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Jewelry = Grindfest

  • rynth
    rynth
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    reoskit wrote: »
    Holy cow. Digesting today's release of info.

    Each crafting mat (ounce) is made up of 10 raw (dust). Fine.
    Each trait mat is made up of 10 raw (pulverized)...
    Each upgrade mat (bar) is made up of 10 raw (grains)...

    Decon drops pulverized and grain - not full mats.

    You cannot use a passive to research multiple traits at once, AND you cannot research traits for a necklace and a ring at once...

    Get ready for a long hard slog, folks. I'm fine with investing time, but this is going to be laborious af.

    What'd you think it was going to be???? Of course they are going to come up with something that is going to be a grind and keep people busy, lol I feel like saying well duh lol. Who wants content that is done and finished in a day the crafting of jewelry is really going to change up builds and gear to a degree. Crafted gear was good and for most part could replace dungeon gear not owned. But, it never had the power dungeon and region gear had due to jewelry.
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  • Emmagoldman
    Emmagoldman
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    Im ok with it taking awhile. Of course i wish it was in place as a system when I learned other crafting.

    There are prople that want crafting to have value. I think it makes sense its not to simple and generic and give players that want to craft and make money that opportunity

    They also built in different methods for people playing different content to value from it and hopefully trading works out well.

  • starkerealm
    starkerealm
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    Worth remembering, that Jewelry Crafting research times will be tied with Woodworking. 6 items with 3 slots available, vs 2 itmes with only one slot. So... yeah, this will actually be the fastest craft to do research on, which is why it will be such a murderous slog in comparison to Blacksmithing or Clothier which require four times the time.
  • Taleof2Cities
    Taleof2Cities
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    If you're worried about the grind, find a player that did vMA circa 2016 ... sit down in a couple of armchairs and have a couple of "adult" beverages.

    They should be able to add perspective for you.

    Guarantee you'll feel better ...
  • Tannus15
    Tannus15
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    This is fine.

    just like the transmute system, when it launches you'll feel like you have no mats and can't do anything and then 6 months later you'll have so much stuff you'll be all "need another gold hundings ring, whatever <<craft craft>>"
  • Banana
    Banana
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    Sounds pretty standard to me
  • Esha76
    Esha76
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    I don't like grinds, but I'm not worried about this.

    Any decent MMO that releases new content like this will develop it to ensure it is not blown up in a day. As has been pointed out here, and the preview article, this is not intended to have players running around in brand new crafted gold jewelry on the first day.

    Especially considering Jewel crafting is a major selling point for the Summerset Chapter, they're going to make sure that it will not be completed right away, which would devalue a huge aspect of the Chapter.

    This will take a while. Sure, if I could bang out a couple of sets of gold Hunding's and Julianos on day 1, I wouldn't complain. But then I'd have less to look forward to and a huge aspect of this Chapter would then be history for me.

    As for the nodes, it will be just like when rubedite and ancestor silk hit the game. Everyone will clamor and race to tag those nodes before each other. But still in a matter of weeks, to a month or 2, there will end up being an abundance of it all in your banks or crafting bags. All these mats will probably go through an update or two of drop adjustments as well.

    I don't have any gold jewelry on any of my characters. And I am not a deep enough player to ever acquire any as it is now. I got all 14 decked out in purples jewels. At least with this process, I will eventually have gold jewelry on my main characters, sooner than later, and potentially all 14 characters over more time. And what's even better about this, I don't even have to do the content that drops the trait. I don't have to PvP for the bloodthirsty trait. I will be able to buy it off a guild store. Obviously they will start very high, but in time, they will come down a bit. Could also lead to guild members working together to help each other acquire these as well. Much in the same way we all trade drops to each other that would be more useful.

    I do understand many people play video games for the immediate gratification. I'm not slamming or condescending any of those who do. However, content like this, to be successful for a variety of reasons, needs a type of progression added to it. You'll find, once in application, it likely won't be as bad as you may be anticipating at this time.

    Sorry for the rant. Had difficulty forming the exact points I wanted to make... Just trying to alleviate some people's concerns while the meds are kicking in.

    Now to inform you all about the talking pink bunny sitting next to me, who is telling me to do things. Actually, on second thought, best not to repeat his ideas. They are most certainly against ToS, and few other incriminating terms out there as well... Would probably end up on an Interpol list, if not there already...


    TLDR: The grind is necessary for this kind of content, but I don't think it will turn out as bad as some may be fearing.
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  • Mureel
    Mureel
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    reoskit wrote: »
    Holy cow. Digesting today's release of info.

    Each crafting mat (ounce) is made up of 10 raw (dust). Fine.
    Each trait mat is made up of 10 raw (pulverized)...
    Each upgrade mat (bar) is made up of 10 raw (grains)...

