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Improve Whirling Blades.

GeorgeBlack
GeorgeBlack
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1)Reduce the cost further
or
2)Make the execute start from 40-50% target HP
or
3)Aoe knock back(not knock down)

It should also be dodgeable

Edited by GeorgeBlack on April 14, 2018 12:51AM
  • Houshiki
    Houshiki
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    Players say: Buff whirling blades!

    ZoS hears: Nerf steel tornado!

    Jokes aside, 3 would be an interesting way to gear the morph more towards pvp.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    The "execute" of this skill already starts at 100%. And the get buffed further by the passives at 25%.

    Zos has made it clear, zos does not want aoes dodgeable.

    If the extra 20% Regen was not the same you got from pots, that would make it a lot better.
  • GeorgeBlack
    GeorgeBlack
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    The "execute" of this skill already starts at 100%. And the get buffed further by the passives at 25%.

    Zos has made it clear, zos does not want aoes dodgeable.

    If the extra 20% Regen was not the same you got from pots, that would make it a lot better.

    So Whirling Blades is the solid PvP choice. Is that what you are saying?
    Edited by GeorgeBlack on April 14, 2018 4:45AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    The "execute" of this skill already starts at 100%. And the get buffed further by the passives at 25%.

    Zos has made it clear, zos does not want aoes dodgeable.

    If the extra 20% Regen was not the same you got from pots, that would make it a lot better.

    So Whirling Blades is the solid PvP choice. Is that what you are saying?

    No, steel tornado is better because of the range. If anything the scaling damage from the base skill ought to be doubled for whirling blades, to 200% and everything else remains the same, so you have half the size of the aoe, less actually, as 5 meters circle is 78 meters covered and 9 meters is 254 meters covered for steel tornado, so you have to choose between 3 times the size and double damage or same size and triple damage.
    Edited by Lightspeedflashb14_ESO on April 14, 2018 5:36AM
  • Enslaved
    Enslaved
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    1)Reduce the cost further
    or
    2)Make the execute start from 40-50% target HP
    or
    3)Aoe knock back(not knock down)

    It should also be dodgeable

    And each spin should apply dawnbreaker of smithing effect. Twice.
  • GeorgeBlack
    GeorgeBlack
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    The "execute" of this skill already starts at 100%. And the get buffed further by the passives at 25%.

    Zos has made it clear, zos does not want aoes dodgeable.

    If the extra 20% Regen was not the same you got from pots, that would make it a lot better.

    So Whirling Blades is the solid PvP choice. Is that what you are saying?

    No, steel tornado is better because of the range. If anything the scaling damage from the base skill ought to be doubled for whirling blades, to 200% and everything else remains the same, so you have half the size of the aoe, less actually, as 5 meters circle is 78 meters covered and 9 meters is 254 meters covered for steel tornado, so you have to choose between 3 times the size and double damage or same size and triple damage.

    So Whirling Blades is the PvE option. Is that what you are saying?
  • GeorgeBlack
    GeorgeBlack
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    Enslaved wrote: »
    1)Reduce the cost further
    or
    2)Make the execute start from 40-50% target HP
    or
    3)Aoe knock back(not knock down)

    It should also be dodgeable

    And each spin should apply dawnbreaker of smithing effect. Twice.

    How old are you?
  • Vanya
    Vanya
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    No.Unneeded. Very potent skill. Area of Effect Superiority.
    Edited by Vanya on April 14, 2018 5:44AM
  • GeorgeBlack
    GeorgeBlack
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    Vanya wrote: »
    No. Very potent skill. Area of Effect Superiority.

    Show me your build using Whirling Blades
  • Enslaved
    Enslaved
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    Enslaved wrote: »
    1)Reduce the cost further
    or
    2)Make the execute start from 40-50% target HP
    or
    3)Aoe knock back(not knock down)

    It should also be dodgeable

    And each spin should apply dawnbreaker of smithing effect. Twice.

    How old are you?

    Enough to see that what you wrote is bs.

    Execute starting from 40-50% yet you knock ppl away from effect? LOL you need to rethink that bs.
  • GeorgeBlack
    GeorgeBlack
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    Enslaved wrote: »
    Enslaved wrote: »
    1)Reduce the cost further
    or
    2)Make the execute start from 40-50% target HP
    or
    3)Aoe knock back(not knock down)

    It should also be dodgeable

    And each spin should apply dawnbreaker of smithing effect. Twice.

    How old are you?

    Enough to see that what you wrote is bs.

    Execute starting from 40-50% yet you knock ppl away from effect? LOL you need to rethink that bs.

    Nothing more to say to a blocktard
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    The "execute" of this skill already starts at 100%. And the get buffed further by the passives at 25%.

    Zos has made it clear, zos does not want aoes dodgeable.

    If the extra 20% Regen was not the same you got from pots, that would make it a lot better.

    So Whirling Blades is the solid PvP choice. Is that what you are saying?

    No, steel tornado is better because of the range. If anything the scaling damage from the base skill ought to be doubled for whirling blades, to 200% and everything else remains the same, so you have half the size of the aoe, less actually, as 5 meters circle is 78 meters covered and 9 meters is 254 meters covered for steel tornado, so you have to choose between 3 times the size and double damage or same size and triple damage.

    So Whirling Blades is the PvE option. Is that what you are saying?

