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Fantasy Footbal- I mean, Fantasy Class...Redesign....Thing- look IDK just follow/play along, ok?

Khivas_Carrick
Khivas_Carrick
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Every now and again I look through my Templar's skill lines and realize that when ZoS first thought up the class, they legit did not think it would ever be used with a stamina player. More so after they released Class Skills with Stamina Morphs, it became hilariously apparent that they did not look that closely at ideas for the class' possibilities and archetypes, what they could do, etc, and with a quick glance, it seems to be that way with other classes too.

So consider this is me creating a sort of fantasy draft for us all, but instead of Football or some normie ***, it's us drafting for our classes of Main choice and it's skills, correcting their supposedly wasted potential and such.

What do you wish to see some skills perform as, and I don't mean "instantly win any PvP match and one hit bosses" and other such sarcastic, idiot answers, I mean legitimate ideas that could actually become feasible to an archetype you wish to see your character fill the niche of via your class choice. This is mostly for fooling around and satisfying my boredom until I'm released to head home from work, so don't come on here and start flaming and such, either partake or move along.

For me, the Templar could have easily been given a few Stamina morphs to help it really achieve a much better outlook as an Early Dawnguard Hunter, or even just to help it out with better ranged builds and other such things.

The two Skills I want to see changed the absolute most are Binding Javelin, Toppling Charge, and Vampire's Bane/Reflective Light morphs. I'll save the class skills for an actual, way more serious time later down the road where actual change might occur for the class.

For Piercing Javelin, a largely kinda meh skill as far as I know, I'd like to see it's morphs transform to make them more attractive and actually useful. For Binding Javelin, I'd like it to also add a fire based dot to the target struck, since it's a freaking javelin of Stendarr, which I can only assume is made of flaming sun energy, that you just tossed at an enemy and impaled them with. I'd imagine that'd leave a mark.

For Toppling Charge, just make it a Stamina Morph lol

Now the fun skills that could really make a Templar a good base for a Dawnguard like character is Sunfire and it's two morphs. To start, remake Vampire's Bane a melee skill, basically a "touch spell", where the Templar slams a fiery divine attack upon an enemy lighting them on fire, basically what it does now but in melee range and as a stamina skill. The Reflective Light Morph will remain as a Magicka Skill and have it's damage increased slightly on the primary target, turning it into a conal AoE of sorts that can be used at range.

Well, that's it off the top of my head. My ass is free now but I'd like to hear you guys goof around with this too, maybe something good will come out of it. Just please, for the love of whatever God you hold dear, don't be *** to each other.
Edited by Khivas_Carrick on April 12, 2018 5:27AM
Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Checkmath
    Checkmath
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    We all know, that stamplars lack a bit of unique skills, since most class skills of the templar are magicka. While you have good ideas, most of them would need tweeking. For the binding javelin igniting enemies...did you look at dawns wrath skill? They all are said to do damage from sun light and fire, actually only on does fire damage. Second, fire damage is rather magicka based, so it wont be tgat effective on a stan toon.
    Sun light atm has two magicka morphs, both pretty similar. So a stam morph here wouldnt hurt magicka builds too much. But dont make the magicka morph a cone like engulfing flames, that would be a bad copy and templars already have a cone ability with jabs. We shouldnt force any more skills like this on the templar, one is enough.
  • ak_pvp
    ak_pvp
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    For a full redesign, I'd swap warden/templar speed around. Templar being the light based class, and warden, the nature/ice class being the tankiest class in game. I mean, you'd expect light to be faster than some tree, wouldn't you?
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • aeowulf
    aeowulf
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    Same with stamblade, I usually only slot 3 class skills (sometimes 4) when in a trial... :(
  • Khivas_Carrick
    Khivas_Carrick
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    Man, Check took it to heart lol Yea I can see the issue with the cone, and obviously I've looked at Dawn's Wrath, I only mentioned the skills here after all =P

    That said, Binding Javelin is kinda butt, and so is Aurora Javelin, gotta do something to make these skills worth taking for players. Maybe add minor brutality to binding and whatever the magicka equivalent is to aurora?

    As for Vampire's Bane, could just redo Reflective Light into a melee range swing and rename it Searing Light instead or some such.

    Also if Fire matching to Stamina is your big hang up, keep in mind that Power Of The Light is a stamina skill despite being very magical in its operation. I think they could let us have it lol
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • RavenSworn
    RavenSworn
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    Fun Fact: when ESO first started, all class skills were magicka based. What you see right now is because players wanted to have more stamina based skills than just the usual weapon skills.

    What stamina players were suppose to slot, with the initial intention, was to use weapon skills (since there were more stamina weapons than magicka ones) with the class skill being the 'supportive' role or augmenting the build.

    It has gotten better now, with the changes but perhaps the execution of the change is not as clean as ZoS would want. This is a mmo though so it will take time for them to make the right changes.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Minno
    Minno
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    RavenSworn wrote: »
    Fun Fact: when ESO first started, all class skills were magicka based. What you see right now is because players wanted to have more stamina based skills than just the usual weapon skills.

    What stamina players were suppose to slot, with the initial intention, was to use weapon skills (since there were more stamina weapons than magicka ones) with the class skill being the 'supportive' role or augmenting the build.

    It has gotten better now, with the changes but perhaps the execution of the change is not as clean as ZoS would want. This is a mmo though so it will take time for them to make the right changes.

    Yea, I think they swapped string morphs and struggled to make both archtypes worth using in many aspects of the game. But they should have taken the time to make certain skills hybrid friendly so that it didn't matter what dmg you are stacking, but as long as the ability matches your intent.

    For example, why isn't total dark scaling off your max stat? Why did they give crit chance to stamplar but not magplar? Etc.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • RavenSworn
    RavenSworn
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    To do that they have to revamp the whole system. I don't see that coming real soon.

    I'd love a return to softcaps though. It's the best way to reduce the power creep, a good place to start for hybrids and also a much better way to let racial not matter much in the grand scheme of things.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Khivas_Carrick
    Khivas_Carrick
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    RavenSworn wrote: »
    Fun Fact: when ESO first started, all class skills were magicka based. What you see right now is because players wanted to have more stamina based skills than just the usual weapon skills.

    What stamina players were suppose to slot, with the initial intention, was to use weapon skills (since there were more stamina weapons than magicka ones) with the class skill being the 'supportive' role or augmenting the build.

    It has gotten better now, with the changes but perhaps the execution of the change is not as clean as ZoS would want. This is a mmo though so it will take time for them to make the right changes.

    As a guy who was here from Day One, I remember this, I was excited to be able to use my class skills, but as I've said, it was not that well thought out nor did they fully capitalize on the opportunity presented to them lol
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
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