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Meteor Ultimate Cost is Outdated

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ON-icon-skill-Mages_Guild-Meteor.png

Since the release of the game, there have been so many ultimates that have been introduced or updated but Meteor has barely been touched.

I feel like the 200 cost is too much now and as it's easily blockable in PVP and in PVE the destro ultimates are much better DPS wise, so the skill's cost should slightly change too.

Also considering the ease of the use of Dawnbreaker, the cheap cost in comparison and its burst damage, I feel as if Meteor should be reduced to a 175 cost. It has a few seconds delay before the meteor lands and as I said, its easily blockable.

The skill is great imo and one of my favourites visually, but its too expensive for ESO's current state and alternatives.

Your thoughts or what do you think the cost should be?




Edited by mb10 on April 23, 2018 4:33PM

Meteor Ultimate Cost is Outdated 97 votes

Meteor Cost is perfect at 200
23%
Schattenfluegelkimjovikenb16_ESOSalmonleapKronuxxPutMaxwellCAnkael07Dracan_FontomAdenomaOutLaw_NynxQbikenHekaterinMacheteLadislaoLiquidPonyPrincess_Cirieso_nyaSevenPacerlazerlazATomiX96 23 votes
Meteor Cost should change and to...
76%
Moloch1514patrick.s.donahueb14a_ESOAnimus-ESOssewallb14_ESOSodanTokSalzorAluirieskunvenrwb17_ESOkojouAnazasistreetmagicToRelaxDarkmage1337MinalanCreawenMrCray78CinbriDerraBald_templarRa'Shtar 74 votes
  • Aedaryl
    Aedaryl
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    Meteor Cost should change and to...
    Meteor is a bad ultimate.

    A 200 cost for an ultimate that only deal impact damage and 1 dot tick in PvP.

    A 200 cost for an ultimate telling you : HELLO I'M COMING PLEASE BLOCK ME

    A 200 cost for an ultimate that's trash when you look at other non class ultimate available (HELLO DAWNBREAKER).

    Do you guys know dawnbreaker deal his FULL DAMAGE ?

    I mean the impact damage + the ENTIRE dot damage because the dot is bound on target and not on the ground.

    Now, look how much damage dawnbreaker do and how much damage meteor do.

    Meteor is trash, even TRASHER now that empowered has been changed (20% less damage hello).

    Reduce the cost of meteor to 150 or less.
    Edited by Aedaryl on April 23, 2018 4:35PM
  • josiahva
    josiahva
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    I use meteor in PvP, but as always its very situational...you shouldnt even be considering using it single target in PvP...its worthless for that, but it STILL excels as a zerg breaker, though really the PvE morph of the destro ult is still better there for the same cost, but still isnt as satisfying. Meteor allows you to run the PvP morph of destro staff, and still have access to an optional ranged zerg breaker though. I myself have the PvE destro staff morph, but rarely slot it...more often its the vamp ult front bar(when I need better survivability) and meteor back bar(to give me a ranged wrecking ball)...sometimes I swap out meteor with destro staff ult, depending on whether I want fire or lightning damage for ranged zerg breaker(do they have enough vamps to slot meteor, or is the zerg big enough that the extra AoE damage from lightning staff ult more useful?). I do agree that meteor does need a cost reduction, but I still use it regardless
  • NyassaV
    NyassaV
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    Meteor Cost should change and to...
    The thing with meteor is that ZoS thinks is pretty much the same as dawnbreaker. They have a point too but lets look at the differences and similairties

    Both Ults have the following features:
    Undodgeable
    High damage
    Stun
    AoE
    Damage over time effects
    free stats for slotting it

    Dongbreaker, however is better because of:
    It is less telegraphed
    Much lower cost
    Does extra damage to undead
    Looks cool AF

    @ZOS_Wrobel @ZOS_RichLambert
    Flawless Conqueror ~ Grand Overlord
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  • casparian
    casparian
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    Meteor's travel time needs to be halved and its cost reduced to 150. This is the only way to make it the magicka counterpart to Dawnbreaker of Smiting that ZOS apparently thinks it is. (As compensation, its range should be reduced. If PVE players or whoever don't like this, make the travel time and cost reduction only apply to Ice Comet, and leave the other morph as is.)

