion breaking and very "gamey" so I don't think ZOS would go for it. They seem to value a bit of realism in most of their game mechanics.


    That has nothing to do with it. The reason its on a timer is to encourage daily logins, plain and simple.

    I would have to agree with you Tyrobag. Plus, IMO, I do not understand how is it not “gamey” to log in for 10-20 seconds a day just to train mounts on my alt’s and then log off. To me, it makes much more sense to go to the NPC, make an arrangement for them to feed/train my mount for a week or so, and then be on my merry way.
  • Tandor
    Tandor
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    Tyreal1974 wrote: »
    Tyrobag wrote: »
    badmojo wrote: »
    1. Goes against the idea of the grind. Why not 30 days? 90? or the full 180 days? If you only have to log in every 10 days, you are hardly getting daily training. It's immersion breaking and very "gamey" so I don't think ZOS would go for it. They seem to value a bit of realism in most of their game mechanics.


    That has nothing to do with it. The reason its on a timer is to encourage daily logins, plain and simple.

    I would have to agree with you Tyrobag. Plus, IMO, I do not understand how is it not “gamey” to log in for 10-20 seconds a day just to train mounts on my alt’s and then log off. To me, it makes much more sense to go to the NPC, make an arrangement for them to feed/train my mount for a week or so, and then be on my merry way.

    So where does that lead? Completing crafting writs in weekly batches so they act as if handed in every day whether you log in or not? The argument about that not being very "gamey" simply relates to the fact that in order to advance in a game you should actually have to play it. The essence of a "daily" is that it is done daily, not weekly or every 10 days etc.
  • badmojo
    badmojo
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    Tyreal1974 wrote: »
    Tyrobag wrote: »
    badmojo wrote: »
    1. Goes against the idea of the grind. Why not 30 days? 90? or the full 180 days? If you only have to log in every 10 days, you are hardly getting daily training. It's immersion breaking and very "gamey" so I don't think ZOS would go for it. They seem to value a bit of realism in most of their game mechanics.


    That has nothing to do with it. The reason its on a timer is to encourage daily logins, plain and simple.

    I would have to agree with you Tyrobag. Plus, IMO, I do not understand how is it not “gamey” to log in for 10-20 seconds a day just to train mounts on my alt’s and then log off. To me, it makes much more sense to go to the NPC, make an arrangement for them to feed/train my mount for a week or so, and then be on my merry way.

    It's not gamey because in the eyes of an NPC inhabiting the virtual world, you woke up, walked down to the stables(or woke up at the stables) and then paid the stablemaster some gold to train you(not your mount) in riding skill. Since the stablemaster has to serve so many customers in a day, he has put a strict limit on 1 riding lesson per day, not 10 lessons, not 180. He also does not want to train you in your sleep, so he made a rule that you must be awake(online) to get training.

    Clearly ZOS wants us to log in daily to get our riding skill, but they could have let us pre-pay the stablemaster so we receive our training on login, but since that is what I would consider 'gamey', I don't think ZOS would go for that either. Everything in their game is based in a bit of reality and role play. Hirelings are employed by you, so it makes sense that they would simply collect stuff and send it to you without having to do anything, but everything else in the game requires a player to actually do something in order to receive a service or product. You can't pull up a guild store interface anywhere, you have to physically visit a banker. Even things like personal merchants and bankers come in the form of an NPC that needs to be summoned.

    I am not sure why people suggest things that go against the 'living world' ZOS has created. if it's "immersion breaking" then it simply won't happen. Not because I don't want it to, because ZOS hasn't strayed from their vision yet, so it's foolish to assume they would specifically for YOUR suggestion.
    [DC/NA]
  • TheShadowScout
    TheShadowScout
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    I suppose some people cannot play every day due to their work schedule, but have more time to game on the weekends.

    The champion system does allow "storing" enlightment, so why not the riding training too? Why shouldn't stables allow players to do the same, at the same stage of stacking?
  • Dreepa
    Dreepa
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    4) Hotbar config save slots so you can easily switch between builds.
  • Ectheliontnacil
    Ectheliontnacil
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    Account wide control settings.
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