LonePirate wrote: »LonePirate wrote: »Superior numbers and/or vastly superior weaponry are what win battles. This fanciful belief that every Cyrodiil battle needs to mirror the movie 300 is absurd.
Are you saying that wins battles IRL or just in the game? Because I can give tons of examples of outnumbered nations/states defeating their enemy along with specific battles.
For every example you give, there are at least ten times as many counter examples. Your exceptions are not the rule.
How can something so dynamic with so many variables be a "rule"?
Lets try it, I will list ten examples and you list ten for each one.
Battle of Longewala
Battle of Okehazama
Battle of Galveston
Battle of Cerami
Battle of Cannae (Hannibal was massively outnumbered)
Battle of Pharsalus
Battle of Agincourt (Changed combat forever in the 15th century)
Great Siege of Malta
Battle of Chancellorsville (Decisive confederate victory. 60,000 vs 133,000 union soldiers)
Battle of Alesia(50,000 Romans defeat 200,000 Gauls)
TequilaFire wrote: »I find players that LOS around trees and rocks and jump from tower floor to tower floor avoiding and then calling it 1vX the most boring.
If your force is cut off from supporting forces or divided by maneuver its "overwhelming power" will be absent in the conflict.
Avran_Sylt wrote: »I have an issue wrapping my head around people advocating zerg gameplay. For me it's very dull and mindless and I wouldn't want to promote it in any capacity. Hordes of people that have no thought out builds just heavy attacking a small group of people and standing on a flag to gain their AP after an extremely slow and lag filled conflict makes me cringe.
Are you talking about the constant rubber-banding of solo-pug zergs between Aleswell-Chalman Ash-Roebeck and Alessia-BRK?
Cause seriously, learn to read the map. Don't cap resources in those path-lines, unless you want the zerg to come find you.
Hit the back keep resources if you're interested in smaller scale PvP, but don't get in a huff if those few enemies you've been killing over and over call their own buddies to come and wipe you.
Cap some resource(s), stealth, and see if the recapping group is something/someone you want to fight.
Do you advocate zerg gameplay?
More to the point @Knowledge - Do you advocate the ability for defenders to zerg defense quickly? as removing keep cut off would lead to exactly that by those with numbers, and those that are organized.
Please stay on topic, as you are creating a Straw Man argument again.
VaranisArano wrote: »I have an issue wrapping my head around people advocating zerg gameplay. For me it's very dull and mindless and I wouldn't want to promote it in any capacity. Hordes of people that have no thought out builds just heavy attacking a small group of people and standing on a flag to gain their AP after an extremely slow and lag filled conflict makes me cringe.
I find it interesting that this is how you define zerg gameplay.
I couldn't care less about this type of "zerg gameplay" because an organized raid will beat this type of zerg play any day.
Almost like Cyrodiil was designed for and favors organized raids and the factions that field them.
Well, perhaps what you and I define as a zerg is different.
Using this definition a zerg for me is a "large amount of players."
Avran_Sylt wrote: »I have an issue wrapping my head around people advocating zerg gameplay. For me it's very dull and mindless and I wouldn't want to promote it in any capacity. Hordes of people that have no thought out builds just heavy attacking a small group of people and standing on a flag to gain their AP after an extremely slow and lag filled conflict makes me cringe.
Are you talking about the constant rubber-banding of solo-pug zergs between Aleswell-Chalman Ash-Roebeck and Alessia-BRK?
Cause seriously, learn to read the map. Don't cap resources in those path-lines, unless you want the zerg to come find you.
Hit the back keep resources if you're interested in smaller scale PvP, but don't get in a huff if those few enemies you've been killing over and over call their own buddies to come and wipe you.
Cap some resource(s), stealth, and see if the recapping group is something/someone you want to fight.
Do you advocate zerg gameplay?
More to the point @Knowledge - Do you advocate the ability for defenders to zerg defense quickly? as removing keep cut off would lead to exactly that by those with numbers, and those that are organized.
Please stay on topic, as you are creating a Straw Man argument again.
I am just asking you if you advocate zerging though?
Syncronaut wrote: »Main problem is that zerg is not punishable enogh. Sure you can bomb them, but you cant catch them if they keep moving.
(or you die before that)
1 easy fix would be a reduced speed to all players in zerg (team or no team).
Its a bit based on realizem, as when infantry is crouded to close, they have a harder time to move.
Or most of cyrodil games look like this:
why keep bringing up Art of War if you want to avoid appeal to authority?
and why keep bringing up battles where strategy and organization defeated the zerg, if you're arguing to nerf strategic organization?
i think strength in numbers is an appropriate advantage in a war game, and i think strategic organization is an appropriate advantage in a war game. as i said a couple times, there are places in this game where you can PvP without those qualities giving an advantage. why bring those details to Cyrodiil, when you can already get them elsewhere? i don't want our PvP homogenized or dumbed down.
I think that for a lot of people in this thread there is a fear that if the game is modified in such a way where there isn't any zerging or less zerging that PVP will become difficult for them.
VaranisArano wrote: »I think that for a lot of people in this thread there is a fear that if the game is modified in such a way where there isn't any zerging or less zerging that PVP will become difficult for them.
That's rich.
Pretty sure nothing you've suggested is going to overcome the secret weapon of a good raid: organization.
Like I said above, if you and your faction can't match an organized raid, get good and get organized.
VaranisArano wrote: »I think that for a lot of people in this thread there is a fear that if the game is modified in such a way where there isn't any zerging or less zerging that PVP will become difficult for them.
