SidewalkChalk5 wrote: »The Nimble passive is poorly designed and needs to be balanced.
Currently: Increases your Health Recovery by 20% and Stamina Recovery by 10%.
What it should be: Increases your Max Stamina by 6% and Stamina Recovery by 10%.
SidewalkChalk5 wrote: »The Nimble passive is poorly designed and needs to be balanced.
Currently: Increases your Health Recovery by 20% and Stamina Recovery by 10%.
What it should be: Increases your Max Stamina by 6% and Stamina Recovery by 10%.
I hate being a Khajiit more an more eveyday. Mechanical Acuity has killed his crit advantage. Now khajiit's have the worst passives of all races imo.
That would be fine if it was equally as powerful as the redguard's kit, but that's been proven otherwise. It needds something to bring it in line.I dont think khajiit need a max stamina passive (and this is coming from someone who only plays khajiit) - carnage is meant to make up for the loss of max stats by allowing you to build more into them.
I'm not so sure about this change, either. On the one hand, I REALLY like people being able to play what they want to play and be as good as anyone else of equal skill. On the other hand, I can't help but question someone who wants to play a khajiit as a magic user, same way I'd question them for picking a redguard for magic.However, Carnage definitely needs to work for both spell and weapon crit again. It should be 8% for both, like it was back at launch - having it only work for weapon crit and having two other passives that only benefit stamina builds makes khajiit very pigeon-holed into melee/stamina dps only roles.
b.bredfeldtub17_ESO wrote: »That would be fine if it was equally as powerful as the redguard's kit, but that's been proven otherwise. It needds something to bring it in line.I dont think khajiit need a max stamina passive (and this is coming from someone who only plays khajiit) - carnage is meant to make up for the loss of max stats by allowing you to build more into them.I'm not so sure about this change, either. On the one hand, I REALLY like people being able to play what they want to play and be as good as anyone else of equal skill. On the other hand, I can't help but question someone who wants to play a khajiit as a magic user, same way I'd question them for picking a redguard for magic.However, Carnage definitely needs to work for both spell and weapon crit again. It should be 8% for both, like it was back at launch - having it only work for weapon crit and having two other passives that only benefit stamina builds makes khajiit very pigeon-holed into melee/stamina dps only roles.
Historically, throughout the entirety of elder scrolls games, the races have been specialized at something. ESO is the kind of game I expect only has a market with people who have played other ES games.