@BohnT
What do you think about magsorc and his no debuff access ? Are they balanced agaisnt stamclass lingering/rally/vigor/high mitigation/class cheese healing buff ?
Good to show how the CP interact with each other.Amdar_Godkiller wrote: »Befoul only adds about 25% healing reduction.
(30% base major defile + 15% base minor defile) x 1.55 = 69.75% maximum healing reduction
69.75% - (30% base major defile + 15% base minor defile) = 24.75% healing reduction
15% in blessed and 15% in quick recovery increase healing by
1.15 x 1.15 = 1.3225 = 132.25% = 32.25% more healing
Now if we apply the reduction increase given from full cp in befoul to build that has full cp in both healing augmenters, we get:
100% healing x 1.3225 healing modifier x (1-.2475 healing reducer) = 99.52%-100.51% (depending on whether or not that final 0.75% in befoul is actually counted or rounded down)
CP used to further increase healing potential through elfborn/precise strikes by an additional:
25% x (base heal strength/crit heal strength before CP) x crit chance = % increase to total healing from elfborn/PS
For non templars and non NBs, this would look like:
25% x 2/3 x ~50% = ~8.3% increase to total healing (for NBs and Templars, you would have substituted 5/8 for 2/3)
roughly 8.3% increase to total healing at 50% crit chance, with a maximum potential of 16.7% at 100% crit chance, and a minimum of 1.67% at 10% crit chance
This would be multiplicative with the 32.25% from quick recovery and blessed.
So at 60% crit chance, Max CP in all 3 would increase your total healing
1.3225 x 1.1 = 1.4548 = 45.48% more healing done
With perfect crit, healing could be increased by 54.3%. And even after a full 24.75% reduction from befoul, your total healing is still 16% above where it would be with no CP at all.
So the bigger issue was that healing was out of control due to CP, rather than defile being too OP, and this created a need for defile modifications.
With summerset the two should be more or less balanced. But you must invest at least as much into healing as others will into defiling.
@BohnT
What do you think about magsorc and his no debuff access ? Are they balanced agaisnt stamclass lingering/rally/vigor/high mitigation/class cheese healing buff ?
That’s one reason Sorc has been given the name of potato masher class. You actually don’t need breach or defile to kill a not so good player. Or to just spam Endless Fury from a zerg. It’s a whole different story though going up against a stam build in the hands of a good player.
Outside the delayed burst there just isn’t much. And that burst becomes less and less potent (maybe the buffs to LA will help there, we‘ll have to see).
@BohnT
What do you think about magsorc and his no debuff access ? Are they balanced agaisnt stamclass lingering/rally/vigor/high mitigation/class cheese healing buff ?
That’s one reason Sorc has been given the name of potato masher class. You actually don’t need breach or defile to kill a not so good player. Or to just spam Endless Fury from a zerg. It’s a whole different story though going up against a stam build in the hands of a good player.
Outside the delayed burst there just isn’t much. And that burst becomes less and less potent (maybe the buffs to LA will help there, we‘ll have to see).
From what i can tell sorc is going to be very potent next patch, very very potent tbh. I won't say it's overperfoming yet but with the LA changes and other changes we may see another magsorc era.
@BohnT
What do you think about magsorc and his no debuff access ? Are they balanced agaisnt stamclass lingering/rally/vigor/high mitigation/class cheese healing buff ?
That’s one reason Sorc has been given the name of potato masher class. You actually don’t need breach or defile to kill a not so good player. Or to just spam Endless Fury from a zerg. It’s a whole different story though going up against a stam build in the hands of a good player.
Outside the delayed burst there just isn’t much. And that burst becomes less and less potent (maybe the buffs to LA will help there, we‘ll have to see).
From what i can tell sorc is going to be very potent next patch, very very potent tbh. I won't say it's overperfoming yet but with the LA changes and other changes we may see another magsorc era.
