Werewolf needs a few adjustments

NyassaV
NyassaV
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So WW's are like... Broken but weak at the same time. With the new light attack changes they will be even more broken but the amount of damage they can do in incredible. However the damage they can take from poison should probably be reduced by 5-10%

I am no WW pro but with the new changes I see this as being an issue. So can the people who are WW pros take this and do stuff that is constructive
Flawless Conqueror ~ Grand Overlord
She/Her ~ PC/NA | I record things for fun and for info
  • Ragnarock41
    Ragnarock41
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    I think we should leave the puppies alone. Defile already overkills them, their spammable is dodgeable+blockable+reflectable.

    At least let them do damage. To be real I'm not a very good werewolf player but I used it for quite a while pre-morrowind. And my opinion is that their lights attacks are the only thing keeping them semi-viable. Their skill costs are insane high and it also requires you to build heavily for it.
    Edited by Ragnarock41 on April 21, 2018 5:52PM
  • Chrlynsch
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    NyassaV wrote: »
    So WW's are like... Broken but weak at the same time. With the new light attack changes they will be even more broken but the amount of damage they can do in incredible. However the damage they can take from poison should probably be reduced by 5-10%

    I am no WW pro but with the new changes I see this as being an issue. So can the people who are WW pros take this and do stuff that is constructive

    Can you tell me how much more damage they do now with the increased light attack damage?
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Strider__Roshin
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    I think you had it right when you said weak.
  • RoyJade
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    It seem that they light attack haven't been adjusted… or at least for now.
    Can't test it myself, but if the information is true then WW need major adjustments.
  • Osubaker33
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    WW need some major love. Thier abilities are massively overpriced.

    As far as I have heard thier light attacks are not doing any extra damage on pts.
  • Qbiken
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    I suggest you actually try to play werewolf before calling for nerfs. Been playing Werewolf solely for about a year in PvP and in my opinion they´re balanced. WW´s is difficult to play (not talking about those builds who only use it for "30 seconds bursts builds", but staying in WW form as much as possible) but very rewarding once you get the hang of it.

    WW´s haven´t got any changes whatsoever since Orsinium when they added the Pack-leader morph as an ultimate. The new changes to light attacks has absolutely zero to do with werewolfs. Sure they´ll take advantage of it and WW´s LA will do more damage next patch, but that goes for every other class/build in the game. If you want to nerf anything, nerf the changes to how much extra damage light attacks will do in general, but don´t nerf a spec that´s barely played and haven´t got any changes since Orsinium.

    I´ve been to the PTS to try out and test new builds for my werewolf. And the main reason my build is strong is 100% because of jewellery crafting.
    Edited by Qbiken on April 21, 2018 7:35PM
  • Ahzek
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    WW damage is super strong. Everything else is incredibly weak (sustain, tankiness, healing, etc.).
    Thats what makes WW fun for me to be honest. Its a very dangerous tool to use, and can get you killed easily if you play it poorly. But when you do use it right it can utterly decimate people.
    Jo'Khaljor
  • Aznox
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    NyassaV wrote: »
    So WW's are like... Broken but weak at the same time. With the new light attack changes they will be even more broken but the amount of damage they can do in incredible. However the damage they can take from poison should probably be reduced by 5-10%

    I am no WW pro but with the new changes I see this as being an issue. So can the people who are WW pros take this and do stuff that is constructive

    Ok, lets say i'm a "WW pro", what is your point ? What do you want to discuss ? :)



    Aznox
    PC EU
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  • SosRuvaak
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    whats the deal with the passive that gives more time in ww when i take damage every 3 seconds? its not working correctly by any means. ive been in mid combat taking full agro and im finding myself being forced out of werewolf form.
    if something could be done about the fact that someone elses activatable overlays over the "X to feed" that would also be handy. when ever you try to feed and theres something like Templar shards on the body, you can only pick up the shards most of the time.
    For the Pact!
    ~Sump Scales~
    Lusty Argonian Nightblade
    ~Baron Humbert von Gikkingen~
    Smokes-His-Greens
    ~Ruvaak~
  • KwarcPL
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    If there is something that I want for puppies - it's aggro.
  • Avran_Sylt
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    @SosRuvaak

    That synergy issue recently got patched.
  • Avran_Sylt
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    @Qbiken

    Currently WW Light attacks have the same scaling as they do on Live. If that's a bug or intended, is unknown.
  • Chrlynsch
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    Qbiken wrote: »
    I suggest you actually try to play werewolf before calling for nerfs. Been playing Werewolf solely for about a year in PvP and in my opinion they´re balanced. WW´s is difficult to play (not talking about those builds who only use it for "30 seconds bursts builds", but staying in WW form as much as possible) but very rewarding once you get the hang of it.

    WW´s haven´t got any changes whatsoever since Orsinium when they added the Pack-leader morph as an ultimate. The new changes to light attacks has absolutely zero to do with werewolfs. Sure they´ll take advantage of it and WW´s LA will do more damage next patch, but that goes for every other class/build in the game. If you want to nerf anything, nerf the changes to how much extra damage light attacks will do in general, but don´t nerf a spec that´s barely played and haven´t got any changes since Orsinium.

    I´ve been to the PTS to try out and test new builds for my werewolf. And the main reason my build is strong is 100% because of jewellery crafting.

    No doubt
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • RouDeR
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    WW light and heavy attack scaling is same as Live .
    All of the WW damage abilities are dodgable and blockable . Also they are expensive asf. Unchained is not working with WW skills so.. definatly room for improvements .
  • starkerealm
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    Ahzek wrote: »
    WW damage is super strong. Everything else is incredibly weak (sustain, tankiness, healing, etc.).
    Thats what makes WW fun for me to be honest. Its a very dangerous tool to use, and can get you killed easily if you play it poorly. But when you do use it right it can utterly decimate people.

    It's almost like you suddenly strip naked and turn into a massive Daedric abomination, ripping your foes limb from limb.

    That said, I haven't spent any time on a WW with the Update 18 changes.
  • Hutch679
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    NyassaV wrote: »
    So WW's are like... Broken but weak at the same time. With the new light attack changes they will be even more broken but the amount of damage they can do in incredible. However the damage they can take from poison should probably be reduced by 5-10%

    I am no WW pro but with the new changes I see this as being an issue. So can the people who are WW pros take this and do stuff that is constructive

    Woodelf werewolf
    Edited by Hutch679 on April 22, 2018 12:31AM
  • Ragged_Claw
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    I've been a werewolf since 2014 and thought it was fairly pointless other than transforming and running through towns scaring the populace. Then I got ripped apart by two werewolves in PvP and I was like 'wow! how can I werewolf like THAT?' It was awesome. So maybe I've never learned to use it properly, or it's redundant in PvE, costs are high there are no passives like the vamp ones when you are out of ww form. Didn't the stamina passive used to be continual, even when not transformed? My memory could be playing tricks but I thought that was the draw, stamina build=ww, magicka build=vamp.
    PC EU & NA
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