Lughlongarm wrote: »This skill is weak and useless. Wardens have a full skill tree dedicated to heals. This skill should be about frost damage,
1 morph based on HP 1 morph scale with magicka. No need for the heal part.
Lughlongarm wrote: »This skill is weak and useless. Wardens have a full skill tree dedicated to heals. This skill should be about frost damage,
1 morph based on HP 1 morph scale with magicka. No need for the heal part.
Sorry but i disagree. None of the green balance heals are useful as burst heals for a tank. Growth doesn't heal for enough, budding seeds requires a double cast and also has a pretty meager heal amount, and the rest of the green balance abilities are small heal over time effects.
Currently the only emergency heal that tank wardens have (that actually works at all) is healing thicket. We should not have to rely on an ultimate to do what other classes get with a basic ability.
Lughlongarm wrote: »This skill is weak and useless. Wardens have a full skill tree dedicated to heals. This skill should be about frost damage,
1 morph based on HP 1 morph scale with magicka. No need for the heal part.
Sorry but i disagree. None of the green balance heals are useful as burst heals for a tank. Growth doesn't heal for enough, budding seeds requires a double cast and also has a pretty meager heal amount, and the rest of the green balance abilities are small heal over time effects.
Currently the only emergency heal that tank wardens have (that actually works at all) is healing thicket. We should not have to rely on an ultimate to do what other classes get with a basic ability.
That's actually not a bad idea, kinda like mutagen. The important thing is that we need a burst heal.
As an example, the other night I was tanking the whisperer in vet hm spindleclutch. I was tanking on my dk at the time, and even through igneous and permablock her heavy attacks were dropping me from full (32k health) to nearly dead (around 2-4k health). If it weren't for hitting dragon blood and getting 28k crit heals with it after every heavy attack, that fight would not have been possible with the group i was in. No way in hell I could have done that with my warden.
Mystrius_Archaion wrote: »That's actually not a bad idea, kinda like mutagen. The important thing is that we need a burst heal.
As an example, the other night I was tanking the whisperer in vet hm spindleclutch. I was tanking on my dk at the time, and even through igneous and permablock her heavy attacks were dropping me from full (32k health) to nearly dead (around 2-4k health). If it weren't for hitting dragon blood and getting 28k crit heals with it after every heavy attack, that fight would not have been possible with the group i was in. No way in hell I could have done that with my warden.
Not blocking heavy attacks?
I know block only applies after shield, but still block them or you are likely to eat it.
Lughlongarm wrote: »Lughlongarm wrote: »This skill is weak and useless. Wardens have a full skill tree dedicated to heals. This skill should be about frost damage,
1 morph based on HP 1 morph scale with magicka. No need for the heal part.
Sorry but i disagree. None of the green balance heals are useful as burst heals for a tank. Growth doesn't heal for enough, budding seeds requires a double cast and also has a pretty meager heal amount, and the rest of the green balance abilities are small heal over time effects.
Currently the only emergency heal that tank wardens have (that actually works at all) is healing thicket. We should not have to rely on an ultimate to do what other classes get with a basic ability.Lughlongarm wrote: »This skill is weak and useless. Wardens have a full skill tree dedicated to heals. This skill should be about frost damage,
1 morph based on HP 1 morph scale with magicka. No need for the heal part.
Sorry but i disagree. None of the green balance heals are useful as burst heals for a tank. Growth doesn't heal for enough, budding seeds requires a double cast and also has a pretty meager heal amount, and the rest of the green balance abilities are small heal over time effects.
Currently the only emergency heal that tank wardens have (that actually works at all) is healing thicket. We should not have to rely on an ultimate to do what other classes get with a basic ability.
I hear you, but also as it is , the skill is not designed as a "burst heal". Even if you buff it it to be 20% instant heal - 20% over time heal, it's still a weak heal for it's cost, Soothing Spores is probably just better option as a "burst heal" . regarding ultimate and healing thicket, wardens are not exactly like other classes as it's got the ultimte regen aspect on steroids. This even got more emphasized with the up coming patch. And now in summerset, warden tanks can run Tava's Favor+Hist Bark+Deceptive Predator+bloodspwan and spam healing thickets all the time. Nature’s Grasp and Shimmering Shield will also boost this concept in situational fights and PVP tanking.
