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Warden's Frozen Gate Damage?

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For anybody with access to the PTS, could you please check the damage on the Frozen Gate ability for an end game magicka character?

Wanted to check this out:

Winter’s Embrace

Frozen Gate: This ability and its morphs now deal Frost Damage to the enemy when the trap is triggered.



Thank you
  • Spurius_Lucilius
    Spurius_Lucilius
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    I remember it does around 8k damage on my pvp mag warden. I have 13-14k deep fissure
    PC NA Casual/PVP
  • _Ahala_
    _Ahala_
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    Wait what? We got a buff? An actual buff? You sure it’s 8k damage and not 800 or 80 or 8 (lel)? That’s good news... too bad it’s on another super clunky, hard to land ability
  • Taleof2Cities
    Taleof2Cities
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    _Ahala_ wrote: »
    Wait what? We got a buff? An actual buff? You sure it’s 8k damage and not 800 or 80 or 8 (lel)? That’s good news... too bad it’s on another super clunky, hard to land ability

    Wait what?

    The frozen gate rune covers a country mile of land area ... and you can cast three of them at a time.

    Have you unlocked that skill and actually leveled it?
  • _Ahala_
    _Ahala_
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    Yes I’ve used every ability on warden extensively as I have an unhealthy amount of /played time on the warden class, mostly as magden... I suppose my hard to land statement is a completely untrue statement when you set up a triple land mine or place them strategically, was still thinking about the one trap at a time days when I wrote that for some reason...

    My gripe with the skill, when I mean it’s hard to use, really comes from the terrible hybrid function design of frozen escape morph... I would really want that morph to be a ranged root trap that allies can activate to jump instead on a chains / ally gap close depending on who hits it first

    While Frozen Device is fine and serves its purpose as a enemy pull, Frozen escape really doesn’t work well because the synergy gets eaten when the enemy is pulled to you... it should be a rooting ice trap that let’s an ally jump to you. It’s current design makes me feel that I must spam this skill 1000x to get my ally out of that zerg cause enemies are gonna keep triggering it before my ally can, and then before I know it, I’m the one getting zerged because my ally was never able to grab the synergy and all of his foes got pulled to me. At this point it might as well be a rune that swaps positions...

    It’s would be really great for magden pvp if frozen escape could root an enemy without pulling them to you and wasting cc immunity so you could maybe... um... escape? Imagine how great this would be for magden pvp if you could have a root without being forced to run ice staff... but if this were done only one rune should be placible for the Frozen Escape morph at a time do you can’t set up a 30k instanuke ice mine by stacking 3 of those with the new damage potential on a glass cannon and it should be aoe to punish zerging chasers.

    But regardless I’m quite excited about the damage that’s coming to the ability... more ice damage is always good and I’m glad zos has realized ice should be capable of destruction
    Edited by _Ahala_ on April 28, 2018 8:06AM
  • _Ahala_
    _Ahala_
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    But yes I agree it’s not hard to land... it’s just Frozen Escape specifically has an awkward double function and could really use a rework
  • Vaoh
    Vaoh
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    This should’ve been there from the beginning, and was constantly suggested by myself and others before Morrowind launched. Only took like a year for that feedback to matter I guess :unamused:

    It’ll be a small buff for the very few builds that use this skill. What’s more important is that it fits better thematically and just “makes sense” considering what the skill itself does.
    Edited by Vaoh on April 28, 2018 8:31AM
  • Maura_Neysa
    Maura_Neysa
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    I remember it does around 8k damage on my pvp mag warden. I have 13-14k deep fissure

    8K damage from a utility skill?!?!? I find this hard to believe. 8k damage instant? 4k over the 3s root? 4s Maim? Some other time?
    We are talking about Frozen. That would be considerably stronger then its counter part, Chains. Though Gate is also considerably slower.

    FKHNHZ2.png
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Spurius_Lucilius
    Spurius_Lucilius
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    I remember it does around 8k damage on my pvp mag warden. I have 13-14k deep fissure

    8K damage from a utility skill?!?!? I find this hard to believe. 8k damage instant? 4k over the 3s root? 4s Maim? Some other time?
    We are talking about Frozen. That would be considerably stronger then its counter part, Chains. Though Gate is also considerably slower.

