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Cyrodill overland. Make it rewarding.

GeorgeBlack
GeorgeBlack
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Make dolmens more rewarding.
Make delves more rewarding.
Make dailies more rewarding.
Countless useless Rewards of the worthy.
How about transmutation ammounts? How about monster keys? How about gold or golden mats?
I finish my 6 keys in under 1.5h and then Im bored. I finish my craft writs and then Im bored. No reward for PvE dailies. No rewards from PvP mail.
Dont you see that Cyrodill comes alive only when you have an event? Give MORE meaning to the map.

This map goes unused and feels dead except for chocking points
It doesnt take much to help make it more interesting and tackle zerging and lagfest. Switch on Zos


PS. "You wanna camp PvErs in daily Zones."
[snip] no. Countless times Ive seen low lv enemies in Cyro IC. I dont even touch them. Every time I think How coll would it be if this person was not a lowby and by killing him while he was tryna farm I would trigger him.

SADDLY the whole map is of no interest to anybody but lowbies. And this has to change because it is stupid. Bad design

[Edit to remove profanity]
Edited by [Deleted User] on November 9, 2021 3:53AM
  • geonsocal
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    plus 1,000...

    not sure if it's true - but, read somewhere that each zone has the same exact number of resources (why starter zones are so profitable to farm, they're small)...

    if so, maybe that might explain why resource nodes are so few and far between in cyrodiil...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • GeorgeBlack
    GeorgeBlack
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    geonsocal wrote: »
    plus 1,000...

    not sure if it's true - but, read somewhere that each zone has the same exact number of resources (why starter zones are so profitable to farm, they're small)...

    if so, maybe that might explain why resource nodes are so few and far between in cyrodiil...

    Resource nodes in Cyro should give 15-20 raw mats.
    Edited by GeorgeBlack on April 16, 2018 5:11AM
  • LegacyDM
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    Fixing the lag would be pretty rewarding...
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • wolfxspice
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    it would be nice if their were reasons to spread out, when walking around some of the locations its clear that a lot of effort went into making cyrodill, i don't know how they would do it though, they added town capture and that only held peoples attention for a few weeks.
    I'm a casual now
  • Turelus
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    Until they can fix stability and increase the population caps again I think this will be wasted.

    You don't want to make Cyrodiil so prosperous that PvE players lock out PvP players.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • ZunaRoath
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    Agree. Why have people been doing Cyro town quests like mad now? Cuz they're rewarding thanks to the anniversary event. I used to level up characters doing Cyro quests everyday, all towns, before they were capturable. It was quite nice. But I'd love that the quests were much more rewarding.

    Same goes for delves, anchors and so on.
    [EU-EP-PC] @Kynes_Peace

    Hjalmar Bear-Heart - Main, Stamina Warden
    Svari Wild-Hawk - Magicka Nightblade
    Hulda the Wild - Stamina Warden
    Greg the Witchman - Magicka Necromancer
    Cassius Gallus - Stamina Sorcerer
    Nari War-Shield - Magicka Templar Healer
    Hronvir Winter-Winds - Tank Warden
    Zuna Ice-Bear - Stamina DK
  • ArchMikem
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    How about just turning Cheydinhall and Chorrol/Pariah's Abbey into cease fire zones, where all players are Silenced upon entering city limits so players doing PvE can't be ganked and farmed.

    And I am half serious.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • GeorgeBlack
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    geonsocal wrote: »
    plus 1,000...

    not sure if it's true - but, read somewhere that each zone has the same exact number of resources (why starter zones are so profitable to farm, they're small)...

    if so, maybe that might explain why resource nodes are so few and far between in cyrodiil...

    Resources in Cyro should give 15-20 raw mats.
    ArchMikem wrote: »
    How about just turning Cheydinhall and Chorrol/Pariah's Abbey into cease fire zones, where all players are Silenced upon entering city limits so players doing PvE can't be ganked and farmed.

    And I am half serious.

    Why would I want to have PvP turned off from points of interest?
    PvErs can do dailies outside of Cyro
  • ZunaRoath
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    ArchMikem wrote: »
    How about just turning Cheydinhall and Chorrol/Pariah's Abbey into cease fire zones, where all players are Silenced upon entering city limits so players doing PvE can't be ganked and farmed.

    And I am half serious.

