Ectheliontnacil wrote: »@Massive_Stain
Yep, all these sustain nerfs do, is make the game more sluggish.
I remember Zos saying they wanted the game to be more fast paced with the morrowind changes!
exeeter702 wrote: »This ridiculous notiion that class abilities should for some reason be weighted differently becuase they are class abilities needs to stop. That is not how this game is designed. Do you want more damage for a 28m cast? You get to use pulse, do you want to bring the unique strength of magnbs 28m cast(healing, ult gen) then take your pick. Resource cost is no longer the factor. Both abilities are weighted exactly the same. As it should be. Ive said it nunerous times, but the cost of each skill should be matched, but the base cost should not be 2700 to begin with.
I swear m its like sone people will only be content, when classes becone COMPLETELY independent and are able to perform each role exclusively with class skills, and weapon skill lines devolve into glorified stat sticks with baked in passives.
Ectheliontnacil wrote: »exeeter702 wrote: »This ridiculous notiion that class abilities should for some reason be weighted differently becuase they are class abilities needs to stop. That is not how this game is designed. Do you want more damage for a 28m cast? You get to use pulse, do you want to bring the unique strength of magnbs 28m cast(healing, ult gen) then take your pick. Resource cost is no longer the factor. Both abilities are weighted exactly the same. As it should be. Ive said it nunerous times, but the cost of each skill should be matched, but the base cost should not be 2700 to begin with.
I swear m its like sone people will only be content, when classes becone COMPLETELY independent and are able to perform each role exclusively with class skills, and weapon skill lines devolve into glorified stat sticks with baked in passives.
That's not a very good point you're making.
Firstly, most players here wantclasses to be more independent from weapon skill lines. What's the fun in and what's the point of playing different classes, when all their spammables are the same? That's what happened to a lot of stamina classes (at least they have 4 weapon skill lines to chose from, mag only has one that is offensive). If zeni keeps insisting on the use of weapon spammables, weapon dots etc. the only criteria that matter when choosing a new class, will be the passives it has access to.
Secondly, there is no real choice between force pulse and strife. The healing you get is barely noticeable in pvp, siphoning attacks, rapid regeneration and refreshing path are all superior. The ulti regen is procced on cooldown from casting cripple, if you play nb properly. And then you've got crushing shock...the interrupt alone makes it worth it in pvp, elemental dmg is nice also (more dmg and status effects), no reflectable (for wings and 1h/s skill) and some extra penetration along with the ancient knowledge passive. Really what made strife strong was the lower cost, which did miracles for your sustain.
Magblades are like the black sheep in ESO. They are always ignored and given less ground to stand on while the Stamblades get all the attention. I've been a magblade since day 1 and I always felt like my spec was pretty much being treated like this.
I hope that they finally start improving the spec and not nerfing it to the point where i'm essentially better off not even playing as one.
Ectheliontnacil wrote: »@AchlysNox
Hmm ye I agree. Also I find it very odd, that stamblades were left untouched by the nerf hammer.
Ectheliontnacil wrote: »@red_emu
Yes, I don't understand either, why all spammable abilities need to have the same cost. Crushing shock for instance has a number of perks that strife doesn't have (interrupt, non reflectable, more penetration, elemental dmg, and unlocks the destro passive), imo that explains the higher cost.
Also I think class abilities should always be more effective. If a class lacks a certain ability, that's because they're strong in other areas. So having to resort to a (weaker) weapon ability is a way of balancing classes that are already strong.
Sorcs are the perfect example of this. They have awesome burst and an execute along with powerful passives BUT they need to use a more expensive spammable than magblades.
I've actually never compared with or without kena as i've been using the set since pre Morrowind. You need to use a HA after kena proc is over. Im using War Maiden + Julianos with the usual Witchmothers.
Massive_Stain wrote: »
I've actually never compared with or without kena as i've been using the set since pre Morrowind. You need to use a HA after kena proc is over. Im using War Maiden + Julianos with the usual Witchmothers.
That can't be pve
Massive_Stain wrote: »
I've actually never compared with or without kena as i've been using the set since pre Morrowind. You need to use a HA after kena proc is over. Im using War Maiden + Julianos with the usual Witchmothers.
That can't be pve
It is, but I have a wonky rotation, so even though on paper my stats are great its a dps loss with doing it the way im doing it vs. an established rotation.
kypranb14_ESO wrote: »
kypranb14_ESO wrote: »
I don't play my NB much anymore . The build was a normal dungeon solo build back before the sustain nerf in Morrowind. I was running Mothers Sorrow and maybe scathing or BSW. Kena 2 piece is really only good for LA builds. I was so focused on trying to make it work well, and it did for less than 6 seconds and then your magicka is gone.
Now my Vet solo builds are Magplar and mDK. And I run one infused jewelry with a recovery glyph. I might try cost reduc sometime.
kypranb14_ESO wrote: »kypranb14_ESO wrote: »
I don't play my NB much anymore . The build was a normal dungeon solo build back before the sustain nerf in Morrowind. I was running Mothers Sorrow and maybe scathing or BSW. Kena 2 piece is really only good for LA builds. I was so focused on trying to make it work well, and it did for less than 6 seconds and then your magicka is gone.
Now my Vet solo builds are Magplar and mDK. And I run one infused jewelry with a recovery glyph. I might try cost reduc sometime.
@DOPAMINE Ok, last thing, the 10-12k was non-crit, correct? If so, that's what I am hitting now without any sustain issues. Different sets though
Victor_Blade wrote: »
Thread is from April 2018 dude.
Knootewoot wrote: »Some people believe magblade is OP because 1 or 2 guys are really good playing it (destro/restro). But the majority of the magblades die so quick when wearing light armor and especially the rare melee (dual wield) maglblades who lack the burst like their stamblade counterparts but also their movibility. A snare ruins a melee magblades day quick, which is the reason a lot of them moved to 2-handed.
Next update will ruin magblade even more but you still have the same choice like now:
play a lesser ranged sorc
play a lessesr melee stamblade
Yes, a few guys are really good playing magblade, but those same guys are even more OP when playing their stamblades or sorc or any class.
The mediocre players will have a rough time playing magblade next update. I will stick to it tough because i just don't like any other class.
Ectheliontnacil wrote: »This thread is like a year old. But maybe it's still relevant today with all the magblade changes.
Ectheliontnacil wrote: »@D0PAMINE
Hey thx ye I'm good but uni is starting again tomorrow after our easter holidays, so I could be better. ^^
Anyways thx for asking hope you're ok too!
And I'll never stop haunting the forums haha.