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PTS Update 18 - Feedback Thread for Templar Balance

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
This is the official feedback thread for the Templar combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
Gina Bruno
Principal Creator Engagement Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • Minno
    Minno
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    FIRST!

    Here's the specific changes for easy access!:

    Aedric Spear
    Burning Light: Increased the damage done by this passive ability by approximately 9%.
    Piercing Spear: This passive ability now only affects Critical Damage, and does not affect Critical Healing.
    Puncturing Sweep (Puncturing Strikes morph): Increased the healing done by this morph to 40% of the damage done from 35%.
    Developer Comments:
    This puts Templar healing while damaging more in line with other classes, and takes into account they don’t have Major Mending active at all times.

    Dawn’s Wrath
    Solar Disturbance (Nova morph): This morph now increases the duration of the Major Maim debuff it applies to 4 seconds.
    Solar Flare: This ability and the Dark Flare morph now grant the Empower buff instantly after being cast, instead of when the projectile hits the enemy target.
    Enduring Rays: This passive ability now increases the duration of your Sun Fire, Eclipse, and Nova abilities by 2 seconds, instead of 15/30%. It now also increases the duration of the debuffs applied by Solar Flare and its morphs.
    Developer Comments:
    This eliminates the extra fractional duration from some damage over time abilities that weren’t actually getting extra damage. It also gives short abilities like Solar Barrage an additional tick.

    Restoring Light
    Breath of Life (Rushed Ceremony morph): Reduced the healing done from this morph’s secondary heal by approximately 33%.
    Hasty Prayer (Healing Ritual morph): This morph now grants Minor Expedition to you and your allies for 5 seconds.
    Healing Ritual: This ability and its morphs no longer have a cast time; they are now instant cast abilities that heal for the same amount. Their costs have been increased to 7290 Magicka from 3780 Magicka.
    Honor the Dead (Rushed Ceremony morph): This morph now refunds part of the ability’s cost over 6 seconds, down from 8 seconds.


    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • usmcjdking
    usmcjdking
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    Congratulations ZOS! You've made the designated healing class in the game have the lowest combined total healing modifiers available! Impressive!
    0331
    0602
  • Kadoin
    Kadoin
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    With the empower change, shouldn't they change solar barrage? No one in their right mind will take over a second to cast a skill to increase light attack damage for a few seconds. Now I could be wrong and someone might find a use for it with a stupid troll light attack build, but I guess we will have to see.
  • Minno
    Minno
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    usmcjdking wrote: »
    Congratulations ZOS! You've made the designated healing class in the game have the lowest combined total healing modifiers available! Impressive!

    [snip]

    But I agree, after the critial dmg impacting healing changes, and other nerfs over the years, templars were basically the only class this patch to not receive a buff to their tanking/healing output in reference to abilities that were underused.

    Now we have underperforming heals outside niche builds, no defense outside niche builds, and clunky mechanics making DD roles more frustrating than other classes.

    Need to hop on PTS sometime this week and roll some numbers.

    [Edited for inappropriate content]
    Edited by ZOS_Mika on April 17, 2018 6:18PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Bonzodog01
    Bonzodog01
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    Having just started to main a Stamplar, can I please ask that they recieve a bit of love -
    • Biting Jabs - Give this an automatic shield that applies once every 3 or 4 seconds?
    • We NEED a skill to aid in Stamina recovery - a stamplar drains their stamina so easily that management on them has become an absolute nightmare to be short about it. Repentance just does not pull its weight because it relies on pulling from adds/trash and corpses and there are a lot of add-less fights now where this mechanic becomes null and void. Bar switching to bow and HA'ing for recovery is also a DPS killer.
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • DeadlyRecluse
    DeadlyRecluse
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    Minno wrote: »
    Restoring Light
    Breath of Life (Rushed Ceremony morph): Reduced the healing done from this morph’s secondary heal by approximately 33%.

    Making it harder and harder to justify using BoL over healing ward. Maybe that's the intent.
    Minno wrote: »
    Healing Ritual: This ability and its morphs no longer have a cast time; they are now instant cast abilities that heal for the same amount. Their costs have been increased to 7290 Magicka from 3780 Magicka.
    Now this is an interesting change.
    Minno wrote: »
    Solar Flare: This ability and the Dark Flare morph now grant the Empower buff instantly after being cast, instead of when the projectile hits the enemy target.

