More qqing about obsolete weapons, theory craft bro.
I think there needs to be some balance though. I think making 2H count as two pc is pointless if ability altering weapons remain BiS for every situation or top build.More qqing about obsolete weapons, theory craft bro.
They don’t have to be obsolete, however. That’s the thing. I’m all for games evolving, and thus gear and playstyles advancing alongside said evolutions. However, it’s not the case in regards to this particular situation. This situation is a case of ZOS having the appearance of not knowing what direction they want the game to go. And if the developers of the game are clueless in regards to direction, how in the world will the players know? Even better question, how would you even remotely prepare yourself for upcoming changes? Lol.
For me, VMA = bow and lightning staff.
DW are enought powerfull with standard set you can loot in pledges.
I think there needs to be some balance though. I think making 2H count as two pc is pointless if ability altering weapons remain BiS for every situation or top build.More qqing about obsolete weapons, theory craft bro.
They don’t have to be obsolete, however. That’s the thing. I’m all for games evolving, and thus gear and playstyles advancing alongside said evolutions. However, it’s not the case in regards to this particular situation. This situation is a case of ZOS having the appearance of not knowing what direction they want the game to go. And if the developers of the game are clueless in regards to direction, how in the world will the players know? Even better question, how would you even remotely prepare yourself for upcoming changes? Lol.
I'd like to see ZOS try and make a system were we can reach the same results (roughly) via differing means. So players can find builds which work best for them and get roughly the same numbers as other builds which work for other players.
I think there needs to be some balance though. I think making 2H count as two pc is pointless if ability altering weapons remain BiS for every situation or top build.More qqing about obsolete weapons, theory craft bro.
They don’t have to be obsolete, however. That’s the thing. I’m all for games evolving, and thus gear and playstyles advancing alongside said evolutions. However, it’s not the case in regards to this particular situation. This situation is a case of ZOS having the appearance of not knowing what direction they want the game to go. And if the developers of the game are clueless in regards to direction, how in the world will the players know? Even better question, how would you even remotely prepare yourself for upcoming changes? Lol.
I'd like to see ZOS try and make a system were we can reach the same results (roughly) via differing means. So players can find builds which work best for them and get roughly the same numbers as other builds which work for other players.
veloSylraptor wrote: »I think there needs to be some balance though. I think making 2H count as two pc is pointless if ability altering weapons remain BiS for every situation or top build.More qqing about obsolete weapons, theory craft bro.
They don’t have to be obsolete, however. That’s the thing. I’m all for games evolving, and thus gear and playstyles advancing alongside said evolutions. However, it’s not the case in regards to this particular situation. This situation is a case of ZOS having the appearance of not knowing what direction they want the game to go. And if the developers of the game are clueless in regards to direction, how in the world will the players know? Even better question, how would you even remotely prepare yourself for upcoming changes? Lol.
I'd like to see ZOS try and make a system were we can reach the same results (roughly) via differing means. So players can find builds which work best for them and get roughly the same numbers as other builds which work for other players.
^^yup, encouraging build diversity in terms of viable playstyle requires that we have a lot of options that are roughly equally viable.
How much "roughly equally viable"? Well, to the point most players won't mind accepting another player who makes the less than optimal (or in this case, has access to, or want to use, the BiS gear). If the trial weapons BiS status is kept to a minimum advantage, is that not enough reward for completing that content without causing systemic consequences of end game groups and pvp requiring people to use that gear? Thus effectively coercing players who want to use other options into conforming to a playstyle they may not enjoy.
And returning the the vMA weapon damage would be an undue advantage over other options considering those stat values are effectively another set piece bonus other items don't get. Its perfectly fine for those special weapons to have special effects that help boost dps, yet it cannot be to the point where it effectively becomes a requirement that is enforced by the community in general.
veloSylraptor wrote: »I think there needs to be some balance though. I think making 2H count as two pc is pointless if ability altering weapons remain BiS for every situation or top build.More qqing about obsolete weapons, theory craft bro.