Lightspeedflashb14_ESO wrote: »Lughlongarm wrote: »Lughlongarm wrote: »This skill is weak and useless. Wardens have a full skill tree dedicated to heals. This skill should be about frost damage,
1 morph based on HP 1 morph scale with magicka. No need for the heal part.
Sorry but i disagree. None of the green balance heals are useful as burst heals for a tank. Growth doesn't heal for enough, budding seeds requires a double cast and also has a pretty meager heal amount, and the rest of the green balance abilities are small heal over time effects.
Currently the only emergency heal that tank wardens have (that actually works at all) is healing thicket. We should not have to rely on an ultimate to do what other classes get with a basic ability.Lughlongarm wrote: »This skill is weak and useless. Wardens have a full skill tree dedicated to heals. This skill should be about frost damage,
1 morph based on HP 1 morph scale with magicka. No need for the heal part.
Sorry but i disagree. None of the green balance heals are useful as burst heals for a tank. Growth doesn't heal for enough, budding seeds requires a double cast and also has a pretty meager heal amount, and the rest of the green balance abilities are small heal over time effects.
Currently the only emergency heal that tank wardens have (that actually works at all) is healing thicket. We should not have to rely on an ultimate to do what other classes get with a basic ability.
I hear you, but also as it is , the skill is not designed as a "burst heal". Even if you buff it it to be 20% instant heal - 20% over time heal, it's still a weak heal for it's cost, Soothing Spores is probably just better option as a "burst heal" . regarding ultimate and healing thicket, wardens are not exactly like other classes as it's got the ultimte regen aspect on steroids. This even got more emphasized with the up coming patch. And now in summerset, warden tanks can run Tava's Favor+Hist Bark+Deceptive Predator+bloodspwan and spam healing thickets all the time. Nature’s Grasp and Shimmering Shield will also boost this concept in situational fights and PVP tanking.
what are you not getting? tanks do not have the max mag and spell damage to make the heals from the green balance tree worth a crap. tanks need health percentage based heal to get themselves out of binds, like the situation that @Lynx7386 was saying.
tank also need to be using warhorn, so wardens cant waste their ulti on trees.
Lughlongarm wrote: »Lightspeedflashb14_ESO wrote: »Lughlongarm wrote: »Lughlongarm wrote: »This skill is weak and useless. Wardens have a full skill tree dedicated to heals. This skill should be about frost damage,
1 morph based on HP 1 morph scale with magicka. No need for the heal part.
Sorry but i disagree. None of the green balance heals are useful as burst heals for a tank. Growth doesn't heal for enough, budding seeds requires a double cast and also has a pretty meager heal amount, and the rest of the green balance abilities are small heal over time effects.
Currently the only emergency heal that tank wardens have (that actually works at all) is healing thicket. We should not have to rely on an ultimate to do what other classes get with a basic ability.Lughlongarm wrote: »This skill is weak and useless. Wardens have a full skill tree dedicated to heals. This skill should be about frost damage,
1 morph based on HP 1 morph scale with magicka. No need for the heal part.
Sorry but i disagree. None of the green balance heals are useful as burst heals for a tank. Growth doesn't heal for enough, budding seeds requires a double cast and also has a pretty meager heal amount, and the rest of the green balance abilities are small heal over time effects.
Currently the only emergency heal that tank wardens have (that actually works at all) is healing thicket. We should not have to rely on an ultimate to do what other classes get with a basic ability.
I hear you, but also as it is , the skill is not designed as a "burst heal". Even if you buff it it to be 20% instant heal - 20% over time heal, it's still a weak heal for it's cost, Soothing Spores is probably just better option as a "burst heal" . regarding ultimate and healing thicket, wardens are not exactly like other classes as it's got the ultimte regen aspect on steroids. This even got more emphasized with the up coming patch. And now in summerset, warden tanks can run Tava's Favor+Hist Bark+Deceptive Predator+bloodspwan and spam healing thickets all the time. Nature’s Grasp and Shimmering Shield will also boost this concept in situational fights and PVP tanking.
what are you not getting? tanks do not have the max mag and spell damage to make the heals from the green balance tree worth a crap. tanks need health percentage based heal to get themselves out of binds, like the situation that @Lynx7386 was saying.
tank also need to be using warhorn, so wardens cant waste their ulti on trees.
Chill, Soothing Spores scales with stamina and weapon dmg, same for healing thicket. Horn can be used in rotations between tanks and healers.
