Seraphayel wrote: »How long do they take? And do they have a special environment or ritual place like the dolmen with those anchors etc. or are they popping up randomly around the island?
Seraphayel wrote: »How long do they take? And do they have a special environment or ritual place like the dolmen with those anchors etc. or are they popping up randomly around the island?
Seraphayel wrote: »How long do they take? And do they have a special environment or ritual place like the dolmen with those anchors etc. or are they popping up randomly around the island?
Solo on an outdated pvp mDK build, it took me probably 10 minutes, on a PVE build would be less for sure. It's a set spot with a map icon, and sends up a bright pink pillar when it starts.
It'd call it a slightly harder dolmen.
Seraphayel wrote: »How many are there? 3 like dolmens or more?
https://youtu.be/0Np_g2E6dn0 I liked them. Enemies come in waves instead of single spawns..
Also sometimes you get a named boss in the end, which has about the health of one of the regular world bosses (from the base zones, 1.5 million health or so). Not all that hard, but a nice change from the dolmens

More details shall arrive soon. I am currently uploading my 3 hour long BETA Summerest video.

Seraphayel wrote: »Title says it all. I don't have PTS access.
Can you talk about Abyssal Geysirs and how they work etc.
Are they at least a little bit of fun?
Seraphayel wrote: »Title says it all. I don't have PTS access.
Can you talk about Abyssal Geysirs and how they work etc.
Are they at least a little bit of fun?
re-skinned Dolmens that are incredibly easy...
Is there no system which increases difficulty based on the amount of players present? If not it's something they should consider.

SaucyMcSauceface wrote: »The Unnamed bosses are far easier than dolmens, but the Named ones that I have come across hit much harder than world bosses in the base game, and all have one shot mechanics.