Pretty sure offering is meant to be used by nb healers, not nb tanks. That's why dark cloak was changed.
As for dark cloak, It's still leagues better than arctic wind for wardens. You get 11% health per second for 3 seconds, we get 12% on the first second and then 2% every 2 seconds for 10 seconds afterwards. I'll take dark cloak over arctic wind any day.
Silver_Strider wrote: »Dark Cloak heals for 11% max health per second, with the possibility to crit each tick. You're looking at closer to 3k tick on average in Cyrodiil, with 5-6k crits, before factoring in other sources that buff it (CP, Racials, etc.) Throw on Minor Protection + Major Resolve/Ward and the ability is fine as is.
Silver_Strider wrote: »Let's compare this to Warden.
sort of the same applies to PvE content as well.Silver_Strider wrote: »Let's compare this to Warden.
Pls stop with these warden compares, the warden toolkit is completly different from NBs with excessive healing everywhere (I play a warden tank myself!). Yes arctic wind sucks, but you have to compare apples with apples...
Dark Cloak is a heal, it should be in the siphoning line. That way it will also proc Transfer. It should be a morph of MO, so a NB either gives or self heals.
I agree with the needed buff to minor protection on dark cloak(also pls make a new animation). The heal can crit, so its not that weak in pvp, but the heal should be a bit more bursty (shorter over time)
Magblades should have some way to remove snares/roots, atm they are forced to slot forward momentum with a 2h weapon, wich just doesnt seem right imo.
I agree with the needed buff to minor protection on dark cloak(also pls make a new animation). The heal can crit, so its not that weak in pvp, but the heal should be a bit more bursty (shorter over time)
Magblades should have some way to remove snares/roots, atm they are forced to slot forward momentum with a 2h weapon, wich just doesnt seem right imo.
Just tested this skill in duels again with builds around 35k HP. The best heals I got out of it were ~3,5k crits per second, on an argonian with fully speced CPs into healing in heavy armor. To be honest, I give up so much offensive (and defensive) stats to achieve these high healing stats, just to get out 3,5k heals per second with relative high cost and low uptime. To cut it short, the heal is really lackluster and is not the "oh ***" heal that NB tanks need (in comparison to the "oh ***" cloak that is the counter morph...)
I agree snares/roots are a problem, my tankblade uses mist over cloak since homestead.
I agree with the needed buff to minor protection on dark cloak(also pls make a new animation). The heal can crit, so its not that weak in pvp, but the heal should be a bit more bursty (shorter over time)
Magblades should have some way to remove snares/roots, atm they are forced to slot forward momentum with a 2h weapon, wich just doesnt seem right imo.
Just tested this skill in duels again with builds around 35k HP. The best heals I got out of it were ~3,5k crits per second, on an argonian with fully speced CPs into healing in heavy armor. To be honest, I give up so much offensive (and defensive) stats to achieve these high healing stats, just to get out 3,5k heals per second with relative high cost and low uptime. To cut it short, the heal is really lackluster and is not the "oh ***" heal that NB tanks need (in comparison to the "oh ***" cloak that is the counter morph...)
I agree snares/roots are a problem, my tankblade uses mist over cloak since homestead.
This isn't meant to be a strong heal in PvP, it's meant to be a strong heal for PvE tanks.
I agree with the needed buff to minor protection on dark cloak(also pls make a new animation). The heal can crit, so its not that weak in pvp, but the heal should be a bit more bursty (shorter over time)
Magblades should have some way to remove snares/roots, atm they are forced to slot forward momentum with a 2h weapon, wich just doesnt seem right imo.
Just tested this skill in duels again with builds around 35k HP. The best heals I got out of it were ~3,5k crits per second, on an argonian with fully speced CPs into healing in heavy armor. To be honest, I give up so much offensive (and defensive) stats to achieve these high healing stats, just to get out 3,5k heals per second with relative high cost and low uptime. To cut it short, the heal is really lackluster and is not the "oh ***" heal that NB tanks need (in comparison to the "oh ***" cloak that is the counter morph...)
I agree snares/roots are a problem, my tankblade uses mist over cloak since homestead.
This isn't meant to be a strong heal in PvP, it's meant to be a strong heal for PvE tanks.
I don't see where you take that statement from. Agreed, I can see this skill being used in PvE encounters with higher HP stats and lower pressure from incoming burst.
From a PvP standpoint however, the skills underperforms. I just really dislike that you are forced to run a resto staff with healing ward on a nightblade and have no class based heal that can compete with this playstyle. The new dark cloak offers the opportunity, but in its current state it too ineffective.
Increasing the viability of all classes to perform the tank and healer roles: Some class skills have received significant updates to help improve their ability to tank and heal dungeon and Trial content.[/i]
On bosses you should be using heroic slash anyways, shade is for applying maim to aoe packs.
Sustain did get a bug, just not through class abilities. You can use shield wall and meditation now to recover most or all of your resources without losing block.
On bosses you should be using heroic slash anyways, shade is for applying maim to aoe packs.
Sustain did get a bug, just not through class abilities. You can use shield wall and meditation now to recover most or all of your resources without losing block.
Are you suggesting a tank not run horn??!!! Careful, I do crazy things like that sometimes too!
Honestly, it's almost a 'you're not a tank unless you run horn' thing these daysI can't remember life without War Horn anymore...