Mystrius_Archaion wrote: »Lughlongarm wrote: »Lightspeedflashb14_ESO wrote: »Lughlongarm wrote: »Lughlongarm wrote: »This skill is weak and useless. Wardens have a full skill tree dedicated to heals. This skill should be about frost damage,
1 morph based on HP 1 morph scale with magicka. No need for the heal part.
Sorry but i disagree. None of the green balance heals are useful as burst heals for a tank. Growth doesn't heal for enough, budding seeds requires a double cast and also has a pretty meager heal amount, and the rest of the green balance abilities are small heal over time effects.
Currently the only emergency heal that tank wardens have (that actually works at all) is healing thicket. We should not have to rely on an ultimate to do what other classes get with a basic ability.Lughlongarm wrote: »This skill is weak and useless. Wardens have a full skill tree dedicated to heals. This skill should be about frost damage,
1 morph based on HP 1 morph scale with magicka. No need for the heal part.
Sorry but i disagree. None of the green balance heals are useful as burst heals for a tank. Growth doesn't heal for enough, budding seeds requires a double cast and also has a pretty meager heal amount, and the rest of the green balance abilities are small heal over time effects.
Currently the only emergency heal that tank wardens have (that actually works at all) is healing thicket. We should not have to rely on an ultimate to do what other classes get with a basic ability.
I hear you, but also as it is , the skill is not designed as a "burst heal". Even if you buff it it to be 20% instant heal - 20% over time heal, it's still a weak heal for it's cost, Soothing Spores is probably just better option as a "burst heal" . regarding ultimate and healing thicket, wardens are not exactly like other classes as it's got the ultimte regen aspect on steroids. This even got more emphasized with the up coming patch. And now in summerset, warden tanks can run Tava's Favor+Hist Bark+Deceptive Predator+bloodspwan and spam healing thickets all the time. Nature’s Grasp and Shimmering Shield will also boost this concept in situational fights and PVP tanking.
what are you not getting? tanks do not have the max mag and spell damage to make the heals from the green balance tree worth a crap. tanks need health percentage based heal to get themselves out of binds, like the situation that @Lynx7386 was saying.
tank also need to be using warhorn, so wardens cant waste their ulti on trees.
Chill, Soothing Spores scales with stamina and weapon dmg, same for healing thicket. Horn can be used in rotations between tanks and healers.
But the meta, which became the design goal apparently, is to spend 0 on stamina and magicka and spend it all on health and enchant for health and use healthy jewelry so you're at base stamina and magicka.
I ignore the meta and build how I feel works and do just fine, but that person saying "needs warhorn" is obviously talking about "the meta of what is agreed is absolutely the best even if only by 1%".
Lughlongarm wrote: »Mystrius_Archaion wrote: »Lughlongarm wrote: »Lightspeedflashb14_ESO wrote: »Lughlongarm wrote: »Lughlongarm wrote: »This skill is weak and useless. Wardens have a full skill tree dedicated to heals. This skill should be about frost damage,
1 morph based on HP 1 morph scale with magicka. No need for the heal part.
Sorry but i disagree. None of the green balance heals are useful as burst heals for a tank. Growth doesn't heal for enough, budding seeds requires a double cast and also has a pretty meager heal amount, and the rest of the green balance abilities are small heal over time effects.
Currently the only emergency heal that tank wardens have (that actually works at all) is healing thicket. We should not have to rely on an ultimate to do what other classes get with a basic ability.Lughlongarm wrote: »This skill is weak and useless. Wardens have a full skill tree dedicated to heals. This skill should be about frost damage,
1 morph based on HP 1 morph scale with magicka. No need for the heal part.
Sorry but i disagree. None of the green balance heals are useful as burst heals for a tank. Growth doesn't heal for enough, budding seeds requires a double cast and also has a pretty meager heal amount, and the rest of the green balance abilities are small heal over time effects.
Currently the only emergency heal that tank wardens have (that actually works at all) is healing thicket. We should not have to rely on an ultimate to do what other classes get with a basic ability.