That's rich.
Pretty sure nothing you've suggested is going to overcome the secret weapon of a good raid: organization.
Like I said above, if you and your faction can't match an organized raid, get good and get organized.
I don't want to rely on massive amounts of people to be able to PVP. It's just not fun for me.
I think that for a lot of people in this thread there is a fear that if the game is modified in such a way where there isn't any zerging or less zerging that PVP will become difficult for them.
VaranisArano wrote: »VaranisArano wrote: »I think that for a lot of people in this thread there is a fear that if the game is modified in such a way where there isn't any zerging or less zerging that PVP will become difficult for them.
That's rich.
Pretty sure nothing you've suggested is going to overcome the secret weapon of a good raid: organization.
Like I said above, if you and your faction can't match an organized raid, get good and get organized.
I don't want to rely on massive amounts of people to be able to PVP. It's just not fun for me.
So...you want to be able to match an organized raid without relying on other people, whether in a massive zerg or simply another organized raid?
Let me know how that works out for you. There are some, very good, very organized small groups who can do that,
I mean, there's plenty of other ways to PVP like bombing, ganking, small scale, 1vXing, none of which require massive amounts of other people...but they generally don't lead to campaign wins.
Cyrodiil was designed for large scale combat and organized raids of 8 to 24 players. Cyrodiil favors, by design, organized raids and the factions that field them. There's plenty you can do in Cyrodiil that doesn't require joining or facing organized raids and you'll see plenty of fine PVP. You just won't, by design, make much of an impact on the war unless you can face the other organized raids.
Wanna fight other players? Do whatever the heck you like.
Wanna make an actual difference? Get good-Get organized.
VaranisArano wrote: »VaranisArano wrote: »I think that for a lot of people in this thread there is a fear that if the game is modified in such a way where there isn't any zerging or less zerging that PVP will become difficult for them.
That's rich.
Pretty sure nothing you've suggested is going to overcome the secret weapon of a good raid: organization.
Like I said above, if you and your faction can't match an organized raid, get good and get organized.
I don't want to rely on massive amounts of people to be able to PVP. It's just not fun for me.
So...you want to be able to match an organized raid without relying on other people, whether in a massive zerg or simply another organized raid?
Let me know how that works out for you. There are some, very good, very organized small groups who can do that,
I mean, there's plenty of other ways to PVP like bombing, ganking, small scale, 1vXing, none of which require massive amounts of other people...but they generally don't lead to campaign wins.
Cyrodiil was designed for large scale combat and organized raids of 8 to 24 players. Cyrodiil favors, by design, organized raids and the factions that field them. There's plenty you can do in Cyrodiil that doesn't require joining or facing organized raids and you'll see plenty of fine PVP. You just won't, by design, make much of an impact on the war unless you can face the other organized raids.
Wanna fight other players? Do whatever the heck you like.
Wanna make an actual difference? Get good-Get organized.
I don't think that's entirely true.
I think that for a lot of people in this thread there is a fear that if the game is modified in such a way where there isn't any zerging or less zerging that PVP will become difficult for them.
I think that for a lot of people in this thread there is a fear that if the game is modified in such a way where there isn't any zerging or less zerging that PVP will become difficult for them.
Huh? Care to elaborate on that? I take that as an insult.
You are very selective on what / who you respond to.
Your straw man arguments are next level OP. This thread is about you making a suggestion that everyone thinks (bar you) will make zergs WORSE. Which we dont want. You are deflecting into some word games and jumping to assumptions.
Honestly. Fair play to your persistence with these threads, you have some energy for it. I just wish we could go back to bonafide debate
VaranisArano wrote: »I think that for a lot of people in this thread there is a fear that if the game is modified in such a way where there isn't any zerging or less zerging that PVP will become difficult for them.
That's rich.
Pretty sure nothing you've suggested is going to overcome the secret weapon of a good raid: organization.
Like I said above, if you and your faction can't match an organized raid, get good and get organized.
I don't want to rely on massive amounts of people to be able to PVP. It's just not fun for me.
VaranisArano wrote: »I think that for a lot of people in this thread there is a fear that if the game is modified in such a way where there isn't any zerging or less zerging that PVP will become difficult for them.
That's rich.
Pretty sure nothing you've suggested is going to overcome the secret weapon of a good raid: organization.
Like I said above, if you and your faction can't match an organized raid, get good and get organized.
I don't want to rely on massive amounts of people to be able to PVP. It's just not fun for me.
Hang on. Surely you ARE asking for that? You are asking for a clump of defence players to come to your aide? You want the defence zerg to arrive no?
Honestly @Knowledge your ability to ignore all.the comments where you get utterly trumped is astounding.
I ask again, are you advocating defence zergs in your suggestion. So the defending force can immediately zerg to defend against a possible smaller offence force / solo players flagging things?
But ill bet on your Ignoring the question for a third tine as you know I'm right
I think that for a lot of people in this thread there is a fear that if the game is modified in such a way where there isn't any zerging or less zerging that PVP will become difficult for them.
Huh? Care to elaborate on that? I take that as an insult.
You are very selective on what / who you respond to.
Your straw man arguments are next level OP. This thread is about you making a suggestion that everyone thinks (bar you) will make zergs WORSE. Which we dont want. You are deflecting into some word games and jumping to assumptions.
Honestly. Fair play to your persistence with these threads, you have some energy for it. I just wish we could go back to bonafide debate
I can't debate with you when you talk down to me.