Update 50 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Magblade changes

  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    ✭✭
    Oic , thanks info !

    I tried Kena set before , but Kena burn my magicka too fast lol ... maybe I dont have HA in my rotation :)
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    ccfeeling wrote: »
    Oic , thanks info !

    I tried Kena set before , but Kena burn my magicka too fast lol ... maybe I dont have HA in my rotation :)

    I got used to only using HA's. Siphoning helps out quite a bit, as I went for a High Spell power build to hit 10-12k swallow souls. My builds are weird tho
  • 1mirg
    1mirg
    ✭✭✭✭✭
    Magblades are like the black sheep in ESO. They are always ignored and given less ground to stand on while the Stamblades get all the attention. I've been a magblade since day 1 and I always felt like my spec was pretty much being treated like this.

    I hope that they finally start improving the spec and not nerfing it to the point where i'm essentially better off not even playing as one.
    ┬┴┬┴┬┴┬┴┬┴┬┴┤ ⅽ[ː̠̈ː̠̈ː̠̈] ͌ ├┬┴┬┴┬┴┬┴┬┴┬┴
  • Wrubius_Coronaria
    Wrubius_Coronaria
    ✭✭✭✭✭
    @Massive_Stain

    Yep, all these sustain nerfs do, is make the game more sluggish.

    I remember Zos saying they wanted the game to be more fast paced with the morrowind changes!

    Sustain has nothing to do with fast paced gameplay. With the sustain nerfs that we had with Morrowind fights are in general shorter. Thats all.
  • Ectheliontnacil
    Ectheliontnacil
    ✭✭✭✭✭
    ✭✭
    exeeter702 wrote: »
    This ridiculous notiion that class abilities should for some reason be weighted differently becuase they are class abilities needs to stop. That is not how this game is designed. Do you want more damage for a 28m cast? You get to use pulse, do you want to bring the unique strength of magnbs 28m cast(healing, ult gen) then take your pick. Resource cost is no longer the factor. Both abilities are weighted exactly the same. As it should be. Ive said it nunerous times, but the cost of each skill should be matched, but the base cost should not be 2700 to begin with.

    I swear m its like sone people will only be content, when classes becone COMPLETELY independent and are able to perform each role exclusively with class skills, and weapon skill lines devolve into glorified stat sticks with baked in passives.

    That's not a very good point you're making.

    Firstly, most players here wantclasses to be more independent from weapon skill lines. What's the fun in and what's the point of playing different classes, when all their spammables are the same? That's what happened to a lot of stamina classes (at least they have 4 weapon skill lines to chose from, mag only has one that is offensive). If zeni keeps insisting on the use of weapon spammables, weapon dots etc. the only criteria that matter when choosing a new class, will be the passives it has access to.

    Secondly, there is no real choice between force pulse and strife. The healing you get is barely noticeable in pvp, siphoning attacks, rapid regeneration and refreshing path are all superior. The ulti regen is procced on cooldown from casting cripple, if you play nb properly :wink: . And then you've got crushing shock...the interrupt alone makes it worth it in pvp, elemental dmg is nice also (more dmg and status effects), no reflectable (for wings and 1h/s skill) and some extra penetration along with the ancient knowledge passive. Really what made strife strong was the lower cost, which did miracles for your sustain.
  • zammo
    zammo
    ✭✭✭
    exeeter702 wrote: »
    This ridiculous notiion that class abilities should for some reason be weighted differently becuase they are class abilities needs to stop. That is not how this game is designed. Do you want more damage for a 28m cast? You get to use pulse, do you want to bring the unique strength of magnbs 28m cast(healing, ult gen) then take your pick. Resource cost is no longer the factor. Both abilities are weighted exactly the same. As it should be. Ive said it nunerous times, but the cost of each skill should be matched, but the base cost should not be 2700 to begin with.

    I swear m its like sone people will only be content, when classes becone COMPLETELY independent and are able to perform each role exclusively with class skills, and weapon skill lines devolve into glorified stat sticks with baked in passives.

    That's not a very good point you're making.

