Rebalanced Light and Heavy Attack damage across weapon types to reinforce the concept that Light Attacks are for dealing damage and Heavy Attacks are for restoring resources. In general, this means:
- Light Attacks with One Hand and Shield, Dual Wield, Bow, Destruction Staff, and Restoration Staff weapons will deal more damage.
- Light Attacks with Two Handed weapons will deal less damage.
- Heavy Attacks with Destruction Staff and Restoration Staff weapons will deal more damage.
- Heavy Attacks with Two Handed, One Hand and Shield, Dual Wield, and Bow weapons will deal less damage.
Weapon Test Live Difference 2h LA: 3120 3062 102% of live 2h HA: 4652 5372 86% of live dw LA: 3165 2388 132% of live dw HA: 4365 4544 96% of live bow LA: 2841 1980 143% of live bow HA: 5479 5305 103% of liveDisclaimer: While I attempted to collect this data in a controlled way, there could be errors. For example, I'm an orc which gets 4% melee damage bonus.
In summary, if these nerfs go live 2h will actually be in a worse relative position vs DW. I will most likely go bow/bow with briarheart, TFS, Stormfist instead of 2h/bow. I will miss all the fun I have had with 2handers though.
Final note on PvP: nerfing 2h LA doesn't change the reasons why people choose 2h for PvP.
I also wonder if ZOS is making this nerf because of the change to empower and its availability on wrecking blow. If that is so, the change should be to wrecking blow and not to light attacks since not all of us use that ability as a spammable, specially now that Imbue weapons could become an alternative to it.
[*] DW attacks are faster than 2H
[*] Light attack DPS considering speed of DW seems to be 46% more than 2H
I also wonder if ZOS is making this nerf because of the change to empower and its availability on wrecking blow. If that is so, the change should be to wrecking blow and not to light attacks since not all of us use that ability as a spammable, specially now that Imbue weapons could become an alternative to it.
First off... Why are you using a 2H in PvE? You are making trade offs for using it so please don't ask for it to be buffed simply because it doesn't preform as well as something else that is meant for something else.
The 2H skill tree is built differently than DW. With 2H you have rally, a powerful stamina heal, (pretty useful in vMA sometimes) but lacks powerful single target DoTs which are key to high PvE DPS. 2H also has sustain passive for when you kill an enemy. Now DW on the other hand is built for higher DPS with less versatility in it's skill tree and more focus on damage.
First off... Why are you using a 2H in PvE? You are making trade offs for using it so please don't ask for it to be buffed simply because it doesn't preform as well as something else that is meant for something else.
The 2H skill tree is built differently than DW. With 2H you have rally, a powerful stamina heal, (pretty useful in vMA sometimes) but lacks powerful single target DoTs which are key to high PvE DPS. 2H also has sustain passive for when you kill an enemy. Now DW on the other hand is built for higher DPS with less versatility in it's skill tree and more focus on damage.[*] DW attacks are faster than 2H
[*] Light attack DPS considering speed of DW seems to be 46% more than 2H
Light attack speed should be the same if I'm not mistaken. Heavy attack speed is however different and that is mostly due to the fact 2H has an empower passive after a fully charged heavy attack.
First off... Why are you using a 2H in PvE? You are making trade offs for using it so please don't ask for it to be buffed simply because it doesn't preform as well as something else that is meant for something else.
The 2H skill tree is built differently than DW. With 2H you have rally, a powerful stamina heal, (pretty useful in vMA sometimes) but lacks powerful single target DoTs which are key to high PvE DPS. 2H also has sustain passive for when you kill an enemy. Now DW on the other hand is built for higher DPS with less versatility in it's skill tree and more focus on damage.
Did you not read the post, or are just incapable of understanding it?
First off... Why are you using a 2H in PvE? You are making trade offs for using it so please don't ask for it to be buffed simply because it doesn't preform as well as something else that is meant for something else.
The 2H skill tree is built differently than DW. With 2H you have rally, a powerful stamina heal, (pretty useful in vMA sometimes) but lacks powerful single target DoTs which are key to high PvE DPS. 2H also has sustain passive for when you kill an enemy. Now DW on the other hand is built for higher DPS with less versatility in it's skill tree and more focus on damage.
Did you not read the post, or are just incapable of understanding it?
Are you incapable of understanding that you are using something that has different strengths and weaknesses so it will of course be weaker than DW because it's not built to do just damage like DW is. 2H is far more versatile. This I call balanced because you are making choices and sacrifices
@Tempestwrath
I was involved in those other threads but a mod decided to delete my posts.
Regarding Wrecking Blow, I consider that skill to be useless in PvE. It's just too slow. In another thread I challenged someone to post a 30k+ parse using Wrecking Blow and they said it was easy. Never heard back from them...I just checked Alcast's page on his stam sorc and he doesn't even have a DPS parse in his videos.
First off... Why are you using a 2H in PvE? You are making trade offs for using it so please don't ask for it to be buffed simply because it doesn't preform as well as something else that is meant for something else.
