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The current system in Cyrodiil is designed to cater to force readiness and punishes small groups.

  • Beardimus
    Beardimus
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    Knowledge wrote: »
    LonePirate wrote: »
    Knowledge wrote: »
    LonePirate wrote: »
    Superior numbers and/or vastly superior weaponry are what win battles. This fanciful belief that every Cyrodiil battle needs to mirror the movie 300 is absurd.

    Are you saying that wins battles IRL or just in the game? Because I can give tons of examples of outnumbered nations/states defeating their enemy along with specific battles.

    For every example you give, there are at least ten times as many counter examples. Your exceptions are not the rule.

    How can something so dynamic with so many variables be a "rule"?

    Lets try it, I will list ten examples and you list ten for each one.

    Battle of Longewala
    Battle of Okehazama
    Battle of Galveston
    Battle of Cerami
    Battle of Cannae (Hannibal was massively outnumbered)
    Battle of Pharsalus
    Battle of Agincourt (Changed combat forever in the 15th century)
    Great Siege of Malta
    Battle of Chancellorsville (Decisive confederate victory. 60,000 vs 133,000 union soldiers)
    Battle of Alesia(50,000 Romans defeat 200,000 Gauls)





    Sorry @Knowledge did you not say earlier not to reference real world battles? Which is it?
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
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    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Beardimus
    Beardimus
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    I find players that LOS around trees and rocks and jump from tower floor to tower floor avoiding and then calling it 1vX the most boring.

    haha amen to that @TequilaFire those guys get the bag treatment the most. Ignoring the war effort to play chase me for a YouTube video.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Beardimus
    Beardimus
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    Hang on a minute, that quote.....
    Knowledge wrote: »

    If your force is cut off from supporting forces or divided by maneuver its "overwhelming power" will be absent in the conflict.

    Kinda goes against your suggestion? :) Case closed.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Knowledge
    Knowledge
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    Beardimus wrote: »
    Knowledge wrote: »
    Avran_Sylt wrote: »
    Knowledge wrote: »
    I have an issue wrapping my head around people advocating zerg gameplay. For me it's very dull and mindless and I wouldn't want to promote it in any capacity. Hordes of people that have no thought out builds just heavy attacking a small group of people and standing on a flag to gain their AP after an extremely slow and lag filled conflict makes me cringe.

    Are you talking about the constant rubber-banding of solo-pug zergs between Aleswell-Chalman Ash-Roebeck and Alessia-BRK?

    Cause seriously, learn to read the map. Don't cap resources in those path-lines, unless you want the zerg to come find you.

    Hit the back keep resources if you're interested in smaller scale PvP, but don't get in a huff if those few enemies you've been killing over and over call their own buddies to come and wipe you.

    Cap some resource(s), stealth, and see if the recapping group is something/someone you want to fight.

    Do you advocate zerg gameplay?

    More to the point @Knowledge - Do you advocate the ability for defenders to zerg defense quickly? as removing keep cut off would lead to exactly that by those with numbers, and those that are organized.

    Please stay on topic, as you are creating a Straw Man argument again.

    I am just asking you if you advocate zerging though?
  • Beardimus
    Beardimus
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    After years in Vivec I now choose to play in Sotha, away from Zergs so my view is clear.

    I enjoy tactical small scale action, and From my experience in Vivec I would not advocate making Zergs worse which removing Keep cut off would do.

    And that (originally / I think, often hard to tell) was your suggestion.

    And thus I ask you. Do you advocate increasing Zerg defence by allowing the defender Zerg to meet the small/medium/large/solo sized force on offence? As for my region/platform/campaigns is exactly what it would do.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • VaranisArano
    VaranisArano
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    Knowledge wrote: »
    Knowledge wrote: »
    I have an issue wrapping my head around people advocating zerg gameplay. For me it's very dull and mindless and I wouldn't want to promote it in any capacity. Hordes of people that have no thought out builds just heavy attacking a small group of people and standing on a flag to gain their AP after an extremely slow and lag filled conflict makes me cringe.

    I find it interesting that this is how you define zerg gameplay.

    I couldn't care less about this type of "zerg gameplay" because an organized raid will beat this type of zerg play any day.

    Almost like Cyrodiil was designed for and favors organized raids and the factions that field them.

    Well, perhaps what you and I define as a zerg is different.