    Why would I want to have PvP turned off from points of interest?
    PvErs can do dailies outside of Cyro

    It is all part of it xD PvP fights whlie doing PvE are fun. I've been having soooo much fun these weeks. You're like: "Is that player friendly???" And so many things can happen, you may kill each other, or are friendly to each other, perhaps even help each other to do the quests, or hell, maybe you chase each other through Cyrodiil in revenge.
    [EU-EP-PC] @Kynes_Peace

    Hjalmar Bear-Heart - Main, Stamina Warden
    Svari Wild-Hawk - Magicka Nightblade
    Hulda the Wild - Stamina Warden
    Greg the Witchman - Magicka Necromancer
    Cassius Gallus - Stamina Sorcerer
    Nari War-Shield - Magicka Templar Healer
    Hronvir Winter-Winds - Tank Warden
    Zuna Ice-Bear - Stamina DK
  • GeorgeBlack
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    ZunaRoath wrote: »
    ArchMikem wrote: »
    How about just turning Cheydinhall and Chorrol/Pariah's Abbey into cease fire zones, where all players are Silenced upon entering city limits so players doing PvE can't be ganked and farmed.

    And I am half serious.

    Why would I want to have PvP turned off from points of interest?
    PvErs can do dailies outside of Cyro

    It is all part of it xD PvP fights whlie doing PvE are fun. I've been having soooo much fun these weeks. You're like: "Is that player friendly???" And so many things can happen, you may kill each other, or are friendly to each other, perhaps even help each other to do the quests, or hell, maybe you chase each other through Cyrodiil in revenge.

    Excacly. And it is sad that as soon as the event is over none of that will keep happening.
    Zos needs to make Cyro town dailies worthy for those that play the map
    Edited by GeorgeBlack on April 16, 2018 10:52AM
  • ZunaRoath
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    ZunaRoath wrote: »
    ArchMikem wrote: »
    How about just turning Cheydinhall and Chorrol/Pariah's Abbey into cease fire zones, where all players are Silenced upon entering city limits so players doing PvE can't be ganked and farmed.

    And I am half serious.

    Why would I want to have PvP turned off from points of interest?
    PvErs can do dailies outside of Cyro

    It is all part of it xD PvP fights whlie doing PvE are fun. I've been having soooo much fun these weeks. You're like: "Is that player friendly???" And so many things can happen, you may kill each other, or are friendly to each other, perhaps even help each other to do the quests, or hell, maybe you chase each other through Cyrodiil in revenge.

    Excacly. And it is sad that as soon as the event is over none of that will keep happening.
    Zos needs to make Cyro town dailies worthy for those that play the map

    Yeah, I'm pretty sad Cyro town daillies will die so sudden, but its just going to happen. The rewards are not enough. Some gold... yeah ok, when you do 3 towns you get 10k, that's not even a lot. AP? Well....... you're not really doing PvP, it is okay, good addition, but not really rewarding when its 250 per quest. And the boxes? The sets atm are not really that good, Ravager could be the exception, but its not even used atm, perhaps changes on Summerset, we'll see, but its not something amazing. I was thinking the other day if they added some other random box that can give stuff that can be used, or maybe even furniture and furnishing recipes. Who knows, maybe they could even do like they're doing with that cool helmet they showed in ESO Live, you build it by doing quests. Maybe ZOS could do something similar by making people do these town quests. Make them useful, rewarding, and the towns won't be as dead.
    [EU-EP-PC] @Kynes_Peace

    Hjalmar Bear-Heart - Main, Stamina Warden
    Svari Wild-Hawk - Magicka Nightblade
    Hulda the Wild - Stamina Warden
    Greg the Witchman - Magicka Necromancer
    Cassius Gallus - Stamina Sorcerer
    Nari War-Shield - Magicka Templar Healer
    Hronvir Winter-Winds - Tank Warden
    Zuna Ice-Bear - Stamina DK
  • xxthir13enxx
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    I vote the opposite...Remove ALL PVE content from Cyrodiil and let’s see if it improves servers performance even more than what’s already planned. :smiley:

    (Though it Has been Handy for Event....lol)

    Hmm...as for Resource nodes....maybe reward players capping enemy Keep Resources with appropriate Raw Mats...ppl farming this would in turn benefit the campaign for Evals...
    Edited by xxthir13enxx on April 16, 2018 1:22PM
  • VaranisArano
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    Huh, its almost like Cyrodiil is mainly a PVP zone with some PVE stuff sprinkled here and there.

    If Cyrodiil seems dead, its generally because I'm not fighting at the right place.
  • ZunaRoath
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    I vote the opposite...Remove ALL PVE content from Cyrodiil and let’s see if it improves servers performance even more than what’s already planned. :smiley:

    (Though it Has been Handy for Event....lol)

    Hmm...as for Resource nodes....maybe reward players capping enemy Keep Resources with appropriate Raw Mats...ppl farming this would in turn benefit the campaign for Evals...

