Knootewoot wrote: »Some people believe magblade is OP because 1 or 2 guys are really good playing it (destro/restro). But the majority of the magblades die so quick when wearing light armor and especially the rare melee (dual wield) maglblades who lack the burst like their stamblade counterparts but also their movibility. A snare ruins a melee magblades day quick, which is the reason a lot of them moved to 2-handed.
Next update will ruin magblade even more but you still have the same choice like now:
play a lesser ranged sorc
play a lessesr melee stamblade
Yes, a few guys are really good playing magblade, but those same guys are even more OP when playing their stamblades or sorc or any class.
The mediocre players will have a rough time playing magblade next update. I will stick to it tough because i just don't like any other class.
I'm fine with strife the way it is, every class should have access to spammable DPS that is cheaper than weapon skills, or else every class will simply use the weapon skill and every class will play exactly the same (kinda already happened to most stam builds).
The only thing on a nightblade that needs a nerf is Incap Strike. I'll say it again, a 70 cost ultimate on a class that gets 20 ultimate simply from drinking a potion is ridiculous. In PVP you can almost guarantee beeing hit with incap strike twice in 10 seconds if you live that long. Make it cost 120, it'd still be a cheap ultimate compared to most. At this point it's almost as spammable as strife
I'm fine with strife the way it is, every class should have access to spammable DPS that is cheaper than weapon skills, or else every class will simply use the weapon skill and every class will play exactly the same (kinda already happened to most stam builds).
The only thing on a nightblade that needs a nerf is Incap Strike. I'll say it again, a 70 cost ultimate on a class that gets 20 ultimate simply from drinking a potion is ridiculous. In PVP you can almost guarantee beeing hit with incap strike twice in 10 seconds if you live that long. Make it cost 120, it'd still be a cheap ultimate compared to most. At this point it's almost as spammable as strife
Unless you can seperate pvp and pve, which zos will likely never do, I will have to say a flat NO to your cost increase change. Look at the defile or the stun instead
Ectheliontnacil wrote: »@AchlysNox
Hmm ye I agree. Also I find it very odd, that stamblades were left untouched by the nerf hammer.
I'm fine with strife the way it is, every class should have access to spammable DPS that is cheaper than weapon skills, or else every class will simply use the weapon skill and every class will play exactly the same (kinda already happened to most stam builds).
The only thing on a nightblade that needs a nerf is Incap Strike. I'll say it again, a 70 cost ultimate on a class that gets 20 ultimate simply from drinking a potion is ridiculous. In PVP you can almost guarantee beeing hit with incap strike twice in 10 seconds if you live that long. Make it cost 120, it'd still be a cheap ultimate compared to most. At this point it's almost as spammable as strife
Unless you can seperate pvp and pve, which zos will likely never do, I will have to say a flat NO to your cost increase change. Look at the defile or the stun instead
Incap strike is also one of the reasons that nightblades are the highest performing DPS in PVE. 20% extra damage while you proc Mechanical Acuity for 100% crits leads to some ridiculous numbers. Incap strike needs a cost nerf, not just a stun/defile nerf.
I'm fine with strife the way it is, every class should have access to spammable DPS that is cheaper than weapon skills, or else every class will simply use the weapon skill and every class will play exactly the same (kinda already happened to most stam builds).
The only thing on a nightblade that needs a nerf is Incap Strike. I'll say it again, a 70 cost ultimate on a class that gets 20 ultimate simply from drinking a potion is ridiculous. In PVP you can almost guarantee beeing hit with incap strike twice in 10 seconds if you live that long. Make it cost 120, it'd still be a cheap ultimate compared to most. At this point it's almost as spammable as strife
Ectheliontnacil wrote: »Note: I speak from a pvp point of view.
I would like to address the issue of magblade balance changes. With the launch of morrowind, the nightblade class has undergone some major transformations. Sustain nerfs have impacted magblades greatly and the strife nerf will continue this trend of fundamentally altering the playstyle of this class.