The 2H skill tree is built differently than DW. With 2H you have rally, a powerful stamina heal, (pretty useful in vMA sometimes) but lacks powerful single target DoTs which are key to high PvE DPS. 2H also has sustain passive for when you kill an enemy. Now DW on the other hand is built for higher DPS with less versatility in it's skill tree and more focus on damage.
Did you not read the post, or are just incapable of understanding it?
Are you incapable of understanding that you are using something that has different strengths and weaknesses so it will of course be weaker than DW because it's not built to do just damage like DW is. 2H is far more versatile. This I call balanced because you are making choices and sacrifices
Tempestwrath wrote: »I won't really be able to rationalize intentionally hobbling my performance so much.
Tempestwrath wrote: »I won't really be able to rationalize intentionally hobbling my performance so much.
That is really the situation with 2h. Currently on live using it is hobbling yourself...but only a little and there are some areas where it is arguably better. (IMO it's def more fun than dw)
However if 2h/bow stays where it is currently at (2h takes a nerf, bow gets a buff) while dw/bow gets a not-insignificant buff, then it will just be hard to continue going with the underdog when you're giving up so much and gaining so little. (Even the fun asylum and master's weaps are gonna be tough to rationalize considering what we're giving up now).
jasonthorpeb14_ESO wrote: »Tempestwrath wrote: »I won't really be able to rationalize intentionally hobbling my performance so much.
That is really the situation with 2h. Currently on live using it is hobbling yourself...but only a little and there are some areas where it is arguably better. (IMO it's def more fun than dw)
However if 2h/bow stays where it is currently at (2h takes a nerf, bow gets a buff) while dw/bow gets a not-insignificant buff, then it will just be hard to continue going with the underdog when you're giving up so much and gaining so little. (Even the fun asylum and master's weaps are gonna be tough to rationalize considering what we're giving up now).
Whoa whoa there. 2h was worse when you had to give up a 5 peice bonus for it. Now 2h and dw have the same advantages for sets. Put on acuity and what ever is meta on both and see how they compare before saying 2H is worse then dw. Ive yet to see anyone do that
jasonthorpeb14_ESO wrote: »Tempestwrath wrote: »I won't really be able to rationalize intentionally hobbling my performance so much.
That is really the situation with 2h. Currently on live using it is hobbling yourself...but only a little and there are some areas where it is arguably better. (IMO it's def more fun than dw)
However if 2h/bow stays where it is currently at (2h takes a nerf, bow gets a buff) while dw/bow gets a not-insignificant buff, then it will just be hard to continue going with the underdog when you're giving up so much and gaining so little. (Even the fun asylum and master's weaps are gonna be tough to rationalize considering what we're giving up now).
Whoa whoa there. 2h was worse when you had to give up a 5 peice bonus for it. Now 2h and dw have the same advantages for sets. Put on acuity and what ever is meta on both and see how they compare before saying 2H is worse then dw. Ive yet to see anyone do that

jasonthorpeb14_ESO wrote: »Tempestwrath wrote: »I won't really be able to rationalize intentionally hobbling my performance so much.
That is really the situation with 2h. Currently on live using it is hobbling yourself...but only a little and there are some areas where it is arguably better. (IMO it's def more fun than dw)
However if 2h/bow stays where it is currently at (2h takes a nerf, bow gets a buff) while dw/bow gets a not-insignificant buff, then it will just be hard to continue going with the underdog when you're giving up so much and gaining so little. (Even the fun asylum and master's weaps are gonna be tough to rationalize considering what we're giving up now).
Whoa whoa there. 2h was worse when you had to give up a 5 peice bonus for it. Now 2h and dw have the same advantages for sets. Put on acuity and what ever is meta on both and see how they compare before saying 2H is worse then dw. Ive yet to see anyone do that
Have you actually used 2h on live in PvE to demonstrate that it is worse than test? I do use it in PvE on live. I have posted the numbers that show it is worse off, relative to DW (which is what matters). DW light attacks are doing 32% more damage than on live; 2h light attacks are doing 2% more damage than live. DW heavy attacks are doing 96% of the damage they do on live (a 4% reduction); 2h heavy attacks are doing 86% the damage they are doing on live (a 14% reduction). Do you know what a good 2h rotation looks like?
Tell me what you see doing 4th most dps in that rotation? What impact do you think it will have for that source of damage to be nerfed?
So you A.) don't even play 2h on live and B.) have done no tests on this matter; yet you declare 2h to be better off, and that it is my responsibility to go prove it. 2h will barely break even with live, while DW will increase it's lead over 2h.
Tempestwrath wrote: »First off... Why are you using a 2H in PvE? You are making trade offs for using it so please don't ask for it to be buffed simply because it doesn't preform as well as something else that is meant for something else.
The 2H skill tree is built differently than DW. With 2H you have rally, a powerful stamina heal, (pretty useful in vMA sometimes) but lacks powerful single target DoTs which are key to high PvE DPS. 2H also has sustain passive for when you kill an enemy. Now DW on the other hand is built for higher DPS with less versatility in it's skill tree and more focus on damage.
