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Remove Passive Dodge

NyassaV
NyassaV
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Literally my least favorite thing about this game aside from the momentum in the game is passive dodge... Super unhealthy, annoying AF and totally RNG based. As if this game wasn't an RNG nightmare to begin with.

Now we have all these new sets granting major evasion... What the !%#$ I am so tried of lining up burst in a calculated and skilled fashion to have my killing blow be passive dodged -_-

This happened to Kena a week or so ago during a duel. His kill combo was passive dodged about 3 times in a row which should work as well as it does. Rather than nerfing it more remove it

Replace major evasion with some small HoT effect or something! Shuffle still needs to exist for snare removal
Edited by NyassaV on April 16, 2018 8:41PM
Flawless Conqueror ~ Grand Overlord
She/Her ~ PC/NA | I record things for fun and for info
  • Sky_WK
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    100% Agree, and for the record I play stamsorc, stamblade and stam warden, all in medium using shuffle... I dodge way more than 15% of attacks for starters, and chuckle far too often when I dodge 2/3rds of a sorcs burst combo.
    Edited by Sky_WK on April 16, 2018 8:40PM
    i do not read replies. still playing stamdk for some reason.
  • Zophix
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    100% mitigation on certain attacks is pretty ridiculous. Tank builds don't even get that luxury. Obviously right now dodging is a core form of mitigation for stamina builds but I think it needs to change.
  • NyassaV
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    Zophix wrote: »
    100% mitigation on certain attacks is pretty ridiculous. Tank builds don't even get that luxury. Obviously right now dodging is a core form of mitigation for stamina builds but I think it needs to change.

    100% mitigation and no effects from the skill
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Amdar_Godkiller
    Amdar_Godkiller
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    LOL.

    The only change to dodge that is necessary is that evasion needs to be removed from sets that aren't medium armor. MA is already way behind the other two in PVP. This would be game-breaking.
  • Minno
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    LOL.

    The only change to dodge that is necessary is that evasion needs to be removed from sets that aren't medium armor. MA is already way behind the other two in PVP. This would be game-breaking.

    by that logic, should CP also remove access to dodge roll reduction for everyone that isn't using 5pc medium?
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Subversus
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    I agree with you. 30% dodge chance in pvp is absurdly broken in a fast paced game like eso.

    And yes, to all those wondering, I know I said 30%. If you don’t know what I’m talking about then balance discussions are probably not for you.
  • NyassaV
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    LOL.

    The only change to dodge that is necessary is that evasion needs to be removed from sets that aren't medium armor. MA is already way behind the other two in PVP. This would be game-breaking.

    Not really, since things are actually dodgable now

    Edited by NyassaV on April 16, 2018 9:13PM
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Ragnaroek93
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    Subversus wrote: »
    I agree with you. 30% dodge chance in pvp is absurdly broken in a fast paced game like eso.

    And yes, to all those wondering, I know I said 30%. If you don’t know what I’m talking about then balance discussions are probably not for you.

    0,85*0,15*2 + 0,15*0,15 = 0,2775 :trollface:
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Zophix
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    I mean its pretty annoying when you're fighting a stamina build and their dodge chance procs then they follow up with a roll dodge followed by another dodge chance proc followed by another roll dodge. At some point you only see the word dodge on your screen.
    Edited by Zophix on April 16, 2018 9:23PM
  • Minno
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    Subversus wrote: »
    I agree with you. 30% dodge chance in pvp is absurdly broken in a fast paced game like eso.

    And yes, to all those wondering, I know I said 30%. If you don’t know what I’m talking about then balance discussions are probably not for you.

    0,85*0,15*2 + 0,15*0,15 = 0,2775 :trollface:

    That's stacking all sources of dodge buffs?
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • mr_wazzabi
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    Agree. The only dodge that should count is dodge roll
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Sky_WK
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    Zophix wrote: »
    I mean its pretty annoying when you're fighting a stamina build and their dodge chance procs then they follow up with a roll dodge followed by another dodge chance proc followed by another roll dodge. At some point you only see the word dodge on your screen.

    Agreed, if Mr. Rollie Pollie stamblade wants to roll dodge my Crystal frags, that's fine, if he times it right. But if he times it like *** and rolls a whole second beforehand, I want those frags to hit him in the face like a sorority girl at Ron Jeremy's house party.
    i do not read replies. still playing stamdk for some reason.
  • Kanar
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    L2P issue. Evasion is fine.
  • Sky_WK
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    Kanar wrote: »
    L2P issue. Evasion is fine.

