PTS Update 18 - Feedback Thread for Templar Balance

  • BohnT
    BohnT
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    We need some changes for templar abilities:
    Empowering sweep/ Crescent Sweep:
    Increase the radius to 8m
    And increase the damage of all morphs by 33% flat
    Reduce the extra damage Crescent sweep does to 25% extra damage to targets infront of you

    ---> this results in higher damage for empowering while Crescent keeps it's current damage and makes both morphs more viable and userfriendly

    Change both Purifying light and PotL to only take the damage dealt by the caster towards the explosion but increase the percentage of damage stored to 40%

    ---> it's more easy for solo players to reach the cap while people who get zerged don't get further punished for being outnumbered.


    Jabs:
    Fix the following bugs:
    damage scaling is completely off @Cinbri already made posts about this
    The skill doesn't hit stationary targets when lag is involved, moving targets often don't get hit at all
    When you hold sprint while using jabs you will be locked in sprinting which can only be stopped when you deplete all your stamina or die.


    Javalin: for the love of God change this skill into a low slash that knocks the enemy off his feet rather than pushing them out of the range of our main spammable.
    (Javalin has an 8m knockback, jabs have a 8m range the enemy has to stand on you in order to not be pushed out of our range)
  • radiostar
    radiostar
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    Dracane wrote: »
    Does anyone know, if the 33% heal nerf of breath of life really applies to all 2 secondary targets or only the 3rd target ? As I understand it, this spell always heals 2 targets and only breath of life heals a 3rd and this heal was nerfed by 33%. Shouldn't the 2nd target still take the same heal as before ?

    They nerfed the 3rd target a while back. It only heals 2 now.
    "Billions upon Billions of Stars"
  • xaraan
    xaraan
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    Still have to say this: Give templar tank a health based self heal!!!!!!

    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • BohnT
    BohnT
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    This puts Templar healing while damaging more in line with other classes, and takes into account they don’t have Major Mending active at all times ~ Patch notes

    Really Zos, really? You could have atleast phrased it differently maybe: Get screwed plebs have fun with the all mighty minor mending when you stand in your card house and try to defend it.
    PS: we don't even care at this point, have fun

    You know how long i have major mending active on my templar? Not a damn second, i don't have it at all unless i slot a resto staff and use heavy attacks.

  • Minno
    Minno
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    Minno wrote: »
    FYI, Hasty Prayer with breton, Light Armor and Templar passives is a 6051 mag cost spell.

    And yes the spell is really pricey. You can however pop a speed pot, then cast hasty prayer which then reduces the heal cost to around 1400 mag.

    I have not tested how the speed impacts allies. But the heal has a slight lag after cast compared to BoL.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Marabornwingrion
    Marabornwingrion
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    I don't play a Templar but I'm shocked with these huge nerfs and I feel sorry for all of you.

    BoL nerfed by 1/3?
    Healing Ritual cost 7k magicka?

    I just have no words for this, what the heck are they doing with this game
  • Joy_Division
    Joy_Division
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    My quick thoughts.
    • Breath of Life - morph was on life support. It's dead now. It was a 3K secondary heal in PvP. Templars should have been using Honor all along. It's a nerf but irrelevant.
    • Healing Ritual - Fenrgrush is going to go ballistic. Long overdue. Ridiculous cost is fair and necessary. Long term it's more efficient to use Healing Springs.
    • Hasty Prayer. I like it. But I don't want to hear that somehow Templars have access to this buff as it cost 8K magicka to get!
    • Nova - It's still too expensive for what it does. PvE will still use Warhorn. PvP, maybe will see some play as 4 seconds of that debuff, but the other morph is the "PvP morph" so still think Nova in general is outclassed by other options
    • Solar Flare: I'll test this out on a target dummy and see if a decent ranged DPS rotation exists. Judgement reserved.
    • Burning Light: I'll take it, but global cooldown kills templar AOE DPS.
    • Piercing Spear: Classic thing I hate. "bug fix" means class is nerfed but no other compensation.
    • Sweeps. As long as the damage is still bugged and I'm hitting 30% less in PvP, it wouldn't matter if the heal got buffed to 70%, it's not a viable skill.