They don’t have to be obsolete, however. That’s the thing. I’m all for games evolving, and thus gear and playstyles advancing alongside said evolutions. However, it’s not the case in regards to this particular situation. This situation is a case of ZOS having the appearance of not knowing what direction they want the game to go. And if the developers of the game are clueless in regards to direction, how in the world will the players know? Even better question, how would you even remotely prepare yourself for upcoming changes? Lol.
I'd like to see ZOS try and make a system were we can reach the same results (roughly) via differing means. So players can find builds which work best for them and get roughly the same numbers as other builds which work for other players.
^^yup, encouraging build diversity in terms of viable playstyle requires that we have a lot of options that are roughly equally viable.
How much "roughly equally viable"? Well, to the point most players won't mind accepting another player who makes the less than optimal (or in this case, has access to, or want to use, the BiS gear). If the trial weapons BiS status is kept to a minimum advantage, is that not enough reward for completing that content without causing systemic consequences of end game groups and pvp requiring people to use that gear? Thus effectively coercing players who want to use other options into conforming to a playstyle they may not enjoy.
And returning the the vMA weapon damage would be an undue advantage over other options considering those stat values are effectively another set piece bonus other items don't get. Its perfectly fine for those special weapons to have special effects that help boost dps, yet it cannot be to the point where it effectively becomes a requirement that is enforced by the community in general.
How so? A player would have to pick between obtaining that 4 and 5pcs. bonus, or obtaining higher: Spell damage, spell crit, spell penetration, etc. For example. Let’s say ZOS does implement my proposed suggestion, and you’re a magicka build with access to said special weapons and other weapons that contribute to a 5pcs. set. You’d have to truly sit down and decide whether or not you want to give-up your 5pcs., for a flat increase of spell damage and something like the Asylum’s Inferno Staff 2pcs. bonus (lol w/e it’s called ). So like let’s take Moondancer. You can either obtain that Moondancer 5pcs. bonus, or obtain that benefit from using Crushing Shock in your rotation and gaining increased spell penetration. See what I mean? It’d be very hard decisions.
I don’t think you all are aware that when staves and 2-handed Weapons count as a 2pcs., the drive to use Aslyumcand Master Weapons outside of those they I mentioned will plummet. I personally can’t wait to use Infallible Aether again on my MagSorc. Necropotence + Infallible Aether + Zaan/Illambris? With the Maelstrom’s Lightning Staff on my backbar too!? That’s gonna be so damn juicy! It’ll completely push the thought of even caring about Asylum Weapons completely out of my train of thought.
For me, VMA = bow and lightning staff.
DW are enought powerfull with standard set you can loot in pledges.
Yes, I forgot to mention bows in my original post in regards to VMA. But still, that’s pretty bad. Actually? No. That’s extremely bad. Let me make a list real fast to show you why.
Sought After Weapons for Every Trial
VDSA:
- Restoration Staff
- Axes (1-handed)
- Destruction Staff (very rarely sought after unless a niche PvP setup).
VMA:
- Bow
- Inferno Staff
- Lightning Staf
VAS:
- Inferno Staff
- Lightning Staff (again, this is a niche thing)
- 2-hander (Strictly for PvP in 99.9% of cases)
- Restoration Staff (I still see healers prefer the Master variant in 90% of cases).
IF! If I were a dev, and I saw that list above? I’d be extremely troubled by it. Extremely trouble. Why? Because it shows little to no variation. As someone else said. It shows things being rendered as obsolete. And if something in a game is viewed as “obsolete” and or easily replaced? Then there is less of an incentive to be bothered in indulging in said content. And if there is no incentive of doing the content, then the content becomes stale and you (as a dev) get no play and or cash flow off of that piece of content.
And I don’t know if that’s the plan, and or the devs just don’t care? But, if I were apart of ZOS? I’d want players to have a reason to stay doing the content that I produce. And regularly. And not even from a grind perspective, but rather from an enjoyment angle. VMA isn’t fun. It’s actually quite the opposite. VDSA? Can be fun, but becomes a nuisance toward the later rounds as it seems to drag on unnecessarily. VAS? Although somewhat quick, why tf are skins tied to the hard mode only? Why are perfect variants acquire from doing the hard mode only? That’s stupidity. And even more so, why tf does the dragon boss guy have damn near 100M health? You see what I mean?