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Khajiit Racial Passives.

Deathstroke31795
Now, I'm not 100% sure on how all the maths works and the exact effect on the damage numbers, but now that light and heavy attacks are scaling more from stamina, wouldn't khajiit benefit from a max stamina passive to bring it more in line with redguard? Redguard already has quite a bit more stamina and sustain, and now their damage output from light and heavy attacks will see them get an even bigger increase in dps over khajiit. Being a nightblade khajiit myself and running dubious to avoid heavy attacking as much as possible, it feels like a little extra stam would bring the gap a bit closer. But as I said, I'm not sure on the maths so the difference may be negligible, so please feel free to inform/explain.
Edited by Deathstroke31795 on April 17, 2018 8:26PM
  • Smaxx
    Smaxx
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    Unlikely to change I guess, but then again I'd also wish for unarmed combat. :D
  • Gnortranermara
    Gnortranermara
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    The Nimble passive is poorly designed and needs to be balanced.

    Currently: Increases your Health Recovery by 20% and Stamina Recovery by 10%.
    What it should be: Increases your Max Stamina by 6% and Stamina Recovery by 10%.
  • Koolio
    Koolio
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    The Nimble passive is poorly designed and needs to be balanced.

    Currently: Increases your Health Recovery by 20% and Stamina Recovery by 10%.
    What it should be: Increases your Max Stamina by 6% and Stamina Recovery by 10%.

    I like the extra health recovery for troll king procs. That plus smoked bear haunch work great.
  • Skander
    Skander
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    Giving stamina to a race that has Carnage, seems excessive
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • TrinityBreaker
    TrinityBreaker
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    The Nimble passive is poorly designed and needs to be balanced.

    Currently: Increases your Health Recovery by 20% and Stamina Recovery by 10%.
    What it should be: Increases your Max Stamina by 6% and Stamina Recovery by 10%.

    Khajiit was supposed to get 6% max stamina with 10% Stamina recovery but was ultimately reverted because "carnage OP". To be fair, at the time it as but with the nerfs to crit damage, that is no longer the case.

    Edit: Still a tad bit salty about that.
    Edited by TrinityBreaker on April 17, 2018 10:48PM
    Ebonheart for life.
    Xbox NA
    I am Dog Star.

    Khajiit Stam Sorc - Ji'saad Ranajiradh AR 30
    Khajiit Mag DK - Kesjhad
    Khajiit Magblade - Ji'sava Ak'nir
    Fat Khajiit Stamplar - Dro'haniAk'nir - AR 36
    Khajiit Stam Dk - Diego Ri'jhad - AR 49
    Khajiit Magplar - Dro'nara Ak'nir
    Khajiit StamBlade - Ri'artharr Ak'nir
    Fat Khajiit Stamden - Dro'hani Warbreaker
    Argonian Stam DK - Tiberius Demetros
    Khajiit Stamplar - Diëgo Ri'jhad
    Fat Khajiit Stam DK - Drö'hani Ak'nir/Dances-With-Alkosh
    Khajiit Magden - Arctic Mayhem


  • Silver_Strider
    Silver_Strider
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    I posted my thought on Khajiit Passives and Stealthy absolutely needs to go for both Khajiit and Bosmer for them to receive any significant buffs as the Devs have to balance out any stamina buff to either race, Carnage and Stealthy.

    Let's put it this way, Stealthy is a largely PvP oriented passive. 10% stealth damage is a lot. Max Stamina increase that damage more and so does Carnage, albeit it's mitigated by Impen but it's still more damage. You nerf Stealthy and both Bosmer and Khajiit get some leeway to improve their other racials in a way to help balance them out with Redguard.

    That's been my train of thought whenever it comes to Bosmer/Khajiit Racials. Nerf Stealthy down to 6% and give both Khajiit and Bosmer 3% more Stamina on Stealthy, up carnage to 9% as well and we'll have some true diversity in the Stamina department.
    Argonian forever
  • Twohothardware
    Twohothardware
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    A bunch of the races have been in bad need of rebalancing for a year now ever since they implemented all the changes to sustain and now changes to how Light/heavy attacks will scale with max Stam/Magicka.

