First off... Why are you using a 2H in PvE? You are making trade offs for using it so please don't ask for it to be buffed simply because it doesn't preform as well as something else that is meant for something else.
The 2H skill tree is built differently than DW. With 2H you have rally, a powerful stamina heal, (pretty useful in vMA sometimes) but lacks powerful single target DoTs which are key to high PvE DPS. 2H also has sustain passive for when you kill an enemy. Now DW on the other hand is built for higher DPS with less versatility in it's skill tree and more focus on damage.[*] DW attacks are faster than 2H
[*] Light attack DPS considering speed of DW seems to be 46% more than 2H
Light attack speed should be the same if I'm not mistaken. Heavy attack speed is however different and that is mostly due to the fact 2H has an empower passive after a fully charged heavy attack.
Tempestwrath wrote: »DW has an AoE DoT, it's called blade cloak. DW has passive execute. Flurry is garbage as is Uppercut so I'm going to ignore you mentioned those skills since they both suck. And Rally provides a potent heal in addition to major brutality. DW has no potent heals, bloodcraze and bloodthirst are garbage.
So yeah, it's pretty balanced. You are making choices and sacrafices. That's what balance is about. Making smart choices for different tools/skills/play-styles. This whole discussion is pointless to be honest as is the change actually. I don't see why they needed a nerf but when you look at what 2H has to offer vs DW I can kinda see it. There is no real issue in this matter. For more damage use DW. For more utility use 2H
I would appreciate it if you read my post again a little slower and with a little more comprehension. I mentioned Blade Cloak. It's an AOE DOT that's about to get a 40% damage nerf, but the main reason it's slotted is the significant AOE damage reduction when slotted, making it chiefly a utility skill.
And as for Flurry/Bloodthirst/etc I reiterate: For the purposes of determining whether a skill line has built-in utility, what skills actually see use are irrelevant, because that's highly dependent on their damage/mitigation/healing/utility numbers compared to other skills. What matters is whether the skill is intended for a given use. That's what balance is.
As I described in detail, the only tool that 2H gets that DW does not get is a gap closer that does no damage. In return they get an AOE DOT with a massive damage reduction to incoming AOE attacks. You know, a different kind of utility skill.
In terms of PVE usage, 2H has been way behind DW for a very long time and nerfing its damage further is not okay. The reason is that not only does it make the skill line even more irrelevant in PVE, it doesn't address why it's so ubiquitous in PVP.
The reason why 2H is used over DW in PVP has nothing whatsoever with it's damage output. Instead, it's about having a gap closer, a decent healing skill, and a potent single target execute in one skill line. Many of these types of skills are also available in class skill lines or in the Alliance War lines. But, if those skills are overly powerful in a PVP environment, adjust those skills alone; don't make a sweeping change to light and heavy attacks that neuter the skill line wholesale. Outside of any percieved utilities, both 2H and DW are weapon skills. Their primary purpose will always be to do damage.
I really, truly can't break it down any simpler than this post, and the last one I made. If you can't comprehend that, I don't know what to tell you.
usmcjdking wrote: »we're talking about *** light attacks here, not the end game balance discussions of 2h stamplar vs DW stamdk.
Tempestwrath wrote: »The reason why 2H is used over DW in PVP has nothing whatsoever with it's damage output. Instead, it's about having a gap closer, a decent healing skill, and a potent single target execute in one skill line. Many of these types of skills are also available in class skill lines or in the Alliance War lines. But, if those skills are overly powerful in a PVP environment, adjust those skills alone; don't make a sweeping change to light and heavy attacks that neuter the skill line wholesale. Outside of any percieved utilities, both 2H and DW are weapon skills. Their primary purpose will always be to do damage.
I really, truly can't break it down any simpler than this post, and the last one I made. If you can't comprehend that, I don't know what to tell you.
No.
What you are asking is a versión of DW with all the benefits of DW and no drawbacks, and you want to call that "2H". I suppose you use the same sets to test DPS in DW and in 2H and that's why they seem so different, but from now on you have to understand that 2H must be build differently to reach similar numbers compared to DW. That implies:
1- Less resource recover (as I said above regarding battle rush)
2- More reliability in proc sets than DW
3- More reliability in its utilities, 2H grants minor heroism, empower, has an execute and a passive that mimicries twin blade and blunt, though stronger, especially for great axes. Haven't you think that DW axes overwite their own chances to apply the bleed and that's why they run an axe and a dagger?