Depends. Overload will surely not have the empower bonus stick to it. That would be just absurd. I know @Dracane posted damage numbers for a magicka stacking build and these were doubled compared to live. Again, I don’t think this will stay that way. And other than Rune Cage nothing else was changed.
Good to show how the CP interact with each other.Amdar_Godkiller wrote: »Befoul only adds about 25% healing reduction.
(30% base major defile + 15% base minor defile) x 1.55 = 69.75% maximum healing reduction
69.75% - (30% base major defile + 15% base minor defile) = 24.75% healing reduction
15% in blessed and 15% in quick recovery increase healing by
1.15 x 1.15 = 1.3225 = 132.25% = 32.25% more healing
Now if we apply the reduction increase given from full cp in befoul to build that has full cp in both healing augmenters, we get:
100% healing x 1.3225 healing modifier x (1-.2475 healing reducer) = 99.52%-100.51% (depending on whether or not that final 0.75% in befoul is actually counted or rounded down)
CP used to further increase healing potential through elfborn/precise strikes by an additional:
25% x (base heal strength/crit heal strength before CP) x crit chance = % increase to total healing from elfborn/PS
For non templars and non NBs, this would look like:
25% x 2/3 x ~50% = ~8.3% increase to total healing (for NBs and Templars, you would have substituted 5/8 for 2/3)
roughly 8.3% increase to total healing at 50% crit chance, with a maximum potential of 16.7% at 100% crit chance, and a minimum of 1.67% at 10% crit chance
This would be multiplicative with the 32.25% from quick recovery and blessed.
So at 60% crit chance, Max CP in all 3 would increase your total healing
1.3225 x 1.1 = 1.4548 = 45.48% more healing done
With perfect crit, healing could be increased by 54.3%. And even after a full 24.75% reduction from befoul, your total healing is still 16% above where it would be with no CP at all.
So the bigger issue was that healing was out of control due to CP, rather than defile being too OP, and this created a need for defile modifications.
With summerset the two should be more or less balanced. But you must invest at least as much into healing as others will into defiling.
This doesn't show the problems with defiles in general however.
Saying we are on a magnb with the following healing bonuses active: major mending, minor mending, major & minor vitality + 100 points into blessed and quick recovery)
We heal ourselves with an ability with a tooltip of 2k (before buffs and debuffs)
This 2k heal gets reduced by 50% instantly with Battle spirit.
Now our heal is 1k.
1k * 1,3 * 1.25 * 1.3225 * 1.08 * 1.08 = 2506.6
Now an enemy hits us with minor and major defile + 100 points into befoul
Our heal gets reduced to: 2506.6*0.3 = 751.98
Let's assume we get a crit aswell: then we are at 1127.9 after defiles.
The difference is that no class can actually keep those buffs up to negate the defiles while it's extremely easy to have a major defile uptime of 100% and minor defile also has an uptime above 50% when you build for it.
Also we aren't factoring any opportunity costs which are extremely low for Befoul and defiles while they are really high for healing and heal buffs
sneakymitchell wrote: »Both which never been used on a Stam DK more in line of a tanky set up. Too bad NBs will lose out crit heal and protection from cloak. Now I can kill NBs more easy than dealing with one spamming cloak when close to death.usmcjdking wrote: »DK has access to Major Mending and Minor Vit.
Stamdk has much weaker healing than any other stamclass.sneakymitchell wrote: »Both which never been used on a Stam DK more in line of a tanky set up. Too bad NBs will lose out crit heal and protection from cloak. Now I can kill NBs more easy than dealing with one spamming cloak when close to death.usmcjdking wrote: »DK has access to Major Mending and Minor Vit.
You aren't playing stam DK 100% correctly. You should at least be getting more healing than other classes due to passives
Honestly The CP tree needs slight adjustments
Stamdk has much weaker healing than any other stamclass.sneakymitchell wrote: »Both which never been used on a Stam DK more in line of a tanky set up. Too bad NBs will lose out crit heal and protection from cloak. Now I can kill NBs more easy than dealing with one spamming cloak when close to death.usmcjdking wrote: »DK has access to Major Mending and Minor Vit.
