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Jewelry = Grindfest

reoskit
reoskit
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Holy cow. Digesting today's release of info.

Each crafting mat (ounce) is made up of 10 raw (dust). Fine.
Each trait mat is made up of 10 raw (pulverized)...
Each upgrade mat (bar) is made up of 10 raw (grains)...

Decon drops pulverized and grain - not full mats.

You cannot use a passive to research multiple traits at once, AND you cannot research traits for a necklace and a ring at once...

Get ready for a long hard slog, folks. I'm fine with investing time, but this is going to be laborious af.
  • jedtb16_ESO
    jedtb16_ESO
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    reoskit wrote: »
    Holy cow. Digesting today's release of info.

    Each crafting mat (ounce) is made up of 10 raw (dust). Fine.
    Each trait mat is made up of 10 raw (pulverized)...
    Each upgrade mat (bar) is made up of 10 raw (grains)...

    Decon drops pulverized and grain - not full mats.

    You cannot use a passive to research multiple traits at once, AND you cannot research traits for a necklace and a ring at once...

    Get ready for a long hard slog, folks. I'm fine with investing time, but this is going to be laborious af.

    since when was clicking a button hard?
  • Kiralyn2000
    Kiralyn2000
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    reoskit wrote: »
    You cannot use a passive to research multiple traits at once, AND you cannot research traits for a necklace and a ring at once...

    Well, if you can't research multiple at once, then of course you can't do necklace and ring at once - that'd be multiple.

    And considering that you have 14 different research categories to do traits in for Smithing and Clothier, with only 3 research slots, two categories (Necklace & Ring) with one research slot is better.
    Edited by Kiralyn2000 on April 11, 2018 8:50PM
  • reoskit
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    reoskit wrote: »
    You cannot use a passive to research multiple traits at once, AND you cannot research traits for a necklace and a ring at once...

    Well, if you can't research multiple at once, then of course you can't do necklace and ring at once - that'd be multiple.

    A logical assessment, yes. I was still thinking about them as divided research lines, not that they fall under the same crafting type.
  • KRBMMO
    KRBMMO
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    reoskit wrote: »
    Holy cow. Digesting today's release of info.

    Each crafting mat (ounce) is made up of 10 raw (dust). Fine.
    Each trait mat is made up of 10 raw (pulverized)...
    Each upgrade mat (bar) is made up of 10 raw (grains)...

    Decon drops pulverized and grain - not full mats.

    You cannot use a passive to research multiple traits at once, AND you cannot research traits for a necklace and a ring at once...

    Get ready for a long hard slog, folks. I'm fine with investing time, but this is going to be laborious af.

    So we've been waiting three years for something lots of people really wanted and begged for but given up hope to ever get it and then when it comes we are disappointed we cant grind it out in 2 days and on day three again have everything in the game accomplished and find something else to complain about.

    such 'tis the MMO disease.
  • reoskit
    reoskit
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    reoskit wrote: »
    Holy cow. Digesting today's release of info.

    Each crafting mat (ounce) is made up of 10 raw (dust). Fine.
    Each trait mat is made up of 10 raw (pulverized)...
    Each upgrade mat (bar) is made up of 10 raw (grains)...

    Decon drops pulverized and grain - not full mats.

    You cannot use a passive to research multiple traits at once, AND you cannot research traits for a necklace and a ring at once...

    Get ready for a long hard slog, folks. I'm fine with investing time, but this is going to be laborious af.

    since when was clicking a button hard?

    I'm not entirely sure what your contribution to the discussion is here. Considering the amount of time it will take to farm up all the gear/mats/etc., I consider that difficult. I suppose we could go over to the VMA threads and quip "what's so hard about clicking a button" but I'd guess that'd go over poorly, too.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Yeah, you're gonna want all your passives maxed and all research done before you start making jewelry. Should take about 6+ months? :#

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2370+
  • VaranisArano
    VaranisArano
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    Isn't practically everything in this game a grindfest? This is no different.
  • jedtb16_ESO
    jedtb16_ESO
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    reoskit wrote: »
    reoskit wrote: »
    Holy cow. Digesting today's release of info.

    Each crafting mat (ounce) is made up of 10 raw (dust). Fine.
    Each trait mat is made up of 10 raw (pulverized)...
    Each upgrade mat (bar) is made up of 10 raw (grains)...

    Decon drops pulverized and grain - not full mats.

    You cannot use a passive to research multiple traits at once, AND you cannot research traits for a necklace and a ring at once...

    Get ready for a long hard slog, folks. I'm fine with investing time, but this is going to be laborious af.

    since when was clicking a button hard?

    I'm not entirely sure what your contribution to the discussion is here. Considering the amount of time it will take to farm up all the gear/mats/etc., I consider that difficult. I suppose we could go over to the VMA threads and quip "what's so hard about clicking a button" but I'd guess that'd go over poorly, too.

    well...

    will it take a while? sure.

    does that make it hard or difficult? no.

    same as a number of other things in the game - taking it back to day one before all of the side steps were available - research, bag space, bank space, mount training, getting motifs and recipes, learning runes and alchemy stuff. did it take time? sure.

    was it hard? no.

    is that better?
  • Mashille
    Mashille
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    I'm just a little disheartened that, as a Master Crafter, in order to be effective in Jewellery Crafting I am going to have to start doing things like trials...