So with that in mind, a 2H succesful build has to be different from a DW build.
Tempestwrath wrote: »The reason why 2H is used over DW in PVP has nothing whatsoever with it's damage output. Instead, it's about having a gap closer, a decent healing skill, and a potent single target execute in one skill line. Many of these types of skills are also available in class skill lines or in the Alliance War lines. But, if those skills are overly powerful in a PVP environment, adjust those skills alone; don't make a sweeping change to light and heavy attacks that neuter the skill line wholesale. Outside of any percieved utilities, both 2H and DW are weapon skills. Their primary purpose will always be to do damage.
I really, truly can't break it down any simpler than this post, and the last one I made. If you can't comprehend that, I don't know what to tell you.
No.
What you are asking is a versión of DW with all the benefits of DW and no drawbacks, and you want to call that "2H". I suppose you use the same sets to test DPS in DW and in 2H and that's why they seem so different, but from now on you have to understand that 2H must be build differently to reach similar numbers compared to DW. That implies:
1- Less resource recover (as I said above regarding battle rush)
2- More reliability in proc sets than DW
3- More reliability in its utilities, 2H grants minor heroism, empower, has an execute and a passive that mimicries twin blade and blunt, though stronger, especially for great axes. Haven't you think that DW axes overwite their own chances to apply the bleed and that's why they run an axe and a dagger?
So with that in mind, a 2H succesful build has to be different from a DW build.
Tempestwrath wrote: »The reason why 2H is used over DW in PVP has nothing whatsoever with it's damage output. Instead, it's about having a gap closer, a decent healing skill, and a potent single target execute in one skill line. Many of these types of skills are also available in class skill lines or in the Alliance War lines. But, if those skills are overly powerful in a PVP environment, adjust those skills alone; don't make a sweeping change to light and heavy attacks that neuter the skill line wholesale. Outside of any percieved utilities, both 2H and DW are weapon skills. Their primary purpose will always be to do damage.
I really, truly can't break it down any simpler than this post, and the last one I made. If you can't comprehend that, I don't know what to tell you.
No.
What you are asking is a versión of DW with all the benefits of DW and no drawbacks, and you want to call that "2H". I suppose you use the same sets to test DPS in DW and in 2H and that's why they seem so different, but from now on you have to understand that 2H must be build differently to reach similar numbers compared to DW. That implies:
1- Less resource recover (as I said above regarding battle rush)
2- More reliability in proc sets than DW
3- More reliability in its utilities, 2H grants minor heroism, empower, has an execute and a passive that mimicries twin blade and blunt, though stronger, especially for great axes. Haven't you think that DW axes overwite their own chances to apply the bleed and that's why they run an axe and a dagger?
So with that in mind, a 2H succesful build has to be different from a DW build.
Don't forget that 2H is getting a set slot back at the same time. None of these arguments is considering what that can add.
Right now on live, DW benefits from each weapon counting for set bonuses, with a greatsword, maul, or whatever only counting once. That extra set bonus may or may not offset the nerf, but I haven't yet seen any numbers.
Are the OP numbers with the weapons not having any set bonus?
Don't forget that 2H is getting a set slot back at the same time. None of these arguments is considering what that can add.
Right now on live, DW benefits from each weapon counting for set bonuses, with a greatsword, maul, or whatever only counting once. That extra set bonus may or may not offset the nerf, but I haven't yet seen any numbers.
Are the OP numbers with the weapons not having any set bonus?
Tempestwrath wrote: »DW has an AoE DoT, it's called blade cloak. DW has passive execute. Flurry is garbage as is Uppercut so I'm going to ignore you mentioned those skills since they both suck. And Rally provides a potent heal in addition to major brutality. DW has no potent heals, bloodcraze and bloodthirst are garbage.
So yeah, it's pretty balanced. You are making choices and sacrafices. That's what balance is about. Making smart choices for different tools/skills/play-styles. This whole discussion is pointless to be honest as is the change actually. I don't see why they needed a nerf but when you look at what 2H has to offer vs DW I can kinda see it. There is no real issue in this matter. For more damage use DW. For more utility use 2H
I would appreciate it if you read my post again a little slower and with a little more comprehension. I mentioned Blade Cloak. It's an AOE DOT that's about to get a 40% damage nerf, but the main reason it's slotted is the significant AOE damage reduction when slotted, making it chiefly a utility skill.
