There is no difference! You want to take a big bonus from all classes, because sorcs just don't need it.
Give all classes the opportunity to stack shields and we can talk.
But we would lose diversity!
In any case, if it's only a self heal it shouldn't pull you out of stealth. Any heals that could affect allies (Mutagen, Heal Ward, Vigor) the sure. But self-heals and self buffs should not. Not just for NB, but across all classes.
Yolokin_Swagonborn wrote: »KefkaGestahl wrote: »It's for tanks. You generally don't want your tank to go invisible. Take the other one if you want to be hidey-stabby.
If the boss got visibly confused for a second, that would be kinda funny. "Hey where'd that tough guy go that I was so mad at about 3 seconds ago?"
kendellking_chaosb14_ESO wrote: »The other moph still makes you invisible, so i don't get all this crying
It’s not a good, needed or required change. I love Dark Cloak over the other morph yes one gives one crit hit 100% chance to next attack. But it’s just one attack. Dark Cloak reduces incoming damage by 8% for 5 seconds way more useful in a fight.
This change would not be bad if it was a real skill it was just done to kill the morph. This will not make TankBlades a thing. All other classes can still tank better. Hell then is just Green Dragon Blood over 3 seconds. NB need a burst heal we have DoTs covered. Taking a great morph and making it a watered down version of the shadow of a better skill was never going to go down easy with players.
There is no difference! You want to take a big bonus from all classes, because sorcs just don't need it.
Give all classes the opportunity to stack shields and we can talk.
But we would lose diversity!
Agreed. If the skill is going to change what it does entirely, then let's at least have the art/animation team give us something interesting and iconic looking.I don't care the for animation. I was hoping for something unique and renamed, but it's the exact same. Looks kinda dumb looking like you're trying to sneak when you're trying to be tanky.
Should have an animation where you wrap a cloak around you, like this:
In any case, if it's only a self heal it shouldn't pull you out of stealth. Any heals that could affect allies (Mutagen, Heal Ward, Vigor) the sure. But self-heals and self buffs should not. Not just for NB, but across all classes.
I disagree. Buffing up from stealth should absolutely take you out if it. The advantage of hitting first is great enough as it is.
kendellking_chaosb14_ESO wrote: »Should have an animation where you wrap a cloak around you, like this:
In any case, if it's only a self heal it shouldn't pull you out of stealth. Any heals that could affect allies (Mutagen, Heal Ward, Vigor) the sure. But self-heals and self buffs should not. Not just for NB, but across all classes.
I disagree. Buffing up from stealth should absolutely take you out if it. The advantage of hitting first is great enough as it is.
Ganking is a part of war. I have no idea where this “honorable fight” idea in games comes from
kendellking_chaosb14_ESO wrote: »Should have an animation where you wrap a cloak around you, like this:
In any case, if it's only a self heal it shouldn't pull you out of stealth. Any heals that could affect allies (Mutagen, Heal Ward, Vigor) the sure. But self-heals and self buffs should not. Not just for NB, but across all classes.
I disagree. Buffing up from stealth should absolutely take you out if it. The advantage of hitting first is great enough as it is.
Ganking is a part of war. I have no idea where this “honorable fight” idea in games comes from but armies paid fair wages for a good soldier. Good archer could name their price. When you have 100 soldier 50 have to be right in front of the enemy open to a lucky hit and 50 can kill 200 men before they come face to face which one do you want more of? No one wants a fair fight they want to win. If I can kill you in open battle with archers good if I can send a few good men to burn your food stores in your camp and weaken you with hunger even better. There is no honor in war, just death.
If you can kill without risk to yourself that’s just what you do. I can’t fine the direct quote just news sources using it but a US General once said he doesn’t want a fair fight, he want to win and all his troops to come home.
In war you want to do as much unseen as possible. Risking the lives of your men, when a stealth attack is possible is just not something Commands did.
If I get to a field solo, stealth up, avoid zergs and wait to pick that one or two guys riding in a war zone alone without defenses up then I deserve that kill. I did the work made sacrifices for max damage, and take less AP then Zerg surfing nets. I shouldn’t be seen self buffing. Buffing allies or shared buffs that’s fair game pull them from stealth but a self buff should let you say hidden.
Anotherone773 wrote: »It would be great if every class had some individuality. Every patch they are becoming more and more alike. Everyone can heal, everyone can tank, everyone can dps. Its becoming more like SP TES everyday. One character, master of all trades.
Edit: I would love to play ESO with Rifts character system. Where you actually have to make choices.
Mystrius_Archaion wrote: »kendellking_chaosb14_ESO wrote: »Should have an animation where you wrap a cloak around you, like this:
In any case, if it's only a self heal it shouldn't pull you out of stealth. Any heals that could affect allies (Mutagen, Heal Ward, Vigor) the sure. But self-heals and self buffs should not. Not just for NB, but across all classes.
I disagree. Buffing up from stealth should absolutely take you out if it. The advantage of hitting first is great enough as it is.
Ganking is a part of war. I have no idea where this “honorable fight” idea in games comes from
No person pays for an unfair game. Money talks. End of story.
kendellking_chaosb14_ESO wrote: »Should have an animation where you wrap a cloak around you, like this:
In any case, if it's only a self heal it shouldn't pull you out of stealth. Any heals that could affect allies (Mutagen, Heal Ward, Vigor) the sure. But self-heals and self buffs should not. Not just for NB, but across all classes.
I disagree. Buffing up from stealth should absolutely take you out if it. The advantage of hitting first is great enough as it is.
Ganking is a part of war. I have no idea where this “honorable fight” idea in games comes from but armies paid fair wages for a good soldier. Good archer could name their price. When you have 100 soldier 50 have to be right in front of the enemy open to a lucky hit and 50 can kill 200 men before they come face to face which one do you want more of? No one wants a fair fight they want to win. If I can kill you in open battle with archers good if I can send a few good men to burn your food stores in your camp and weaken you with hunger even better. There is no honor in war, just death.
If you can kill without risk to yourself that’s just what you do. I can’t fine the direct quote just news sources using it but a US General once said he doesn’t want a fair fight, he want to win and all his troops to come home.
In war you want to do as much unseen as possible. Risking the lives of your men, when a stealth attack is possible is just not something Commands did.
If I get to a field solo, stealth up, avoid zergs and wait to pick that one or two guys riding in a war zone alone without defenses up then I deserve that kill. I did the work made sacrifices for max damage, and take less AP then Zerg surfing nets. I shouldn’t be seen self buffing. Buffing allies or shared buffs that’s fair game pull them from stealth but a self buff should let you say hidden.
Real war analogies really have no impact on these discussions. You’re fighting pixels with other pixels. Thus balance is a concern. Going by your analogy it would be best if everyone could one shot everyone. Because fights don’t need to be fair, right? It’s a moot point though. There are so many people attracted to the stealth ninja type apparently that ZOS doesn’t dare to touch it after they removed the bonus damage from stealth.