Just what are you rambling on about? First, lets start with a history lesson on ESO.
Back before One Tamriel, if you were not of the same faction, you could not see each other at all. And bound too each starter area. You could do dungeons and trials with people from other factions but thats it. Then One tamriel came, and opened up the faction borders, scaled everything too your level (or rather you too their level). Every questing area got opened up without any level / faction restrictions. But sure, if you made a character on AD and your friend made a character on EP. Then one of you would have too travel too the other one. But apart from that all quests are the same for everyone.
Then morrowind came along, and now everyone of any faction start in morrowind, together. And from here you can travel anywhere and start questing were you please.
So just what is the problem? What else is needed too make this game even MORE newb friendly?
Quick edit: About the quest sharing, Guild quests, Main quest and chain quests are not shareable. And I like it as it is, makes the quest feel important instead of something I can go around giving other players.
If your friend has morrowind, and you not. he can still teleport too you, and you both can do quests outside of morrowind.
Nope, I'm realy trying here. But I just can not see the problem. You just seem too set on their being an issue too begin with.
I know tons and tons of players that just LOVES how ESO has done the questing part. Even friends leveling trough it.
Also pro tip; you can left click your friends name on your friends list and teleport too him.
And about the quests. No! Just no. I tried! I TRIED TOO BE NICE! Guild quests, main story quests and chainquests are NOT shareable, should NOT be shareable. The rest of the quests can be shared, without issues. And again, I tried too give a suggestion on the quests, but instead of reading that and talking about that. You just continued whining about barriers?
The ONLY barrier in ESO is DLCs / Chapters. If you dont have it but your friends do. well, too bad. Time too use money for more gameplay.
Just what are you rambling on about? First, lets start with a history lesson on ESO.
Back before One Tamriel, if you were not of the same faction, you could not see each other at all. And bound too each starter area. You could do dungeons and trials with people from other factions but thats it. Then One tamriel came, and opened up the faction borders, scaled everything too your level (or rather you too their level). Every questing area got opened up without any level / faction restrictions. But sure, if you made a character on AD and your friend made a character on EP. Then one of you would have too travel too the other one. But apart from that all quests are the same for everyone.
Then morrowind came along, and now everyone of any faction start in morrowind, together. And from here you can travel anywhere and start questing were you please.
So just what is the problem? What else is needed too make this game even MORE newb friendly?
Quick edit: About the quest sharing, Guild quests, Main quest and chain quests are not shareable. And I like it as it is, makes the quest feel important instead of something I can go around giving other players.
ElderStorm wrote: »Nope, I'm realy trying here. But I just can not see the problem. You just seem too set on their being an issue too begin with.
I know tons and tons of players that just LOVES how ESO has done the questing part. Even friends leveling trough it.
Also pro tip; you can left click your friends name on your friends list and teleport too him.
And about the quests. No! Just no. I tried! I TRIED TOO BE NICE! Guild quests, main story quests and chainquests are NOT shareable, should NOT be shareable. The rest of the quests can be shared, without issues. And again, I tried too give a suggestion on the quests, but instead of reading that and talking about that. You just continued whining about barriers?
The ONLY barrier in ESO is DLCs / Chapters. If you dont have it but your friends do. well, too bad. Time too use money for more gameplay.
Lol you are entirely missing my point. Also- you seem to think that you are coming at this argument from some position of authority...I'm wondering why? Also I don't require you to "be nice" and if you feel you need to "be nice" to someone in an argument then perhaps you shouldn't get involved in the first place....
But since you were being so nice I'm going to be SUPER SUPER SUPER FANTASTICALLY MAGICALLY ADORABLY AND ANNOYINGLY nice to you.
I do not want main quests or faction quests to be shareable after the fact.... My problem is that they were WRITTEN as single player quests to begin with. It seems very silly to me in an MMO.
Its a multiplayer game yet a huge emphasis on single player content AND most of the encountered quests are essentially single player quests where you have the option to artificially attach other players to them by "sharing"
I feel like there is much missed opportunity, so.....in FUTURE it would be good if they could create content that enables player to play through the game, together more easily, in a shared story.
Get it, you lovely lovely wonderful person?
ElderStorm wrote: »Nope, I'm realy trying here. But I just can not see the problem. You just seem too set on their being an issue too begin with.
I know tons and tons of players that just LOVES how ESO has done the questing part. Even friends leveling trough it.
Also pro tip; you can left click your friends name on your friends list and teleport too him.
And about the quests. No! Just no. I tried! I TRIED TOO BE NICE! Guild quests, main story quests and chainquests are NOT shareable, should NOT be shareable. The rest of the quests can be shared, without issues. And again, I tried too give a suggestion on the quests, but instead of reading that and talking about that. You just continued whining about barriers?
The ONLY barrier in ESO is DLCs / Chapters. If you dont have it but your friends do. well, too bad. Time too use money for more gameplay.
Lol you are entirely missing my point. Also- you seem to think that you are coming at this argument from some position of authority...I'm wondering why? Also I don't require you to "be nice" and if you feel you need to "be nice" to someone in an argument then perhaps you shouldn't get involved in the first place....