And as for Flurry/Bloodthirst/etc I reiterate: For the purposes of determining whether a skill line has built-in utility, what skills actually see use are irrelevant, because that's highly dependent on their damage/mitigation/healing/utility numbers compared to other skills. What matters is whether the skill is intended for a given use. That's what balance is.
As I described in detail, the only tool that 2H gets that DW does not get is a gap closer that does no damage. In return they get an AOE DOT with a massive damage reduction to incoming AOE attacks. You know, a different kind of utility skill.
In terms of PVE usage, 2H has been way behind DW for a very long time and nerfing its damage further is not okay. The reason is that not only does it make the skill line even more irrelevant in PVE, it doesn't address why it's so ubiquitous in PVP.
The reason why 2H is used over DW in PVP has nothing whatsoever with it's damage output. Instead, it's about having a gap closer, a decent healing skill, and a potent single target execute in one skill line. Many of these types of skills are also available in class skill lines or in the Alliance War lines. But, if those skills are overly powerful in a PVP environment, adjust those skills alone; don't make a sweeping change to light and heavy attacks that neuter the skill line wholesale. Outside of any percieved utilities, both 2H and DW are weapon skills. Their primary purpose will always be to do damage.
I really, truly can't break it down any simpler than this post, and the last one I made. If you can't comprehend that, I don't know what to tell you.
JumpmanLane wrote: »Tempestwrath wrote: »DW has an AoE DoT, it's called blade cloak. DW has passive execute. Flurry is garbage as is Uppercut so I'm going to ignore you mentioned those skills since they both suck. And Rally provides a potent heal in addition to major brutality. DW has no potent heals, bloodcraze and bloodthirst are garbage.
So yeah, it's pretty balanced. You are making choices and sacrafices. That's what balance is about. Making smart choices for different tools/skills/play-styles. This whole discussion is pointless to be honest as is the change actually. I don't see why they needed a nerf but when you look at what 2H has to offer vs DW I can kinda see it. There is no real issue in this matter. For more damage use DW. For more utility use 2H
I would appreciate it if you read my post again a little slower and with a little more comprehension. I mentioned Blade Cloak. It's an AOE DOT that's about to get a 40% damage nerf, but the main reason it's slotted is the significant AOE damage reduction when slotted, making it chiefly a utility skill.
And as for Flurry/Bloodthirst/etc I reiterate: For the purposes of determining whether a skill line has built-in utility, what skills actually see use are irrelevant, because that's highly dependent on their damage/mitigation/healing/utility numbers compared to other skills. What matters is whether the skill is intended for a given use. That's what balance is.
As I described in detail, the only tool that 2H gets that DW does not get is a gap closer that does no damage. In return they get an AOE DOT with a massive damage reduction to incoming AOE attacks. You know, a different kind of utility skill.
In terms of PVE usage, 2H has been way behind DW for a very long time and nerfing its damage further is not okay. The reason is that not only does it make the skill line even more irrelevant in PVE, it doesn't address why it's so ubiquitous in PVP.
The reason why 2H is used over DW in PVP has nothing whatsoever with it's damage output. Instead, it's about having a gap closer, a decent healing skill, and a potent single target execute in one skill line. Many of these types of skills are also available in class skill lines or in the Alliance War lines. But, if those skills are overly powerful in a PVP environment, adjust those skills alone; don't make a sweeping change to light and heavy attacks that neuter the skill line wholesale. Outside of any percieved utilities, both 2H and DW are weapon skills. Their primary purpose will always be to do damage.
I really, truly can't break it down any simpler than this post, and the last one I made. If you can't comprehend that, I don't know what to tell you.
DK’s are forced to use 2H in PvP for all the reasons you mentioned AND because of damage. Every one is in impen so DW daggers is out.
My love and hate emotions for the ZOS dev team is putting me at heart attack levels. The announcement for 2H counting towards 2pc set bonuses had me spinning with happiness. Now, the PTS is absolutely crushing my desire to play 2H in endgame PvE. I REALLY hope they do something about it. It's just so stupid that they keep letting 2H drag behind. it has been *** years now.