    Firstly, most players here wantclasses to be more independent from weapon skill lines. What's the fun in and what's the point of playing different classes, when all their spammables are the same? That's what happened to a lot of stamina classes (at least they have 4 weapon skill lines to chose from, mag only has one that is offensive). If zeni keeps insisting on the use of weapon spammables, weapon dots etc. the only criteria that matter when choosing a new class, will be the passives it has access to.

    Secondly, there is no real choice between force pulse and strife. The healing you get is barely noticeable in pvp, siphoning attacks, rapid regeneration and refreshing path are all superior. The ulti regen is procced on cooldown from casting cripple, if you play nb properly :wink: . And then you've got crushing shock...the interrupt alone makes it worth it in pvp, elemental dmg is nice also (more dmg and status effects), no reflectable (for wings and 1h/s skill) and some extra penetration along with the ancient knowledge passive. Really what made strife strong was the lower cost, which did miracles for your sustain.

    @Ectheliontnacil

    I've read a lot of threads on these forums re: nightblades since the 4.0 notes were released, and of everyone on the forums you are speaking the most sense. No hyperbole, no over reaction. Opinion gleaned and considered from both sides of the argument, and I applaud you for it. ZOS would do well to listen to and consider your opinion. I concur and echo every word you have spoken in this thread. *i'd put a thumbs up emoji here if there was one*
  • FloppyTouch
    FloppyTouch
    ✭✭✭✭✭
    ✭✭✭
    1mirg wrote: »
    Magblades are like the black sheep in ESO. They are always ignored and given less ground to stand on while the Stamblades get all the attention. I've been a magblade since day 1 and I always felt like my spec was pretty much being treated like this.

    I hope that they finally start improving the spec and not nerfing it to the point where i'm essentially better off not even playing as one.

    Blacksheep lmao templars and stamdk would like to say hi.

    I dont feel bad for a class that has the best defence cloak best burst and can have the best bombing ability in pvp. If this is about pve thought magnb had highest dps?

    With that being said I agree the cost increase to a weak attack is stupid nerf cloak not a class spammable.
    Edited by FloppyTouch on April 26, 2018 9:54AM
  • ShadowMonarch
    ShadowMonarch
    ✭✭✭✭
    Increasing cost is Lowkey a hidden magblade buff. :trollface:

    Now more players will play with 2hand to cure snares and will have a ranged interrupt and non reflect-able ranged attack when they do run desto! Gotta make the best outta it!

    Just wait till you see how strong other class's are going to be in summerset, class's like magdk! Just think If all the other class's are hefty as hell then magblade is gonna be up next on the bufflist! (every longterm magblade main screaming)
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    @AchlysNox

    Hmm ye I agree. Also I find it very odd, that stamblades were left untouched by the nerf hammer.

    They were not. They lost (albeit optional) 8% dmg reduction and dmg on their main weapon choice (2h) lightattacks.

    They do also get extra setbonuses but comparatively to other setups/classes (mainly magica) they gain very little from it.

    They also don´t gain much from the new skilline.

    It´s one of the cases where almost everyone makes a step forward but stamblade does not and therefor will feel "passively nerfed" next patch.
    Atleast in my opinion.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Anastian
    Anastian
    ✭✭✭
    @red_emu

    Yes, I don't understand either, why all spammable abilities need to have the same cost. Crushing shock for instance has a number of perks that strife doesn't have (interrupt, non reflectable, more penetration, elemental dmg, and unlocks the destro passive), imo that explains the higher cost.

    Also I think class abilities should always be more effective. If a class lacks a certain ability, that's because they're strong in other areas. So having to resort to a (weaker) weapon ability is a way of balancing classes that are already strong.

    Sorcs are the perfect example of this. They have awesome burst and an execute along with powerful passives BUT they need to use a more expensive spammable than magblades :smile: .

    Agreed. Plus... Strife is the skill that really made me fall in love with Magblades. Being able to heal AND dmg at the same time *_*
    Guess I'll move on to Elemental Weapons with Summerset
  • Berenhir
    Berenhir
    ✭✭✭✭✭
    To be fair, in PvE you can counter the strife nerf by going Absorb Magicka enchant on infused front bar.