    Using this definition a zerg for me is a "large amount of players."

    I define a zerg as one or more organized raids plus PUGs at the same objective.

    See, your definition of a zerg as a large amount of players does not at all equate to your description of "zerg gameplay" as a bunch of people with no thought out builds standing around heavy attacking, etc.

    A large amount of players can be disorgabized or organized, and typically the changes that work to break up disorganized groups (Like removing AOE caps) are exactly the type of changes that empower organized groups.

    But you know this, surely, otherwise you woukdnt be goal post moving about whether a zerg is simply a large group or zerg gameplay is a large group playing badly.

    Again, Cyrodiil favors, by design, organized raids and the factions that field them. You do your arguments a disservice by choosing not to distinguish between large groups of disorganized players and large organized raids (who often have PUGs in their wake).
  • Radinyn
    Radinyn
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    Zergs should be a thing in Cyrodill, go to BG.
  • VaranisArano
    VaranisArano
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    Knowledge wrote: »
    Beardimus wrote: »
    Knowledge wrote: »
    Avran_Sylt wrote: »
    Knowledge wrote: »
    I have an issue wrapping my head around people advocating zerg gameplay. For me it's very dull and mindless and I wouldn't want to promote it in any capacity. Hordes of people that have no thought out builds just heavy attacking a small group of people and standing on a flag to gain their AP after an extremely slow and lag filled conflict makes me cringe.

    Are you talking about the constant rubber-banding of solo-pug zergs between Aleswell-Chalman Ash-Roebeck and Alessia-BRK?

    Cause seriously, learn to read the map. Don't cap resources in those path-lines, unless you want the zerg to come find you.

    Hit the back keep resources if you're interested in smaller scale PvP, but don't get in a huff if those few enemies you've been killing over and over call their own buddies to come and wipe you.

    Cap some resource(s), stealth, and see if the recapping group is something/someone you want to fight.

    Do you advocate zerg gameplay?

    More to the point @Knowledge - Do you advocate the ability for defenders to zerg defense quickly? as removing keep cut off would lead to exactly that by those with numbers, and those that are organized.

    Please stay on topic, as you are creating a Straw Man argument again.

    I am just asking you if you advocate zerging though?

    I absolutely advocate that players should, assuming there is nothing more important to do on the map at that time, focus on an important objective(s). This being Cyrodiil, there are often more than one important objective at a time and a great deal of disagreement about what that important objective(s) is, which works to spread the fight out.

    Zerging, in my definition, one or more organized raids + PUGs in the same location, happens naturally because certain objectives are important.

    Or as I like to say it:
    When my team has multiple raids plus PUGs show up at the same objective, its strategic movement in support of our faction goals at this important objective.
    When the other teams do it, they're zerging and should be ashamed.
  • Avran_Sylt
    Avran_Sylt
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    @Knowledge

    Mmm. Right. I don't think of power as potential (weapons, transmissions able to be cracked), but rather the application of said potential (using weapons, cracking codes), which is where miscommunication is occurring.

    It seems that I'm describing my stance incorrectly. More aptly stated: The greatest amount of effectively used power, is the deciding factor.
  • Soleya
    Soleya
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    Syncronaut wrote: »
    Main problem is that zerg is not punishable enogh. Sure you can bomb them, but you cant catch them if they keep moving.
    (or you die before that)

    1 easy fix would be a reduced speed to all players in zerg (team or no team).
    Its a bit based on realizem, as when infantry is crouded to close, they have a harder time to move.

    Or most of cyrodil games look like this:
    forgedzerg.jpg

    Purple alliance.
  • VaranisArano
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    Radinyn wrote: »
    Zergs should be a thing in Cyrodill, go to BG.

    Spot on.

    The whole point of BGs, after all, was to cater to the small scale crowd of "we just wanna have good small scale PVP without getting zerged down all the time" players.
  • thedude33
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    Quite frankly I find the 'tactics' people use in ESO quite rudimentary. I am amazed at the lack of coordinated small man havoc groups
    .
    A good 6 man group can cut a keep port in about 30 seconds by taking the 3 resources. Do that to a few different keeps. Switch to cutting off reinforcements etc. Use you imagination.

