As it is right now any non dk/warden tank can not pull mobs during trash fights. This set was probably introduced to give non dk/warden tanks some way of pulling in ranged mobs but in practice this set is not effective. Imagine this situation, you walk into a room as tank and see a lot of ranged mobs that you want to pull into your dd's AoE attacks. So what do you do? You can ranged taunt all of them while holding block but ranged taunt consumes a lot of resources and will not apply Major Fracture/Breach meaning that your group will not being doing max damage to the mobs you pull in. The whole point of this set is to group mobs to optimize damage done for getting through mobs quickly. But if an entire group of mobs is not affected by your Major fracture/breach or your infused crusher enchant since range taunt does not proc weapon enchants I seriously question this sets utility. So lets say you want to debuf the enemies as well as pull them in. What you would have to do is ranged taunt, hold block the whole time so you can pull enemies in, bar swap while holding block, and melee taunt at least most of the adds in melee range to debuff. This does not work in practice because double taunting each mob and holding block constantly will not proc your weapon enchants and will consume a HIGH amount of resources. Ok, well maybe you can run into a room and use a wide radius AoE attack like caltrops to gain natural aggro(damage enemies so they attack you without using taunt) and hold block the whole time as each mob is pulled in with 1 second cooldown. Then as they are pulled in you can melee taunt each mob to debuff their armor. Although this strategy could work on paper, the 1 second cooldown on each mob pulled in means your group will have to stay back and be careful not to attack any mobs you have not taunted that have also not been pulled in. This means for a group of 10 enemies your group will have to stand there and do nothing for 10 seconds to ensure you can create a pile of enemies and at least taunt most of them. That is not even considering the fact that a tank having to use a really weak ability like caltrops just to get a monster set to work is like putting a band-aid over a Gaping Hole. Overall, this monster helm is rarely used right now in Dragonbones and will NEVER see use when Summerset is released and every class has access to a ranged taunt through the Fighters guild ability silver leash.
I am posting this to give my opinion on a potential solution to this whole mess that will make Swarm mother useful even after every class has a ranged taunt. This solution will not affect pvp in any way so people dont have to worry about some Overpowered setup pulling you into a zerg in cyrodil. The solution is to make it so while wearing the Swarm Mother monster set, whenever you block, a shock-wave of damage radiates out from your position and can hit every mob in the area. For the sake of this example lets say the shockwave has a 15-20 meter radius. This shockwave of damage will have to do very low damage so that you can not spam block multiple times to do high damage or affect pvp in any meaningful way. For this example lets say the shockwave does 100-500 damage each time you bring up your block. To balance this set this 100-500 damage will have to be broken up and done over lets say 5 seconds in tiny damage ticks. The next thing that needs to change about this monster set to make it functional is that the cooldown on pulling targets needs to be removed. A 1 second cooldown is not much of a cooldown to begin with and I dont think removing it will make the set overpowered. I understand that in pvp you cant always tell what monster helm a person is using and removing the cooldown could mean someone can use eye of the storm or dk standard on you and keep pulling you into it as they block. To prevent this from affecting pvp but also remove the 1 second cooldown from pve this set will need this condition, it only pulls enemies in a 15-20 meter range if they have been affected by the 5 second DoT applied in the shockwave that happens when you bring up block. These changes would make it so a tank can walk into a room, press block which causes a shockwave and applies a 5 second DoT to all enemies in a 15-20 meter radius and then hold block as mobs get pulled in quickly allowing you to melee taunt each of them to debuf their armor. It would also make it so if you are in cyrodil and lets say standing up on a keep wall attacking someone wearing swarm mother below you, the shockwave would not reach you to pull you off of the wall. Also, the dot can be purged to remove the DoT preventing you from being pulled off the wall. This new Swarm Mother could still have the condition that only enemies 5 meters or farther away from you can be pulled, which would prevent this set from being overpowered in duels which usually take place in close range combat.
In summary:
Make swarm mother do this..
1. Blocking applies a 100-500 damage dot over 5 seconds on all enemies in a 15-20 meter radius.
2. Only enemies affected by this dot can be pulled if you block one of their attacks.
3. This can only happen when you block an attack from an enemy that is further than 5 meters from you.
4. This effect has a 0 second cooldown. ( the cooldown is built into the dot not the pull)
What do you guys think?