    I have also seen 60k dps parses without even using a spammable like FP or Strife by just spamming light attacks and assassin's will until execute phase on PTS. :wink:

    For PvP Strife has always been an idiotic ability. The damage is very telegraphed and is easily dodgable or blockable, even worse it is reflectable and thus could be completely negated by magDK with wings or builds utilizing spell wall. Against wardens the only purpose of Strife is to activate their Major Heroism from Shimmering Shield so they could use Dawnbreaker + Subterranean even faster when you where in need of a quick bloodport. Against sorcs it is a good ability to sustain their shield spam by hitting their light armour shield with weaved Strife casts.

    The healing attached to strife has always been lackluster and trash in PvP. As it is based on actual damage done, it can be negated by all forms of high mitigation like blocking, mistform, protection/resistance stacking, heck it even is subject to minor maim. On top of that it is not subject to crit modifiers to prevent double dipping and thus is reliant on the damage part to crit which in turn makes it lackluster against shielded targets or people with impenetrable gear. Not to mention the ongoing defile meta which puts healing over time at a disadvantage anyways. And guess which enemies are using defile? Yes, the blocking reflecting high mitigation targets mentioned above.

    So all of that leads us to the conclusion that strife was only spammed on targets for two reasons:
    It was used for ult regeneration and to try to shoot for a lucky hit while building up light attacks for the inevitable Assassin's Will combo.

    Increasing its cost is going to open two ways to deal with it:
    First is to use Force Pulse for the same function with higher sustain builds and finally having a "good" less telegraphed and harder hitting spammable.
    Second is to spam the new all mighty 18k dps light attacks to proc it even faster and then go for a nuke combo right away.
    Edited by Berenhir on April 26, 2018 11:32AM
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Massive_Stain
    Massive_Stain
    ✭✭✭✭
    D0PAMINE wrote: »
    ccfeeling wrote: »
    D0PAMINE wrote: »
    Strife wasnt nerfed, it was increased in cost. My magicka reserve is pitiful on my MagNB and I didnt notice the cost increase, even while sustaining kena.

    Magblade with kena ms set and no sustain problem?

    Have u test on skelly?

    I've actually never compared with or without kena as i've been using the set since pre Morrowind. You need to use a HA after kena proc is over. Im using War Maiden + Julianos with the usual Witchmothers.

    That can't be pve
    PC: CP 1200+ DroDest, Bringer of light
    PS4: CP 1500+ Dro Dest, SoTN, Bringer of light, CragHMs, EoF, IR, TTT
    Xbox: CP 450 Fungal Grotto 1 HM
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    D0PAMINE wrote: »
    ccfeeling wrote: »
    D0PAMINE wrote: »
    Strife wasnt nerfed, it was increased in cost. My magicka reserve is pitiful on my MagNB and I didnt notice the cost increase, even while sustaining kena.

    Magblade with kena ms set and no sustain problem?

    Have u test on skelly?

    I've actually never compared with or without kena as i've been using the set since pre Morrowind. You need to use a HA after kena proc is over. Im using War Maiden + Julianos with the usual Witchmothers.

    That can't be pve

    It is, but I have a wonky rotation, so even though on paper my stats are great its a dps loss with doing it the way im doing it vs. an established rotation.
  • Ectheliontnacil
    Ectheliontnacil
    ✭✭✭✭✭
    ✭✭
    D0PAMINE wrote: »
    D0PAMINE wrote: »
    ccfeeling wrote: »
    D0PAMINE wrote: »
    Strife wasnt nerfed, it was increased in cost. My magicka reserve is pitiful on my MagNB and I didnt notice the cost increase, even while sustaining kena.

    Magblade with kena ms set and no sustain problem?

    Have u test on skelly?

    I've actually never compared with or without kena as i've been using the set since pre Morrowind. You need to use a HA after kena proc is over. Im using War Maiden + Julianos with the usual Witchmothers.

    That can't be pve

    It is, but I have a wonky rotation, so even though on paper my stats are great its a dps loss with doing it the way im doing it vs. an established rotation.

    I actually really liked the kena set before they changed it (can no longer proc off weaving, I think) and before the sustain nerfs.