    Namely Khajiit, Wood Elf, Nord, Imperial, and Breton are in need of it the most. Argonian is completely unbalanced right now for Magicka in PvP because of the resource return from potions giving almost as much sustain as a drink buff for all three resources and then you have Redguard which not only has nearly top DPS but also has the best sustain by far compared to races like Nord, Imperial, Orc, etc which has no sustain passive at all making you have to give up damage bonuses on your sets for more recovery.

    I've been posting about it every PTS though for nearly a year and ZOS has decided to continue skip fixing the balance issues between Races.
  • SodanTok
    SodanTok
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    So lets sum it up
    • Before Morrowind - Khajiit and Redguard are on par with each other. Khajiit was more damage I think where redguard offered sustain.
    • Morrowind - need for sustain. Khajiit has nearly none (1% more regen than redguard, no other sustain passive)
    • Horns of the Reach - All gear receives boosted critical chance (khajiit passive gets relatively weaker), All gear receives boosted stamina (all racial passives with max stam get bigger bonus from it), Shadow Mundus gets nerfed
    • Clockwork City - Builds with Mechanical Acuity barely care about crit chance at all.
    • Dragon Bones - Off balance changes lower DPS of heavy attack rotation. Giving slight advantage to races that can maybe sustain LA.
    • Summerset - LA/HA scale more with stamina than before giving better DPS boost to races with stam passive. LA damage is buffed giving DPS boost to races that can sustain LA rotation. HA damage is nerfed, reducing damage of races that need HA to sustain. Criticals no longer buff healing, reducing advantage of having higher critical chance on khajiit.

    Did I forgot anything? Why was there absolutely no change to khajiit passive with all these significant changes in general balance. Or why was there no redguard changes (after morrowind) when they are just getting better every patch.
    Edited by SodanTok on April 17, 2018 11:37PM
  • Twohothardware
    Twohothardware
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    Do the devs who are in charge of things like Race balancing even play Stamina toons or are they all Magicka classes? There's no way you can play Stamina classes in end game Trials or Maelstrom on Redguard and then switch to another Stam race like Khajiit, Imperial, Nord, etc and not see the issue.
  • ankeor
    ankeor
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    I hate being a Khajiit more an more eveyday. Mechanical Acuity has killed his crit advantage. Now khajiit's have the worst passives of all races imo.
  • Baz
    Baz
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    ankeor wrote: »
    I hate being a Khajiit more an more eveyday. Mechanical Acuity has killed his crit advantage. Now khajiit's have the worst passives of all races imo.

    Don't forget you have +5% chance pickpocketing :p
    vAA : 150.350 WS StamBlade
    vSO : 171.041 CwC StamSorc
    vHRC : 155.895 DB Tank
    vMoL : 159.672 CwC Stamplar
    vHoF : 206.667 MkM StamNB
    vAS : 111.272 MkM Magplar
    vCR : 128.397 WS MagSorc
    Mostly retired from PvE ESO
  • Supernatural
    Supernatural
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    I made a similar post about this prior dragon bones as well. Right now Redguard is clearly BIS for every stamina pve build, both in solo and group play. Damage wise Khajiit and Redguard are more or less pulling similar numbers in trials, but Redguard has twice the sustain, so there is really no reason to pick Khajiit in today's meta.

    I would convert the health and stamina recovery to a 6% maximum stamina. That way Khajiit would be better in terms of dps, but redguard would still be a really solid choice due to its superior sustain, and would probably still be better in solo play like Maelstrom Arena.

    And of course, it is not just Khajiit. An overall race rebalance must be done. There are many races like nord, breton and bosmer that could definetely use some buffing.
    Edited by Supernatural on April 18, 2018 5:05AM
    Maelstrom Arena - World's First Nightblade 600k Score - 02/18/2017
  • Lynx7386
    Lynx7386
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    I dont think khajiit need a max stamina passive (and this is coming from someone who only plays khajiit) - carnage is meant to make up for the loss of max stats by allowing you to build more into them.