You aren't playing stam DK 100% correctly. You should at least be getting more healing than other classes due to passives
Honestly The CP tree needs slight adjustments
read my post in the dk section i explain everything there why stamdk actually has much weaker heals than NB, Stamsorcs or Warden
@BohnT
What do you think about magsorc and his no debuff access ? Are they balanced agaisnt stamclass lingering/rally/vigor/high mitigation/class cheese healing buff ?
Amdar_Godkiller wrote: »Stamdk has much weaker healing than any other stamclass.sneakymitchell wrote: »Both which never been used on a Stam DK more in line of a tanky set up. Too bad NBs will lose out crit heal and protection from cloak. Now I can kill NBs more easy than dealing with one spamming cloak when close to death.usmcjdking wrote: »DK has access to Major Mending and Minor Vit.
You aren't playing stam DK 100% correctly. You should at least be getting more healing than other classes due to passives
Honestly The CP tree needs slight adjustments
read my post in the dk section i explain everything there why stamdk actually has much weaker heals than NB, Stamsorcs or Warden
Stam DK has arguably the strongest healing of any class in PVP. It's literally the only thing they are best at. It hasn't been reliable since the nerf to igneous shield, but with the buff coming in summerset, they will once again be vigor tick gods.
They are the only class that can basically counter defile entirely. They get the most buffs to healing received of any class and 5 seconds of major mending from a skill that they use almost every 5 seconds.
Amdar_Godkiller wrote: »Stamdk has much weaker healing than any other stamclass.sneakymitchell wrote: »Both which never been used on a Stam DK more in line of a tanky set up. Too bad NBs will lose out crit heal and protection from cloak. Now I can kill NBs more easy than dealing with one spamming cloak when close to death.usmcjdking wrote: »DK has access to Major Mending and Minor Vit.
You aren't playing stam DK 100% correctly. You should at least be getting more healing than other classes due to passives
Honestly The CP tree needs slight adjustments
read my post in the dk section i explain everything there why stamdk actually has much weaker heals than NB, Stamsorcs or Warden
Stam DK has arguably the strongest healing of any class in PVP. It's literally the only thing they are best at. It hasn't been reliable since the nerf to igneous shield, but with the buff coming in summerset, they will once again be vigor tick gods.
They are the only class that can basically counter defile entirely. They get the most buffs to healing received of any class and 5 seconds of major mending from a skill that they use almost every 5 seconds.
No they can't they are mediocre when talking about effective healing.
Amdar_Godkiller wrote: »Stamdk has much weaker healing than any other stamclass.sneakymitchell wrote: »Both which never been used on a Stam DK more in line of a tanky set up. Too bad NBs will lose out crit heal and protection from cloak. Now I can kill NBs more easy than dealing with one spamming cloak when close to death.usmcjdking wrote: »DK has access to Major Mending and Minor Vit.
You aren't playing stam DK 100% correctly. You should at least be getting more healing than other classes due to passives
Honestly The CP tree needs slight adjustments
read my post in the dk section i explain everything there why stamdk actually has much weaker heals than NB, Stamsorcs or Warden
Stam DK has arguably the strongest healing of any class in PVP. It's literally the only thing they are best at. It hasn't been reliable since the nerf to igneous shield, but with the buff coming in summerset, they will once again be vigor tick gods.
They are the only class that can basically counter defile entirely. They get the most buffs to healing received of any class and 5 seconds of major mending from a skill that they use almost every 5 seconds.
No they can't they are mediocre when talking about effective healing.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Stamdk has much weaker healing than any other stamclass.sneakymitchell wrote: »Both which never been used on a Stam DK more in line of a tanky set up. Too bad NBs will lose out crit heal and protection from cloak. Now I can kill NBs more easy than dealing with one spamming cloak when close to death.usmcjdking wrote: »DK has access to Major Mending and Minor Vit.