    Seeing what the other classes got (not much), I guess that's just the way ESO is going to be: not very exciting skills and abilities, where everything is "inline" with each other and what defines us if gear and Champion Point distributions. That being said, there are still "pain points" aplenty.
    • Empowering Sweep ultimate needs to be damage oriented
    • "stamplar" resource management is non-existant.
    • We are still forced to move in the content ESO releases, yet our skills force us to stand still.
    • How is that our damage+healing is "in-line" with other classes, when those other classes have range and mobility options when we don't? Either we need to be "out-of-line," i.e. better, or that our ranged and mobility options need to be "in-line" with the other classes.
    Edited by Joy_Division on April 16, 2018 11:24PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Mr_Nobody
    Mr_Nobody
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    In addition to whats mentioned above:

    - AP gains for Cleanse / PL heal over time heals on allies.
    - Toppling charge to actually work. And ability to cast it from a lower range or no range at all.
    - Increase Rune duration or make it stick to the caster.

    ~ +

    Read change suggestions for passives and other key skills in the threads under Combat section.

    Sincerely,
    Your Magicka Templar
    ~ @Niekas ~




  • Minno
    Minno
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    Minno wrote: »
    FYI, Hasty Prayer with breton, Light Armor and Templar passives is a 6051 mag cost spell.

    And yes the spell is really pricey. You can however pop a speed pot, then cast hasty prayer which then reduces the heal cost to around 1400 mag.

    I have not tested how the speed impacts allies. But the heal has a slight lag after cast compared to BoL. Overall it's a zerg/group spell.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • danno8
    danno8
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    FYI, the light attack change will bring a rather large increases to DPS. With my current setup I am getting around a 6k increase from an average of around 30k on the test dummy to around 36k easily.

    I am sure other classes will do even better.
  • maxjapank
    maxjapank
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    At the recent player invite to test Summerset, was there any player who really played a Templar? I know that there were several exceptional players there, but after watching Gillian's youtube report about Templars, I could tell that he didn't know much about them. No offense intended. But it just made me think there is no one to represent Templars.

    I'm a little less pessimistic than most. We received some minor buffs. And other than the nerf to Breath's secondary heal, we didn't get any weaker. So my play style in pvp isn't going to change very much. If anything, I got a little bit stronger.

    I do not think I will be using any of the new redesigns of spells, such as Solar Flare or Healing Ritual. I'm sure it's possible to make a build where you substantially lower the cost of Healing Ritual, but I feel like much of the Healing will be wasted if you are constantly being topped up with Hots.

    I am a bit excited about the changes to Nightblade healing. They already had some decent healing abilities, but they lacked a burst heal and a good healing ultimate. But now that Soul Siphon has been increased to 28 meters and you do not have to stand their for 4-6 secs like the Templars Ult, I think that this may be much better. And Malevolent Offering could be a potential burst heal.

    I'm happy to have other classes perform just as well as Templars in the healing department. But if a Magblade is able to outperform a Templar in other areas - damage, mobility, regen. Then I may play my Templar less. We shall see.

    (PvP related only)
  • MalakithAlamahdi
    MalakithAlamahdi
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    Minno wrote: »
    Minno wrote: »
    FYI, Hasty Prayer with breton, Light Armor and Templar passives is a 6051 mag cost spell.

    And yes the spell is really pricey. You can however pop a speed pot, then cast hasty prayer which then reduces the heal cost to around 1400 mag.

    I have not tested how the speed impacts allies. But the heal has a slight lag after cast compared to BoL. Overall it's a zerg/group spell.

    But that kinda makes the speed buff the skill gives useless. Might as well use honor the dead then outside zergs.
  • Twohothardware
    Twohothardware
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    Stamina Templar needs work. Sustain is really lacking compared to every other Stamina class. Whether you're fighting players in PvP or bosses in a Dungeon or Trial you basically have no skill to aid in Sustain like other classes until that enemy dies. The resource return is abysmal because it's only good for fighting trash mobs where theres lots of dead bodies, not sustaining you through long fights with hard to kill players in PvP or a boss fight.

    There is also the current situation that thanks to the last Stamplar change every Stamplar in the group is in competition with the other for using Repentance. Even a total random Stamplar not in your group hits Repentance near you and you lose all that sustain in PvP or open world PvE. This was a really stupid change that made no sense to begin with.

    It's not like Stamplar was ever a top choice for Trials groups and it's one of the least played classes in PvP so why was this even done is the question because now you only hurt your group to have more than one Stamplar in it. That's not the case for any other class in the game.

  • Jonno
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    Power of The Light
    the explosion of this ability often fails to explode and deal damage in groups with high dps,
    the higher the group dps the less explosions happen

    @ZOS_GinaBruno
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  • Ron_Burgundy_79
    Ron_Burgundy_79
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    I'm very disappointed in the changes, or lack thereof, to the templar class.