    Meh, Dark Flare only really worked as a spammable when it was empowering subsequent casts. Somewhat sad this ability didn't get a little buff to compensate for the empower loss, as it (along with meteor and wrecking blow) were the abilities that were essentially balanced around high empower %.

    Overall, some interesting stuff to test.
    Thrice Empress, Forever Scrub
  • DeadlyRecluse
    DeadlyRecluse
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    Kadoin wrote: »
    With the empower change, shouldn't they change solar barrage? No one in their right mind will take over a second to cast a skill to increase light attack damage for a few seconds. Now I could be wrong and someone might find a use for it with a stupid troll light attack build, but I guess we will have to see.

    This needs some testing, yeah. It's possible that the empower buff+consistent weaving of destro light attacks makes solar barrage a pretty potent "bursty" move.
    Thrice Empress, Forever Scrub
  • Baz
    Baz
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    Minno wrote: »
    Piercing Spear: This passive ability now only affects Critical Damage, and does not affect Critical Healing.

    CLMf7o1.jpg
    vAA : 150.350 WS StamBlade
    vSO : 171.041 CwC StamSorc
    vHRC : 155.895 DB Tank
    vMoL : 159.672 CwC Stamplar
    vHoF : 206.667 MkM StamNB
    vAS : 111.272 MkM Magplar
    vCR : 128.397 WS MagSorc
    Mostly retired from PvE ESO
  • Minno
    Minno
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    Kadoin wrote: »
    With the empower change, shouldn't they change solar barrage? No one in their right mind will take over a second to cast a skill to increase light attack damage for a few seconds. Now I could be wrong and someone might find a use for it with a stupid troll light attack build, but I guess we will have to see.

    better to use dark flare. The huge burst, healing debuff now undodgable, and empower granted no matter what happens means DF is better than solar barrage.

    Solar Barrage need a defensive buff to justify the cast time in combat, or become instant cast if it's only going to be an AOE dmg ability.

    IDK about PVE balance.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • GallantGuardian
    GallantGuardian
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    Bonzodog01 wrote: »
    Having just started to main a Stamplar, can I please ask that they recieve a bit of love -
    • Biting Jabs - Give this an automatic shield that applies once every 3 or 4 seconds?
    • We NEED a skill to aid in Stamina recovery - a stamplar drains their stamina so easily that management on them has become an absolute nightmare to be short about it. Repentance just does not pull its weight because it relies on pulling from adds/trash and corpses and there are a lot of add-less fights now where this mechanic becomes null and void. Bar switching to bow and HA'ing for recovery is also a DPS killer.

    Not to mention those fights where the adds disappear before they hit the floor (songbird world boss comes to mind)...

    Templars over all need a better way to get resources back...

    Also can we please change how channel focus and restoring focus works... instead of it being a ground circle can it just be applied to us..its really annoying as a tank to have to stay in my spot
  • technohic
    technohic
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    Just going to touch on a few that I care about positive or negative. Will leave the rest to others who might care

    Aedric Spear
    Burning Light: Increased the damage done by this passive ability by approximately 9%.

    This helps a bit but jabs and sweeps are already low on the DPS end

    Piercing Spear: This passive ability now only affects Critical Damage, and does not affect Critical Healing.

    This is a nerf to both magicka and stamina templars (You do know stamplars still exist; right?

    Puncturing Sweep (Puncturing Strikes morph): Increased the healing done by this morph to 40% of the damage done from 35%.

    Makes up only slightly to the previous line for magplars so it really does not make much headway from the previous loss of major mending when its coming with another healing nerf. Again; stamplars not even considered

    Dawn’s Wrath
    Solar Disturbance (Nova morph): This morph now increases the duration of the Major Maim debuff it applies to 4 seconds.

    K. Not groundbreaking. We have other ultimates that could use attention. At least this one is already used in PvE. Speaking of stamplar; we have a poor mans version of DBOS. Could we at least get its range increase slightly to land it on our target?

    Solar Flare: This ability and the Dark Flare morph now grant the Empower buff instantly after being cast, instead of when the projectile hits the enemy target.

