One of my biggest problems with this game is that if you actually play the game doing Dungeons/Trials/Dailies/VMA etc. you won't be making any money in fact you could be losing money on pots/repairs/soul gems if you use them. The best way to make money was to run around gathering mats or farm motifs from boring overland dailies or farming specific item from hours on a respawning boss and delves. The occasional writ voucher was also a good source for people who maxed out their crafting, but in general the wealth was distributed very unevenly.
The anniversary event did 2 great things, first playing the game actually rewarded you with rng boxes that you are actually exited about what you will get inside which can be a good motif that makes you a lot of money or other rare items. Second it allowed wealth to be distributed better across the player base. Those who have a ton of money and willing to pay 80k for a motif would give that money to a player who doesn't have that money and doesn't really care that much about having all motifs. Poorer players got the money, while the rich are probably still rich.
I hope something similar to that can be implemented to the base game so that players can earn money better and make playing the game rewarding.