Anotherone773 wrote: »You obviously have not done serious trading in a game with a centralized trade system. It makes it very easy to manipulate the market and also you have to play "penny wars" if your not a high end trader.
generalmyrick wrote: »because the market would be too fluid.
as im farming i would be dumping everything in the market at crazy low starting bids and have a max bid that would be just below what i thought market is wanting...i'd farm this game all day making crazy money.
that's why! farmers in this game are the best i've ever seen. you folks are amazing! just imagine a guild where you had infinite slots or access to every buyer in the game!
that why! too GOOD of an economy would be bad for the game! right?
dead horse memes? at least i brought a different point! too fluid and good of an economy! :-)
DuskMarine wrote: »generalmyrick wrote: »because the market would be too fluid.
as im farming i would be dumping everything in the market at crazy low starting bids and have a max bid that would be just below what i thought market is wanting...i'd farm this game all day making crazy money.
that's why! farmers in this game are the best i've ever seen. you folks are amazing! just imagine a guild where you had infinite slots or access to every buyer in the game!
that why! too GOOD of an economy would be bad for the game! right?
dead horse memes? at least i brought a different point! too fluid and good of an economy! :-)
a auction house is not even close to a profitable and useful way to sell stuff in any game yall need to stop trying to force this failure of a system. it makes everything in a game worth nothing at all because everyone undercuts everyone to the point everybody stops selling all together and then the economy dies. that is why a auction should never ever be brought to a game period.
Anotherone773 wrote: »You obviously have not done serious trading in a game with a centralized trade system. It makes it very easy to manipulate the market and also you have to play "penny wars" if your not a high end trader.
And yet 99.99% of the current MMO's use a centralized auction house, its no more manipulative than this system, tbh this system is more manipulative than anything i've seen in any online game
This, also that ESO has 6 servers, wow has hundreds, not only would this might be an performance issue at least with macro trading, but as you say it would be forever underbidding for common items, now if you are an buyer an action house will benefit you, just one place to look and prices would be lower,Anotherone773 wrote: »You obviously have not done serious trading in a game with a centralized trade system. It makes it very easy to manipulate the market and also you have to play "penny wars" if your not a high end trader.
Anotherone773 wrote: »You obviously have not done serious trading in a game with a centralized trade system. It makes it very easy to manipulate the market and also you have to play "penny wars" if your not a high end trader.
And yet 99.99% of the current MMO's use a centralized auction house, its no more manipulative than this system, tbh this system is more manipulative than anything i've seen in any online game
The MMOs that use a centralized auction house for the most part have multiple servers to divide the population. ESO has a much bigger player base on each server. If you go to the forums of those other MMOs you will find a multitude of threads complaining about monopolizing rare items or price gouging on the common items.
A centralized auction house would in ESO cause common items to drop in price and would allow three or four players to monopolize any rare item they wish.
You are really going to try and tell us that it is easier to manipulate a system that has over 150 independent traders than it is to manipulate a system that has one central trader? That is going to be your argument?
generalmyrick wrote: »DuskMarine wrote: »generalmyrick wrote: »because the market would be too fluid.
as im farming i would be dumping everything in the market at crazy low starting bids and have a max bid that would be just below what i thought market is wanting...i'd farm this game all day making crazy money.
that's why! farmers in this game are the best i've ever seen. you folks are amazing! just imagine a guild where you had infinite slots or access to every buyer in the game!
that why! too GOOD of an economy would be bad for the game! right?
dead horse memes? at least i brought a different point! too fluid and good of an economy! :-)
a auction house is not even close to a profitable and useful way to sell stuff in any game yall need to stop trying to force this failure of a system. it makes everything in a game worth nothing at all because everyone undercuts everyone to the point everybody stops selling all together and then the economy dies. that is why a auction should never ever be brought to a game period.
i was in a big time trading guild and as soon as I put something in I'd check back in an hour to see 2 to 3 identical items lower in price...soooooo?