    Still think solar barrage would be nice as an instant, especially now. Could at least boost our light attacks in weaves since its usually delayed between channels to begin with. Would actually synergize well IMO to have the first tick go instantly>LA>sweep while 2nd tick goes off>LA>Sweep while 3rd tick goes off, etc. Would create a DPS boost for magplar sweep weaving. Wouldn't do much for stamplar again however. Suppose they could use it the same way, but magicka cost is already strapping them with the increased cost of extended ritual recently and the fact that our defense (rune focus and morphs) have to be recast every 8 seconds (can we please have that stick?)

    Enduring Rays: This passive ability now increases the duration of your Sun Fire, Eclipse, and Nova abilities by 2 seconds, instead of 15/30%. It now also increases the duration of the debuffs applied by Solar Flare and its morphs.
    Developer Comments:
    This eliminates the extra fractional duration from some damage over time abilities that weren’t actually getting extra damage. It also gives short abilities like Solar Barrage an additional tick.

    See previous note. Not a bad little buff but it there could be so much more in QOL and synergy.

    Restoring Light
    Breath of Life (Rushed Ceremony morph): Reduced the healing done from this morph’s secondary heal by approximately 33%.

    I'm starting to wonder, why even have the secondary heal at this point? Why not just make this the burst heal that can hit the lowest health group member and have Honor the Dead become a dedicated self heal? The secondary heal here is so small that its nearly pointless

    Hasty Prayer (Healing Ritual morph): This morph now grants Minor Expedition to you and your allies for 5 seconds.
    Healing Ritual: This ability and its morphs no longer have a cast time; they are now instant cast abilities that heal for the same amount. Their costs have been increased to 7290 Magicka from 3780 Magicka.

    I think this is going to become the defacto group burst heal and I will say at least it might get some use. Bit expensive but it should be. It just reinforces to me that the secondary heal on BOL is obsolete.

    Honor the Dead (Rushed Ceremony morph): This morph now refunds part of the ability’s cost over 6 seconds, down from 8 seconds.

    I love this. Thank you



    Now more on Stamplar.

    Its not a horrible place but it lacks resource management of other classes and it has not been compensated for the loss of major mending and now the loss of crit heals. One thing you could do to alleviate both is allow Rune Focus and morphs to stick to the templar. Not having to recast it will help stamplars manage their magicka pool a little better and having Restoring Focus up time better maintained will help some of the healing loss. Now this will also help magplar as well and I think that is fine since you are giving added sweep heals to make up for the major mending loss a year ago yet once again nerfing heals now: but Stamplar needs just a little more in having repentance not be limited to one corpse for everybody but rather the templar can only use a corpse once for themselves even if another Templar already has so we are not competing with other templars.

    Just my initial thoughts.
  • Minno
    Minno
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    Minno wrote: »
    Restoring Light
    Breath of Life (Rushed Ceremony morph): Reduced the healing done from this morph’s secondary heal by approximately 33%.

    Making it harder and harder to justify using BoL over healing ward. Maybe that's the intent.
    Minno wrote: »
    Healing Ritual: This ability and its morphs no longer have a cast time; they are now instant cast abilities that heal for the same amount. Their costs have been increased to 7290 Magicka from 3780 Magicka.
    Now this is an interesting change.
    Minno wrote: »
    Solar Flare: This ability and the Dark Flare morph now grant the Empower buff instantly after being cast, instead of when the projectile hits the enemy target.

    Meh, Dark Flare only really worked as a spammable when it was empowering subsequent casts. Somewhat sad this ability didn't get a little buff to compensate for the empower loss, as it (along with meteor and wrecking blow) were the abilities that were essentially balanced around high empower %.

    Overall, some interesting stuff to test.

    They nerfed BOL to make HtD more attractive. The sustain granted is over 6 seconds instead of 8, which was a feedback note that Cinbri had in the previous PTS.

    Granted, rushed ceremony is a spell that functions in a weird place. It is clunky, because everyone says "templars over heal" but don't apply defiles and then when you apply a defile templars have to cast a purge then the heal. THEN the ability scales poorly in PVP while at health more than 50% because our passive isnt giving enough healing till about 40% or below. So rushed ceremony will grant an absurb amount of health, but this is because of how it crits.