You aren't playing stam DK 100% correctly. You should at least be getting more healing than other classes due to passives
Honestly The CP tree needs slight adjustments
read my post in the dk section i explain everything there why stamdk actually has much weaker heals than NB, Stamsorcs or Warden
Stam DK has arguably the strongest healing of any class in PVP. It's literally the only thing they are best at. It hasn't been reliable since the nerf to igneous shield, but with the buff coming in summerset, they will once again be vigor tick gods.
They are the only class that can basically counter defile entirely. They get the most buffs to healing received of any class and 5 seconds of major mending from a skill that they use almost every 5 seconds.
No they can't they are mediocre when talking about effective healing.
And I just read your post on DKs and totally agree with your assessment for the most part.
1. They just take more damage than other classes. They have no way to avoid most damage or purge dots. (which is incredibly ironic, because it means the "DOT class" is the one class that most easily succumbs to DOTS. LOL
2. Worst burst - Stam DKs need better passives and an inhale morph that scales to stamina, CCs, and detonates active DOTs for 60% of the damage that they'd have done IMO.
3. Poorly designed sustain for today's PVP (though this is getting buffed somewhat)
But the thing is, all of these could be addressed without changing anything about defile and it would make Stam DK instantly powerful in PVP. Templar is the only class that can purge (warden kind of but at the cost of a much more vital morph to netch), so defile would actually be second best among stam classes at mitigating defile builds.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Stamdk has much weaker healing than any other stamclass.sneakymitchell wrote: »Both which never been used on a Stam DK more in line of a tanky set up. Too bad NBs will lose out crit heal and protection from cloak. Now I can kill NBs more easy than dealing with one spamming cloak when close to death.usmcjdking wrote: »DK has access to Major Mending and Minor Vit.
You aren't playing stam DK 100% correctly. You should at least be getting more healing than other classes due to passives
Honestly The CP tree needs slight adjustments
read my post in the dk section i explain everything there why stamdk actually has much weaker heals than NB, Stamsorcs or Warden
Stam DK has arguably the strongest healing of any class in PVP. It's literally the only thing they are best at. It hasn't been reliable since the nerf to igneous shield, but with the buff coming in summerset, they will once again be vigor tick gods.
They are the only class that can basically counter defile entirely. They get the most buffs to healing received of any class and 5 seconds of major mending from a skill that they use almost every 5 seconds.
No they can't they are mediocre when talking about effective healing.
And I just read your post on DKs and totally agree with your assessment for the most part.
1. They just take more damage than other classes. They have no way to avoid most damage or purge dots. (which is incredibly ironic, because it means the "DOT class" is the one class that most easily succumbs to DOTS. LOL
2. Worst burst - Stam DKs need better passives and an inhale morph that scales to stamina, CCs, and detonates active DOTs for 60% of the damage that they'd have done IMO.
3. Poorly designed sustain for today's PVP (though this is getting buffed somewhat)
But the thing is, all of these could be addressed without changing anything about defile and it would make Stam DK instantly powerful in PVP. Templar is the only class that can purge (warden kind of but at the cost of a much more vital morph to netch), so defile would actually be second best among stam classes at mitigating defile builds.
i just see healing only as good as it's actual effect. I mean stamdk could have 50k hps if they take 300% more damage it doesn't mean anything
NoCP is way more balanced if you exclude the cheese. Of course, the cheese just shines even brighter there, but luckily not everyone plays a FotM Streamer Build with the latest absurd combos.
Ragnaroek93 wrote: »
NoCP is way more balanced if you exclude the cheese. Of course, the cheese just shines even brighter there, but luckily not everyone plays a FotM Streamer Build with the latest absurd combos.
No CP is balanced
@BohnT
What do you think about magsorc and his no debuff access ? Are they balanced agaisnt stamclass lingering/rally/vigor/high mitigation/class cheese healing buff ?