JumpmanLane wrote: »Tempestwrath wrote: »DW has an AoE DoT, it's called blade cloak. DW has passive execute. Flurry is garbage as is Uppercut so I'm going to ignore you mentioned those skills since they both suck. And Rally provides a potent heal in addition to major brutality. DW has no potent heals, bloodcraze and bloodthirst are garbage.
So yeah, it's pretty balanced. You are making choices and sacrafices. That's what balance is about. Making smart choices for different tools/skills/play-styles. This whole discussion is pointless to be honest as is the change actually. I don't see why they needed a nerf but when you look at what 2H has to offer vs DW I can kinda see it. There is no real issue in this matter. For more damage use DW. For more utility use 2H
I would appreciate it if you read my post again a little slower and with a little more comprehension. I mentioned Blade Cloak. It's an AOE DOT that's about to get a 40% damage nerf, but the main reason it's slotted is the significant AOE damage reduction when slotted, making it chiefly a utility skill.
And as for Flurry/Bloodthirst/etc I reiterate: For the purposes of determining whether a skill line has built-in utility, what skills actually see use are irrelevant, because that's highly dependent on their damage/mitigation/healing/utility numbers compared to other skills. What matters is whether the skill is intended for a given use. That's what balance is.
As I described in detail, the only tool that 2H gets that DW does not get is a gap closer that does no damage. In return they get an AOE DOT with a massive damage reduction to incoming AOE attacks. You know, a different kind of utility skill.
In terms of PVE usage, 2H has been way behind DW for a very long time and nerfing its damage further is not okay. The reason is that not only does it make the skill line even more irrelevant in PVE, it doesn't address why it's so ubiquitous in PVP.
The reason why 2H is used over DW in PVP has nothing whatsoever with it's damage output. Instead, it's about having a gap closer, a decent healing skill, and a potent single target execute in one skill line. Many of these types of skills are also available in class skill lines or in the Alliance War lines. But, if those skills are overly powerful in a PVP environment, adjust those skills alone; don't make a sweeping change to light and heavy attacks that neuter the skill line wholesale. Outside of any percieved utilities, both 2H and DW are weapon skills. Their primary purpose will always be to do damage.
I really, truly can't break it down any simpler than this post, and the last one I made. If you can't comprehend that, I don't know what to tell you.
DK’s are forced to use 2H in PvP for all the reasons you mentioned AND because of damage. Every one is in impen so DW daggers is out.
Again, nobody here cares about PvP reasons. I am sick of PvE getting screwed because people can’t avoid 2H attacks that have insane telegraphs in PvP.
Tempestwrath wrote: »DW has an AoE DoT, it's called blade cloak. DW has passive execute. Flurry is garbage as is Uppercut so I'm going to ignore you mentioned those skills since they both suck. And Rally provides a potent heal in addition to major brutality. DW has no potent heals, bloodcraze and bloodthirst are garbage.
So yeah, it's pretty balanced. You are making choices and sacrafices. That's what balance is about. Making smart choices for different tools/skills/play-styles. This whole discussion is pointless to be honest as is the change actually. I don't see why they needed a nerf but when you look at what 2H has to offer vs DW I can kinda see it. There is no real issue in this matter. For more damage use DW. For more utility use 2H
I would appreciate it if you read my post again a little slower and with a little more comprehension. I mentioned Blade Cloak. It's an AOE DOT that's about to get a 40% damage nerf, but the main reason it's slotted is the significant AOE damage reduction when slotted, making it chiefly a utility skill.
And as for Flurry/Bloodthirst/etc I reiterate: For the purposes of determining whether a skill line has built-in utility, what skills actually see use are irrelevant, because that's highly dependent on their damage/mitigation/healing/utility numbers compared to other skills. What matters is whether the skill is intended for a given use. That's what balance is.
As I described in detail, the only tool that 2H gets that DW does not get is a gap closer that does no damage. In return they get an AOE DOT with a massive damage reduction to incoming AOE attacks. You know, a different kind of utility skill.
In terms of PVE usage, 2H has been way behind DW for a very long time and nerfing its damage further is not okay. The reason is that not only does it make the skill line even more irrelevant in PVE, it doesn't address why it's so ubiquitous in PVP.
The reason why 2H is used over DW in PVP has nothing whatsoever with it's damage output. Instead, it's about having a gap closer, a decent healing skill, and a potent single target execute in one skill line. Many of these types of skills are also available in class skill lines or in the Alliance War lines. But, if those skills are overly powerful in a PVP environment, adjust those skills alone; don't make a sweeping change to light and heavy attacks that neuter the skill line wholesale. Outside of any percieved utilities, both 2H and DW are weapon skills. Their primary purpose will always be to do damage.
