The skill should have a clearly damage oriented morph (remove the one with minor buff to heal in order to add direct or indirect damage component, while moving the minor buff to an another skill for tank and solo players) and a healer morph (reduced damage, one more target healed and/or minor heal received buff added).
Strife need a strong identity, the cost was one of his core design along with the life steal component.
Yeah there is little to no reason to use strife over force-pulseThe skill should have a clearly damage oriented morph (remove the one with minor buff to heal in order to add direct or indirect damage component, while moving the minor buff to an another skill for tank and solo players) and a healer morph (reduced damage, one more target healed and/or minor heal received buff added).
Strife need a strong identity, the cost was one of his core design along with the life steal component.
Wanna do that with Burning embers too?
Yeah there is little to no reason to use strife over force-pulseThe skill should have a clearly damage oriented morph (remove the one with minor buff to heal in order to add direct or indirect damage component, while moving the minor buff to an another skill for tank and solo players) and a healer morph (reduced damage, one more target healed and/or minor heal received buff added).
Strife need a strong identity, the cost was one of his core design along with the life steal component.
Wanna do that with Burning embers too?
We are not talking about dk, and that is a dot, not a spammable, dk overall cost is already high, no need to increase it further.