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Holding sprint will proc effects even if you are not moving

BohnT
BohnT
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When you are holding sprint and don't move you still gain the effects of sets like prisoners rags, windwalker cp etc.
  • Minno
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    Not an issue; you also are locked out of stamina Regen, can't use abilities, and are supject to cc attempts.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • BohnT
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    Minno wrote: »
    Not an issue; you also are locked out of stamina Regen, can't use abilities, and are supject to cc attempts.

    Yeah but you are also not losing any stamina which is the intended tradeoff for the 2k magregen prisoners rags give you.
  • DocFrost72
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    You are trading all stamina regen and giving yourself a 100% snare if you force yourself to stand still. If you move, you drain stamina as per normal.

    Side note, block does the exact same thing. You don't have to be blocking anything hitting you to get bonuses like battlefield mobility or duneripper.
  • BohnT
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    DocFrost72 wrote: »
    You are trading all stamina regen and giving yourself a 100% snare if you force yourself to stand still. If you move, you drain stamina as per normal.

    Side note, block does the exact same thing. You don't have to be blocking anything hitting you to get bonuses like battlefield mobility or duneripper.

    Well blocking is holding up your weapon to "block" incoming skills but sprinting is moving with a higher velocity than walking and not walking has a velocity of 0 so you are not sprinting
  • Minno
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    BohnT wrote: »
    Minno wrote: »
    Not an issue; you also are locked out of stamina Regen, can't use abilities, and are supject to cc attempts.

    Yeah but you are also not losing any stamina which is the intended tradeoff for the 2k magregen prisoners rags give you.

    Prisoners only gives 1k mag but gold items. Otherwise it's like 930 something (forget the actual number).

    Once you start moving you'll lose stamina, but how the game is coded Sprint works similar to how block works; you are technically "blocking" by holding the block button but don't lose stamina if you don't get hit by anything.

    That's intended and thus not a bug. If you can show a video where prisoners is overperforming during combat situations then we can discuss changes to how you are getting that Regen, but as of right now you trade a 5pc defense/dmg set for niche mag Regen.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Gilvoth
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    again, this is seriously a non issue just like all the other nerf threads u guys keep making.
  • BohnT
    BohnT
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    Minno wrote: »
    BohnT wrote: »
    Minno wrote: »
    Not an issue; you also are locked out of stamina Regen, can't use abilities, and are supject to cc attempts.

    Yeah but you are also not losing any stamina which is the intended tradeoff for the 2k magregen prisoners rags give you.

    Prisoners only gives 1k mag but gold items. Otherwise it's like 930 something (forget the actual number).

    Once you start moving you'll lose stamina, but how the game is coded Sprint works similar to how block works; you are technically "blocking" by holding the block button but don't lose stamina if you don't get hit by anything.

    That's intended and thus not a bug. If you can show a video where prisoners is overperforming during combat situations then we can discuss changes to how you are getting that Regen, but as of right now you trade a 5pc defense/dmg set for niche mag Regen.
    Minno wrote: »
    BohnT wrote: »
    Minno wrote: »
    Not an issue; you also are locked out of stamina Regen, can't use abilities, and are supject to cc attempts.

    Yeah but you are also not losing any stamina which is the intended tradeoff for the 2k magregen prisoners rags give you.

    Prisoners only gives 1k mag but gold items. Otherwise it's like 930 something (forget the actual number).

    Once you start moving you'll lose stamina, but how the game is coded Sprint works similar to how block works; you are technically "blocking" by holding the block button but don't lose stamina if you don't get hit by anything.

    That's intended and thus not a bug. If you can show a video where prisoners is overperforming during combat situations then we can discuss changes to how you are getting that Regen, but as of right now you trade a 5pc defense/dmg set for niche mag Regen.

    regen is calculated every 2 seconds so 1k every seconds = 2k regen
    a bug doesn't has to be overperforming to be a bug, i reported it and the devs will decide what happens next.
  • Minno
    Minno
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    BohnT wrote: »
    DocFrost72 wrote: »
    You are trading all stamina regen and giving yourself a 100% snare if you force yourself to stand still. If you move, you drain stamina as per normal.

    Side note, block does the exact same thing. You don't have to be blocking anything hitting you to get bonuses like battlefield mobility or duneripper.

    Well blocking is holding up your weapon to "block" incoming skills but sprinting is moving with a higher velocity than walking and not walking has a velocity of 0 so you are not sprinting

    Maybe, but the way they coded hope you initiate block or sprint, you are asking for a complete redesign of a system that is working. Fixing something that isn't broken is how you add bugs and weird clunky mechanics that make the game terrible to play.

    Currently, with prisoners, you can start a heavy attack then as the attack hits the player you press shift to get another 900 mag added to the Regen coming in. That's cool, feels fluid for mag builds and in 90% of most combat you are being cost stamina anyway because you are trying to constantly move. If you stand in place holding shift, you'll be hit by a cc attempt and have to spend more Stam to get out of plus you'll lose the mag Regen because the cc attempt locks you out of Sprint mode.