    Decon drops pulverized and grain - not full mats.

    You cannot use a passive to research multiple traits at once, AND you cannot research traits for a necklace and a ring at once...

    Get ready for a long hard slog, folks. I'm fine with investing time, but this is going to be laborious af.

    TBH I hate it already. I am not one to use HATE often but damn.
  • Cpt_Teemo
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    KRBMMO wrote: »
    reoskit wrote: »
    Holy cow. Digesting today's release of info.

    Each crafting mat (ounce) is made up of 10 raw (dust). Fine.
    Each trait mat is made up of 10 raw (pulverized)...
    Each upgrade mat (bar) is made up of 10 raw (grains)...

    Decon drops pulverized and grain - not full mats.

    You cannot use a passive to research multiple traits at once, AND you cannot research traits for a necklace and a ring at once...

    Get ready for a long hard slog, folks. I'm fine with investing time, but this is going to be laborious af.

    So we've been waiting three years for something lots of people really wanted and begged for but given up hope to ever get it and then when it comes we are disappointed we cant grind it out in 2 days and on day three again have everything in the game accomplished and find something else to complain about.

    such 'tis the MMO disease.

    You can have everything will just cost about 200$ irl
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    This is a clear move to push the crafting scrolls on players this is a free to play thing. Make it possible but take forever to push you speed up whatever item sell better.
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  • craigr02
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    It will all depend on how much time you will dedicate to the process. You can get to 6 traits crafted in ten days, which will get you the better sets. Most crafted sets that go over six traits arent that desirable. As far as mats go itll be on how much time you put into farming, and how willing you are to biy things. When it comes to rings and necks, just research on two different toons. Or take about a month to get to 6 traits on both. Then after thst just rake the time to get to nine trait, itll come quicker than you think.
  • smacky
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    reoskit wrote: »
    Holy cow. Digesting today's release of info.

    Each crafting mat (ounce) is made up of 10 raw (dust). Fine.
    Each trait mat is made up of 10 raw (pulverized)...
    Each upgrade mat (bar) is made up of 10 raw (grains)...

    Decon drops pulverized and grain - not full mats.

    You cannot use a passive to research multiple traits at once, AND you cannot research traits for a necklace and a ring at once...

    Get ready for a long hard slog, folks. I'm fine with investing time, but this is going to be laborious af.

    This is no different to the other crafting mats. You use 10 raw jute to create juts, it does not translate to 10 raw jute= 1 jute.

    I also expect that heavy sacks and daily writs will drop full mats.
  • reoskit
    reoskit
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    smacky wrote: »
    reoskit wrote: »
    Holy cow. Digesting today's release of info.

    Each crafting mat (ounce) is made up of 10 raw (dust). Fine.
    Each trait mat is made up of 10 raw (pulverized)...
    Each upgrade mat (bar) is made up of 10 raw (grains)...

    Decon drops pulverized and grain - not full mats.

    You cannot use a passive to research multiple traits at once, AND you cannot research traits for a necklace and a ring at once...

    Get ready for a long hard slog, folks. I'm fine with investing time, but this is going to be laborious af.

    This is no different to the other crafting mats. You use 10 raw jute to create juts, it does not translate to 10 raw jute= 1 jute.

    I also expect that heavy sacks and daily writs will drop full mats.

    You're very correct. The 10=1 is true for upgrade mats and trait mats, but was not stated for the dust>ounce. Thank you for pointing this out.

    ETA - I tried to go back to the first post and correct this point, but I don't have the Edit cog on that post? Apologies - if I could, I would.
    Edited by reoskit on April 12, 2018 1:10PM
  • Azurya
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    reoskit wrote: »
    Holy cow. Digesting today's release of info.

    Each crafting mat (ounce) is made up of 10 raw (dust). Fine.
    Each trait mat is made up of 10 raw (pulverized)...
    Each upgrade mat (bar) is made up of 10 raw (grains)...

    Decon drops pulverized and grain - not full mats.

    You cannot use a passive to research multiple traits at once, AND you cannot research traits for a necklace and a ring at once...

    Get ready for a long hard slog, folks. I'm fine with investing time, but this is going to be laborious af.

    so what..........
  • Violynne
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    Yeah, you're gonna want all your passives maxed and all research done before you start making jewelry. Should take about 6+ months? :#
    I estimate about 6 months per piece, using the current system.

    The notes said "current traits + 4 new traits" translating into more time for each of the new traits.

    Speculation on my part, but this would make sense. JC keeps people playing, and drawing out research ensures they come back to the game to grind for mats in order to deconstruct/craft for exp gains.