But since you were being so nice I'm going to be SUPER SUPER SUPER FANTASTICALLY MAGICALLY ADORABLY AND ANNOYINGLY nice to you.
I do not want main quests or faction quests to be shareable after the fact.... My problem is that they were WRITTEN as single player quests to begin with. It seems very silly to me in an MMO.
Its a multiplayer game yet a huge emphasis on single player content AND most of the encountered quests are essentially single player quests where you have the option to artificially attach other players to them by "sharing"
I feel like there is much missed opportunity, so.....in FUTURE it would be good if they could create content that enables player to play through the game, together more easily, in a shared story.
Get it, you lovely lovely wonderful person?
What you want is effectively forced group content and that is a giant NOPE. As someone who played MMOs where soloing is nearly impossible, I will tell you exactly what happens when you force grouping. Option 1, you can only play the game when your friends are online and in game and anytime you want to play but your friends aren't on you're just SOL. Option 2, you spend more time spamming in zone/lfg chat looking for other people to join you to do your quests than you actually spend questing.
There is a very good reason that MMOs in general have moved towards being solo player friendly outside of dungeons and if you don't like that, than my recommendation is that maybe MMOs aren't for you and you should look into coop games instead.
I don't actually know of any game that I play that makes questing with friends what you seem to think it should be...?
In each one you and your friend(s) have to 'meet up' and then either go out and start together, share current, etc.,
and personal quests are always just that ~ personal.
I haven't had questing buddies in ESO since start, and though they've opened the world up a lot, there's still one thing you need to keep in mind (in any mmo really):
If you want to quest together, then you cannot come online when your friend(s) are not and work on the quests you're supposed to be doing together. But, I mean, that's common sense... isn't it?
ElderStorm wrote: »Nope, I'm realy trying here. But I just can not see the problem. You just seem too set on their being an issue too begin with.
I know tons and tons of players that just LOVES how ESO has done the questing part. Even friends leveling trough it.
Also pro tip; you can left click your friends name on your friends list and teleport too him.
And about the quests. No! Just no. I tried! I TRIED TOO BE NICE! Guild quests, main story quests and chainquests are NOT shareable, should NOT be shareable. The rest of the quests can be shared, without issues. And again, I tried too give a suggestion on the quests, but instead of reading that and talking about that. You just continued whining about barriers?
The ONLY barrier in ESO is DLCs / Chapters. If you dont have it but your friends do. well, too bad. Time too use money for more gameplay.
Lol you are entirely missing my point. Also- you seem to think that you are coming at this argument from some position of authority...I'm wondering why? Also I don't require you to "be nice" and if you feel you need to "be nice" to someone in an argument then perhaps you shouldn't get involved in the first place....
But since you were being so nice I'm going to be SUPER SUPER SUPER FANTASTICALLY MAGICALLY ADORABLY AND ANNOYINGLY nice to you.
I do not want main quests or faction quests to be shareable after the fact.... My problem is that they were WRITTEN as single player quests to begin with. It seems very silly to me in an MMO.
Its a multiplayer game yet a huge emphasis on single player content AND most of the encountered quests are essentially single player quests where you have the option to artificially attach other players to them by "sharing"
I feel like there is much missed opportunity, so.....in FUTURE it would be good if they could create content that enables player to play through the game, together more easily, in a shared story.
Get it, you lovely lovely wonderful person?
ElderStorm wrote: »
Yes morrowind makes you start in the same place....but only if you both HAVE morrowind. So its another barrier players have to cross.
People who have morrowind get shoved in vardenfell to start and cant start with a friend who may not yet have morrowind. So its another consideration - another barrier to play. (Thats my point with that)
My point of my post is why on earth do they make mmos with majority single player quests that you then artificially "share" with someone. Rather than makw quests designed to be shared from the outset.
It feels artificial, it feels needlessly complicated. Its not AS fun as it could be.
So id love to see improvements on this in the future.
In stead of making more and more single player quests that you artificially share, make quests that are actually shared.
End game is different. Im talking about sharing from the outset with a freind or friends along the journey.
ElderStorm wrote: »Something I just don't get with MMOs. The goal is for the most part to play with friends, so why are these games (ESO no acception) built in a way that makes playing with friends a ROYAL PAIN IN THE A**!?
If I wanted single player questing where I was the sole hero everytime - I'd play a single player game, like skyrim.
Not only is it already confusing as to what game packages you need to so you can play with your friend, what alliance to pick so you start in the same location as your friend (made even more confusing with morrowind - and probably summerset) But then you can't even properly share quests, instead your just walking around with eachother hitting the same switches.
Some quests you can "share" some you can't, some are completed, some not, some are faction, some are main....on and on. It's so confusing. It seems needlessly so.
I'd love to see an update in the future that changes the way this is handled, so that friends can genuinely play together through the game.
dennissomb16_ESO wrote: »MMOs have morphed over the years. In the early days questing/leveling was slower and often more challenging. Grouping for questing/leveling was a little more common and sometimes even needed.
Fast forward to now and most major MMOs consider questing a solo activity and group play is designed for dungeons, raids, special events, and PvP