    Changing how Sprint works, is a deep conversation and honestly not high on the priority list compared to things like overperforming cost poisons, class balance, etc. Like we have said this is not an issue because it matches how block mode is initiated.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
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    BohnT wrote: »
    Minno wrote: »
    BohnT wrote: »
    Minno wrote: »
    Not an issue; you also are locked out of stamina Regen, can't use abilities, and are supject to cc attempts.

    Yeah but you are also not losing any stamina which is the intended tradeoff for the 2k magregen prisoners rags give you.

    Prisoners only gives 1k mag but gold items. Otherwise it's like 930 something (forget the actual number).

    Once you start moving you'll lose stamina, but how the game is coded Sprint works similar to how block works; you are technically "blocking" by holding the block button but don't lose stamina if you don't get hit by anything.

    That's intended and thus not a bug. If you can show a video where prisoners is overperforming during combat situations then we can discuss changes to how you are getting that Regen, but as of right now you trade a 5pc defense/dmg set for niche mag Regen.
    Minno wrote: »
    BohnT wrote: »
    Minno wrote: »
    Not an issue; you also are locked out of stamina Regen, can't use abilities, and are supject to cc attempts.

    Yeah but you are also not losing any stamina which is the intended tradeoff for the 2k magregen prisoners rags give you.

    Prisoners only gives 1k mag but gold items. Otherwise it's like 930 something (forget the actual number).

    Once you start moving you'll lose stamina, but how the game is coded Sprint works similar to how block works; you are technically "blocking" by holding the block button but don't lose stamina if you don't get hit by anything.

    That's intended and thus not a bug. If you can show a video where prisoners is overperforming during combat situations then we can discuss changes to how you are getting that Regen, but as of right now you trade a 5pc defense/dmg set for niche mag Regen.

    regen is calculated every 2 seconds so 1k every seconds = 2k regen
    a bug doesn't has to be overperforming to be a bug, i reported it and the devs will decide what happens next.

    True for the Regen. But it's not a bug because the same mechanic exists for block.

    What is buggy about the set, is that the Regen sometimes shuts off at times and you have to rehit shift to start it back up.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
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    Here's another mechanic. What about sneak?

    It only costs stamina when you are moving in sneak but some sets still give you benefits even while standing still (like the 20% DMG to mag abilities, etc.).

    The cost of Sprint matches the cost of sneak and block; it only costs stamina if you get hit or move while in the mode.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • casparian
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    Minno wrote: »
    Here's another mechanic. What about sneak?

    It only costs stamina when you are moving in sneak but some sets still give you benefits even while standing still (like the 20% DMG to mag abilities, etc.).

    The cost of Sprint matches the cost of sneak and block; it only costs stamina if you get hit or move while in the mode.

    There's even a set explicitly designed around giving you a bonus in sneak while standing still -- Shadow Walker.

    That might feel different, since the idea of being in stealth without moving is a lot more intuitive than sprinting without moving, but from a mechanics perspective I'm not sure what the difference is: stealth and sprint are both modes that give you some special bonuses while locking you out of some other normal functions.
    Edited by casparian on March 29, 2018 5:18PM
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Marginis
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    I'm gonna have to agree with the others here, this 100% does not seem like an issue to put on the pile.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Minno
    Minno
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    casparian wrote: »
    Minno wrote: »
    Here's another mechanic. What about sneak?

    It only costs stamina when you are moving in sneak but some sets still give you benefits even while standing still (like the 20% DMG to mag abilities, etc.).

    The cost of Sprint matches the cost of sneak and block; it only costs stamina if you get hit or move while in the mode.

    There's even a set explicitly designed around giving you a bonus in sneak while standing still -- Shadow Walker.

    That might feel different, since the idea of being in stealth without moving is a lot more intuitive than sprinting without moving, but from a mechanics perspective I'm not sure what the difference is: stealth and sprint are both modes that give you some special bonuses while locking you out of some other normal functions.

    Yea that set is different completely. Since Regen is locked for stamina in sneak and the set gives stamina, they can't just give you free stamina and ignore the mechanic of sneak costing stamina while moving. So it's coded with a specific condition; if you stand still and are in sneak, you'll get this extra stamina outside your regen.

    Prisoners only gives mag during Sprint mode, and Sprint mode locks out your Stam Regen so 2 out of 4 bonuses are completely useless. So basically from an design standpoint, you only get max Stam and 1k mag regen a second during Sprint mode. If prisoners have stamina return instead of mag we would be having a different conversation, because zos would have made a different mechanic for that set.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • BohnT
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    Coward’s Gear: This item set now requires that you are both Sprinting and moving to obtain its bonuses.

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