    What would truly blow is the gold level. If it's applied like Nirnhoned... ouch. :'(





  • SaintSubwayy
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    If jewelry crafting works like gear crafting, and you want to make a legendary ring from scratch, you would need X number of green, blue, purple and gold bars. If all your characters are CP160 and level 50 crafters, how would you farm the lower grade mats?

    how about deconning jewelry?
    It gives you all the mats you need to craft a CP160 Ring.

    Lower lvl mats you'll gain over time from Crafting dailies, like we get Voidsteel barrs from CP160 Crafting rewards now.
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  • reoskit
    reoskit
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    Azurya wrote: »
    reoskit wrote: »
    Holy cow. Digesting today's release of info.

    Each crafting mat (ounce) is made up of 10 raw (dust). Fine.
    Each trait mat is made up of 10 raw (pulverized)...
    Each upgrade mat (bar) is made up of 10 raw (grains)...

    Decon drops pulverized and grain - not full mats.

    You cannot use a passive to research multiple traits at once, AND you cannot research traits for a necklace and a ring at once...

    Get ready for a long hard slog, folks. I'm fine with investing time, but this is going to be laborious af.

    so what..........

    Could you be more specific in your question? Presumably that translates to "who cares?" to which I'd reply 3 pages of people here care, not to mention all the other threads about Jewelry Crafting. This is a forum, no? It is for discussing this game, no?
  • silvermistktralasub17_ESO
    I'm going to put in a short discussion that occurred in my guild last night, about the learning the traits. We acknowledged that the core group of people on teamspeak has about 3-4 players who really like pvp...we have another dozen or more that do trials...as a guild, we've already agreed that we will have people get the traits that they are best at (like the bloodthirsty for pvp) and then, for only a cost in mats, make jewelry for the rest of us to research. It's a group effort, and it should take most of our crafters just over the minimum amount of time to learn all of the traits because we'll be sharing, as a team, to get everyone what they need. that's what a guild is for. It's no different from our going together on master writs to buy up attunable jewelry tables the day they come out. Or the fact that our core group is combining 'extras' in motifs from the current event so that as many players in our group as possible get the motifs they need. We'll be dramatically reducing the numbers of motifs and recipes that guild members need because we share. This is, after all, multiplayer, so we formed a community, and that's the best way to handle getting the traits.
  • lihentian
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    reoskit wrote: »
    Holy cow. Digesting today's release of info.

    Each crafting mat (ounce) is made up of 10 raw (dust). Fine.
    Each trait mat is made up of 10 raw (pulverized)...
    Each upgrade mat (bar) is made up of 10 raw (grains)...

    Decon drops pulverized and grain - not full mats.

    You cannot use a passive to research multiple traits at once, AND you cannot research traits for a necklace and a ring at once...

    Get ready for a long hard slog, folks. I'm fine with investing time, but this is going to be laborious af.

    since when was clicking a button hard?

    clicking a button isn't hard, but require ten times normal effort to make jewelry is just insane. i understand that there are some need to make gold jewelry rare. but that doesn't mean all crafting jewelry should be a pain on the @ss
  • smacky
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    lihentian wrote: »
    reoskit wrote: »
    Holy cow. Digesting today's release of info.

    Each crafting mat (ounce) is made up of 10 raw (dust). Fine.
    Each trait mat is made up of 10 raw (pulverized)...
    Each upgrade mat (bar) is made up of 10 raw (grains)...

    Decon drops pulverized and grain - not full mats.

    You cannot use a passive to research multiple traits at once, AND you cannot research traits for a necklace and a ring at once...

    Get ready for a long hard slog, folks. I'm fine with investing time, but this is going to be laborious af.

    since when was clicking a button hard?

    clicking a button isn't hard, but require ten times normal effort to make jewelry is just insane. i understand that there are some need to make gold jewelry rare. but that doesn't mean all crafting jewelry should be a pain on the @ss

    It is not 10 times harder to make jewellery.

    It is the equivalent of making / upgrading any other item.

    To make Viridian (Morag Tong Style Mat) you have to find and refine Viridian Dust from nodes in Vvardenfell.

    It drops fairly regularly, and I expect the Crafting Mat will be the dropsite for the upgrade mats aswell for Jewellery.

    The raw material should be just like farming and refining any other raw material.
  • reoskit
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    smacky wrote: »
    lihentian wrote: »
    reoskit wrote: »
    Holy cow. Digesting today's release of info.

    Each crafting mat (ounce) is made up of 10 raw (dust). Fine.
    Each trait mat is made up of 10 raw (pulverized)...
    Each upgrade mat (bar) is made up of 10 raw (grains)...

    Decon drops pulverized and grain - not full mats.

    You cannot use a passive to research multiple traits at once, AND you cannot research traits for a necklace and a ring at once...