    While the crit dmg healing was a great change that needed to happen, defensive buffs and changes to some of underused healing abilities was needed to compensate.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • NBrookus
    NBrookus
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    Minno wrote: »
    Restoring Light
    Breath of Life (Rushed Ceremony morph): Reduced the healing done from this morph’s secondary heal by approximately 33%.

    Making it harder and harder to justify using BoL over healing ward. Maybe that's the intent.

    I feel like their intent is healer = resto staff

    The ability for a templar to pop a quick heal for that ally in trouble or random noob that just tried to help you do that world boss is pretty much gutted. So templars can no longer be utility/support/additional dps characters in groups, and there is no reason to not use HotD to heal yourself. It's heal or tank or GTFO.

    I used to like running a destro-plar in pvp, but it's an uphill battle with the templars' toolkit.
  • Froil
    Froil
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    Honestly now I've been thinking of Solar Barrage ever since the Dragon Bones changes.

    It would no longer have a cast time, but it would still pulse, like the scamp or Blade Cloak, cost magicka but scale with weapon/spell damage, whichever's higher.

    Now to current changes:
    Piercing Spear: This passive ability now only affects Critical Damage, and does not affect Critical Healing.

    That kinds hurts my healing as I run Shards on my Resto bar... But not by much.

    Breath of Life (Rushed Ceremony morph): Reduced the healing done from this morph’s secondary heal by approximately 33%.
    Healing Ritual: This ability and its morphs no longer have a cast time; they are now instant cast abilities that heal for the same amount. Their costs have been increased to 7290 Magicka from 3780 Magicka.

    While definitely a nerf, I don't think it'll kill BoL over HtD, unless a Stamplar or tank, but with the lack of a cast time on Healing Ritual, that could see use over BoL in trials or larger group play.
    "Best" healer PC/NA
  • Valkysas154
    Valkysas154
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    Change Solar Barrage to instant cast remove empower

    Give us some holy/light proc sets ! please we are the only class not to have any dmg proc sets that are themed at templars

    Make Sun Shield /morphs use max magica instead of HP

    Passive Balanced Warrior - needs magic dmg %

    We don't need major mending with Restoring Focus do to Sacred Ground passive and Cleansing Ritual and heavy attack in restro to many options for us give us something else for restoring focus
  • Minno
    Minno
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    technohic wrote: »
    Just going to touch on a few that I care about positive or negative. Will leave the rest to others who might care

    Aedric Spear
    Burning Light: Increased the damage done by this passive ability by approximately 9%.

    This helps a bit but jabs and sweeps are already low on the DPS end

    Piercing Spear: This passive ability now only affects Critical Damage, and does not affect Critical Healing.

    This is a nerf to both magicka and stamina templars (You do know stamplars still exist; right?

    Puncturing Sweep (Puncturing Strikes morph): Increased the healing done by this morph to 40% of the damage done from 35%.

    Makes up only slightly to the previous line for magplars so it really does not make much headway from the previous loss of major mending when its coming with another healing nerf. Again; stamplars not even considered

    Dawn’s Wrath
    Solar Disturbance (Nova morph): This morph now increases the duration of the Major Maim debuff it applies to 4 seconds.

    K. Not groundbreaking. We have other ultimates that could use attention. At least this one is already used in PvE. Speaking of stamplar; we have a poor mans version of DBOS. Could we at least get its range increase slightly to land it on our target?

    Solar Flare: This ability and the Dark Flare morph now grant the Empower buff instantly after being cast, instead of when the projectile hits the enemy target.

    Still think solar barrage would be nice as an instant, especially now. Could at least boost our light attacks in weaves since its usually delayed between channels to begin with. Would actually synergize well IMO to have the first tick go instantly>LA>sweep while 2nd tick goes off>LA>Sweep while 3rd tick goes off, etc. Would create a DPS boost for magplar sweep weaving. Wouldn't do much for stamplar again however. Suppose they could use it the same way, but magicka cost is already strapping them with the increased cost of extended ritual recently and the fact that our defense (rune focus and morphs) have to be recast every 8 seconds (can we please have that stick?)

