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offering targeting fixed?

Lynx7386
Lynx7386
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Did they change this from manual targeting to a smart target system finally?
PS4 / NA
M'asad - Khajiit Nightblade - Healer
Pakhet - Khajiit Dragonknight - Tank
Raksha - Khajiit Sorcerer - Stamina DPS
Bastet - Khajiit Templar - Healer
Leonin - Khajiit Warden - Tank
  • Lynx7386
    Lynx7386
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    Bump. Anyone have an answer to this?
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • VaranisArano
    VaranisArano
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    What are you asking for? They have a tab target system in addition to the "point your reticle at it" system (at least on PC. Anyway, IDK how console does tab targeting.)
  • Mystrius_Archaion
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    What are you asking for? They have a tab target system in addition to the "point your reticle at it" system (at least on PC. Anyway, IDK how console does tab targeting.)

    No platform has tab-targeting. Things are either targeted by the reticle or AoE with AoE varying from a directional cone to circle where the reticle is pointed to circle around the caster.

    Offering is still a targeted ability as far as I know, but I don't use this suicide-pill skill.
  • Seraphayel
    Seraphayel
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    I think they changed Malevolent Offering so that it picks an injured target in front of you.

    Not 100% sure but I think I read something like that in the notes.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Lynx7386
    Lynx7386
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    I play on console. Currently (on live), when using malevolent offering, it highlights one target in front of you in the middle of your screen. it's a very clunky targeting system, especially in the middle of a hectic battle.

    What I was asking is if it now has 'smart targeting' like blessing of light or regeneration - where it auto targets a low health ally in front of you. Smart targeting would make it far easier to use for nightblade healers.
    Seraphayel wrote: »
    I think they changed Malevolent Offering so that it picks an injured target in front of you.

    Not 100% sure but I think I read something like that in the notes.

    Thank you, still would like confirmation if anyone on PTS can try it out.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Seraphayel
    Seraphayel
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    Okay, it's in the 4.0 PTS notes:

    Malevolent Offering: This ability and its morphs now smart heal an ally in front of you instantly, instead of healing a specific target over time. Each cast of these abilities will place a damage over time effect on you that drains your health over 8 seconds.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • exeeter702
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    Yeah offering was changed to a conal smart heal. Initially i thought it would self cast similar to healing ward or bol, but upon fuether testing, it seems you cant heal yourself with it anymore.
  • ccfeeling
    ccfeeling
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    Then it will be healer only skill...

    There is no reason dps slot ***
    My tank slotted *** in the past 1 year, minor mending and 0 magicka cost self healing are the reasons.
    Well, *** became useless to tank even when tank in trouble, how surprising...

    Seems NB healer is going to rock but Zos nerf strife as well.

    Something good and something bad, lets over come after live...


  • Lynx7386
    Lynx7386
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    ccfeeling wrote: »
    Then it will be healer only skill...

    There is no reason dps slot ***
    My tank slotted *** in the past 1 year, minor mending and 0 magicka cost self healing are the reasons.
    Well, *** became useless to tank even when tank in trouble, how surprising...

    Seems NB healer is going to rock but Zos nerf strife as well.

    Something good and something bad, lets over come after live...


    Every class is supposed to be getting gradually moved into having a DPS tree, healing tree, and tanking tree (more or less). In the nightblade's case, assassination = dps, shadow = tanking, and siphoning = healing. Makes sense that this ability works well for nightblade healers moreso than dps or tanks.

    I do think we should swap blur and veiled strike still though. Regardless, the trees are starting to shape up to be mostly role specific.

    Magicka DPS nightblades are just going to have to adapt and start using concealed weapon over strife for their spammable. It means they'll be forced into melee range, but given the fact that they get major resolve and ward just for using concealed weapon, it should make up some of the difference in damage taken.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • ccfeeling
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    Sorry a bit far from topic...

    Haha,no, 5m range is too short..
    In hard game content ranged attack is always better , i would rather run force pulse for higher damage, run refreshing path instead of nerfed twisting path, more and more heavy Attacks, yeah... Hell bored...
  • RavenSworn
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    Lynx7386 wrote: »
    ccfeeling wrote: »
    Then it will be healer only skill...

    There is no reason dps slot ***
    My tank slotted *** in the past 1 year, minor mending and 0 magicka cost self healing are the reasons.
    Well, *** became useless to tank even when tank in trouble, how surprising...

    Seems NB healer is going to rock but Zos nerf strife as well.

    Something good and something bad, lets over come after live...


    Every class is supposed to be getting gradually moved into having a DPS tree, healing tree, and tanking tree (more or less). In the nightblade's case, assassination = dps, shadow = tanking, and siphoning = healing. Makes sense that this ability works well for nightblade healers moreso than dps or tanks.

    I do think we should swap blur and veiled strike still though. Regardless, the trees are starting to shape up to be mostly role specific.

    Magicka DPS nightblades are just going to have to adapt and start using concealed weapon over strife for their spammable. It means they'll be forced into melee range, but given the fact that they get major resolve and ward just for using concealed weapon, it should make up some of the difference in damage taken.

    To answer your question, yes it does smart targeting. (finally!) it does not heal yourself, but that comes with the change to dark cloak. Also, we nb already have lots of self heals, having offering to do smart target is an excellent healer tool.

    However, I think it's best if blur and aspect of terror were to swap places. An indomitable assassin should invoke terror in its Prey, rather than one that sticks to the shadows. Also, that minor maim debuffs from aspect should be changed to minor vulnerability or something that takes away weapon or spell damage (can't remember the debuffs for the life of me) for pvp terms.