    However, Carnage definitely needs to work for both spell and weapon crit again. It should be 8% for both, like it was back at launch - having it only work for weapon crit and having two other passives that only benefit stamina builds makes khajiit very pigeon-holed into melee/stamina dps only roles.

    I also think that stealthy should be removed from both khajiit and wood elves (a stealth passive doesnt belong under racials) and replaced with something more combat-worthy. That's really what's hurting khajiit more than anything right now: the fact that they (along with bosmer) have one racial that is 100% worthless in pve for any role.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • b.bredfeldtub17_ESO
    Lynx7386 wrote: »
    I dont think khajiit need a max stamina passive (and this is coming from someone who only plays khajiit) - carnage is meant to make up for the loss of max stats by allowing you to build more into them.
    That would be fine if it was equally as powerful as the redguard's kit, but that's been proven otherwise. It needds something to bring it in line.
    However, Carnage definitely needs to work for both spell and weapon crit again. It should be 8% for both, like it was back at launch - having it only work for weapon crit and having two other passives that only benefit stamina builds makes khajiit very pigeon-holed into melee/stamina dps only roles.
    I'm not so sure about this change, either. On the one hand, I REALLY like people being able to play what they want to play and be as good as anyone else of equal skill. On the other hand, I can't help but question someone who wants to play a khajiit as a magic user, same way I'd question them for picking a redguard for magic.

    Historically, throughout the entirety of elder scrolls games, the races have been specialized at something. ESO is the kind of game I expect only has a market with people who have played other ES games.
  • Lynx7386
    Lynx7386
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    Lynx7386 wrote: »
    I dont think khajiit need a max stamina passive (and this is coming from someone who only plays khajiit) - carnage is meant to make up for the loss of max stats by allowing you to build more into them.
    That would be fine if it was equally as powerful as the redguard's kit, but that's been proven otherwise. It needds something to bring it in line.
    However, Carnage definitely needs to work for both spell and weapon crit again. It should be 8% for both, like it was back at launch - having it only work for weapon crit and having two other passives that only benefit stamina builds makes khajiit very pigeon-holed into melee/stamina dps only roles.
    I'm not so sure about this change, either. On the one hand, I REALLY like people being able to play what they want to play and be as good as anyone else of equal skill. On the other hand, I can't help but question someone who wants to play a khajiit as a magic user, same way I'd question them for picking a redguard for magic.

    Historically, throughout the entirety of elder scrolls games, the races have been specialized at something. ESO is the kind of game I expect only has a market with people who have played other ES games.

    What makes redguards stronger is sustain, not damage. The crit bonus from carnage counteracts the max stamina that redguards get, but they have nothing to make up for adrenaline.

    As far as khajiit using magic: there's plenty of khajiit mages, both in this game and other elder scrolls games. J'zargo, anyone?

    Several of the khajiit subspecies are also noted for being naturally talented spellcasters, including the Alfiq and Dagi.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Twohothardware
    Twohothardware
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    Another major PTS cycle and we still haven't gotten any feedback from ZOS that they are even looking at Race balance but after all the major sustain, health recovery, critical damage, etc changes they made last year and then the new changes coming in Summerset that effects things like light/heavy attack damage scaling more off max Stamina we have to at least keep bringing it up to them.

    Khajiit, Wood Elf, Imperial, Nord, and Breton all deserve at least minor buffs. Khajiit's crit chance bonus has never been valuable for PvP over 10% Max Stamina and now in PvE we have sets like Mechanical Acuity that almost does away with the benefit there as well. And the sustain on Khajiit, Imperial, and Nord is horrible compared to Redguard which with the Adrenaline passive you can sustain a lot better even with low Stam recovery and with fewer heavy attacks in your rotation.

    Argonian in PvP and Redguard in PvE in just becoming too meta and offers too noticeable of an advantage. No more nerfs, just buff the weaker races which have been directly impacted most by the balance changes last year and the changes soon coming.
  • sneakymitchell
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    Oh and I’m not on form complaining or suggesting about nord buffs. Every race is doing fine argonian is the only one where they have a DK passive built in them and that passive is % value not flat.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
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