Anotherone773 wrote: »You obviously have not done serious trading in a game with a centralized trade system. It makes it very easy to manipulate the market and also you have to play "penny wars" if your not a high end trader.
And yet 99.99% of the current MMO's use a centralized auction house, its no more manipulative than this system, tbh this system is more manipulative than anything i've seen in any online game
This is the other bad thing about a central system, what you get in lower prices and convince makes things not worth listing because of penny wars. We already have people that arent smart enough to vendor something for 3 gold each and instead list it on a trader for 2 gold each. All we need is people having penny wars to further drive prices down. Then people stop listing stuff and then those rock bottom prices on things no longer exist because no one makes anything off them. Almost every central AH ive seen has been mostly dead and not worth buying or selling in.DuskMarine wrote: »generalmyrick wrote: »because the market would be too fluid.
as im farming i would be dumping everything in the market at crazy low starting bids and have a max bid that would be just below what i thought market is wanting...i'd farm this game all day making crazy money.
that's why! farmers in this game are the best i've ever seen. you folks are amazing! just imagine a guild where you had infinite slots or access to every buyer in the game!
that why! too GOOD of an economy would be bad for the game! right?
dead horse memes? at least i brought a different point! too fluid and good of an economy! :-)
a auction house is not even close to a profitable and useful way to sell stuff in any game yall need to stop trying to force this failure of a system. it makes everything in a game worth nothing at all because everyone undercuts everyone to the point everybody stops selling all together and then the economy dies. that is why a auction should never ever be brought to a game period.
Anotherone773 wrote: »You obviously have not done serious trading in a game with a centralized trade system. It makes it very easy to manipulate the market and also you have to play "penny wars" if your not a high end trader.
And yet 99.99% of the current MMO's use a centralized auction house, its no more manipulative than this system, tbh this system is more manipulative than anything i've seen in any online game
The MMOs that use a centralized auction house for the most part have multiple servers to divide the population. ESO has a much bigger player base on each server. If you go to the forums of those other MMOs you will find a multitude of threads complaining about monopolizing rare items or price gouging on the common items.
A centralized auction house would in ESO cause common items to drop in price and would allow three or four players to monopolize any rare item they wish.
You are really going to try and tell us that it is easier to manipulate a system that has over 150 independent traders than it is to manipulate a system that has one central trader? That is going to be your argument?
Isn't it easier to manipulate because most buyers use the same hub spots over and over? Since the guilds like to "fix" the bidding in these kiosks so that the same groups always get the highest traffic areas, the same people make all the coin because nobody is gonna go hunting and shopping around for a thing they want. Especially without a search function.
At least, that's how I understand it.
generalmyrick wrote: »DuskMarine wrote: »generalmyrick wrote: »because the market would be too fluid.
as im farming i would be dumping everything in the market at crazy low starting bids and have a max bid that would be just below what i thought market is wanting...i'd farm this game all day making crazy money.
that's why! farmers in this game are the best i've ever seen. you folks are amazing! just imagine a guild where you had infinite slots or access to every buyer in the game!
that why! too GOOD of an economy would be bad for the game! right?
dead horse memes? at least i brought a different point! too fluid and good of an economy! :-)
a auction house is not even close to a profitable and useful way to sell stuff in any game yall need to stop trying to force this failure of a system. it makes everything in a game worth nothing at all because everyone undercuts everyone to the point everybody stops selling all together and then the economy dies. that is why a auction should never ever be brought to a game period.
i was in a big time trading guild and as soon as I put something in I'd check back in an hour to see 2 to 3 identical items lower in price...soooooo?
Anotherone773 wrote: »You obviously have not done serious trading in a game with a centralized trade system. It makes it very easy to manipulate the market and also you have to play "penny wars" if your not a high end trader.