Pre morrowind nightblades had siphoning attacks. This meant almost endless sustain, as long as you were able to weave light attacks consistently. Magblades weren't op however, they never were op in pvp. All this endless sustain did, was allow magblades to spec heavily into damage. Without 2 damage sets (e.g. spinner's, necro), magblades could not compete with sorcerer's or stamina's superior burst. The nightblade class was always about sustain! It was about elegantly maintaining a balance between healing and attacking. And it was fine that way!
Magblades never had frontloaded and easily accessible burst, so they need other perks to compensate for these shortcomings, if they're to perform well in openworld pvp.
Zenimax seems intent on completely destroying the uniqueness of this class. Even now a lot of magblades run 2h (wannabe stamblade) over a staff so they can finally move in pvp. With the massive strife nerf, crushing shock will simply be superior in every which way. Hot builds will take a hit and sustaining will become harder still. Magblades are one step closer to becoming another generic class, heavily reliant on destro skills.
Idk depending on the severity of these nerfs I might play sorc in the next patch.
Note: Yes, I'm hyped for the 2h change and for shadow image...but taking away the class spammable is very upsetting to me.
Yep, snares hurt magblades most of all magicka classes. I posted a couple of threads addressing this issue, but zeni gave dks snare removal. Thx a lot.
I think snares and roots are what causing problems mainly to magicka nightblades actually. That's why zenimax should think giving snare removal from cloak. And revert a bit the sustain nerf (for all classes). Which is in my opinion has been nerfed too much.
Well a 600 cost increase is 1,2k regen loss, when spamcasting the ability. And even in a regular pvp or pve e rotation I would estimate this to equal a 300-500 regen loss.The cost increase of strife is not the end of the class.
I don't agree with this nerf because it reduce the sustain even more. Who has already been nerfed so much with Morrowind. (or should I say Nerfowind?)
But honestly, the nerf is not really significant, on PTS strife cost 2300 magicka with 5 pieces of light armor, which is only 600 more in comparison of live server.
Let's be objective a litte bit. No one is able to spam incap strike twice in 10 seconds, even with a build built for generate ultimates quickly. Unless you exaggerate dramatically trying to have sympathy from those who read?
Let's be objective a litte bit. No one is able to spam incap strike twice in 10 seconds, even with a build built for generate ultimates quickly. Unless you exaggerate dramatically trying to have sympathy from those who read?
I wouldn't call that a dramatic exaggeration. Pop a potion and get 20 ultimate, now you just have to generate 50 ultimate in 10 seconds. You get 30 simply from completely normal generation, and the last 20 you can get from a number of sources - minor/major heroism, 2-H asylum weapon, soul harvest, champion point passives and/or ultimate generating set bonuses.
No, a getting double hit by incap strike in around 10 seconds is not that unusual in battlegrounds PVP.
Let's be objective a litte bit. No one is able to spam incap strike twice in 10 seconds, even with a build built for generate ultimates quickly. Unless you exaggerate dramatically trying to have sympathy from those who read?
I wouldn't call that a dramatic exaggeration. Pop a potion and get 20 ultimate, now you just have to generate 50 ultimate in 10 seconds. You get 30 simply from completely normal generation, and the last 20 you can get from a number of sources - minor/major heroism, 2-H asylum weapon, soul harvest, champion point passives and/or ultimate generating set bonuses.
No, a getting double hit by incap strike in around 10 seconds is not that unusual in battlegrounds PVP.
Ectheliontnacil wrote: »Yep, snares hurt magblades most of all magicka classes. I posted a couple of threads addressing this issue, but zeni gave dks snare removal. Thx a lot.
Ectheliontnacil wrote: »Well a 600 cost increase is 1,2k regen loss, when spamcasting the ability. And even in a regular pvp or pve e rotation I would estimate this to equal a 300-500 regen loss.
And I didn't say this change would break the class, I said it would be inferior to crushing shock in almost every way. My point is, that Zeni's nerfing yet another class spammable into uselessness. Now magblade is even more of a wannabe sorc .