    No way a slow moving zerg can respond to that.
  • swippy
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    why keep bringing up Art of War if you want to avoid appeal to authority?

    and why keep bringing up battles where strategy and organization defeated the zerg, if you're arguing to nerf strategic organization?

    i think strength in numbers is an appropriate advantage in a war game, and i think strategic organization is an appropriate advantage in a war game. as i said a couple times, there are places in this game where you can PvP without those qualities giving an advantage. why bring those details to Cyrodiil, when you can already get them elsewhere? i don't want our PvP homogenized or dumbed down.
  • Syncronaut
    Syncronaut
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    swippy wrote: »
    why keep bringing up Art of War if you want to avoid appeal to authority?

    and why keep bringing up battles where strategy and organization defeated the zerg, if you're arguing to nerf strategic organization?

    i think strength in numbers is an appropriate advantage in a war game, and i think strategic organization is an appropriate advantage in a war game. as i said a couple times, there are places in this game where you can PvP without those qualities giving an advantage. why bring those details to Cyrodiil, when you can already get them elsewhere? i don't want our PvP homogenized or dumbed down.

    Zerg doesnt need food and water.
  • swippy
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    right. they don't get trenchfoot or bubblegum either.
  • Knowledge
    Knowledge
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    I think that for a lot of people in this thread there is a fear that if the game is modified in such a way where there isn't any zerging or less zerging that PVP will become difficult for them.
  • VaranisArano
    VaranisArano
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    Knowledge wrote: »
    I think that for a lot of people in this thread there is a fear that if the game is modified in such a way where there isn't any zerging or less zerging that PVP will become difficult for them.

    That's rich.

    Pretty sure nothing you've suggested is going to overcome the secret weapon of a good raid: organization.

    Like I said above, if you and your faction can't match an organized raid, get good and get organized.

  • Knowledge
    Knowledge
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    Knowledge wrote: »
    I think that for a lot of people in this thread there is a fear that if the game is modified in such a way where there isn't any zerging or less zerging that PVP will become difficult for them.

    That's rich.

    Pretty sure nothing you've suggested is going to overcome the secret weapon of a good raid: organization.

    Like I said above, if you and your faction can't match an organized raid, get good and get organized.

    I don't want to rely on massive amounts of people to be able to PVP. It's just not fun for me.
  • Caleb_Kadesh
    Caleb_Kadesh
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    Knowledge wrote: »


    I don't want to rely on massive amounts of people to be able to PVP. It's just not fun for me.

    MAybe a MMO (Massive Multiplayer Online) is not the game for you. And I believe that someone already mentioned, "That's why they made the Battlegrounds"

  • VaranisArano
    VaranisArano
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    Knowledge wrote: »
    Knowledge wrote: »
    I think that for a lot of people in this thread there is a fear that if the game is modified in such a way where there isn't any zerging or less zerging that PVP will become difficult for them.

    That's rich.

    Pretty sure nothing you've suggested is going to overcome the secret weapon of a good raid: organization.

    Like I said above, if you and your faction can't match an organized raid, get good and get organized.

    I don't want to rely on massive amounts of people to be able to PVP. It's just not fun for me.

    So...you want to be able to match an organized raid without relying on other people, whether in a massive zerg or simply another organized raid?

    Let me know how that works out for you. There are some, very good, very organized small groups who can do that,

    I mean, there's plenty of other ways to PVP like bombing, ganking, small scale, 1vXing, none of which require massive amounts of other people...but they generally don't lead to campaign wins.

    Cyrodiil was designed for large scale combat and organized raids of 8 to 24 players. Cyrodiil favors, by design, organized raids and the factions that field them. There's plenty you can do in Cyrodiil that doesn't require joining or facing organized raids and you'll see plenty of fine PVP. You just won't, by design, make much of an impact on the war unless you can face the other organized raids.

    Wanna fight other players? Do whatever the heck you like.
    Wanna make an actual difference? Get good-Get organized.
  • swippy
    swippy
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    Knowledge wrote: »
    I think that for a lot of people in this thread there is a fear that if the game is modified in such a way where there isn't any zerging or less zerging that PVP will become difficult for them.

    i doubt it. being organized and exhibiting strong, smart leadership is what kills zergs.
    that's why i'm opposed to your "nerf organization" idea, at least.
  • Knowledge
    Knowledge
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    Knowledge wrote: »
    Knowledge wrote: »
    I think that for a lot of people in this thread there is a fear that if the game is modified in such a way where there isn't any zerging or less zerging that PVP will become difficult for them.

