ElderStorm wrote: »
Mmm nope, You are arguing against things I never said....at no point did I say players should be forced INTO multiplayer quests. I'm saying do NOT make quests that FORCE players to play single player only AND improve the way that quests are shared between players. I.e write them in such a way that they can be easily shared, and build a grouping system that allows the experience to properly share quests between players.
This does not require a simplification of story or impede players ability to play in a single player mode.
As to suggesting I play a different game because you disagree with me: if everyone agreed with the implementation of everything in the game - then the game would end up pretty trash. As a developer myself - we welcome feedback, specially negative feedback. So Ill be sticking with this game, and i'll continue to point out things I don't like.
If you're talking about quests being designed so they can be shared from the outset, well that's pretty much the case already other than in relation to those story-based quests where the storyline really dictates that you should be on your own. If you're talking about quests being designed so they can only be taken by a group then I'm afraid that is totally contrary to the way that MMORPGs have developed over the years and would lead to a forced grouping game that 90% of the playerbase would reject, myself included.
There are many ways of enjoying the multiplayer experience in ESO, but it wasn't designed as a fully traditional MMO and is in many ways a hybrid between that type of game and the single-player CRPGs which formed the basis of the Elder Scrolls concept. I think they've done a pretty good job in that respect, but it won't please everyone and other games are available!
ElderStorm wrote: »
Yes morrowind makes you start in the same place....but only if you both HAVE morrowind. So its another barrier players have to cross.
ElderStorm wrote: »
Yes morrowind makes you start in the same place....but only if you both HAVE morrowind. So its another barrier players have to cross.
Ummm... thanks ZOS... even though we have two different games (I have ESO: Morrowind, my friend just has ESO...) We can actually play together after the tutorial... We can group together, and port to the same wayshrine, and go play together....
Even though our games are different, if there is a common area, we can both go there... I understand that if he doesn't own a copy of that content he can't play it...
Is that really confusing??
It would be less difficult if the Ring of Mara was giving more than 10% exp. Now it's not even worth the ceremony.
Best way to quest with a friend, group with them, then travel to them.
Now you might not be able to share some quests but you can still fight together and complete the quest at the same time.
freespirit wrote: »It's really not that hard to play with a friend........
To start with stick with base game content only, form a group with said friend or even marry him/her(Pledge of Mara) for that extra xp . Remember to pick the same Alliance if you want to pvp together and the "Any race any Alliance" purchase means you or your friend don't have to be limited to a race that you may not wish to play.
Make a rule that only leader picks up quest AND then immediately shares them, that way you are always at same point in the quest, obviously there are quests that can't be shared as has already been mentioned.
We make this work for groups of up to 24 in Cyrodiil/IC so for 2 of you should be easy peasy......
Finally if you enjoy the base game enough then is the time to think about whether you and your friend want to buy the same content, by that time any grouping quirks should be a thing that you understand and can deal with.
Versispellis wrote: »I think OP may not have worded the point as efficiently as it could have been, which has led to a lot of confusion. I get what they're driving at though.
Here's my experience. I said this in another thread once recently, so I'm going to be repeating myself. I play most of the content with a friend. We've been working on those shareable overland quests lately--picking a map, and knocking out the chain of quests in an evening or two. Being able to group up and progress together isn't an issue. The disconnect comes from the fact that, as OP said, all of the quests are written very explicitly for one player. NPCs don't acknowledge that you weren't the only person in the room, and we're each having our own separate conversations. We can take the quests in completely different directions if we don't micromanage our individual decisions. It gets even sillier in escort situations, where we'll have two copies of a unique NPC following us around. Our characters aren't partners working together on a quest--instead, we're effectively playing alone, with the scant ability to see the ghost effects of one another's individual quests. It's bad. It's not as good as it could be. The fact that it's not unique to ESO and is seen in some other MMOs doesn't make it less bad.