    I don't enjoy Trials.
    Edited by Mashille on April 11, 2018 9:10PM
    House Baratheon: 'Ours Is The Fury'
  • reoskit
    reoskit
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    KRBMMO wrote: »
    reoskit wrote: »
    Holy cow. Digesting today's release of info.

    Each crafting mat (ounce) is made up of 10 raw (dust). Fine.
    Each trait mat is made up of 10 raw (pulverized)...
    Each upgrade mat (bar) is made up of 10 raw (grains)...

    Decon drops pulverized and grain - not full mats.

    You cannot use a passive to research multiple traits at once, AND you cannot research traits for a necklace and a ring at once...

    Get ready for a long hard slog, folks. I'm fine with investing time, but this is going to be laborious af.

    So we've been waiting three years for something lots of people really wanted and begged for but given up hope to ever get it and then when it comes we are disappointed we cant grind it out in 2 days and on day three again have everything in the game accomplished and find something else to complain about.

    such 'tis the MMO disease.

    You've mischaracterized my tone. In the original post, I did note I'm fine investing the time. I'm simply pointing out the various aspects that will take more time than expected.
  • anitajoneb17_ESO
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    You're a bit wrong here.

    Raw mat is dust, that can be refined into ounces. Ounces are used for crafting jewelry.
    While refining, we'll randomly get grains. 10 grains will make 1 bar. Bar is used for upgrading jewelry.

    Depending on HOW MANY bars we need to upgrade 1 piece of jewelry, it might not be more grindy than other crafting lines.

    Edited by anitajoneb17_ESO on April 11, 2018 9:19PM
  • jcaceresw
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    Mashille wrote: »
    I'm just a little disheartened that, as a Master Crafter, in order to be effective in Jewellery Crafting I am going to have to start doing things like trials...

    I don't enjoy Trials.

    I don't enjoy pledges, trials and PVP. Guess I must buy them and people may be charging a lot for them.
  • Ley
    Ley
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    Mashille wrote: »
    I'm just a little disheartened that, as a Master Crafter, in order to be effective in Jewellery Crafting I am going to have to start doing things like trials...

    I don't enjoy Trials.

    Or you could not do them and just buy the stuff you need from other players.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • zaria
    zaria
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    Mashille wrote: »
    I'm just a little disheartened that, as a Master Crafter, in order to be effective in Jewellery Crafting I am going to have to start doing things like trials...

    I don't enjoy Trials.
    You can buy the items and the normal craglorn trials is pretty much an normal dungeon with more players.
    The later normals is vet dungeon level but pretty easier ones.
    You just need to know the mechanics.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • RANKK7
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    Yes, reading that now and that's what I was thinking, big grindfest.
    Long time for research (I guess crown store want to sell scrolls for that...) and bad news about the passive, no full mats is lack of mats, 10 raw, 10 raw, 10 raw, it seems nothing but there will be war for those nodes, skyrocketing prices from high to higher to even higher, until ZOS wake up and increase number per drop or put them in an event :trollface: (in which case it will be done awfully, because ZOS is "too few" or "too much", there is nothing balanced ever).

    At any rate, the general scenario for drops can be or not, though I agree with your "grindfest" first impression, no full mats (for base, for trait, even for upgrade! Seriously? All require the 10 for 1) it's much of a grind even if the drops would be decent, plus long time research part is enough for a big grind.

    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • Silver_Strider
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    Welcome to Nirnhoned Grinding V2.0
    Argonian forever
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    The good news is, since research will take months, there is no hurry in getting those new mats. You should have more than enough saved up from casual game play by the time you are done with research and maxing your passives.


    Edited by Enemy-of-Coldharbour on April 11, 2018 9:38PM
    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2370+
  • SaintSubwayy
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    Well lets break it down to the usefull traits in PVE, then it doesnt look that bad for research.

    Mag DD: Arcane, Bloodthirsty, infused
    Stam DD: Robust, Bloodthirsty, infused
    Tank: Healthy, Triune, Infused, Harmony
    Healer: Arcane, Infused, evtl. Protective

    Keep in mind that we already have the 3 base jewelry on live, and the jewelry we already have is still useable. And we can instantly start researching the 3 base traits as soon as SS goes live. So they are prob done in max. 2 days.

    It takes maybe 1-2 wees to get the desired traits for PVE jewelry for your main char.
    I prob will take the following order;
    Ring Infused -> Ring Bloodthirsty -> Necklace Infused -> Necklace Bloodthirsty -> Ring Arcane -> Becklace Arkane -> rest how I seem fit.