    Ah well, now it's useless both in pve amd pvp.
  • Victor_Blade
    Victor_Blade
    ✭✭✭✭
    jssriot wrote: »
    The nightblade class heavily favors mag builds, as do all the classes.

    Lol what? How does the nightblade class heavily favour mag builds when magicka night blade is the worst pvp class in the game?
  • Vietfox
    Vietfox
    ✭✭✭✭✭
    ✭✭
    jssriot wrote: »
    The nightblade class heavily favors mag builds, as do all the classes.

    Lol what? How does the nightblade class heavily favour mag builds when magicka night blade is the worst pvp class in the game?

    Thread is from April 2018 dude.
  • Deathlord92
    Deathlord92
    ✭✭✭✭✭
    Buff magblade survivability 🙏
  • kypranb14_ESO
    kypranb14_ESO
    ✭✭✭✭✭
    D0PAMINE wrote: »
    ccfeeling wrote: »
    Oic , thanks info !

    I tried Kena set before , but Kena burn my magicka too fast lol ... maybe I dont have HA in my rotation :)

    I got used to only using HA's. Siphoning helps out quite a bit, as I went for a High Spell power build to hit 10-12k swallow souls. My builds are weird tho

    On what kinds of targets are you hitting 10-12k with Swallow Soul? @DOPAMINE

  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    D0PAMINE wrote: »
    ccfeeling wrote: »
    Oic , thanks info !

    I tried Kena set before , but Kena burn my magicka too fast lol ... maybe I dont have HA in my rotation :)

    I got used to only using HA's. Siphoning helps out quite a bit, as I went for a High Spell power build to hit 10-12k swallow souls. My builds are weird tho

    On what kinds of targets are you hitting 10-12k with Swallow Soul? @DOPAMINE

    I don't play my NB much anymore . The build was a normal dungeon solo build back before the sustain nerf in Morrowind. I was running Mothers Sorrow and maybe scathing or BSW. Kena 2 piece is really only good for LA builds. I was so focused on trying to make it work well, and it did for less than 6 seconds and then your magicka is gone.

    Now my Vet solo builds are Magplar and mDK. And I run one infused jewelry with a recovery glyph. I might try cost reduc sometime.
    Edited by D0PAMINE on April 28, 2019 2:35AM
  • kypranb14_ESO
    kypranb14_ESO
    ✭✭✭✭✭
    D0PAMINE wrote: »
    D0PAMINE wrote: »
    ccfeeling wrote: »
    Oic , thanks info !

    I tried Kena set before , but Kena burn my magicka too fast lol ... maybe I dont have HA in my rotation :)

    I got used to only using HA's. Siphoning helps out quite a bit, as I went for a High Spell power build to hit 10-12k swallow souls. My builds are weird tho

    On what kinds of targets are you hitting 10-12k with Swallow Soul? @DOPAMINE

    I don't play my NB much anymore . The build was a normal dungeon solo build back before the sustain nerf in Morrowind. I was running Mothers Sorrow and maybe scathing or BSW. Kena 2 piece is really only good for LA builds. I was so focused on trying to make it work well, and it did for less than 6 seconds and then your magicka is gone.

    Now my Vet solo builds are Magplar and mDK. And I run one infused jewelry with a recovery glyph. I might try cost reduc sometime.

    @DOPAMINE Ok, last thing, the 10-12k was non-crit, correct? If so, that's what I am hitting now without any sustain issues. Different sets though
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    D0PAMINE wrote: »
    D0PAMINE wrote: »
    ccfeeling wrote: »
    Oic , thanks info !

    I tried Kena set before , but Kena burn my magicka too fast lol ... maybe I dont have HA in my rotation :)

    I got used to only using HA's. Siphoning helps out quite a bit, as I went for a High Spell power build to hit 10-12k swallow souls. My builds are weird tho

    On what kinds of targets are you hitting 10-12k with Swallow Soul? @DOPAMINE

    I don't play my NB much anymore . The build was a normal dungeon solo build back before the sustain nerf in Morrowind. I was running Mothers Sorrow and maybe scathing or BSW. Kena 2 piece is really only good for LA builds. I was so focused on trying to make it work well, and it did for less than 6 seconds and then your magicka is gone.