    That's rich.

    Pretty sure nothing you've suggested is going to overcome the secret weapon of a good raid: organization.

    Like I said above, if you and your faction can't match an organized raid, get good and get organized.

    I don't want to rely on massive amounts of people to be able to PVP. It's just not fun for me.

    So...you want to be able to match an organized raid without relying on other people, whether in a massive zerg or simply another organized raid?

    Let me know how that works out for you. There are some, very good, very organized small groups who can do that,

    I mean, there's plenty of other ways to PVP like bombing, ganking, small scale, 1vXing, none of which require massive amounts of other people...but they generally don't lead to campaign wins.

    Cyrodiil was designed for large scale combat and organized raids of 8 to 24 players. Cyrodiil favors, by design, organized raids and the factions that field them. There's plenty you can do in Cyrodiil that doesn't require joining or facing organized raids and you'll see plenty of fine PVP. You just won't, by design, make much of an impact on the war unless you can face the other organized raids.

    Wanna fight other players? Do whatever the heck you like.
    Wanna make an actual difference? Get good-Get organized.

    I don't think that's entirely true.
  • VaranisArano
    VaranisArano
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    Knowledge wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    I think that for a lot of people in this thread there is a fear that if the game is modified in such a way where there isn't any zerging or less zerging that PVP will become difficult for them.

    That's rich.

    Pretty sure nothing you've suggested is going to overcome the secret weapon of a good raid: organization.

    Like I said above, if you and your faction can't match an organized raid, get good and get organized.

    I don't want to rely on massive amounts of people to be able to PVP. It's just not fun for me.

    So...you want to be able to match an organized raid without relying on other people, whether in a massive zerg or simply another organized raid?

    Let me know how that works out for you. There are some, very good, very organized small groups who can do that,

    I mean, there's plenty of other ways to PVP like bombing, ganking, small scale, 1vXing, none of which require massive amounts of other people...but they generally don't lead to campaign wins.

    Cyrodiil was designed for large scale combat and organized raids of 8 to 24 players. Cyrodiil favors, by design, organized raids and the factions that field them. There's plenty you can do in Cyrodiil that doesn't require joining or facing organized raids and you'll see plenty of fine PVP. You just won't, by design, make much of an impact on the war unless you can face the other organized raids.

    Wanna fight other players? Do whatever the heck you like.
    Wanna make an actual difference? Get good-Get organized.

    I don't think that's entirely true.

    Wow, that's, um, like so vague its impossible to respond to.

    When you decide to come up with something that furthers this onversation, I'll be here.
  • Beardimus
    Beardimus
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    Knowledge wrote: »
    I think that for a lot of people in this thread there is a fear that if the game is modified in such a way where there isn't any zerging or less zerging that PVP will become difficult for them.

    Huh? Care to elaborate on that? I take that as an insult.

    You are very selective on what / who you respond to.

    Your straw man arguments are next level OP. This thread is about you making a suggestion that everyone thinks (bar you) will make zergs WORSE. Which we dont want. You are deflecting into some word games and jumping to assumptions.

    Honestly. Fair play to your persistence with these threads, you have some energy for it. I just wish we could go back to bonafide debate

    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Knowledge
    Knowledge
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    Beardimus wrote: »
    Knowledge wrote: »
    I think that for a lot of people in this thread there is a fear that if the game is modified in such a way where there isn't any zerging or less zerging that PVP will become difficult for them.

    Huh? Care to elaborate on that? I take that as an insult.

    You are very selective on what / who you respond to.

    Your straw man arguments are next level OP. This thread is about you making a suggestion that everyone thinks (bar you) will make zergs WORSE. Which we dont want. You are deflecting into some word games and jumping to assumptions.

    Honestly. Fair play to your persistence with these threads, you have some energy for it. I just wish we could go back to bonafide debate

    I can't debate with you when you talk down to me.
  • Beardimus
    Beardimus
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    Knowledge wrote: »
    Knowledge wrote: »
    I think that for a lot of people in this thread there is a fear that if the game is modified in such a way where there isn't any zerging or less zerging that PVP will become difficult for them.

    That's rich.

    Pretty sure nothing you've suggested is going to overcome the secret weapon of a good raid: organization.