Ectheliontnacil wrote: »Yep, snares hurt magblades most of all magicka classes. I posted a couple of threads addressing this issue, but zeni gave dks snare removal. Thx a lot.
I think snares and roots are what causing problems mainly to magicka nightblades actually. That's why zenimax should think giving snare removal from cloak. And revert a bit the sustain nerf (for all classes). Which is in my opinion has been nerfed too much.Well a 600 cost increase is 1,2k regen loss, when spamcasting the ability. And even in a regular pvp or pve e rotation I would estimate this to equal a 300-500 regen loss.The cost increase of strife is not the end of the class.
I don't agree with this nerf because it reduce the sustain even more. Who has already been nerfed so much with Morrowind. (or should I say Nerfowind?)
But honestly, the nerf is not really significant, on PTS strife cost 2300 magicka with 5 pieces of light armor, which is only 600 more in comparison of live server.
And I didn't say this change would break the class, I said it would be inferior to crushing shock in almost every way. My point is, that Zeni's nerfing yet another class spammable into uselessness. Now magblade is even more of a wannabe sorc .
Let's be objective a litte bit. No one is able to spam incap strike twice in 10 seconds, even with a build built for generate ultimates quickly. Unless you exaggerate dramatically trying to have sympathy from those who read?
I wouldn't call that a dramatic exaggeration. Pop a potion and get 20 ultimate, now you just have to generate 50 ultimate in 10 seconds. You get 30 simply from completely normal generation, and the last 20 you can get from a number of sources - minor/major heroism, 2-H asylum weapon, soul harvest, champion point passives and/or ultimate generating set bonuses.
No, a getting double hit by incap strike in around 10 seconds is not that unusual in battlegrounds PVP.
OK then, provide me some maths and facts, if it's possible. Which is obviously not possible in my opinion. Maths on paper and testing this in fight are 2 differents things. Because that's cool to write a list of buffs and bonuses and not giving attention how they work. But, alsot I forgot to add you can't use use 2 differents morphs of the same skill / ultimate.
Using a potion highly depend of the situation, hitting successfully your opponent is not 100% guaranteed with your finisher for proc asylum 2h enchant (if you use it at least), same with killing an opponent (it requires some efforts and often to use your ultimate for burst), etc... And I'm not counting the time spent to kite if you are outnumbered and so on.
I've played nightblade a main since release, (all kinds of builds and both magicka and stamina, even weird hybrids builds sometimes), played a lot pvp (I got grand overlord one year ago), both battlegrounds and cyrodiil and I've never been hit by 2 incap strike from the same player in 10 seconds as you are saying again. Never, not even once. Or never did it myself.Ectheliontnacil wrote: »Yep, snares hurt magblades most of all magicka classes. I posted a couple of threads addressing this issue, but zeni gave dks snare removal. Thx a lot.
I think the zenimax logic is: shadow image does not requite anymore to target one opponent for casting it, then it's a buff to mobility (which is not false), hence this class does not need a snare removal.
If that's how they see that, I don't agree at all with them. Because snares and roots are really too many and out of control. And the tools for counter them should be more varied.Ectheliontnacil wrote: »Well a 600 cost increase is 1,2k regen loss, when spamcasting the ability. And even in a regular pvp or pve e rotation I would estimate this to equal a 300-500 regen loss.
And I didn't say this change would break the class, I said it would be inferior to crushing shock in almost every way. My point is, that Zeni's nerfing yet another class spammable into uselessness. Now magblade is even more of a wannabe sorc .
From my point of view, I see a lot of magicka nightblade playing ranged builds spamming strife, and just a few are playing melee in pvp.
I have the feeling strife is used mainly because of its lower cost and its effects. I admit they are quite powerfull.
Personally, I always slot this skill, because concealed weapon cost too much, same for crushing shock.
I understand when zenimax says they increase its cost to align it with the second skill mentionned above, but that's just another step into homogenization of classes and skills.
About magicka loss and regen, I can't reply, I have to calculate it first, but I'm sure it will be manageable and barely noticable.