    No. Steel tornado is the Superior morph in both. But all your suggestions would not make whirling blades better then steel. Mine would make whirling blades more viable, it would do more damage, at least 1/3 more then steel tornado, so it would be more attractive in pve but less in PVP because you can't really stack people like pve mobs.
  • GeorgeBlack
    GeorgeBlack
    ✭✭✭✭✭
    ✭✭
    The "execute" of this skill already starts at 100%. And the get buffed further by the passives at 25%.

    Zos has made it clear, zos does not want aoes dodgeable.

    If the extra 20% Regen was not the same you got from pots, that would make it a lot better.

    So Whirling Blades is the solid PvP choice. Is that what you are saying?

    No, steel tornado is better because of the range. If anything the scaling damage from the base skill ought to be doubled for whirling blades, to 200% and everything else remains the same, so you have half the size of the aoe, less actually, as 5 meters circle is 78 meters covered and 9 meters is 254 meters covered for steel tornado, so you have to choose between 3 times the size and double damage or same size and triple damage.

    So Whirling Blades is the PvE option. Is that what you are saying?

    No. Steel tornado is the Superior morph in both. But all your suggestions would not make whirling blades better then steel. Mine would make whirling blades more viable, it would do more damage, at least 1/3 more then steel tornado, so it would be more attractive in pve but less in PVP because you can't really stack people like pve mobs.

    Sure why not. Boost dmg. I dont mind, I would use it. Isnt it copy paste from 2h tho?
    Edited by GeorgeBlack on April 14, 2018 6:07AM
  • Vapirko
    Vapirko
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    Whirling blades isn’t that bad in PvP, my gripe with it is that the animation feels a little syrupy and not snappy like steel tornado. But for running in and spamming a group of people whirling blades works very well, the low cost and regen are a big boost. If you make it more powerful it will be come the obvious choice as it already has the above mentioned advantages.
    Edited by Vapirko on April 14, 2018 8:02AM
  • red_emu
    red_emu
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    Enslaved wrote: »
    1)Reduce the cost further
    or
    2)Make the execute start from 40-50% target HP
    or
    3)Aoe knock back(not knock down)

    It should also be dodgeable

    And each spin should apply dawnbreaker of smithing effect. Twice.

    And 5 x Mages Wrath. If enemy falls below 99% health, you also summon an Ice Meteor that affects an area of 6000 miles and destroys Nirn and a few Oblivion Realms.
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    Your-Ex - AD MagBlade
  • Aisle9
    Aisle9
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    1)Reduce the cost further
    or
    2)Make the execute start from 40-50% target HP
    or
    3)Aoe knock back(not knock down)

    It should also be dodgeable

    Yes, let's bring Spin-to-Win back please...

    Wait, wasn't it back already ?
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  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    The "execute" of this skill already starts at 100%. And the get buffed further by the passives at 25%.

    Zos has made it clear, zos does not want aoes dodgeable.

    If the extra 20% Regen was not the same you got from pots, that would make it a lot better.

    So Whirling Blades is the solid PvP choice. Is that what you are saying?

    No, steel tornado is better because of the range. If anything the scaling damage from the base skill ought to be doubled for whirling blades, to 200% and everything else remains the same, so you have half the size of the aoe, less actually, as 5 meters circle is 78 meters covered and 9 meters is 254 meters covered for steel tornado, so you have to choose between 3 times the size and double damage or same size and triple damage.

    So Whirling Blades is the PvE option. Is that what you are saying?

    No. Steel tornado is the Superior morph in both. But all your suggestions would not make whirling blades better then steel. Mine would make whirling blades more viable, it would do more damage, at least 1/3 more then steel tornado, so it would be more attractive in pve but less in PVP because you can't really stack people like pve mobs.

    Sure why not. Boost dmg. I dont mind, I would use it. Isnt it copy paste from 2h tho?

    You mean reverse slice and it's morphs? Sure. I mean executioner is never picked now because it is only single target. Reverse slice is what every build uses in pve and PVP. I do believe that executioner ought to be 500%, not just 50% more then reverse slice, 300%, for this reason, considerably more single target or aoe.

    The you still have the extra 20% all dual wield skills get under 25%
    Edited by Lightspeedflashb14_ESO on April 14, 2018 1:10PM
  • GeorgeBlack
    GeorgeBlack
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    The "execute" of this skill already starts at 100%. And the get buffed further by the passives at 25%.

    Zos has made it clear, zos does not want aoes dodgeable.

    If the extra 20% Regen was not the same you got from pots, that would make it a lot better.

    So Whirling Blades is the solid PvP choice. Is that what you are saying?

    No, steel tornado is better because of the range. If anything the scaling damage from the base skill ought to be doubled for whirling blades, to 200% and everything else remains the same, so you have half the size of the aoe, less actually, as 5 meters circle is 78 meters covered and 9 meters is 254 meters covered for steel tornado, so you have to choose between 3 times the size and double damage or same size and triple damage.

    So Whirling Blades is the PvE option. Is that what you are saying?

    No. Steel tornado is the Superior morph in both. But all your suggestions would not make whirling blades better then steel. Mine would make whirling blades more viable, it would do more damage, at least 1/3 more then steel tornado, so it would be more attractive in pve but less in PVP because you can't really stack people like pve mobs.

    Sure why not. Boost dmg. I dont mind I would use it. Isnt it copy paste from 2h tho?
    Vapirko wrote: »
    Whirling blades isn’t that bad in PvP, my gripe with it is that the animation feels a little syrupy and not snappy like steel tornado. But for running in and spamming a group of people whirling blades works very well, the low cost and regen are a big boost. If you make it more powerful it will be come the obvious choice as it already has the above mentioned advantages.

    Show me your Cyro small scale using Whirling Blades
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