    FKHNHZ2.png

    I did not check and use my memory for the reply. Let me log on the PTS and check for the exact number.
    PC NA Casual/PVP
  • Spurius_Lucilius
    Spurius_Lucilius
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    I remember it does around 8k damage on my pvp mag warden. I have 13-14k deep fissure

    8K damage from a utility skill?!?!? I find this hard to believe. 8k damage instant? 4k over the 3s root? 4s Maim? Some other time?
    We are talking about Frozen. That would be considerably stronger then its counter part, Chains. Though Gate is also considerably slower.

    FKHNHZ2.png

    M4D7xf6.jpg

    1Gm50mQ.jpg

    roughly 8k
    PC NA Casual/PVP
  • Lynx7386
    Lynx7386
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    Wish they'd scale the damage off health. This is just going to further encourage the idiotic notion that frost should be a dps tree, when it clearly isnt designed as such.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • DDuke
    DDuke
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    I wish the traps didn't trigger CC immunity, or alternatively could go off for dmg+Major Maim even if target had the immunity.
  • Spurius_Lucilius
    Spurius_Lucilius
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    Lynx7386 wrote: »
    Wish they'd scale the damage off health. This is just going to further encourage the idiotic notion that frost should be a dps tree, when it clearly isnt designed as such.

    Frost should be a DPS + Tank tree, just like DK has skill trees that have skills both for tank and for dps. Magicka Warden has so few damage abilities.
    Scaling damage off health is a terrible idea since DK chain also scale off magicka.
    Warden should be buffed (or reworked) in general (except PVP Stam Warden), I hope that ZOS can figure out a way to buff Warden Tank, Magicka PVP and PVE Dps.
    PC NA Casual/PVP
  • mb10
    mb10
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    Lynx7386 wrote: »
    Wish they'd scale the damage off health. This is just going to further encourage the idiotic notion that frost should be a dps tree, when it clearly isnt designed as such.


    Lol frost damage was brutal in all other TES games for damage. Where are you getting this health BS from?
    It's one of the 3 main element types in TES and it should be dps like the other two.
    Damage coming from max health is ridiculously stupid for frost damage. I can understand blood magic or vampirism but not frost damage lol
  • _Ahala_
    _Ahala_
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    Lynx7386 wrote: »
    Wish they'd scale the damage off health. This is just going to further encourage the idiotic notion that frost should be a dps tree, when it clearly isnt designed as such.

    Just why? Magdens are awful and need more damage... you want Tankdens to do good damage and Magdens to stay trash tier? Seriously all other classes have multiple dps trees, even dks who are far better tanks?

    Additionally making tanks do damage is a bad idea... Do you not see the pvp imbalances that dps frost tanks would cause... this change isn’t nerfing tanks so just let it go...

    Saying ice should only tank because Winters embrace is like saying dragonknights self heal with fire so all fire abilities should heal instead of damage... remove the damage of whip and embers and you have a god awful class, class trees should be multifunctional to keeps them interesting... warden ice abilities should all have a dps and tank morphs so that Magden doesn’t suffer from being so uninteresting...

    I’m sure you would be fine with this if the tank morphs were good enough to make Tankdens comparable to Tankknights but the issue still stands that Magden feels like half a class without good ice damaging abilities.

    Edited by _Ahala_ on April 28, 2018 8:18PM
  • Maura_Neysa
    Maura_Neysa
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    DDuke wrote: »
    I wish the traps didn't trigger CC immunity, or alternatively could go off for dmg+Major Maim even if target had the immunity.

    Oh I'm fine with them triggering CC immunity. Its the fact that they wont trigger when there is CC immunity. Some idiotic DPS decides to focus him, and not I can't chain that mob in. So annoying when added in with the awkwardness of did I actually get the trap under the enemy aspect.

    Upside its now a Single Target Direct Damage Frost skill meaning 10% Chance of Chilled + Warden passive 200% +Destro (if you use it) 100% chance. Gate triggers and they will be Minor & Major Maimed and Rooted.

    Also completly agree with Frost as a viable DPS. It however can never match Fire/Lighting, because the CC and debuff would make it OP if it also came with the full damage. Once you acknowledge that you are giving up 5-10k DPS for MASSIVE amounts of utility though, thats when you start to see the full picture.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


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