DocFrost72 wrote: »You are trading all stamina regen and giving yourself a 100% snare if you force yourself to stand still. If you move, you drain stamina as per normal.
Side note, block does the exact same thing. You don't have to be blocking anything hitting you to get bonuses like battlefield mobility or duneripper.
Prisoners only gives 1k mag but gold items. Otherwise it's like 930 something (forget the actual number).
Once you start moving you'll lose stamina, but how the game is coded Sprint works similar to how block works; you are technically "blocking" by holding the block button but don't lose stamina if you don't get hit by anything.
That's intended and thus not a bug. If you can show a video where prisoners is overperforming during combat situations then we can discuss changes to how you are getting that Regen, but as of right now you trade a 5pc defense/dmg set for niche mag Regen.
Prisoners only gives 1k mag but gold items. Otherwise it's like 930 something (forget the actual number).
Once you start moving you'll lose stamina, but how the game is coded Sprint works similar to how block works; you are technically "blocking" by holding the block button but don't lose stamina if you don't get hit by anything.
That's intended and thus not a bug. If you can show a video where prisoners is overperforming during combat situations then we can discuss changes to how you are getting that Regen, but as of right now you trade a 5pc defense/dmg set for niche mag Regen.
DocFrost72 wrote: »You are trading all stamina regen and giving yourself a 100% snare if you force yourself to stand still. If you move, you drain stamina as per normal.
Side note, block does the exact same thing. You don't have to be blocking anything hitting you to get bonuses like battlefield mobility or duneripper.
Well blocking is holding up your weapon to "block" incoming skills but sprinting is moving with a higher velocity than walking and not walking has a velocity of 0 so you are not sprinting
Prisoners only gives 1k mag but gold items. Otherwise it's like 930 something (forget the actual number).
Once you start moving you'll lose stamina, but how the game is coded Sprint works similar to how block works; you are technically "blocking" by holding the block button but don't lose stamina if you don't get hit by anything.
That's intended and thus not a bug. If you can show a video where prisoners is overperforming during combat situations then we can discuss changes to how you are getting that Regen, but as of right now you trade a 5pc defense/dmg set for niche mag Regen.
Prisoners only gives 1k mag but gold items. Otherwise it's like 930 something (forget the actual number).
Once you start moving you'll lose stamina, but how the game is coded Sprint works similar to how block works; you are technically "blocking" by holding the block button but don't lose stamina if you don't get hit by anything.
That's intended and thus not a bug. If you can show a video where prisoners is overperforming during combat situations then we can discuss changes to how you are getting that Regen, but as of right now you trade a 5pc defense/dmg set for niche mag Regen.
regen is calculated every 2 seconds so 1k every seconds = 2k regen
a bug doesn't has to be overperforming to be a bug, i reported it and the devs will decide what happens next.
Here's another mechanic. What about sneak?
It only costs stamina when you are moving in sneak but some sets still give you benefits even while standing still (like the 20% DMG to mag abilities, etc.).
The cost of Sprint matches the cost of sneak and block; it only costs stamina if you get hit or move while in the mode.
Here's another mechanic. What about sneak?
It only costs stamina when you are moving in sneak but some sets still give you benefits even while standing still (like the 20% DMG to mag abilities, etc.).
The cost of Sprint matches the cost of sneak and block; it only costs stamina if you get hit or move while in the mode.
There's even a set explicitly designed around giving you a bonus in sneak while standing still -- Shadow Walker.
That might feel different, since the idea of being in stealth without moving is a lot more intuitive than sprinting without moving, but from a mechanics perspective I'm not sure what the difference is: stealth and sprint are both modes that give you some special bonuses while locking you out of some other normal functions.