Not saying I disagree with the points made here but magblade easily has the highest performance ceiling. It doesn't matter if it's just the good players who reach it, a good magblade in PvP is almost unstoppable and can shred you in seconds with their absurd kit. Incap is ridiculous, for starters. Then again, I'm saying this as the dumpster fire that is magicka templar.
I'm fine with strife the way it is, every class should have access to spammable DPS that is cheaper than weapon skills, or else every class will simply use the weapon skill and every class will play exactly the same (kinda already happened to most stam builds).
The only thing on a nightblade that needs a nerf is Incap Strike. I'll say it again, a 70 cost ultimate on a class that gets 20 ultimate simply from drinking a potion is ridiculous. In PVP you can almost guarantee beeing hit with incap strike twice in 10 seconds if you live that long. Make it cost 120, it'd still be a cheap ultimate compared to most. At this point it's almost as spammable as strife
Let's be objective a litte bit. No one is able to spam incap strike twice in 10 seconds, even with a build built for generate ultimates quickly. Unless you exaggerate dramatically trying to have sympathy from those who read?
Incapacitating strike is monotarget ultimate, can be dodged or blocked easily, that's why it's a cheap ultimate skill. Increasing its cost would be bad for stamina nightblades. And how the class was designed. There is no need to nerf it even more, really.
Believe it or not their burst is not anymore what it used to be. And killing instantly players from stealth is part of the past now. Unless they are low level players with zero impen and low max health. ^^
(this morph is also viable for magicka nightblades, there is one small counter part your damages tooltip will be lower, but no so much)
And the number you wrote are not better or objective neither to justify your request for nerfing it.
Let's compare it to dawnbreaker, it cost 125 ultimates, it's undodgeable, aoe stun, aoe damages and damages over time.
Incap strike, mono target, 70 ultimates, major defile, increased damages, stun.
Instead of nerfing endlessly (which led us to homogeneous classes mostly that we have nowadays) , I sugget to see where are the problems with some skills and mechanics, i.e. snares, roots and mobilty to begin with.
I think snares and roots are what causing problems mainly to magicka nightblades actually. That's why zenimax should think giving snare removal from cloak. And revert a bit the sustain nerf (for all classes). Which is in my opinion has been nerfed too much.Ectheliontnacil wrote: »Note: I speak from a pvp point of view.
I would like to address the issue of magblade balance changes. With the launch of morrowind, the nightblade class has undergone some major transformations. Sustain nerfs have impacted magblades greatly and the strife nerf will continue this trend of fundamentally altering the playstyle of this class.
Pre morrowind nightblades had siphoning attacks. This meant almost endless sustain, as long as you were able to weave light attacks consistently. Magblades weren't op however, they never were op in pvp. All this endless sustain did, was allow magblades to spec heavily into damage. Without 2 damage sets (e.g. spinner's, necro), magblades could not compete with sorcerer's or stamina's superior burst. The nightblade class was always about sustain! It was about elegantly maintaining a balance between healing and attacking. And it was fine that way!
Magblades never had frontloaded and easily accessible burst, so they need other perks to compensate for these shortcomings, if they're to perform well in openworld pvp.
Zenimax seems intent on completely destroying the uniqueness of this class. Even now a lot of magblades run 2h (wannabe stamblade) over a staff so they can finally move in pvp. With the massive strife nerf, crushing shock will simply be superior in every which way. Hot builds will take a hit and sustaining will become harder still. Magblades are one step closer to becoming another generic class, heavily reliant on destro skills.
Idk depending on the severity of these nerfs I might play sorc in the next patch.
Note: Yes, I'm hyped for the 2h change and for shadow image...but taking away the class spammable is very upsetting to me.
The cost increase of strife is not the end of the class.
I don't agree with this nerf because it reduce the sustain even more. Who has already been nerfed so much with Morrowind. (or should I say Nerfowind?)
But honestly, the nerf is not really significant, on PTS strife cost 2300 magicka with 5 pieces of light armor, which is only 600 more in comparison of live server.