    If ZOS is okay with Dawnbreaker functioning the way it currently does, then this change would be fine.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Alamakot
    Alamakot
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    Meteor Cost should change and to...
    My humble proposals are:
    • blockable as it is
    • ulti cost left at 200
    • bound to the ground AND the target. It means: if target moves out of impact area, creates an (4m? 5m? radius) ice/flame path on the ground dealing usual meteor's damage every second for 10 second
    this change will cause target to consume all incoming damage (as with dawnbreaker) and rather not to move from impact area in order "not to spread infection". Using gap closers/streak will, ofc, create fire/ice "dots" in the ground in places where target was landing, (time of remain those will end with first hit area)
  • ezeepeezee
    ezeepeezee
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    Meteor Cost should change and to...
    I'd be fine with dropping the cost significantly, as Meteor isn't much better than any other ult, and certainly not as good as DB.

    I would personally like to see the diameter of the ground AoE at least doubled. I can just sidestep out of it. Pointless.
  • Beardimus
    Beardimus
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    Same cost as dawnbreaker. Which isn't telegraphed so bad, and half the magika classes run anyway.

    Xbox One | EU | EP
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  • Vaoh
    Vaoh
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    Meteor Cost should change and to...
    At first I didn’t think I would agree with you, but you brought up a very good point. So many Ults have had their costs reduced by quite a bit.

    Bringing Meteor’s cost to 180, 175, or 170 would be a good change imo.

    This could also apply only to the Ice Comet morph to make it more useful.
  • Machete
    Machete
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    Meteor Cost is perfect at 200
    Keep its cost as it is, but make it unblockable damage. If you block meteor it doesn't CC you but I mean... dude you can't just block something that big coming at you at terminal velocity. I agree meteor needs a looking at.

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  • Osubaker33
    Osubaker33
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    I cost decrease to 170 would help Meteor be more competitive with dawnbreaker.

    I'd also like to see something done for the Ice Comet morph to make it more enticing.
  • Lord_Eomer
    Lord_Eomer
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    Meteor Cost should change and to...
    150 or 170 cost will be perfectly fine.
  • SodanTok
    SodanTok
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    Meteor Cost should change and to...
    It does deserve cheaper cost, but all those year (or more) old issues needs to be addressed. Im talking about missing animation or sound of incoming meteor. The delayed landing. The rubberband porting you to past location better than Undo will. All those issues happen with only slight server lag (150+ ping) yet they arent just delayed by few 0.1s it can be many seconds.
    Edited by SodanTok on April 23, 2018 6:52PM
  • Silver_Strider
    Silver_Strider
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    Meteor Cost should change and to...
    175 + root the target upon impact, even if blocked.
    Argonian forever
  • Rainraven
    Rainraven
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    Meteor Cost should change and to...
    SOP when there are two closely comparable abilities, one stamina and one magicka. Stamina is cheaper and/or stronger.

    They must have a reason, they're really consistent with whatever vision dictates this. Hell if I know what it is though.
  • Minalan
    Minalan
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    Meteor Cost should change and to...
    This whole skill needs updating, without the self-empower it’s definitely not even worth slotting.
  • Still_Mind
    Still_Mind
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    Keep the cost, but increase the impact damage dramatically.

    Make it more threatening. Make it set the target off-balance if blocked.
    "I'm not *giving* him cake, I'm *assaulting* him with cake!"
  • Recremen
    Recremen
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    It needs the rubber band bug effect fixed before I'd ever consider it worthy of balance consideration. Literally the only thing keeping PvP from relapsing into one of its previous-meta hellstates is that groups stopped running meteor and started running destro. We are dancing on an edge and we're about as likely to cut our feet as to fall off either side. Whatever keeps people from running this more often for now, the better. Change cost to 700.
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  • WillhelmBlack
    WillhelmBlack
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    Get rid of the stars around your feet. That'd give it a bit of a kick. Not sure about a cost reduction, it's still pretty effective with Fear, Rune Cage and Petrify, especially if the guy you hit with that combo is in a tight group. Has a nice DoT too.
    PC EU
  • AlienatedGoat
    AlienatedGoat
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    Meteor Cost should change and to...
    I'm in the 175 camp.

    That's base cost, and power stone would apply, making it a cheap spammable ult option for sorcs.
    PC-NA Goat - Bleat Bleat Baaaa
  • MaxwellC
    MaxwellC
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    Meteor Cost is perfect at 200
    Meteor is definitely a PvE ultimate and if you feel it should have a lower cost then you can use sets like dragonguard which will bring it down to 170 or so (depending on your class it'll be even lower).