    Get ready for a long hard slog, folks. I'm fine with investing time, but this is going to be laborious af.

    since when was clicking a button hard?

    clicking a button isn't hard, but require ten times normal effort to make jewelry is just insane. i understand that there are some need to make gold jewelry rare. but that doesn't mean all crafting jewelry should be a pain on the @ss

    It is not 10 times harder to make jewellery.

    It is the equivalent of making / upgrading any other item.

    To make Viridian (Morag Tong Style Mat) you have to find and refine Viridian Dust from nodes in Vvardenfell.

    It drops fairly regularly, and I expect the Crafting Mat will be the dropsite for the upgrade mats aswell for Jewellery.

    The raw material should be just like farming and refining any other raw material.

    This is the first time we'll have to gather raw materials for trait stone and upgrade materials. Obviously, style mats are not part of the equation as there is no visual rendering of neck/ring. However, style is purely cosmetic and does not in any way drive the performance of the gear it's on. Trait and upgrade quality do - traditionally, these mats have only ever dropped as whole mats.

    So, it is not the equivalent.
  • silvermistktralasub17_ESO
    I'm not absolutely certain, but I imagine that style stones will not be required *AT ALL* for jewelry crafting, for the above reason...so, trait stones and upgrade stones get the extra work that style stones sometimes had. All reasonably fair.
  • Callum
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    Ah well its a good thing i have alot of jewelry saved up from running al akir dolmens for hours with all sorts of stats on them , mainly the arcane which i'd need to research to stick on all my other jewelry ofc.

    I guess now then when people read this , then @Kroper is gonna get *** in the ass for running around Tamriel like a fat nerd buying up all the Willpower sets with arcane and upping the price to 40 and 50k gold , trying to see if he can make a big score, just because Alcast has released guides on youtube where he recommends it , lel.
  • silvermistktralasub17_ESO
    as a warning. you will probably be able to learn the basic 3 traits from current jewelry, but none of the jewelry prior to Summerset dropping will be deconable. Sorry about that, but I believe they are doing that to control the amount of gaming the system that is going on. That was all discussed in the news update on jewelrycrafting earlier.
  • Eldartar
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    JahneeO wrote: »
    Honestly this is nothing anyone who has made a crafter isn’t used to. Legendary jewelry has been something that has been very hard to obtain all along.

    The notion that they are breathing meaning into crafting again, by making it difficult, doesn’t bother me one bit.

    Patience is its own reward.


    Agree with you.
  • josiahva
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    Jarryzzt wrote: »
    In terms of time, the big constraint is the cap on research (and, as well, their statement that "You cannot research a Trait for a ring and a Trait for a necklace simultaneously."). Meaning that if one wants to craft Hundings/Julianos/MA jewelry one would need to go 1-2-3-4-5-6 for rings (11 days 13 hours bare minimum at full passive and no gaps, realistically more like 2-3 weeks) and then repeat for necklaces. In other words somewhere on the order of 1-2 months to physically do the necessary research, assuming no crown scrolls (and, of course, someone will just use >9000 worth of crown scrolls...).

    The standard crafting materials won't be a problem at all to gather. Turning upgrade and trait materials into a 10:1 scheme theoretically adds to the grind, but you also need fewer "full" materials (because there are only three jewelry slots per character - unless you're making stuff to trade), and gold can always paper over your needs in this respect (and gold grinding gets a bit more interesting with what they are doing to the economy with Summerset, IMO).

    So I wouldn't really raise any alarms. To be sure, Alik'r dolmens and such are going to be just flooded by people for some period of time, but so what...


    Really what people ought to be discussing is locking one of the more useful traits behind PVP. Instant inflation (because more than a few PVE crafters will just buy the trait and mats in guild stores a la Nirnhoned). Maybe that is the point?

    Oh my god! PvP! Its the end of the world! Come on now....just about every other trait is locked behind PvE...who cares if one is locked behind PvP? Just go to Cyrodiil and kill some players...its really not that hard...certainly more enjoyable than your average trial. I PvE and PvP, and if I dont have an hour+ to invest....PvP is the go-to content since I can stop after 5 minutes or 5 hours
  • tplink3r1
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    It's a grind and that's a good thing.
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  • N00BxV1
    N00BxV1
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    Whatever. I'm still not buying any research scrolls.
  • Uviryth
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    Gating crafting behind Trials. Nice one Zenimax.
    <bends over and exposes hindquarters>
    Come on, get it over with <sigh>
  • Stickbow
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    how is "get 10 dust, turn them into a whatever" that much different from "get 10 ore, turn them into anywhere from 5-10 bars"

    Yes, it's grindier, but I sell a ton of jewelry now - I'll just decon it like I do greens when jewelcrafting is live.

    Yeah, I hate the research wait, but at least there aren't 14 items to learn "nirnhoned" at 27 days each, just two. I'm sure people will complain that there are scrolls that shorten that time in the Crown store.....
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