Stamdk has much weaker healing than any other stamclass.sneakymitchell wrote: »Both which never been used on a Stam DK more in line of a tanky set up. Too bad NBs will lose out crit heal and protection from cloak. Now I can kill NBs more easy than dealing with one spamming cloak when close to death.usmcjdking wrote: »DK has access to Major Mending and Minor Vit.
You aren't playing stam DK 100% correctly. You should at least be getting more healing than other classes due to passives
Honestly The CP tree needs slight adjustments
read my post in the dk section i explain everything there why stamdk actually has much weaker heals than NB, Stamsorcs or Warden
Murador178 wrote: »Ragnaroek93 wrote: »
NoCP is way more balanced if you exclude the cheese. Of course, the cheese just shines even brighter there, but luckily not everyone plays a FotM Streamer Build with the latest absurd combos.
No CP is balanced
Yeah because u can stack procsets. Like Sheer venom/poisons/skoria/viper.
@BohnT
What do you think about magsorc and his no debuff access ? Are they balanced agaisnt stamclass lingering/rally/vigor/high mitigation/class cheese healing buff ?
Sorc will be absurd next patch. Just go on the pts:
absurd 1hit bursts without even needing an ult (so it will prob be nerfed)Stamdk has much weaker healing than any other stamclass.sneakymitchell wrote: »Both which never been used on a Stam DK more in line of a tanky set up. Too bad NBs will lose out crit heal and protection from cloak. Now I can kill NBs more easy than dealing with one spamming cloak when close to death.usmcjdking wrote: »DK has access to Major Mending and Minor Vit.
You aren't playing stam DK 100% correctly. You should at least be getting more healing than other classes due to passives
Honestly The CP tree needs slight adjustments
read my post in the dk section i explain everything there why stamdk actually has much weaker heals than NB, Stamsorcs or Warden
Stamplar has more healing? I dont feel so squishy on any stamclass as on a dualwield stamplar.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Stamdk has much weaker healing than any other stamclass.sneakymitchell wrote: »Both which never been used on a Stam DK more in line of a tanky set up. Too bad NBs will lose out crit heal and protection from cloak. Now I can kill NBs more easy than dealing with one spamming cloak when close to death.usmcjdking wrote: »DK has access to Major Mending and Minor Vit.
You aren't playing stam DK 100% correctly. You should at least be getting more healing than other classes due to passives
Honestly The CP tree needs slight adjustments
read my post in the dk section i explain everything there why stamdk actually has much weaker heals than NB, Stamsorcs or Warden
Stam DK has arguably the strongest healing of any class in PVP. It's literally the only thing they are best at. It hasn't been reliable since the nerf to igneous shield, but with the buff coming in summerset, they will once again be vigor tick gods.
They are the only class that can basically counter defile entirely. They get the most buffs to healing received of any class and 5 seconds of major mending from a skill that they use almost every 5 seconds.
No they can't they are mediocre when talking about effective healing.
My main is a stam DK and I've been playing for 3 years. I'm well aware of their strengths and weaknesses and I promise you, no other vigor ticks compare to those of stam DK using igneous shield.
Igneous shield (25% buff to healing done) + Green Dragon Blood (20% buff to healing received)+ Max cp in quick recovery and blessed = 28% of your missing health burst heal (even after battle spirit) with Vigor ticks buffed by 89%
It increases to 131% with vitality pots
Now you can argue that stam sorcs have a superior heal in dark exchange/deal or that Wardens and Templars have better class heals; but ultimately the fact that DKs have fairly large healing done and received modifiers makes their self healing just way more potent than other stam classes because of the fact that they're multiplicative with one another. All you have to do is build for increased mag sustain.
I'd like to see the following changes: all current non ultimate versions of applying major defile are turned into minor defile.
The value of major defile is reduced to 25%, minor defile is reduced to 10%
Befoul CP is moved to the atronach and magicka/ stamina light and heavy attack damage cps are merged into one cp.
Also befoul is reduced to 45% down from 55% at 100 points spend.