I hear you, but also as it is , the skill is not designed as a "burst heal". Even if you buff it it to be 20% instant heal - 20% over time heal, it's still a weak heal for it's cost, Soothing Spores is probably just better option as a "burst heal" . regarding ultimate and healing thicket, wardens are not exactly like other classes as it's got the ultimte regen aspect on steroids. This even got more emphasized with the up coming patch. And now in summerset, warden tanks can run Tava's Favor+Hist Bark+Deceptive Predator+bloodspwan and spam healing thickets all the time. Nature’s Grasp and Shimmering Shield will also boost this concept in situational fights and PVP tanking.
what are you not getting? tanks do not have the max mag and spell damage to make the heals from the green balance tree worth a crap. tanks need health percentage based heal to get themselves out of binds, like the situation that @Lynx7386 was saying.
tank also need to be using warhorn, so wardens cant waste their ulti on trees.
Chill, Soothing Spores scales with stamina and weapon dmg, same for healing thicket. Horn can be used in rotations between tanks and healers.
But the meta, which became the design goal apparently, is to spend 0 on stamina and magicka and spend it all on health and enchant for health and use healthy jewelry so you're at base stamina and magicka.
I ignore the meta and build how I feel works and do just fine, but that person saying "needs warhorn" is obviously talking about "the meta of what is agreed is absolutely the best even if only by 1%".
If we talk "meta", we shouldn't even talk about tank wardens...
Mystrius_Archaion wrote: »Lughlongarm wrote: »Mystrius_Archaion wrote: »Lughlongarm wrote: »Lightspeedflashb14_ESO wrote: »Lughlongarm wrote: »Lughlongarm wrote: »This skill is weak and useless. Wardens have a full skill tree dedicated to heals. This skill should be about frost damage,
1 morph based on HP 1 morph scale with magicka. No need for the heal part.
Sorry but i disagree. None of the green balance heals are useful as burst heals for a tank. Growth doesn't heal for enough, budding seeds requires a double cast and also has a pretty meager heal amount, and the rest of the green balance abilities are small heal over time effects.
Currently the only emergency heal that tank wardens have (that actually works at all) is healing thicket. We should not have to rely on an ultimate to do what other classes get with a basic ability.Lughlongarm wrote: »This skill is weak and useless. Wardens have a full skill tree dedicated to heals. This skill should be about frost damage,
1 morph based on HP 1 morph scale with magicka. No need for the heal part.
Sorry but i disagree. None of the green balance heals are useful as burst heals for a tank. Growth doesn't heal for enough, budding seeds requires a double cast and also has a pretty meager heal amount, and the rest of the green balance abilities are small heal over time effects.
Currently the only emergency heal that tank wardens have (that actually works at all) is healing thicket. We should not have to rely on an ultimate to do what other classes get with a basic ability.
I hear you, but also as it is , the skill is not designed as a "burst heal". Even if you buff it it to be 20% instant heal - 20% over time heal, it's still a weak heal for it's cost, Soothing Spores is probably just better option as a "burst heal" . regarding ultimate and healing thicket, wardens are not exactly like other classes as it's got the ultimte regen aspect on steroids. This even got more emphasized with the up coming patch. And now in summerset, warden tanks can run Tava's Favor+Hist Bark+Deceptive Predator+bloodspwan and spam healing thickets all the time. Nature’s Grasp and Shimmering Shield will also boost this concept in situational fights and PVP tanking.
what are you not getting? tanks do not have the max mag and spell damage to make the heals from the green balance tree worth a crap. tanks need health percentage based heal to get themselves out of binds, like the situation that @Lynx7386 was saying.
tank also need to be using warhorn, so wardens cant waste their ulti on trees.
Chill, Soothing Spores scales with stamina and weapon dmg, same for healing thicket. Horn can be used in rotations between tanks and healers.
But the meta, which became the design goal apparently, is to spend 0 on stamina and magicka and spend it all on health and enchant for health and use healthy jewelry so you're at base stamina and magicka.
I ignore the meta and build how I feel works and do just fine, but that person saying "needs warhorn" is obviously talking about "the meta of what is agreed is absolutely the best even if only by 1%".
If we talk "meta", we shouldn't even talk about tank wardens...
Thus why this thread was created....
Somebody wants it buffed somehow to be part of "the meta".
Why was this not obvious?
Mystrius_Archaion wrote: »Lughlongarm wrote: »Mystrius_Archaion wrote: »Lughlongarm wrote: »Lightspeedflashb14_ESO wrote: »Lughlongarm wrote: »Lughlongarm wrote: »This skill is weak and useless. Wardens have a full skill tree dedicated to heals. This skill should be about frost damage,
1 morph based on HP 1 morph scale with magicka. No need for the heal part.