    Furthermore we can already start to stack geodes / coffers in our inventories, so we can retrait as soon as we reseaeched the trait.
    Edited by SaintSubwayy on April 11, 2018 9:36PM
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Jarryzzt
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    In terms of time, the big constraint is the cap on research (and, as well, their statement that "You cannot research a Trait for a ring and a Trait for a necklace simultaneously."). Meaning that if one wants to craft Hundings/Julianos/MA jewelry one would need to go 1-2-3-4-5-6 for rings (11 days 13 hours bare minimum at full passive and no gaps, realistically more like 2-3 weeks) and then repeat for necklaces. In other words somewhere on the order of 1-2 months to physically do the necessary research, assuming no crown scrolls (and, of course, someone will just use >9000 worth of crown scrolls...).

    The standard crafting materials won't be a problem at all to gather. Turning upgrade and trait materials into a 10:1 scheme theoretically adds to the grind, but you also need fewer "full" materials (because there are only three jewelry slots per character - unless you're making stuff to trade), and gold can always paper over your needs in this respect (and gold grinding gets a bit more interesting with what they are doing to the economy with Summerset, IMO).

    So I wouldn't really raise any alarms. To be sure, Alik'r dolmens and such are going to be just flooded by people for some period of time, but so what...


    Really what people ought to be discussing is locking one of the more useful traits behind PVP. Instant inflation (because more than a few PVE crafters will just buy the trait and mats in guild stores a la Nirnhoned). Maybe that is the point?
  • anitajoneb17_ESO
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    It takes maybe 1-2 wees to get the desired traits for PVE jewelry for your main char.
    I prob will take the following order;

    But the 6, 8 or 9 traits required to craft an object in the set you want well tale months of research. I think all meta sets at the moment require at least 5 traits to craft.

  • imnotanother
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    It will be a grind fest but hopefully people will be selling the mats at competitive prices.
    PS4: NA - AD PSN: imnotanother (Artell Lyeselle)
    Stamina NightBlade 810+ CP - PvP/Trials/Dungeon Ready
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    It will be a grind fest but hopefully people will be selling the mats at competitive prices.

    competitive ? If it's rare it's gonna be expensive, there's no way around it.
  • supaskrub
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    is my math wrong or does it only take 64 days to research the traits on 1 item (ring).. and then a further 64 days to research all traits on the final item (neck)?.. without any time modifiers (eso+ etc being in effect)

    128 days total does not seem like a lot to me considering that is for full 9 trait on both items, 6 trait will be a breeze to reach.
    Edited by supaskrub on April 11, 2018 9:42PM
  • QuebraRegra
    QuebraRegra
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    reoskit wrote: »
    Holy cow. Digesting today's release of info.

    Each crafting mat (ounce) is made up of 10 raw (dust). Fine.
    Each trait mat is made up of 10 raw (pulverized)...
    Each upgrade mat (bar) is made up of 10 raw (grains)...

    Decon drops pulverized and grain - not full mats.

    You cannot use a passive to research multiple traits at once, AND you cannot research traits for a necklace and a ring at once...

    Get ready for a long hard slog, folks. I'm fine with investing time, but this is going to be laborious af.

    y'know what... I think I'm done with the grind.
  • Caleb_Kadesh
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    It will be a grind fest but hopefully people will be selling the mats at competitive prices.

    competitive ? If it's rare it's gonna be expensive, there's no way around it.

    That is, by definition, the point.
  • Jayne_Doe
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    It takes maybe 1-2 wees to get the desired traits for PVE jewelry for your main char.

    Depending on how long it takes an individual player to wee, that might not take long at all. ;)
    Edited by Jayne_Doe on April 11, 2018 9:49PM
  • Jhalin
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    It will be a grind fest but hopefully people will be selling the mats at competitive prices.

    competitive ? If it's rare it's gonna be expensive, there's no way around it.

    That is, by definition, the point.

    I think you misunderstand what "competitive pricing" is.

    Competitive pricing is setting the price of a product or service based on what the competition is charging

    Aka, edging out competition via lower prices, which isn't gonna happen for a long time.
  • zaria
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    The good news is, since research will take months, there is no hurry in getting those new mats. You should have more than enough saved up from casual game play by the time you are done with research and maxing your passives.
    Even if you can only research one item a time, I thought you could do two but still its one month to 6 traits who cover the most relevant sets. And all can farm raw materials.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Merlin13KAGL
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    It takes maybe 1-2 wees to get the desired traits for PVE jewelry for your main char.
    I prob will take the following order;

    But the 6, 8 or 9 traits required to craft an object in the set you want well tale months of research. I think all meta sets at the moment require at least 5 traits to craft.
    Which means every current set combination on Live will still be viable next patch.

    This will only affect double crafted sets.

    If you're really interested in maximizing the time, you can research each trait on a different character, so the time will be minimum, at least for transmute purposes.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Ch4mpTW
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    Damn it, ZOS. You just had to make jewelry crafting another unnecessarily arduous process, didn’t you? Couldn’t just have things short and simple. Smfh. :|
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