The empty cp at the green tree can be changed to:
Reduce the effectiveness and duration of snares and immobilizations applied to you up to 25% (at 100 points spend)
I almost do nothing but play pvp, and I almost completely disagree with everything you have said. I think defile and the befoul cp tree are fine for the most part. All of your suggestions would completely nerf defile into the ground similarly to the way ZoS has implemented nerfs in the past (constitution, wrath, sustain, proc sets, etc.). You’re basically asking for a quadruple nerf...
1. You want to change all majors (except for ultimates) into minors
2. You want to nerf the base values to 25% and 10%
3. You want to move the befoul perk to the blue tree which would mean less perks for damage and or healing
4. You want to nerf the befoul perk itself by 10% at cap.
These suggestions are absolutely ridiculous, and you might as well take the debuff out of the game. With all the healbots and tankbots, and even just healing potential for regular players, defile is the only good counter.
The only suggestion that could potentially be implemented would be to nerf the befoul cap by 10%. I’m not even sure that is really necessary. Everything else is just absolutely ridiculous.
I almost do nothing but play pvp, and I almost completely disagree with everything you have said. I think defile and the befoul cp tree are fine for the most part. All of your suggestions would completely nerf defile into the ground similarly to the way ZoS has implemented nerfs in the past (constitution, wrath, sustain, proc sets, etc.). You’re basically asking for a quadruple nerf...
1. You want to change all majors (except for ultimates) into minors
2. You want to nerf the base values to 25% and 10%
3. You want to move the befoul perk to the blue tree which would mean less perks for damage and or healing
4. You want to nerf the befoul perk itself by 10% at cap.
These suggestions are absolutely ridiculous, and you might as well take the debuff out of the game. With all the healbots and tankbots, and even just healing potential for regular players, defile is the only good counter.
The only suggestion that could potentially be implemented would be to nerf the befoul cap by 10%. I’m not even sure that is really necessary. Everything else is just absolutely ridiculous.
Are you running Durok‘s?
I almost do nothing but play pvp, and I almost completely disagree with everything you have said. I think defile and the befoul cp tree are fine for the most part. All of your suggestions would completely nerf defile into the ground similarly to the way ZoS has implemented nerfs in the past (constitution, wrath, sustain, proc sets, etc.). You’re basically asking for a quadruple nerf...
1. You want to change all majors (except for ultimates) into minors
2. You want to nerf the base values to 25% and 10%
3. You want to move the befoul perk to the blue tree which would mean less perks for damage and or healing
4. You want to nerf the befoul perk itself by 10% at cap.
These suggestions are absolutely ridiculous, and you might as well take the debuff out of the game. With all the healbots and tankbots, and even just healing potential for regular players, defile is the only good counter.
The only suggestion that could potentially be implemented would be to nerf the befoul cap by 10%. I’m not even sure that is really necessary. Everything else is just absolutely ridiculous.
Are you running Durok‘s?
I almost do nothing but play pvp, and I almost completely disagree with everything you have said. I think defile and the befoul cp tree are fine for the most part. All of your suggestions would completely nerf defile into the ground similarly to the way ZoS has implemented nerfs in the past (constitution, wrath, sustain, proc sets, etc.). You’re basically asking for a quadruple nerf...
1. You want to change all majors (except for ultimates) into minors
2. You want to nerf the base values to 25% and 10%
3. You want to move the befoul perk to the blue tree which would mean less perks for damage and or healing
4. You want to nerf the befoul perk itself by 10% at cap.
These suggestions are absolutely ridiculous, and you might as well take the debuff out of the game. With all the healbots and tankbots, and even just healing potential for regular players, defile is the only good counter.
The only suggestion that could potentially be implemented would be to nerf the befoul cap by 10%. I’m not even sure that is really necessary. Everything else is just absolutely ridiculous.
Are you running Durok‘s?
Actually no...my main character is a stamplar running 2 blood spawn, 5 Impreg, and 5 ravager.