    Explain.
    i do not read replies. still playing stamdk for some reason.
  • LeifErickson
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    History of dueling tournaments that I have heard about has shown that stam tends to be weaker than mag when major evasion is taken away. I agree that it is annoying that it is RNG based, but it would then need to be replaced with something else. Something like every 5th ability is dodged would be interesting as it does basically the same thing but is not RNG based. I'm sure there are other good solutions too.
  • LeifErickson
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    Subversus wrote: »
    I agree with you. 30% dodge chance in pvp is absurdly broken in a fast paced game like eso.

    And yes, to all those wondering, I know I said 30%. If you don’t know what I’m talking about then balance discussions are probably not for you.

    I have no idea what you are talking about and I'm sure others don't either. Can you explain?
  • AmericanSpy
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    Sky_WK wrote: »
    Kanar wrote: »
    L2P issue. Evasion is fine.

    Explain.

    How do you actively counter a passive ability? Please TEACH me how to hit an RNG roll.

    The game has an ACTIVE Dodge mechanic, how about you L2P with that and not hide behind RNG and claim "skill".
    Edited by AmericanSpy on April 16, 2018 9:48PM
  • Capt_Morgan
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    I kind of agree. Sneaking up behind someone to open from the back with Flame reach and having it be dodged is kind of broken. Though it doesn't happen very often. I like the idea of having it buff dodge roll somehow. Like dodge rolling an attack applies minor maim to target. Or successful dodge roll heals, like that new set. Put passive dodge is mostly just frustrating...
    MagBlade main since early Access. Long live the warlock.
    PC/NA
    @CAPT_Morgan
  • Zophix
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    Maybe dodge rolling could be a medium armor exclusive
  • xaraan
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    no, it's not going anywhere
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Strider__Roshin
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    Passive dodging is dumb, but so are damage shields absorbing DoTs.
  • Silver_Strider
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    I have always hated passive dodge chances in this game and fully agree with its removal.

    That said, there is a lot of sets and some abilities that would need to be reworked entirely for this to actually happen and I don't believe ZOS would be willing to do so at this stage in the game, especially since there adding several more Evasion sets to the game.

    I hate it with a passion but it seems like passive dodge is here to stay :disappointed:
    Edited by Silver_Strider on April 16, 2018 11:32PM
    Argonian forever
  • NyassaV
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    History of dueling tournaments that I have heard about has shown that stam tends to be weaker than mag when major evasion is taken away. I agree that it is annoying that it is RNG based, but it would then need to be replaced with something else. Something like every 5th ability is dodged would be interesting as it does basically the same thing but is not RNG based. I'm sure there are other good solutions too.

    I much prefer a static rally like HoT
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
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    Kanar wrote: »
    L2P issue. Evasion is fine.

    HOW? Please oh mighty one teach us
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Amdar_Godkiller
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    Minno wrote: »
    LOL.

    The only change to dodge that is necessary is that evasion needs to be removed from sets that aren't medium armor. MA is already way behind the other two in PVP. This would be game-breaking.

    by that logic, should CP also remove access to dodge roll reduction for everyone that isn't using 5pc medium?

    Absolutely
  • Solariken
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    Passive dodge is an abomination.

    IMO they should replace passive dodge with passive parry/deflection which has a chance to negate X% of direct damage but does not avoid CC or ancillary effects. @ZOS_Wrobel please make it so.
  • Sun7dance
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    If passive dogde would be removed, then please change all the shields out there too.
    Why can't you crit shields?
    Why is penetration useless?
    PS5|EU
  • drunkenspidey
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    Shuffle and blur should be reworked to behave like Dk's wings or Warden's ice shield. These abilities should dodge the next 3 attacks over the next 4-6? seconds, but have large resource cost (hell it can increase in cost like streak). Thus, medium armor users and nbs need to time the use of these abilities since it will be costly to spam.

    As for sets, they can remain the same as long as overall uptime is less than 40%.
  • Amdar_Godkiller
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    Sun7dance wrote: »
    If passive dogde would be removed, then please change all the shields out there too.
    Why can't you crit shields?
    Why is penetration useless?

    Damage shields at the very least must be brought in line with other abilities as well as light attacks and heavy attacks when it comes to calculating their size. They need to be bound to the 10.5 magicka : 1 spell damage ratio just like all other abilities. It's not fair to nerf stamina heavy attacks for this purpose and not nerf mag shields accordingly.
    Edited by Amdar_Godkiller on April 17, 2018 1:48PM
  • Malamar1229
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    Dodging should be skill based and triggered actively by the player (hence dodge roll) and not passively granted like it is currently. Players should be able to dodge as a choice or counter play at the cost of stamina...not a proc.
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