    Enduring Rays: This passive ability now increases the duration of your Sun Fire, Eclipse, and Nova abilities by 2 seconds, instead of 15/30%. It now also increases the duration of the debuffs applied by Solar Flare and its morphs.
    Developer Comments:
    This eliminates the extra fractional duration from some damage over time abilities that weren’t actually getting extra damage. It also gives short abilities like Solar Barrage an additional tick.

    See previous note. Not a bad little buff but it there could be so much more in QOL and synergy.

    Restoring Light
    Breath of Life (Rushed Ceremony morph): Reduced the healing done from this morph’s secondary heal by approximately 33%.

    I'm starting to wonder, why even have the secondary heal at this point? Why not just make this the burst heal that can hit the lowest health group member and have Honor the Dead become a dedicated self heal? The secondary heal here is so small that its nearly pointless

    Hasty Prayer (Healing Ritual morph): This morph now grants Minor Expedition to you and your allies for 5 seconds.
    Healing Ritual: This ability and its morphs no longer have a cast time; they are now instant cast abilities that heal for the same amount. Their costs have been increased to 7290 Magicka from 3780 Magicka.

    I think this is going to become the defacto group burst heal and I will say at least it might get some use. Bit expensive but it should be. It just reinforces to me that the secondary heal on BOL is obsolete.

    Honor the Dead (Rushed Ceremony morph): This morph now refunds part of the ability’s cost over 6 seconds, down from 8 seconds.

    I love this. Thank you



    Now more on Stamplar.

    Its not a horrible place but it lacks resource management of other classes and it has not been compensated for the loss of major mending and now the loss of crit heals. One thing you could do to alleviate both is allow Rune Focus and morphs to stick to the templar. Not having to recast it will help stamplars manage their magicka pool a little better and having Restoring Focus up time better maintained will help some of the healing loss. Now this will also help magplar as well and I think that is fine since you are giving added sweep heals to make up for the major mending loss a year ago yet once again nerfing heals now: but Stamplar needs just a little more in having repentance not be limited to one corpse for everybody but rather the templar can only use a corpse once for themselves even if another Templar already has so we are not competing with other templars.

    Just my initial thoughts.

    Love these! Also to mention stamplars do get 16% healing bonuses from restoring rune, whereas magplars are generally going to grab channeled focus to help their sustain. So it becomes 8% versus 16%, with magplar requiring to be in execute range to gain another 10-12% healing boosts. I agree the runes should be self buffs so the duration extends to 18s instead of 8s.

    I agree repentance should be changed. But idk how, given that hasty prayer is now an AOE heal, repentance is also an AOE heal but based off bodies. Feels like their swapped redundancies from hasty prayer/BOL to Hasty prayer/repentance. And to boot, the other morph has no function with ele drain/spell siphon giving the same generic debuff.

    I think templars still need a rework, and without such they will also be stuck behind old abilities/passives.
    Edited by Minno on April 16, 2018 8:11PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • TequilaFire
    TequilaFire
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    After all these years they are finally going to get me to slot Healing Ritual.
    Of course they had to gut BoL to do it. smh
  • technohic
    technohic
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    Minno wrote: »
    technohic wrote: »
    Just going to touch on a few that I care about positive or negative. Will leave the rest to others who might care

    Aedric Spear
    Burning Light: Increased the damage done by this passive ability by approximately 9%.

    This helps a bit but jabs and sweeps are already low on the DPS end

    Piercing Spear: This passive ability now only affects Critical Damage, and does not affect Critical Healing.

    This is a nerf to both magicka and stamina templars (You do know stamplars still exist; right?

    Puncturing Sweep (Puncturing Strikes morph): Increased the healing done by this morph to 40% of the damage done from 35%.

    Makes up only slightly to the previous line for magplars so it really does not make much headway from the previous loss of major mending when its coming with another healing nerf. Again; stamplars not even considered

    Dawn’s Wrath
    Solar Disturbance (Nova morph): This morph now increases the duration of the Major Maim debuff it applies to 4 seconds.

    K. Not groundbreaking. We have other ultimates that could use attention. At least this one is already used in PvE. Speaking of stamplar; we have a poor mans version of DBOS. Could we at least get its range increase slightly to land it on our target?