    Please return the hard cc to blazing spear.

    @ZOS_BrianWheeler @ZOS_RichLambert @ZOS_Wrobel
  • tamrielwinner
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    Breath of Life has been the class defining Templar skill.

    It was good where it was and no one was asking for this change. Healing Ritual changes don't require BoL to be nerfed, not at all. The BoL secondary heal will be too weak for any reasonable use in Cyrodiil against damage and no one is going to run Healing Ritual instead. Please revert the changes to BoL as they make this ability really poor.
    Edited by tamrielwinner on April 17, 2018 2:08AM
  • Brutusmax1mus
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    Trying to force us to heal by nerfing damage then nerfing healing to force us to try and go back towards dps all while radically changing NEARLY every skill the templar has in the mean time, forcing us to change our playstyle more than any other class EVERRRR. Rediculous.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Mr_Nobody wrote: »
    In addition to whats mentioned above:

    - AP gains for Cleanse / PL heal over time heals on allies.
    - Toppling charge to actually work. And ability to cast it from a lower range or no range at all.
    - Increase Rune duration or make it stick to the caster.

    ~ +

    Read change suggestions for passives and other key skills in the threads under Combat section.

    Sincerely,
    Your Magicka Templar

    I agree but I would add that charge should have a Stamina morph. That should be the big alternative.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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    <And plenty more>
  • Animus-ESO
    Animus-ESO
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    Please rework our ults. I have many ideas.
    Empowering sweep + crescent sweep- increase cost to 125 ult increase the damage to around dragons leap tier, add a knock down. Increase the radius to 6m

    Solar prison - make the damage and stun synergy auto activate after 1 second from landing on the ground. Allies can activate the synergy for buffs but no damage.


    Healing ult is fine.
    Dude Where's My Guar?
  • Solariken
    Solariken
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    Please consider making Backlash and morphs more solo-friendly. It was @BohnT 's idea that got me thinking about this, but the solution seems simple:

    Keep the current cap on explosion damage, but allow Backlash to store 40% of the Templar's damage and 10% of allies' damage. This should achieve the following:

    1. Keeps the explosion damage about the same for raid healers (always reaches the cap anyway)
    2. Slightly reduces its potency for healbots in Xv1/zerg situations (assuming targets are defending properly)
    3. Gives a solo Templar some much needed offensive help. We have great flexibility in skill combos but all are woefully impotent solo without RNG procs (Skoria/Caluurion's/etc).

    Also please increase the base strike damage of Purifying Light by at least 15% to bring it a little closer to that of Power of the Light. I see no reason why it needs to be so much weaker. Edit: also please increase the scaling coefficients to match Power of the Light.
    Edited by Solariken on April 17, 2018 3:10AM
  • Minno
    Minno
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    Solariken wrote: »
    Please consider making Backlash and morphs more solo-friendly. It was @BohnT 's idea that got me thinking about this, but the solution seems simple:

    Keep the current cap on explosion damage, but allow Backlash to store 40% of the Templar's damage and 10% of allies' damage. This should achieve the following:

    1. Keeps the explosion damage about the same for raid healers (always reaches the cap anyway)
    2. Slightly reduces its potency for healbots in Xv1/zerg situations (assuming targets are defending properly)
    3. Gives a solo Templar some much needed offensive help. We have great flexibility in skill combos but all are woefully impotent solo without RNG procs (Skoria/Caluurion's/etc).

    Also please increase the base strike damage of Purifying Light by at least 15% to bring it a little closer to that of Power of the Light. I see no reason why it needs to be so much weaker.

    Problem with potl/PL is that it's largely dependant on outside burst. If you don't have proc/bleeds/unstable core burst, then the ability is nothing more than Ultimate Regen.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • maxjapank
    maxjapank
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    Geez. Leave Power of the Light alone. It is not over performing or under performing. It is in a good place.
  • casparian
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    I'm hopeful that Wrobel et al. took some good feedback to heart during the pre-PTS event and that more class changes, specifically to Templar, are coming in the next PTS build. The class is just not fun to play anymore.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • UppGRAYxDD
    UppGRAYxDD
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    GIVE US BLINDING LIGHT BACK!!! That and possibly maybe stun back to blazing spear...
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Soris
    Soris
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    Templar has no on-demand, built-in stamina recovery mechanic that other classes have! Repentance requires dead people, you can not rely solely on this. Plus, only one single templar in the area can benefit from dead bodies. That's bs if you ask me.

    Templar has the best healing but with each patch its healing is getting chopped bit by bit due to other classes excell worse at healing. Now all classes are becoming more even at healjob.

