Last night we formed a proper vet trial level party (1 tank, 1-2 healers, 3-4 dps) in order to try out some world bosses and gathered the following feedback experiences for the devs:
White+Black griphon up north (Hataliana something): This is bugged. Whenever the people correctly avoided the dead center area where the bosses drop all their huge red aoe the fight suddenly RESETS !! Twice it reset while no one ran out of the area. Extremele annoying and buggy. Third time I decided to ask everyone to stay completely center and stand in the red aoe (die and chainrezz !!) in order for us to be able to kill them before they reset. Really needs to be fixed. If the area for reset covers the complete canyone area as is obviously intended it will be a real nice fight but people need space to move and avoid the huge red aoe.
Keelsplitter: Works but is a very annoying fight with the boss constantly jumping away between the 3 spots
Indrik boss center-south: Works as intended and a very nice fight. Really good job here
Bubble Sload with orbs (completely south on the beach): Strange stuff going on here. Constant teleporting when you wanna touch him. We didn't kill this one but we also didn't have proper group anymore and lacked dps so I can't give definitive feedback here. I assume we would need the dps to keep the orbs down in order to be able to bring his health down. I'll try it again later.
Sorry I forgot to properly write down their names
@everyone else: Feel free to complement this thread with your experiences