    That would also be pretty cool.
    [EU-EP-PC] @Kynes_Peace

    Hjalmar Bear-Heart - Main, Stamina Warden
    Svari Wild-Hawk - Magicka Nightblade
    Hulda the Wild - Stamina Warden
    Greg the Witchman - Magicka Necromancer
    Cassius Gallus - Stamina Sorcerer
    Nari War-Shield - Magicka Templar Healer
    Hronvir Winter-Winds - Tank Warden
    Zuna Ice-Bear - Stamina DK
  • GeorgeBlack
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    Huh, its almost like Cyrodiil is mainly a PVP zone with some PVE stuff sprinkled here and there.

    If Cyrodiil seems dead, its generally because I'm not fighting at the right place.

    You fail to include the size of the map and how empty it is overall due to lack of meaningful activities.

    It is not necessary for AvAvA to have such a large map. However thats another story
  • Surak73
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    Make dolmens more rewarding.
    Make delves more rewarding.
    Make dailies more rewarding.

    And make killing people who are doing dolmens, delves and dailies more rewarding! ;)
  • VaranisArano
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    Huh, its almost like Cyrodiil is mainly a PVP zone with some PVE stuff sprinkled here and there.

    If Cyrodiil seems dead, its generally because I'm not fighting at the right place.

    You fail to include the size of the map and how empty it is overall due to lack of meaningful activities.

    It is not necessary for AvAvA to have such a large map. However thats another story

    Once you get a full speed mount, the size of Cyrodiil starts to feel right. Riding is supposed to be slower, hence the advantages to cutting off transit or flagging keeps. But that's my perspective from someone who does a lot of AvA in Cyrodiil and much less time mucking around doing PVE questing in Cyrodiil.
  • TequilaFire
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    Huh, its almost like Cyrodiil is mainly a PVP zone with some PVE stuff sprinkled here and there.

    If Cyrodiil seems dead, its generally because I'm not fighting at the right place.

    You fail to include the size of the map and how empty it is overall due to lack of meaningful activities.

    It is not necessary for AvAvA to have such a large map. However thats another story

    Only because of lack of player imagination and organization.
    Many of the open spaces in Cyro could be used for organized guild battles and tournaments.
  • GeorgeBlack
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    Huh, its almost like Cyrodiil is mainly a PVP zone with some PVE stuff sprinkled here and there.

    If Cyrodiil seems dead, its generally because I'm not fighting at the right place.

    You fail to include the size of the map and how empty it is overall due to lack of meaningful activities.

    It is not necessary for AvAvA to have such a large map. However thats another story

    Once you get a full speed mount, the size of Cyrodiil starts to feel right. Riding is supposed to be slower, hence the advantages to cutting off transit or flagging keeps. But that's my perspective from someone who does a lot of AvA in Cyrodiil and much less time mucking around doing PVE questing in Cyrodiil.

    You asume too much and you go off topic
  • ZunaRoath
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    Surak73 wrote: »
    Make dolmens more rewarding.
    Make delves more rewarding.
    Make dailies more rewarding.

    And make killing people who are doing dolmens, delves and dailies more rewarding! ;)

    I mean, why not! I would love that too lol.
    [EU-EP-PC] @Kynes_Peace

    Hjalmar Bear-Heart - Main, Stamina Warden
    Svari Wild-Hawk - Magicka Nightblade
    Hulda the Wild - Stamina Warden
    Greg the Witchman - Magicka Necromancer
    Cassius Gallus - Stamina Sorcerer
    Nari War-Shield - Magicka Templar Healer
    Hronvir Winter-Winds - Tank Warden
    Zuna Ice-Bear - Stamina DK
  • Avran_Sylt
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    Why would I want to have PvP turned off from points of interest?
    PvErs can do dailies outside of Cyro

    Points of Interest, if lucrative, become hubs. PvP creates an aversion to staying in one place, but with a cease fire these become havens for less competitive players. The outskirts of which become hunting grounds for Gankers, and the Haven's provide PvE content, and grouping points for guild/group based fights. (The quests and PvE content obtained in the Hubs would have to have some portions that reach outside of the Cease Fire Zone)

    I would only advocate this kind of thing though, if the Cyrodiil pop cap could be realistically increased by a significant amount.

    Edited by Avran_Sylt on April 16, 2018 2:37PM
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