Sorry but i disagree. None of the green balance heals are useful as burst heals for a tank. Growth doesn't heal for enough, budding seeds requires a double cast and also has a pretty meager heal amount, and the rest of the green balance abilities are small heal over time effects.
Currently the only emergency heal that tank wardens have (that actually works at all) is healing thicket. We should not have to rely on an ultimate to do what other classes get with a basic ability.Lughlongarm wrote: »This skill is weak and useless. Wardens have a full skill tree dedicated to heals. This skill should be about frost damage,
1 morph based on HP 1 morph scale with magicka. No need for the heal part.
Sorry but i disagree. None of the green balance heals are useful as burst heals for a tank. Growth doesn't heal for enough, budding seeds requires a double cast and also has a pretty meager heal amount, and the rest of the green balance abilities are small heal over time effects.
Currently the only emergency heal that tank wardens have (that actually works at all) is healing thicket. We should not have to rely on an ultimate to do what other classes get with a basic ability.
I hear you, but also as it is , the skill is not designed as a "burst heal". Even if you buff it it to be 20% instant heal - 20% over time heal, it's still a weak heal for it's cost, Soothing Spores is probably just better option as a "burst heal" . regarding ultimate and healing thicket, wardens are not exactly like other classes as it's got the ultimte regen aspect on steroids. This even got more emphasized with the up coming patch. And now in summerset, warden tanks can run Tava's Favor+Hist Bark+Deceptive Predator+bloodspwan and spam healing thickets all the time. Nature’s Grasp and Shimmering Shield will also boost this concept in situational fights and PVP tanking.
what are you not getting? tanks do not have the max mag and spell damage to make the heals from the green balance tree worth a crap. tanks need health percentage based heal to get themselves out of binds, like the situation that @Lynx7386 was saying.
tank also need to be using warhorn, so wardens cant waste their ulti on trees.
Chill, Soothing Spores scales with stamina and weapon dmg, same for healing thicket. Horn can be used in rotations between tanks and healers.
But the meta, which became the design goal apparently, is to spend 0 on stamina and magicka and spend it all on health and enchant for health and use healthy jewelry so you're at base stamina and magicka.
I ignore the meta and build how I feel works and do just fine, but that person saying "needs warhorn" is obviously talking about "the meta of what is agreed is absolutely the best even if only by 1%".
If we talk "meta", we shouldn't even talk about tank wardens...
Thus why this thread was created....
Somebody wants it buffed somehow to be part of "the meta".
Why was this not obvious?
Lughlongarm wrote: »Mystrius_Archaion wrote: »Lughlongarm wrote: »Mystrius_Archaion wrote: »Lughlongarm wrote: »Lightspeedflashb14_ESO wrote: »Lughlongarm wrote: »Lughlongarm wrote: »This skill is weak and useless. Wardens have a full skill tree dedicated to heals. This skill should be about frost damage,
1 morph based on HP 1 morph scale with magicka. No need for the heal part.
Sorry but i disagree. None of the green balance heals are useful as burst heals for a tank. Growth doesn't heal for enough, budding seeds requires a double cast and also has a pretty meager heal amount, and the rest of the green balance abilities are small heal over time effects.
Currently the only emergency heal that tank wardens have (that actually works at all) is healing thicket. We should not have to rely on an ultimate to do what other classes get with a basic ability.Lughlongarm wrote: »This skill is weak and useless. Wardens have a full skill tree dedicated to heals. This skill should be about frost damage,
1 morph based on HP 1 morph scale with magicka. No need for the heal part.
Sorry but i disagree. None of the green balance heals are useful as burst heals for a tank. Growth doesn't heal for enough, budding seeds requires a double cast and also has a pretty meager heal amount, and the rest of the green balance abilities are small heal over time effects.
Currently the only emergency heal that tank wardens have (that actually works at all) is healing thicket. We should not have to rely on an ultimate to do what other classes get with a basic ability.