    Solar Flare: This ability and the Dark Flare morph now grant the Empower buff instantly after being cast, instead of when the projectile hits the enemy target.

    Still think solar barrage would be nice as an instant, especially now. Could at least boost our light attacks in weaves since its usually delayed between channels to begin with. Would actually synergize well IMO to have the first tick go instantly>LA>sweep while 2nd tick goes off>LA>Sweep while 3rd tick goes off, etc. Would create a DPS boost for magplar sweep weaving. Wouldn't do much for stamplar again however. Suppose they could use it the same way, but magicka cost is already strapping them with the increased cost of extended ritual recently and the fact that our defense (rune focus and morphs) have to be recast every 8 seconds (can we please have that stick?)

    Enduring Rays: This passive ability now increases the duration of your Sun Fire, Eclipse, and Nova abilities by 2 seconds, instead of 15/30%. It now also increases the duration of the debuffs applied by Solar Flare and its morphs.
    Developer Comments:
    This eliminates the extra fractional duration from some damage over time abilities that weren’t actually getting extra damage. It also gives short abilities like Solar Barrage an additional tick.

    See previous note. Not a bad little buff but it there could be so much more in QOL and synergy.

    Restoring Light
    Breath of Life (Rushed Ceremony morph): Reduced the healing done from this morph’s secondary heal by approximately 33%.

    I'm starting to wonder, why even have the secondary heal at this point? Why not just make this the burst heal that can hit the lowest health group member and have Honor the Dead become a dedicated self heal? The secondary heal here is so small that its nearly pointless

    Hasty Prayer (Healing Ritual morph): This morph now grants Minor Expedition to you and your allies for 5 seconds.
    Healing Ritual: This ability and its morphs no longer have a cast time; they are now instant cast abilities that heal for the same amount. Their costs have been increased to 7290 Magicka from 3780 Magicka.

    I think this is going to become the defacto group burst heal and I will say at least it might get some use. Bit expensive but it should be. It just reinforces to me that the secondary heal on BOL is obsolete.

    Honor the Dead (Rushed Ceremony morph): This morph now refunds part of the ability’s cost over 6 seconds, down from 8 seconds.

    I love this. Thank you



    Now more on Stamplar.

    Its not a horrible place but it lacks resource management of other classes and it has not been compensated for the loss of major mending and now the loss of crit heals. One thing you could do to alleviate both is allow Rune Focus and morphs to stick to the templar. Not having to recast it will help stamplars manage their magicka pool a little better and having Restoring Focus up time better maintained will help some of the healing loss. Now this will also help magplar as well and I think that is fine since you are giving added sweep heals to make up for the major mending loss a year ago yet once again nerfing heals now: but Stamplar needs just a little more in having repentance not be limited to one corpse for everybody but rather the templar can only use a corpse once for themselves even if another Templar already has so we are not competing with other templars.

    Just my initial thoughts.

    Love these! Also to mention stamplars do get 16% healing bonuses from restoring rune, whereas magplars are generally going to grab channeled focus to help their sustain. So it becomes 8% versus 16%, with magplar requiring to be in execute range to gain another 10-12% healing boosts. I agree the runes should be self buffs so the duration extends to 18s instead of 8s.

    I agree repentance should be changed. But idk how, given that hasty prayer is now an AOE heal, repentance is also an AOE heal but based off bodies. Feels like their swapped redundancies from hasty prayer/BOL to Hasty prayer/repentance. And to boot, the other morph has no function with ele drain/spell siphon giving the same generic debuff.

    I think templars still need a rework, and without such they will also be stuck behind old abilities/passives.

    Yeah. I keep trying to save repentance as it was for some reason. Maybe its time for a stamina steal.
  • Dracane
    Dracane
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    Does anyone know, if the 33% heal nerf of breath of life really applies to all 2 secondary targets or only the 3rd target ? As I understand it, this spell always heals 2 targets and only breath of life heals a 3rd and this heal was nerfed by 33%. Shouldn't the 2nd target still take the same heal as before ?
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • GallantGuardian
    GallantGuardian
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    technohic wrote: »
    Minno wrote: »
    technohic wrote: »
    Just going to touch on a few that I care about positive or negative. Will leave the rest to others who might care

    Aedric Spear
    Burning Light: Increased the damage done by this passive ability by approximately 9%.

