Feedback: Abyssal geyshers feel a bit underwhelming

Aliyavana
Aliyavana
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They feel a bit like dolmens that are less flashy but at least with dolmens you had a larger variety of enemies, a cool soundtrack playing in the background, and molag bal was a more intimidating voice at the end. Dolmens also had those pions that allowed you to speed up the thing but at the moment it just feels like a huge survive waves with no side objectives. Plus the atmospheric effects are not as intimidating. Like with dolemens you have chains reaching from the sky looking to pull nirn into coldharbor, if abyssal geyshers had more of a wow factor I could dig them a lot more.

My recommendations:
Add more enemy variants. Maomor, Giant sea serpents, netches , wamasu, lamias, dreugh, haj mota because there is way too little enemy variety. Its reskinned hungers, zombies, and spider things and it gets boring, the only thing thats different is the bosses.

Add a few more visual effects to put it up to par with dolmens

Add in more bosses, make a giant netch boss, a maomor crew boss among potential candidates. Add in an achievement to kill 100 abyssal geyshers please
  • Aliyavana
    Aliyavana
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    praise, the named bosses are actually a challenge

    3vboeeraahog.png

    I couldnt take it down solo at cap since the aoe will kill you if you do not nuke it down immediately. It took us a group of 9 people to kill this particular world boss as it kills you with aoe fast if you take more than 20 seconds to kill it
    Edited by Aliyavana on April 17, 2018 6:07AM
  • Casdha
    Casdha
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    Aliyavana wrote: »
    They feel a bit like dolmens that are less flashy but at least with dolmens you had a larger variety of enemies, a cool soundtrack playing in the background, and molag bal was a more intimidating voice at the end. Dolmens also had those pions that allowed you to speed up the thing but at the moment it just feels like a huge survive waves with no side objectives. Plus the atmospheric effects are not as intimidating. Like with dolemens you have chains reaching from the sky looking to pull nirn into coldharbor, if abyssal geyshers had more of a wow factor I could dig them a lot more.

    My recommendations:
    Add more enemy variants. Maomor, Giant sea serpents, netches , wamasu, lamias, dreugh, haj mota because there is way too little enemy variety. Its reskinned hungers, zombies, and spider things and it gets boring, the only thing thats different is the bosses.

    Add a few more visual effects to put it up to par with dolmens

    Add in more bosses, make a giant netch boss, a maomor crew boss among potential candidates. Add in an achievement to kill 100 abyssal geyshers please

    I hate to dis the folks who made this but I tried a couple with a random player or two and these feel more like they should be in a Sponge Bob MMO.

    Edit: maybe little mermaid
    Edited by Casdha on April 17, 2018 6:02PM
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Moloch1514
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    I was hoping they could at least use a different icon than Dolmens on the map! So these are re-skinned Dolmens with less variety and a challenge (when no zerg there).
    PC-NA
  • phileunderx2
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    the geysers i think could be more difficult i think. i was doing them on a level 25 warden with an ice staff and sword and board with out much trouble. i only did 2 and a couple of other people did show up. but still old world dark anchors are more difficult imo
  • Caff32
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    Aliyavana wrote: »
    praise, the named bosses are actually a challenge

    3vboeeraahog.png

    I couldnt take it down solo at cap since the aoe will kill you if you do not nuke it down immediately. It took us a group of 9 people to kill this particular world boss as it kills you with aoe fast if you take more than 20 seconds to kill it

    It can one shot you after 5 seconds too. KO'd a group of 6 of us after 5-10 seconds.
  • Aliyavana
    Aliyavana
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    Moloch1514 wrote: »
    I was hoping they could at least use a different icon than Dolmens on the map! So these are re-skinned Dolmens with less variety and a challenge (when no zerg there).

    agreed, a lot less variety is boring
  • colossalvoids
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    I soloed "Reefhammer" (the achievement one boss) in one of those geysers but it felt more like a world boss to me, then just a typical dolmen guy. Those one shot AoE's... It happens that there are less powerfull ones can be summoned and this really becomes a dolmen. But fun thing to me that i was able to kill the actual world boss (Graveld? Or something like this, salamander one) from Summerset quite faster.
  • Marcus684
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    I personally think the Geysers are pretty close to where they should be as far as difficilty, with a couple of exceptions. They are not quite as easy to solo as a dolmen, so should prove a bit of a challenge for new players coming into the game with the expansion. The exceptions are two of the bosses. One of them just seems to follow you around without attacking, and Muustikar one-shots most people. Both of these are probably bugs and will most likely be fixed.
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    Re: music, wasn't it stated somewhere that the music wasn't in yet? I hope it isn't in yet; it's a bit strange to hear 'Red Mountain's about to burst' being sung in Summerset instead of something specific to the Isles. I would like to think that was because it's unfinished and not because they intend to keep it that way. :/
    Moloch1514 wrote: »
    I was hoping they could at least use a different icon than Dolmens on the map!

    Second this very much. I already /feedbacked it in game but it bears repeating.
    #proud2BAStarObsessedLoony
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