I hear you, but also as it is , the skill is not designed as a "burst heal". Even if you buff it it to be 20% instant heal - 20% over time heal, it's still a weak heal for it's cost, Soothing Spores is probably just better option as a "burst heal" . regarding ultimate and healing thicket, wardens are not exactly like other classes as it's got the ultimte regen aspect on steroids. This even got more emphasized with the up coming patch. And now in summerset, warden tanks can run Tava's Favor+Hist Bark+Deceptive Predator+bloodspwan and spam healing thickets all the time. Nature’s Grasp and Shimmering Shield will also boost this concept in situational fights and PVP tanking.
what are you not getting? tanks do not have the max mag and spell damage to make the heals from the green balance tree worth a crap. tanks need health percentage based heal to get themselves out of binds, like the situation that @Lynx7386 was saying.
tank also need to be using warhorn, so wardens cant waste their ulti on trees.
Chill, Soothing Spores scales with stamina and weapon dmg, same for healing thicket. Horn can be used in rotations between tanks and healers.
But the meta, which became the design goal apparently, is to spend 0 on stamina and magicka and spend it all on health and enchant for health and use healthy jewelry so you're at base stamina and magicka.
I ignore the meta and build how I feel works and do just fine, but that person saying "needs warhorn" is obviously talking about "the meta of what is agreed is absolutely the best even if only by 1%".
If we talk "meta", we shouldn't even talk about tank wardens...
Thus why this thread was created....
Somebody wants it buffed somehow to be part of "the meta".
Why was this not obvious?Mystrius_Archaion wrote: »Lughlongarm wrote: »Mystrius_Archaion wrote: »Lughlongarm wrote: »Lightspeedflashb14_ESO wrote: »Lughlongarm wrote: »Lughlongarm wrote: »This skill is weak and useless. Wardens have a full skill tree dedicated to heals. This skill should be about frost damage,
1 morph based on HP 1 morph scale with magicka. No need for the heal part.
Sorry but i disagree. None of the green balance heals are useful as burst heals for a tank. Growth doesn't heal for enough, budding seeds requires a double cast and also has a pretty meager heal amount, and the rest of the green balance abilities are small heal over time effects.
Currently the only emergency heal that tank wardens have (that actually works at all) is healing thicket. We should not have to rely on an ultimate to do what other classes get with a basic ability.Lughlongarm wrote: »This skill is weak and useless. Wardens have a full skill tree dedicated to heals. This skill should be about frost damage,
1 morph based on HP 1 morph scale with magicka. No need for the heal part.
Sorry but i disagree. None of the green balance heals are useful as burst heals for a tank. Growth doesn't heal for enough, budding seeds requires a double cast and also has a pretty meager heal amount, and the rest of the green balance abilities are small heal over time effects.
Currently the only emergency heal that tank wardens have (that actually works at all) is healing thicket. We should not have to rely on an ultimate to do what other classes get with a basic ability.
I hear you, but also as it is , the skill is not designed as a "burst heal". Even if you buff it it to be 20% instant heal - 20% over time heal, it's still a weak heal for it's cost, Soothing Spores is probably just better option as a "burst heal" . regarding ultimate and healing thicket, wardens are not exactly like other classes as it's got the ultimte regen aspect on steroids. This even got more emphasized with the up coming patch. And now in summerset, warden tanks can run Tava's Favor+Hist Bark+Deceptive Predator+bloodspwan and spam healing thickets all the time. Nature’s Grasp and Shimmering Shield will also boost this concept in situational fights and PVP tanking.
what are you not getting? tanks do not have the max mag and spell damage to make the heals from the green balance tree worth a crap. tanks need health percentage based heal to get themselves out of binds, like the situation that @Lynx7386 was saying.
tank also need to be using warhorn, so wardens cant waste their ulti on trees.
Chill, Soothing Spores scales with stamina and weapon dmg, same for healing thicket. Horn can be used in rotations between tanks and healers.
But the meta, which became the design goal apparently, is to spend 0 on stamina and magicka and spend it all on health and enchant for health and use healthy jewelry so you're at base stamina and magicka.
I ignore the meta and build how I feel works and do just fine, but that person saying "needs warhorn" is obviously talking about "the meta of what is agreed is absolutely the best even if only by 1%".
If we talk "meta", we shouldn't even talk about tank wardens...
Thus why this thread was created....
Somebody wants it buffed somehow to be part of "the meta".
Why was this not obvious?
This thread was created to discuss "arctic wind" and not warden tanking, so no, it was not obvious.
Could only be more obvious their intent if they had a M1A1 Abrams picture up there.Sketchy wording aside, warden tanks still have no good emergency self heal.