I am thinking about the various roles, stam and magic based.
My point is that it doesn’t make sense to cram a heal into a skill that eliminates the class’s core perk. Because:
- there are other skills where it makes more sense to add this heal (my choice is malevolent offering, which is a horrible skill already and has two morphs that are weak variations of a horrible skill)
- the 99% of nightblades who are not tanks deserve a solid choice between viable cloak variants. Cloak should be invisibility, then a choice between two different solid perks.
- we’ve been on Zos about problems with shadowy forever, so those of us who use stealth now have the option of a semi-broken stealth skill or nothing.
- why does a NB burst heal have to be an effing choice between that and the core ability? This is like saying sorcs can have hardened Ward or a morph that heals. It creates a stupid choice that I can’t find a similar case for on any other class ability across the five classes.
I play nightblades 85% of the time. I know that we have often asked for heals. But the cloak changes...sigh.
For those who don’t know, the Summerset pts will include a morph of cloak (dark cloak) that provides ZERO stealth but heals you for 33%. The other morph remains a stealth skill. This is why I think the change is stupid:
- nightblades are increasingly being crippled with changes to their tool box that make skills unviable. This will be an unviable skill. It will be yet another change that pushes me into a meta build because OF COURSE your dps stealth class is going to choose stealth and crit over a lame heal. Every skill that has been reworked since launch has become garbage. The balances have been fine...but the retooled skills have been destroyed.
- nightblades don’t need a weak heal. The stupid “30% max health” heals on every other class stink. My magblades are still going to run harness and soul swallow, and use a restro heal if I need it. My stamblades are going to still run vigor and mark/execute for heals. I’m not going to waste a slot on this entirely unnecessary and underperforming heal.
- there are other skills in the box that could become heals if one is so direly needed. How about that idiotic skill where you sacrifice health to give your allies a tiny bit more health? That skill is stupid...play with that one.
- from an rpg perspective, how does it make sense that a skill called dark cloak heals you?
- this is a STEALTH CLASS, and there are a dozen things that dark cloak could do that would offer an attractive alternative to shadowy disguise (I mean, if a change is needed. Dark cloak was kinda good). It could extend the duration one second. It could increase your speed while cloaked. It could make you immune to AOEs. It could make you immune to magelight. Cloak is about stealth and mobility. Making it a heal is just...sigh.
This is a bad change. It’s not the end of the world, because hey, we can just toss the morph in the trash with everything else you’ve done for nightblades in the past two years. But it’s also unnecessary to mess up a morph when it could have been made a stealth skill with attractive features instead.
Step 1: equip Heavy Armor
Step 2: drop Restro and equip S&B with extra health on board
Step 3: slot Dark Clock
Step 4: slot Healthy Offering
Step 5: ENJOY IT
Step 1: equip Heavy Armor
Step 2: drop Restro and equip S&B with extra health on board
Step 3: slot Dark Clock
Step 4: slot Healthy Offering
Step 5: ENJOY IT
exeeter702 wrote: »Step 1: equip Heavy Armor
Step 2: drop Restro and equip S&B with extra health on board
Step 3: slot Dark Clock
Step 4: slot Healthy Offering
Step 5: ENJOY IT
Naw.. healthy offering really gets its mileage out of magicka and sp on a properly built Nb healer, if you are shooting for high hp values to get the most out of the new cloak, your healthy offering is going to be very weak especially since you also wont be getting much at all out of minor mending.
Dark cloak for high health NBs
Healthy offering for healing NBs
I am thinking about the various roles, stam and magic based.
My point is that it doesn’t make sense to cram a heal into a skill that eliminates the class’s core perk. Because:
- there are other skills where it makes more sense to add this heal (my choice is malevolent offering, which is a horrible skill already and has two morphs that are weak variations of a horrible skill)
- the 99% of nightblades who are not tanks deserve a solid choice between viable cloak variants. Cloak should be invisibility, then a choice between two different solid perks.
- we’ve been on Zos about problems with shadowy forever, so those of us who use stealth now have the option of a semi-broken stealth skill or nothing.
- why does a NB burst heal have to be an effing choice between that and the core ability? This is like saying sorcs can have hardened Ward or a morph that heals. It creates a stupid choice that I can’t find a similar case for on any other class ability across the five classes.
Have you chosen and regularly used Dark Cloak over Shadowy Disguise? Is the (at max) 5 seconds of minor protection that good? I know it's eliminating the invisibility, but so what? I don't think that ZoS would completely rework a morph that is regularly used among a large player population. Consuming Darkness is being reworked to grant major protection for 8 seconds, even when leaving the area. The vast majority of the time I've seen someone use the cloak abilities, it's Shadowy Disguise.
Malevolent Offering has it's uses, particularly pre-fight for health tanks. But, it's HoT and sacrificing health for a burst heal would be OP/broken as it would be infinitely spammable.
I don't see why offering a burst heal in a skill line that's NB's tanking skill line on a morph that other skills can do much better (outside of invisibility) and who's opposite morph is chosen over it the vast majority of the time due to it being vastly superior to those who would utilize stealth in the first place. If you want to use it as an escape mechanism, it's very meh, especially compared to a burst heal that also would grant you Major Ward/Resolve for at least 3 seconds.
I imagine the two purposes of invisibility are for escape, or for sneak attack multiplies. You still get the latter, and you get an arguably better replacement for the former.
And here we have another player who thinks DPS DPS DPS DPS DPS!!11!! is the only thing in this game. I hope you're forever cursed with fake tanks in any dungeon you ever have to run.