    What if healthy offering healed others, but shrewd healed self only? That might be good in terms for other roles, it heals more for less cost, but it won't heal other targets.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Silver_Strider
    Silver_Strider
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    Only Healer change that I really want to happen now is for Debilitate to be given Minor Lifesteal.

    I mean, Debilitate is arguably useless in comparison to Crippling Blast and even with the full refund chance, it doesn't make up for the DPS loss in single target situations, like most bosses. Changing it to provide Minor Lifesteal would benefit Healers and Tanks alike and make it actually worth something of value.
    Edited by Silver_Strider on April 23, 2018 6:59AM
    Argonian forever
  • Lynx7386
    Lynx7386
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    RavenSworn wrote: »
    Lynx7386 wrote: »
    ccfeeling wrote: »
    Then it will be healer only skill...

    There is no reason dps slot ***
    My tank slotted *** in the past 1 year, minor mending and 0 magicka cost self healing are the reasons.
    Well, *** became useless to tank even when tank in trouble, how surprising...

    Seems NB healer is going to rock but Zos nerf strife as well.

    Something good and something bad, lets over come after live...


    Every class is supposed to be getting gradually moved into having a DPS tree, healing tree, and tanking tree (more or less). In the nightblade's case, assassination = dps, shadow = tanking, and siphoning = healing. Makes sense that this ability works well for nightblade healers moreso than dps or tanks.

    I do think we should swap blur and veiled strike still though. Regardless, the trees are starting to shape up to be mostly role specific.

    Magicka DPS nightblades are just going to have to adapt and start using concealed weapon over strife for their spammable. It means they'll be forced into melee range, but given the fact that they get major resolve and ward just for using concealed weapon, it should make up some of the difference in damage taken.

    To answer your question, yes it does smart targeting. (finally!) it does not heal yourself, but that comes with the change to dark cloak. Also, we nb already have lots of self heals, having offering to do smart target is an excellent healer tool.

    However, I think it's best if blur and aspect of terror were to swap places. An indomitable assassin should invoke terror in its Prey, rather than one that sticks to the shadows. Also, that minor maim debuffs from aspect should be changed to minor vulnerability or something that takes away weapon or spell damage (can't remember the debuffs for the life of me) for pvp terms.

    What if healthy offering healed others, but shrewd healed self only? That might be good in terms for other roles, it heals more for less cost, but it won't heal other targets.

    Would make more sense to me if they swapped blur with veiled strike. Aspect of terror definitely belongs in the shadow tree, it's a shadow construct/manifestation (not to mention, people are afraid of the dark).

    Veiled strike, as a direct attack ability used only for dps, belongs in the assassination tree.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • VaxtinTheWolf
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    Lynx7386 wrote: »
    Would make more sense to me if they swapped blur with veiled strike. Aspect of terror definitely belongs in the shadow tree, it's a shadow construct/manifestation (not to mention, people are afraid of the dark).

    Veiled strike, as a direct attack ability used only for dps, belongs in the assassination tree.

    I'm not opposed to this. Then those two Skill trees would probably be reordered to something like:
    Assassination
    [1] Veiled Strike
    [2] Assassin's Blade
    [3] Teleport Strike
    [4] Mark Target
    [5] Grim Focus

    Shadow
    [1] Shadow Cloak
    [2] Blur
    [3] Path of Darkness
    [4] Aspect of Terror
    [5] Summon Shade
    Edited by VaxtinTheWolf on April 23, 2018 1:46PM
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • exeeter702
    exeeter702
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    Lynx7386 wrote: »
    ccfeeling wrote: »
    Then it will be healer only skill...

    There is no reason dps slot ***
    My tank slotted *** in the past 1 year, minor mending and 0 magicka cost self healing are the reasons.
    Well, *** became useless to tank even when tank in trouble, how surprising...

    Seems NB healer is going to rock but Zos nerf strife as well.

    Something good and something bad, lets over come after live...


    Every class is supposed to be getting gradually moved into having a DPS tree, healing tree, and tanking tree (more or less). In the nightblade's case, assassination = dps, shadow = tanking, and siphoning = healing. Makes sense that this ability works well for nightblade healers moreso than dps or tanks.

    I do think we should swap blur and veiled strike still though. Regardless, the trees are starting to shape up to be mostly role specific.

    Magicka DPS nightblades are just going to have to adapt and start using concealed weapon over strife for their spammable. It means they'll be forced into melee range, but given the fact that they get major resolve and ward just for using concealed weapon, it should make up some of the difference in damage taken.

    People are taking that far too literally. They want players to see the options more clearly in each tree, the reason warden is so devided in its skill trees per role is becuase as rich stated before, they wanted to new players coming into the game (which they anticipated) to have a better idea with where to focus when playing warden depending on your role.

    I highly doubt, despite wrobles lose explanation, that the trees are going to get major facelifts / rearrangement in their skill trees. This is contrary to DK healing having critical tools in each of the 3 skill lines. Aside from the agony change, siphoning skill line has always, since this games inception retained a "healing" element to it.
  • exeeter702
    exeeter702
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    Only Healer change that I really want to happen now is for Debilitate to be given Minor Lifesteal.

    I mean, Debilitate is arguably useless in comparison to Crippling Blast and even with the full refund chance, it doesn't make up for the DPS loss in single target situations, like most bosses. Changing it to provide Minor Lifesteal would benefit Healers and Tanks alike and make it actually worth something of value.

    I like this suggestion, more damage or added healing utility.
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