plus 1,000...
not sure if it's true - but, read somewhere that each zone has the same exact number of resources (why starter zones are so profitable to farm, they're small)...
if so, maybe that might explain why resource nodes are so few and far between in cyrodiil...
plus 1,000...
not sure if it's true - but, read somewhere that each zone has the same exact number of resources (why starter zones are so profitable to farm, they're small)...
if so, maybe that might explain why resource nodes are so few and far between in cyrodiil...
How about just turning Cheydinhall and Chorrol/Pariah's Abbey into cease fire zones, where all players are Silenced upon entering city limits so players doing PvE can't be ganked and farmed.
And I am half serious.
GeorgeBlack wrote: »How about just turning Cheydinhall and Chorrol/Pariah's Abbey into cease fire zones, where all players are Silenced upon entering city limits so players doing PvE can't be ganked and farmed.
And I am half serious.
Why would I want to have PvP turned off from points of interest?
PvErs can do dailies outside of Cyro
GeorgeBlack wrote: »How about just turning Cheydinhall and Chorrol/Pariah's Abbey into cease fire zones, where all players are Silenced upon entering city limits so players doing PvE can't be ganked and farmed.
And I am half serious.
Why would I want to have PvP turned off from points of interest?
PvErs can do dailies outside of Cyro
It is all part of it xD PvP fights whlie doing PvE are fun. I've been having soooo much fun these weeks. You're like: "Is that player friendly???" And so many things can happen, you may kill each other, or are friendly to each other, perhaps even help each other to do the quests, or hell, maybe you chase each other through Cyrodiil in revenge.
GeorgeBlack wrote: »GeorgeBlack wrote: »How about just turning Cheydinhall and Chorrol/Pariah's Abbey into cease fire zones, where all players are Silenced upon entering city limits so players doing PvE can't be ganked and farmed.
And I am half serious.
Why would I want to have PvP turned off from points of interest?
PvErs can do dailies outside of Cyro
It is all part of it xD PvP fights whlie doing PvE are fun. I've been having soooo much fun these weeks. You're like: "Is that player friendly???" And so many things can happen, you may kill each other, or are friendly to each other, perhaps even help each other to do the quests, or hell, maybe you chase each other through Cyrodiil in revenge.
Excacly. And it is sad that as soon as the event is over none of that will keep happening.
Zos needs to make Cyro town dailies worthy for those that play the map
xxthir13enxx wrote: »I vote the opposite...Remove ALL PVE content from Cyrodiil and let’s see if it improves servers performance even more than what’s already planned.
(Though it Has been Handy for Event....lol)
Hmm...as for Resource nodes....maybe reward players capping enemy Keep Resources with appropriate Raw Mats...ppl farming this would in turn benefit the campaign for Evals...
VaranisArano wrote: »Huh, its almost like Cyrodiil is mainly a PVP zone with some PVE stuff sprinkled here and there.
If Cyrodiil seems dead, its generally because I'm not fighting at the right place.
GeorgeBlack wrote: »Make dolmens more rewarding.
Make delves more rewarding.
Make dailies more rewarding.
GeorgeBlack wrote: »VaranisArano wrote: »Huh, its almost like Cyrodiil is mainly a PVP zone with some PVE stuff sprinkled here and there.
If Cyrodiil seems dead, its generally because I'm not fighting at the right place.
You fail to include the size of the map and how empty it is overall due to lack of meaningful activities.
It is not necessary for AvAvA to have such a large map. However thats another story
GeorgeBlack wrote: »VaranisArano wrote: »Huh, its almost like Cyrodiil is mainly a PVP zone with some PVE stuff sprinkled here and there.
If Cyrodiil seems dead, its generally because I'm not fighting at the right place.
You fail to include the size of the map and how empty it is overall due to lack of meaningful activities.
It is not necessary for AvAvA to have such a large map. However thats another story
VaranisArano wrote: »GeorgeBlack wrote: »VaranisArano wrote: »Huh, its almost like Cyrodiil is mainly a PVP zone with some PVE stuff sprinkled here and there.
If Cyrodiil seems dead, its generally because I'm not fighting at the right place.
You fail to include the size of the map and how empty it is overall due to lack of meaningful activities.
It is not necessary for AvAvA to have such a large map. However thats another story
Once you get a full speed mount, the size of Cyrodiil starts to feel right. Riding is supposed to be slower, hence the advantages to cutting off transit or flagging keeps. But that's my perspective from someone who does a lot of AvA in Cyrodiil and much less time mucking around doing PVE questing in Cyrodiil.
GeorgeBlack wrote: »Make dolmens more rewarding.
Make delves more rewarding.
Make dailies more rewarding.
And make killing people who are doing dolmens, delves and dailies more rewarding!
GeorgeBlack wrote: »Why would I want to have PvP turned off from points of interest?
PvErs can do dailies outside of Cyro