And FYI, the 'other class' 30% max heals being useless? Far from it. My dragonknight with 32k health gets a 28k crit heal out of dragon blood at 20% health or lower. The new dark cloak will be healing for similar amounts at -any- range of health.
And here we have another player who thinks DPS DPS DPS DPS DPS!!11!!
datgladiatah wrote: »
Well... actually healthy offering is becoming a burst heal next xpack so...
I play nightblades 85% of the time. I know that we have often asked for heals. But the cloak changes...sigh.
For those who don’t know, the Summerset pts will include a morph of cloak (dark cloak) that provides ZERO stealth but heals you for 33%. The other morph remains a stealth skill. This is why I think the change is stupid:
- nightblades are increasingly being crippled with changes to their tool box that make skills unviable. This will be an unviable skill. It will be yet another change that pushes me into a meta build because OF COURSE your dps stealth class is going to choose stealth and crit over a lame heal. Every skill that has been reworked since launch has become garbage. The balances have been fine...but the retooled skills have been destroyed.
- nightblades don’t need a weak heal. The stupid “30% max health” heals on every other class stink. My magblades are still going to run harness and soul swallow, and use a restro heal if I need it. My stamblades are going to still run vigor and mark/execute for heals. I’m not going to waste a slot on this entirely unnecessary and underperforming heal.
- there are other skills in the box that could become heals if one is so direly needed. How about that idiotic skill where you sacrifice health to give your allies a tiny bit more health? That skill is stupid...play with that one.
- from an rpg perspective, how does it make sense that a skill called dark cloak heals you?
- this is a STEALTH CLASS, and there are a dozen things that dark cloak could do that would offer an attractive alternative to shadowy disguise (I mean, if a change is needed. Dark cloak was kinda good). It could extend the duration one second. It could increase your speed while cloaked. It could make you immune to AOEs. It could make you immune to magelight. Cloak is about stealth and mobility. Making it a heal is just...sigh.
This is a bad change. It’s not the end of the world, because hey, we can just toss the morph in the trash with everything else you’ve done for nightblades in the past two years. But it’s also unnecessary to mess up a morph when it could have been made a stealth skill with attractive features instead.
datgladiatah wrote: »
Well... actually healthy offering is becoming a burst heal next xpack so...
it is? How is that going to work? That could be interesting, but I'm trying to think of a way it could be implemented without infinitely spammed. Unless it's one of those types where you can toggle for a burst heal but it heals for less than the HoT.
I was even using healthy offering on stamblade in pvp, because it was that good.exeeter702 wrote: »Step 1: equip Heavy Armor
Step 2: drop Restro and equip S&B with extra health on board
Step 3: slot Dark Clock
Step 4: slot Healthy Offering
Step 5: ENJOY IT
Naw.. healthy offering really gets its mileage out of magicka and sp on a properly built Nb healer, if you are shooting for high hp values to get the most out of the new cloak, your healthy offering is going to be very weak especially since you also wont be getting much at all out of minor mending.
Dark cloak for high health NBs
Healthy offering for healing NBs
Well this is your opinion.
IMO Offering is freaking strong anyways. One tick of Offering and Funnel outheal the costs. So you can keep a HoT on cooldown without touching your magicka pool.
And I don't know why a max health % heal automatically implies that I have to rush for health as hell and sacrifice magicka.
exeeter702 wrote: »Step 1: equip Heavy Armor
Step 2: drop Restro and equip S&B with extra health on board
Step 3: slot Dark Clock
Step 4: slot Healthy Offering
Step 5: ENJOY IT
Naw.. healthy offering really gets its mileage out of magicka and sp on a properly built Nb healer, if you are shooting for high hp values to get the most out of the new cloak, your healthy offering is going to be very weak especially since you also wont be getting much at all out of minor mending.
Dark cloak for high health NBs
Healthy offering for healing NBs
Well this is your opinion.
IMO Offering is freaking strong anyways. One tick of Offering and Funnel outheal the costs. So you can keep a HoT on cooldown without touching your magicka pool.
And I don't know why a max health % heal automatically implies that I have to rush for health as hell and sacrifice magicka.
exeeter702 wrote: »exeeter702 wrote: »Step 1: equip Heavy Armor
Step 2: drop Restro and equip S&B with extra health on board
Step 3: slot Dark Clock
Step 4: slot Healthy Offering
Step 5: ENJOY IT
Naw.. healthy offering really gets its mileage out of magicka and sp on a properly built Nb healer, if you are shooting for high hp values to get the most out of the new cloak, your healthy offering is going to be very weak especially since you also wont be getting much at all out of minor mending.
Dark cloak for high health NBs
Healthy offering for healing NBs
Well this is your opinion.
IMO Offering is freaking strong anyways. One tick of Offering and Funnel outheal the costs. So you can keep a HoT on cooldown without touching your magicka pool.
And I don't know why a max health % heal automatically implies that I have to rush for health as hell and sacrifice magicka.
I mean i guess... it objectively scales very poorly at sub 25k magicka, just saying, there are better was to net yourself survival sustain when building around higher hp tank than healthy offering, which really isnt an opinion. But if you would be so kind to maybe post a tool tip of offerings hot value on a tanky high hp setup..
Heavy armor magicka nb makes incredible use of it, but for dark cloak to be worth slotting you really want to make use of the 35 percent missing health heal, so at 25k hp its meh. The 2 skills simply do not complement each other, i mean i guess, if you glyph and build around aiming for 30k hp 30k magicka you will get average tool tip values out of both but that terrible.