I really, truly can't break it down any simpler than this post, and the last one I made. If you can't comprehend that, I don't know what to tell you.
2H has a recovery passive unlike DW, it has an empower passive, unlike DW. They are 2 very different trees for very different things. It is idiotic to try and make them the sameusmcjdking wrote: »we're talking about *** light attacks here, not the end game balance discussions of 2h stamplar vs DW stamdk.
Kinda my thoughts on this. Your fighting a loosing battle and the battle may not be worth fighting to begin with
WE DON'T FRIGGIN CARE ABOUT PVP IN PVE. We want 2h to do comparable damage in PVE and seeing as your post history shows a strong dislike to stam builds in pvp you may not want a pve buff for pve that can effect PvP.
What @Tempestwrath just said.
This thread shows test parses on PTS and compares them to Live - DPS potentially goes up for every weapon group except 2H, primarily because of the buff to LA on all weapons except 2H, which got a nerf.
THAT is the core of the discussion here, and the request to ZOS - please don't nerf 2H light attacks - if anything, please keep them in line with the other things that you have tried to do with the changes to LA/HA in this upcoming release.
JumpmanLane wrote: »Why would you bother playing 2H in PVE if it is gimped so much. Outside of a trial, or unless you’re in a group muttering about low Dps hehehehe. Deal. With. It. Don’t hate because people who enjoy DW in PvE are outperforming you. YOU are not FORCED to use 2H in PVE (like I am forced to in PvP as a StamDK). You CHOOSE to use 2H in PVE. If you’re chosen last on the playground because you’ve got a big sword on your back, YOU chose to be that kid.
Instead of begging ZOS for a buff (or a nerf of DW) roll another toon or choose better gear. I personally wouldn’t vote you out the group if your low dps were an issue. I always abstain hehehehe.
It really gets old ZOS when you keep screwing over pve for this games pointless PvP. Sick of hearing DW is for pve and 2h is for pvp. Play as you want as long as you don't mind playing pve like every other dps toon huh?
Sick of spinning to win, sick of having to slot the same boring ass skills as every other stam dps. Two and half more weeks...
JumpmanLane wrote: »It really gets old ZOS when you keep screwing over pve for this games pointless PvP. Sick of hearing DW is for pve and 2h is for pvp. Play as you want as long as you don't mind playing pve like every other dps toon huh?
Sick of spinning to win, sick of having to slot the same boring ass skills as every other stam dps. Two and half more weeks...
It’s not that DW’s rotation is boring it’s the PVE endgame content. “Stand here. Do this now. Go there.” Content melts. PvP isn’t pointless. It’s actually fun in and of itself, as you’re not fighting the exact same battle over and over again. You’re matching wits with people, not programming.
Some people shy away from PvP because they die so much at first and don’t bother improving.
JumpmanLane wrote: »Why would you bother playing 2H in PVE if it is gimped so much. Outside of a trial, or unless you’re in a group muttering about low Dps hehehehe. Deal. With. It. Don’t hate because people who enjoy DW in PvE are outperforming you. YOU are not FORCED to use 2H in PVE (like I am forced to in PvP as a StamDK). You CHOOSE to use 2H in PVE. If you’re chosen last on the playground because you’ve got a big sword on your back, YOU chose to be that kid.
Instead of begging ZOS for a buff (or a nerf of DW) roll another toon or choose better gear. I personally wouldn’t vote you out the group if your low dps were an issue. I always abstain hehehehe.
JumpmanLane wrote: »It really gets old ZOS when you keep screwing over pve for this games pointless PvP. Sick of hearing DW is for pve and 2h is for pvp. Play as you want as long as you don't mind playing pve like every other dps toon huh?
Sick of spinning to win, sick of having to slot the same boring ass skills as every other stam dps. Two and half more weeks...
It’s not that DW’s rotation is boring it’s the PVE endgame content. “Stand here. Do this now. Go there.” Content melts. PvP isn’t pointless. It’s actually fun in and of itself, as you’re not fighting the exact same battle over and over again. You’re matching wits with people, not programming.
Some people shy away from PvP because they die so much at first and don’t bother improving.