And yet 99.99% of the current MMO's use a centralized auction house, its no more manipulative than this system, tbh this system is more manipulative than anything i've seen in any online game
The MMOs that use a centralized auction house for the most part have multiple servers to divide the population. ESO has a much bigger player base on each server. If you go to the forums of those other MMOs you will find a multitude of threads complaining about monopolizing rare items or price gouging on the common items.
A centralized auction house would in ESO cause common items to drop in price and would allow three or four players to monopolize any rare item they wish.
You are really going to try and tell us that it is easier to manipulate a system that has over 150 independent traders than it is to manipulate a system that has one central trader? That is going to be your argument?
Isn't it easier to manipulate because most buyers use the same hub spots over and over? Since the guilds like to "fix" the bidding in these kiosks so that the same groups always get the highest traffic areas, the same people make all the coin because nobody is gonna go hunting and shopping around for a thing they want. Especially without a search function.
At least, that's how I understand it.
Isn't it easier to manipulate because most buyers use the same hub spots over and over? Since the guilds like to "fix" the bidding in these kiosks so that the same groups always get the highest traffic areas, the same people make all the coin because nobody is gonna go hunting and shopping around for a thing they want. Especially without a search function.
At least, that's how I understand it.
generalmyrick wrote: »because the market would be too fluid.
as im farming i would be dumping everything in the market at crazy low starting bids and have a max bid that would be just below what i thought market is wanting...i'd farm this game all day making crazy money.
bellatrixed wrote: »Having extensively played WoW & SWTOR, which both have global (though server split) auction houses, I'm just kind of mind blown why people want them so bad.
They basically force you to undercut to make a quick sale or else you have to babysit your auctions.
In ESO I can list my items at MM value and they'll almost all be gone by the next day.
In TOR/WoW I'd list at 9999 and then someone else would undercut to 9998 and none of my merchandise would move unless I unlisted and relisted at 9997.
How fun...
This was one aspect I appreciated in EVE's system, you could edit your orders every x mins to just change the pennies. Rather than take everything down and relist it over and over.bellatrixed wrote: »Having extensively played WoW & SWTOR, which both have global (though server split) auction houses, I'm just kind of mind blown why people want them so bad.
They basically force you to undercut to make a quick sale or else you have to babysit your auctions.
In ESO I can list my items at MM value and they'll almost all be gone by the next day.
In TOR/WoW I'd list at 9999 and then someone else would undercut to 9998 and none of my merchandise would move unless I unlisted and relisted at 9997.
How fun...
So, you have a poll about making gold, with some inefficient ways to do so and a thread about AH.
Clearly you haven't mastered the right way to make gold in the game. And are thus fighting against the system.
Tall with a trading guild GM, they will help you. We dont need a AH wrecking the ESO trading system. As a buyer I much prefer it now you just need to out some darn effort in
generalmyrick wrote: »because the market would be too fluid.
as im farming i would be dumping everything in the market at crazy low starting bids and have a max bid that would be just below what i thought market is wanting...i'd farm this game all day making crazy money.
As the supply of a particular item reached infinity, the price of that item would reach zero.

bellatrixed wrote: »Having extensively played WoW & SWTOR, which both have global (though server split) auction houses, I'm just kind of mind blown why people want them so bad.
They basically force you to undercut to make a quick sale or else you have to babysit your auctions.
In ESO I can list my items at MM value and they'll almost all be gone by the next day.
In TOR/WoW I'd list at 9999 and then someone else would undercut to 9998 and none of my merchandise would move unless I unlisted and relisted at 9997.
How fun...
generalmyrick wrote: »generalmyrick wrote: »because the market would be too fluid.
as im farming i would be dumping everything in the market at crazy low starting bids and have a max bid that would be just below what i thought market is wanting...i'd farm this game all day making crazy money.
As the supply of a particular item reached infinity, the price of that item would reach zero.
As I'm reading it, that would NEVER happen because someone would go buying it all up. Or...did I get that wrong?