    Like I said above, if you and your faction can't match an organized raid, get good and get organized.

    I don't want to rely on massive amounts of people to be able to PVP. It's just not fun for me.

    Hang on. Surely you ARE asking for that? You are asking for a clump of defence players to come to your aide? You want the defence zerg to arrive no?

    Honestly @Knowledge your ability to ignore all.the comments where you get utterly trumped is astounding.

    I ask again, are you advocating defence zergs in your suggestion. So the defending force can immediately zerg to defend against a possible smaller offence force / solo players flagging things?

    But ill bet on your Ignoring the question for a third tine as you know I'm right
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Knowledge
    Knowledge
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    Beardimus wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    I think that for a lot of people in this thread there is a fear that if the game is modified in such a way where there isn't any zerging or less zerging that PVP will become difficult for them.

    That's rich.

    Pretty sure nothing you've suggested is going to overcome the secret weapon of a good raid: organization.

    Like I said above, if you and your faction can't match an organized raid, get good and get organized.

    I don't want to rely on massive amounts of people to be able to PVP. It's just not fun for me.

    Hang on. Surely you ARE asking for that? You are asking for a clump of defence players to come to your aide? You want the defence zerg to arrive no?

    Honestly @Knowledge your ability to ignore all.the comments where you get utterly trumped is astounding.

    I ask again, are you advocating defence zergs in your suggestion. So the defending force can immediately zerg to defend against a possible smaller offence force / solo players flagging things?

    But ill bet on your Ignoring the question for a third tine as you know I'm right

    You keep talking down to me, I'm not sure why.
  • Beardimus
    Beardimus
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    Knowledge wrote: »
    Beardimus wrote: »
    Knowledge wrote: »
    I think that for a lot of people in this thread there is a fear that if the game is modified in such a way where there isn't any zerging or less zerging that PVP will become difficult for them.

    Huh? Care to elaborate on that? I take that as an insult.

    You are very selective on what / who you respond to.

    Your straw man arguments are next level OP. This thread is about you making a suggestion that everyone thinks (bar you) will make zergs WORSE. Which we dont want. You are deflecting into some word games and jumping to assumptions.

    Honestly. Fair play to your persistence with these threads, you have some energy for it. I just wish we could go back to bonafide debate

    I can't debate with you when you talk down to me.

    I haven't talked down to you. Quote me if you can as id like to know where.

    My point is consistent throughout. You gave me a lecture on agruementation which was a dressing down however I've happily continued the debate as has everyone else.

    I'm happy to debate however you wish but cheery picking your responses and having the arguement you want to have for the sake of it is no debate.

    I'll put it simply. Your suggestion is to stop keeps getting cut off. In my view that will increase defence zergs. I'd love to hear / see how it doesn't support defence zerging, simple.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Beardimus
    Beardimus
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    Nope, not talking down any more than you with I sir. You have insulted me through this argument, insulted Sotha Sil, insulted my motives in this thread I.e. I may struggle without a zerg so I have ulterior motives all of which are unfounded. I don't care and brushed the quips aside.

    Ill try your approach - Back to the point, as civily as I can ask again. Do you advocate increasing defensive zerging?

    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Knowledge
    Knowledge
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    In an effort to avoid argument I am going to present my point in a different manner and put this thread back on its tracks.

    I do not dispute that smaller groups do benefit from being able to cut off a keep in an effort to prevent a larger force from overwhelming them.

    However, I do believe that it would be more beneficial as a whole to remove the cut off feature. The reason being is that I feel in order to combat extremely organized zerg forces that operate using "human wave" tactics we need to have the ability to rapidly get to a keep they are sieging.

    When a large zerg force cuts off a keep they gain several advantages. The first is that they can respawn there from death via a Forward Camp and the whole of their attacking presence is already in range of it.

    In contrast, the defender must move by mount across the terrain in order to pose a threat to the attacking zerg force. If the defender is disorganized in the sense that they are not all in a structured raid or on a voice chat they will trickle into near certain death while the attacker maintains the advantage.

    The attacker now has the momentum to continue assaulting keeps in their path while affording to send smaller groups deeper into the defenders territory to further strain their manpower and debilitate their ability to mount a defense. At this juncture the attacker will essentially walk all over the defenders for the duration of their operating time or until they log off.
This discussion has been closed.