    I understand this logic but with that same logic, you should give us what other classes have. Such as reliable stamina recovery mechanic, sticky buffs(rune), and unblockable undodgeable stun or aoe stun/root/off balance/miss. Currently it is impossible to land all 4 jabs on a skilled enemy who is very mobile with expedition buff. Javelin misses or blocked almost everytime thanks to dodge and block and even if you manage to stun the enemy, they are knocked back out of jab range, it must be a joke really... :/
    And now with these new jewelry traits, people will run faster than before. Good luck hitting them with jabs! Your fat templar will always be fat and slow piñata, pigeonholed into channeled bread and butter abilities trying to hit the air only to waste your juicy stamina which you have no way of regaining it back other than pots and heavy attacks. Every other class have ways to recover stamina during a fight without needing certain conditions as repentance do.

    Do something!


    - Update Blazing Shield with an additional effect such as aoe root/stun/miss(as bliding flashes did)
    Or update it to work exactly same as before as a reliable defence & offence ability with reduced cost and increased strenght (pre ic patch)

    - Change Restoring Aura to fill stamina instead of magicka. Magplar already has channelled focus.

    - Restore the unblockable stun on Blazing Spear.

    - And for the love of Stendarr, make our defensive buffs stick with us.
    Edited by Soris on April 17, 2018 3:29AM
    Welkynd [Templar/AD/EU]
  • Solariken
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    maxjapank wrote: »
    Geez. Leave Power of the Light alone. It is not over performing or under performing. It is in a good place.

    Power of the Light is decent, yes. Purifying Light sucks pretty bad unless you are in a group. What's painful is that we have to use it solo even though it sucks. IMO it should be adjusted more toward rewarding the Templar for his damage output and LESS toward rewarding the brain-dead back-of-the-zerg playstyle.
  • maxjapank
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    Solariken wrote: »
    maxjapank wrote: »
    Geez. Leave Power of the Light alone. It is not over performing or under performing. It is in a good place.

    Power of the Light is decent, yes. Purifying Light sucks pretty bad unless you are in a group. What's painful is that we have to use it solo even though it sucks. IMO it should be adjusted more toward rewarding the Templar for his damage output and LESS toward rewarding the brain-dead back-of-the-zerg playstyle.

    I mainly use Purifying Light, myself. But even in your "brain-dead zerg" analogy, it rarely hits for more than 6k damage total. I am not seeing it over performing in a solo play, group play, and zerg play. It is fine where it is. If you want to change something, there are other skills that could use adjusting. But this is not one.
  • ganj1234
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    Some suggestions and ideas:

    1. Give stamplar/magplar a RELIABLE cc so that we don't have to throw them far away from our jab range or risk our necks using the gap close in order to cc. What if we had a root? We could have a morph to shards that roots one target? I think this would be less awkward than the two we currently have.

    2. the 33% reduction to the secondary BoL heal will make it negligible in pvp, especially without the boost to critical healing.

    4. I like the healing ritual change. A little pricey but I think it will work.

    5. Glad jabs is doing more damage and healing more. However, with the lag and everything I struggle with the fact that I'm slowly channeling an attack that is at times hard to aim. Would be nice if my mobility wasn't completely thrown out the window while I am using this skill. Also, when I block cancel it I'm stuck in a blocking animation for a moment, which pigeonholes me into a very slow/stationary play style and I think it would be nice to encourage more mobility in Templar (you are, after all, making that interesting change to healing ritual).

    6. Critical heals getting nerfed... I understand why but I think you need to find a way to compensate for this, maybe through stamina recovery or boosts to our max stam? Would be nice for stamplar, which you've kinda neglected.

    7. Balanced warrior: add 3% increase to spell damage to help with our heals and dps output?
    Edited by ganj1234 on April 17, 2018 4:04AM
    @x.Elle_x - PC/NA DC magblade sweat and fashion extraordinaire✿ Guild: Black Fire
  • Ezane
    Ezane
    Soul Shriven
    Can Stamplar get some kind of love ?!
  • cazlonb16_ESO
    cazlonb16_ESO
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    casparian wrote: »
    I'm hopeful that Wrobel et al. took some good feedback to heart during the pre-PTS event and that more class changes, specifically to Templar, are coming in the next PTS build. The class is just not fun to play anymore.

    Don't get your hopes up. The overall direction of class changes is set in stone before the new content goes on the PTS and clearly ZOS decided to not address any of the issues we have. What you can expect now are bug fixes and very little else.
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