    Now my Vet solo builds are Magplar and mDK. And I run one infused jewelry with a recovery glyph. I might try cost reduc sometime.

    @DOPAMINE Ok, last thing, the 10-12k was non-crit, correct? If so, that's what I am hitting now without any sustain issues. Different sets though

    The post you first quoted me on was from a year ago. My crit was maybe a bit over 50% but honestly I don't remember.
  • Sahidom
    Sahidom
    ✭✭✭✭
    One suggestion that would help magBlades would be updating Hemorrhage passive to grant both Minor Savagery and Minor Prophecy, increasing both Weapon and Spell Critical Strike rating by ... for 20 seconds. The Assassination passive, Pressure Points, already offers an increase in weapon and spell critical strike per assassination skill slotted; so adding Minor Prophecy to Hemorrhage aligns with Pressure Points and provides nightblades a unique contribution to group and trial content play.

    Edited: Hemorrhage passive doesn't support magBlades, as much as it does stamBlades. It would be great to have this fixed, so it also benefits magBlades.
    Edited by Sahidom on April 28, 2019 8:37AM
  • Ectheliontnacil
    Ectheliontnacil
    ✭✭✭✭✭
    ✭✭
    This thread is like a year old. But maybe it's still relevant today with all the magblade changes.
  • Victor_Blade
    Victor_Blade
    ✭✭✭✭
    Vietfox wrote: »
    jssriot wrote: »
    The nightblade class heavily favors mag builds, as do all the classes.

    Lol what? How does the nightblade class heavily favour mag builds when magicka night blade is the worst pvp class in the game?

    Thread is from April 2018 dude.

    Yeah, I realized it after I finished posting lol.
  • AbysmalGhul
    AbysmalGhul
    ✭✭✭✭✭
    When did you realize it? After sifting through page 200? B)
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Knootewoot wrote: »
    Some people believe magblade is OP because 1 or 2 guys are really good playing it (destro/restro). But the majority of the magblades die so quick when wearing light armor and especially the rare melee (dual wield) maglblades who lack the burst like their stamblade counterparts but also their movibility. A snare ruins a melee magblades day quick, which is the reason a lot of them moved to 2-handed.
    Next update will ruin magblade even more but you still have the same choice like now:
    play a lesser ranged sorc
    play a lessesr melee stamblade

    Yes, a few guys are really good playing magblade, but those same guys are even more OP when playing their stamblades or sorc or any class.
    The mediocre players will have a rough time playing magblade next update. I will stick to it tough because i just don't like any other class.

    There does seem to be a steep learning curve when it comes to Nightblades.

    I used to believe they were a relatively weak class because the average Nightblades I fought seemed like more of a nuisance than a real threat. But then I ran into a couple of them in Cyrodil the other day that taught me the error of of my ways. In the right hands, they can be extremely powerful.
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    This thread is like a year old. But maybe it's still relevant today with all the magblade changes.

    I remember a post you made a while back about how much time you spent playing and how it was affecting you irl. Hope everything is going well for you. Glad to see you still on the forums.
  • Ectheliontnacil
    Ectheliontnacil
    ✭✭✭✭✭
    ✭✭
    @D0PAMINE
    Hey thx ye I'm good but uni is starting again tomorrow after our easter holidays, so I could be better. ^^

    Anyways thx for asking hope you're ok too!
    And I'll never stop haunting the forums haha.
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    @D0PAMINE
    Hey thx ye I'm good but uni is starting again tomorrow after our easter holidays, so I could be better. ^^

    Anyways thx for asking hope you're ok too!
    And I'll never stop haunting the forums haha.

    Good to hear. :smile:
  • russelmmendoza
    russelmmendoza
    ✭✭✭✭✭
    BUT WILL ZOS/DEVS LISTEN?

    HELL EEEFFFIIINNNGGG!!!!!!! NNNOOO!!!!!!!!!!!!

    BUY MORE CROWN$$$$$$$$$$$$$$$$$$$$$
Sign In or Register to comment.