    If you want it to be lower than 200 at its base then make it reflect-able with my DK again because man those days were fun! Someone shoots meteor I pop wings, you see it hit my wing and rush right back at you so I can follow up with a take flight combo... good times :triumph:
    不動の Steadfast - Unwavering
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  • Derra
    Derra
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    Meteor Cost should change and to...
    definetly not competetive with other ultimates - 180 cost would be fine i think.
    <Noricum>
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    Derra - DC - Sorc - AvA 50
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  • LiquidPony
    LiquidPony
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    Meteor Cost is perfect at 200
    Rainraven wrote: »
    SOP when there are two closely comparable abilities, one stamina and one magicka. Stamina is cheaper and/or stronger.

    They must have a reason, they're really consistent with whatever vision dictates this. Hell if I know what it is though.

    Probably because Dawnbreaker is a cone versus Meteor's AoE and Dawnbreaker doesn't grant a crapton of ulti for hitting targets. Its listed cost is 200, but a second Meteor will really cost *at most* 188 actual ulti because you'll have generated 12 ulti from hitting just a single target.

    No one actually *uses* Dawnbreaker in PvE, they just slot it for the weapon damage increase. Meteor is similar, often slotted simply for the max magicka increase, but IMO (strictly in PvE) it is a much more useful ultimate than Flawless Dawnbreaker. You can drop it on a big trash pull and have another Meteor up almost immediately.

    And if we're comparing magicka to stam abilities ... the Destro Ulti is arguably the most powerful skill in the game, regardless of morph, and the DW ulti is garbage.
    Edited by LiquidPony on April 23, 2018 8:14PM
  • NyassaV
    NyassaV
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    Meteor Cost should change and to...
    Osubaker33 wrote: »
    I cost decrease to 170 would help Meteor be more competitive with dawnbreaker.

    I'd also like to see something done for the Ice Comet morph to make it more enticing.

    Competitive with DB = the same cost because even if they cost the same DB will always be SLIGHTY better due to animations and telegraphs
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
    NyassaV
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    Meteor Cost should change and to...
    Derra wrote: »
    definetly not competetive with other ultimates - 180 cost would be fine i think.

    Still to much
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • thankyourat
    thankyourat
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    Meteor Cost should change and to...
    LiquidPony wrote: »
    Rainraven wrote: »
    SOP when there are two closely comparable abilities, one stamina and one magicka. Stamina is cheaper and/or stronger.

    They must have a reason, they're really consistent with whatever vision dictates this. Hell if I know what it is though.

    Probably because Dawnbreaker is a cone versus Meteor's AoE and Dawnbreaker doesn't grant a crapton of ulti for hitting targets. Its listed cost is 200, but a second Meteor will really cost *at most* 188 actual ulti because you'll have generated 12 ulti from hitting just a single target.

    No one actually *uses* Dawnbreaker in PvE, they just slot it for the weapon damage increase. Meteor is similar, often slotted simply for the max magicka increase, but IMO (strictly in PvE) it is a much more useful ultimate than Flawless Dawnbreaker. You can drop it on a big trash pull and have another Meteor up almost immediately.

    And if we're comparing magicka to stam abilities ... the Destro Ulti is arguably the most powerful skill in the game, regardless of morph, and the DW ulti is garbage.

    Db is also aoe yes it's a cone but as long as you line it up you'll hit everyone in front of you...

    Meteor is great because it's the hardest hitting ability in the game if you use the ice comet morph, but 200 ultimate is a little steep. I don't really know how to fix meteor because it is already pretty toxic against solo players. I think it's competitive now but I'm not against them lowering the cost. If it was 150 I would probably slot it more
  • ToRelax
    ToRelax
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    Meteor Cost should change and to...
    I just hope everyone saying it's fine right now is aware of the damage nerf due to MotG and not just basing their experiences on the live server.

    As it is currently, I'd definitely decrease the cost to at least 180.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

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  • Cinbri
    Cinbri
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    Meteor Cost should change and to...
    At least decrease landing time. It so long that you can peacefully dodgeroll and block it during landing.
  • Aedaryl
    Aedaryl
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    Meteor Cost should change and to...
    MaxwellC wrote: »
    Meteor is definitely a PvE ultimate and if you feel it should have a lower cost then you can use sets like dragonguard which will bring it down to 170 or so (depending on your class it'll be even lower).

    If you want it to be lower than 200 at its base then make it reflect-able with my DK again because man those days were fun! Someone shoots meteor I pop wings, you see it hit my wing and rush right back at you so I can follow up with a take flight combo... good times :triumph:

    And how Templar, warden and Sorcerer are supposed to have a hard hitting utlimate ?

    I repeat it so everyone can read it again.

    Dawnbreaker is dealing the full damage of the tooltip, because the dot of dawnbreaker is bound on the target and not on the ground like meteor.
    Edited by Aedaryl on April 23, 2018 11:24PM
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