    This helps a bit but jabs and sweeps are already low on the DPS end

    Piercing Spear: This passive ability now only affects Critical Damage, and does not affect Critical Healing.

    This is a nerf to both magicka and stamina templars (You do know stamplars still exist; right?

    Puncturing Sweep (Puncturing Strikes morph): Increased the healing done by this morph to 40% of the damage done from 35%.

    Makes up only slightly to the previous line for magplars so it really does not make much headway from the previous loss of major mending when its coming with another healing nerf. Again; stamplars not even considered

    Dawn’s Wrath
    Solar Disturbance (Nova morph): This morph now increases the duration of the Major Maim debuff it applies to 4 seconds.

    K. Not groundbreaking. We have other ultimates that could use attention. At least this one is already used in PvE. Speaking of stamplar; we have a poor mans version of DBOS. Could we at least get its range increase slightly to land it on our target?

    Solar Flare: This ability and the Dark Flare morph now grant the Empower buff instantly after being cast, instead of when the projectile hits the enemy target.

    Still think solar barrage would be nice as an instant, especially now. Could at least boost our light attacks in weaves since its usually delayed between channels to begin with. Would actually synergize well IMO to have the first tick go instantly>LA>sweep while 2nd tick goes off>LA>Sweep while 3rd tick goes off, etc. Would create a DPS boost for magplar sweep weaving. Wouldn't do much for stamplar again however. Suppose they could use it the same way, but magicka cost is already strapping them with the increased cost of extended ritual recently and the fact that our defense (rune focus and morphs) have to be recast every 8 seconds (can we please have that stick?)

    Enduring Rays: This passive ability now increases the duration of your Sun Fire, Eclipse, and Nova abilities by 2 seconds, instead of 15/30%. It now also increases the duration of the debuffs applied by Solar Flare and its morphs.
    Developer Comments:
    This eliminates the extra fractional duration from some damage over time abilities that weren’t actually getting extra damage. It also gives short abilities like Solar Barrage an additional tick.

    See previous note. Not a bad little buff but it there could be so much more in QOL and synergy.

    Restoring Light
    Breath of Life (Rushed Ceremony morph): Reduced the healing done from this morph’s secondary heal by approximately 33%.

    I'm starting to wonder, why even have the secondary heal at this point? Why not just make this the burst heal that can hit the lowest health group member and have Honor the Dead become a dedicated self heal? The secondary heal here is so small that its nearly pointless

    Hasty Prayer (Healing Ritual morph): This morph now grants Minor Expedition to you and your allies for 5 seconds.
    Healing Ritual: This ability and its morphs no longer have a cast time; they are now instant cast abilities that heal for the same amount. Their costs have been increased to 7290 Magicka from 3780 Magicka.

    I think this is going to become the defacto group burst heal and I will say at least it might get some use. Bit expensive but it should be. It just reinforces to me that the secondary heal on BOL is obsolete.

    Honor the Dead (Rushed Ceremony morph): This morph now refunds part of the ability’s cost over 6 seconds, down from 8 seconds.

    I love this. Thank you



    Now more on Stamplar.

    Its not a horrible place but it lacks resource management of other classes and it has not been compensated for the loss of major mending and now the loss of crit heals. One thing you could do to alleviate both is allow Rune Focus and morphs to stick to the templar. Not having to recast it will help stamplars manage their magicka pool a little better and having Restoring Focus up time better maintained will help some of the healing loss. Now this will also help magplar as well and I think that is fine since you are giving added sweep heals to make up for the major mending loss a year ago yet once again nerfing heals now: but Stamplar needs just a little more in having repentance not be limited to one corpse for everybody but rather the templar can only use a corpse once for themselves even if another Templar already has so we are not competing with other templars.

    Just my initial thoughts.

    Love these! Also to mention stamplars do get 16% healing bonuses from restoring rune, whereas magplars are generally going to grab channeled focus to help their sustain. So it becomes 8% versus 16%, with magplar requiring to be in execute range to gain another 10-12% healing boosts. I agree the runes should be self buffs so the duration extends to 18s instead of 8s.