Did you not read the post, or are just incapable of understanding it?
Are you incapable of understanding that you are using something that has different strengths and weaknesses so it will of course be weaker than DW because it's not built to do just damage like DW is. 2H is far more versatile. This I call balanced because you are making choices and sacrifices
So by that logic do you call 2H having the weakest light attack DPS in the game "balanced?"
2H has an AOE DOT. (Cleave) DW has a single target DOT (Twin Slashes)
2H has a single target execute. (Reverse Slash) DW has an AOE execute. (Whirlwind)
2H has a 1 second cast time spammable. (Uppercut) DW has a channeled spammable.(Flurry)
2H has a Brutality source with a heal. (Momentum) DW has a Brutality source (Hidden Blade), but its healing is tied into two separate skills' morphs. (Blood Craze and Bloodthirst)
In most aspects the two lines have similar levels of utility. The biggest exception is that DW has an AOE with a built in AOE damage reduction (Blade Cloak, slated for a damage nerf) and 2H gets a gap closer. (Critical Charge, recently nerfed) All the other differences are primarily in skill/ability packaging.
Which skills actually get used is irrelevant because that's dependent on the actual damage/healing numbers relative to other options. You know, balance. But insofar as purpose, both skill lines objectively have a mix of utility and DPS available.
As I just evidenced, this in no way indicates that 2H should inherently be gimped in comparison to DW.
So yeah, it's pretty balanced. You are making choices and sacrafices. That's what balance is about. Making smart choices for different tools/skills/play-styles. This whole discussion is pointless to be honest as is the change actually. I don't see why they needed a nerf but when you look at what 2H has to offer vs DW I can kinda see it. There is no real issue in this matter. For more damage use DW. For more utility use 2H
Tempestwrath wrote: »First off... Why are you using a 2H in PvE? You are making trade offs for using it so please don't ask for it to be buffed simply because it doesn't preform as well as something else that is meant for something else.
The 2H skill tree is built differently than DW. With 2H you have rally, a powerful stamina heal, (pretty useful in vMA sometimes) but lacks powerful single target DoTs which are key to high PvE DPS. 2H also has sustain passive for when you kill an enemy. Now DW on the other hand is built for higher DPS with less versatility in it's skill tree and more focus on damage.
Did you not read the post, or are just incapable of understanding it?
Are you incapable of understanding that you are using something that has different strengths and weaknesses so it will of course be weaker than DW because it's not built to do just damage like DW is. 2H is far more versatile. This I call balanced because you are making choices and sacrifices
So by that logic do you call 2H having the weakest light attack DPS in the game "balanced?"
2H has an AOE DOT. (Cleave) DW has a single target DOT (Twin Slashes)
2H has a single target execute. (Reverse Slash) DW has an AOE execute. (Whirlwind)
2H has a 1 second cast time spammable. (Uppercut) DW has a channeled spammable.(Flurry)
2H has a Brutality source with a heal. (Momentum) DW has a Brutality source (Hidden Blade), but its healing is tied into two separate skills' morphs. (Blood Craze and Bloodthirst)
In most aspects the two lines have similar levels of utility. The biggest exception is that DW has an AOE with a built in AOE damage reduction (Blade Cloak, slated for a damage nerf) and 2H gets a gap closer. (Critical Charge, recently nerfed) All the other differences are primarily in skill/ability packaging.
Which skills actually get used is irrelevant because that's dependent on the actual damage/healing numbers relative to other options. You know, balance. But insofar as purpose, both skill lines objectively have a mix of utility and DPS available.
As I just evidenced, this in no way indicates that 2H should inherently be gimped in comparison to DW.
DW has an AoE DoT, it's called blade cloak. DW has passive execute. Flurry is garbage as is Uppercut so I'm going to ignore you mentioned those skills since they both suck. And Rally provides a potent heal in addition to major brutality. DW has no potent heals, bloodcraze and bloodthirst are garbage.
So yeah, it's pretty balanced. You are making choices and sacrafices. That's what balance is about. Making smart choices for different tools/skills/play-styles. This whole discussion is pointless to be honest as is the change actually. I don't see why they needed a nerf but when you look at what 2H has to offer vs DW I can kinda see it. There is no real issue in this matter. For more damage use DW. For more utility use 2H
DW has an AoE DoT, it's called blade cloak. DW has passive execute. Flurry is garbage as is Uppercut so I'm going to ignore you mentioned those skills since they both suck. And Rally provides a potent heal in addition to major brutality. DW has no potent heals, bloodcraze and bloodthirst are garbage.
So yeah, it's pretty balanced. You are making choices and sacrafices. That's what balance is about. Making smart choices for different tools/skills/play-styles. This whole discussion is pointless to be honest as is the change actually. I don't see why they needed a nerf but when you look at what 2H has to offer vs DW I can kinda see it. There is no real issue in this matter. For more damage use DW. For more utility use 2H