    I agree repentance should be changed. But idk how, given that hasty prayer is now an AOE heal, repentance is also an AOE heal but based off bodies. Feels like their swapped redundancies from hasty prayer/BOL to Hasty prayer/repentance. And to boot, the other morph has no function with ele drain/spell siphon giving the same generic debuff.

    I think templars still need a rework, and without such they will also be stuck behind old abilities/passives.

    Yeah. I keep trying to save repentance as it was for some reason. Maybe its time for a stamina steal.

    Bingo... stamina steal make it just like its magicka counter part allow it to apply to your allies and steals from all enemies in an 18m radius like the magicka morph...id like this to still cost magika that way its viable for tanks so one less thing costs stamina but i have a feeling it will end up costing stamina...(remove the healing aspect)
  • Ashtaris
    Ashtaris
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    I don’t quite understand why ZOS feels it absolutely necessary that to make other classes more viable in healing they need to nerf Templars in the process. I’m OK with other classes getting buffs, but leave us Templar healers alone!
  • NyassaV
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    Make crescent do magic damage again and increase the damage done by blazzing spear
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • TheNightflame
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    Dracane wrote: »
    Does anyone know, if the 33% heal nerf of breath of life really applies to all 2 secondary targets or only the 3rd target ? As I understand it, this spell always heals 2 targets and only breath of life heals a 3rd and this heal was nerfed by 33%. Shouldn't the 2nd target still take the same heal as before ?

    Breath of Life has long had only one secondary target :(
  • Rygonix
    Rygonix
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    Dracane wrote: »
    Does anyone know, if the 33% heal nerf of breath of life really applies to all 2 secondary targets or only the 3rd target ? As I understand it, this spell always heals 2 targets and only breath of life heals a 3rd and this heal was nerfed by 33%. Shouldn't the 2nd target still take the same heal as before ?

    It's been a while since BoL healed more than 2 targets. There is only one secondary target it heals, and it is being cut by 1/3.

    The base morph and HTD heal only one target per cast, while BoL heals an additional target for a reduced amount.
    Ceres Des Mortem-Dark Elf Templar, EP
    PC-NA
  • ZeroXFF
    ZeroXFF
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    With the BoL nerf my healtank is dead. At least make HTD a self-cast so that we at least have a reliable self-heal for mag tanks.

    Also, make one morph of sun shield scale with magicka and add to the other one a self-heal based on the same health % mechanic for health tanks. Or at the very least cut the magicka cost by 50%, because currently there is literally no point in using it on a tank in pve.
  • Minno
    Minno
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    FYI, Hasty Prayer with breton, Light Armor and Templar passives is a 6051 mag cost spell.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Solariken
    Solariken
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    While magplar definitely needs a damage increase, it's unfortunate that you decided to boost Burning Light (in it's current mechanical state). This further pidgeonholes Templars into jab spam. We all love that skill but would like to have the option to be somewhat competitive with other damage skills.

    My preference would be to rework BL to proc on all damage-over-time effects.

    My second preference would be to simply boost the damage of Balanced Warrior to 8% weapon AND spell damage.
    Edited by Solariken on April 16, 2018 10:45PM
  • Doctordarkspawn
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    I like the changes, but I agree with the healing complaint. We simply dont have enough to make up the difference, considering the nerfs we've taken.
  • danno8
    danno8
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    Rygonix wrote: »
    Dracane wrote: »
    Does anyone know, if the 33% heal nerf of breath of life really applies to all 2 secondary targets or only the 3rd target ? As I understand it, this spell always heals 2 targets and only breath of life heals a 3rd and this heal was nerfed by 33%. Shouldn't the 2nd target still take the same heal as before ?

    It's been a while since BoL healed more than 2 targets. There is only one secondary target it heals, and it is being cut by 1/3.

    The base morph and HTD heal only one target per cast, while BoL heals an additional target for a reduced amount.

    It's really time they changed that icon. It still shows the two guys behind the main guy. It should show the main guy, and, like, an ant in the background to represent just how small the secondary heal is.
  • WreckfulAbandon
    WreckfulAbandon
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    Looks like they scrapped the 5% dmg buff to jabs without any mention of a CP calculation fix :/
    PC NA

    All my comments are regarding PvP
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