Stamplar is ok, works while killing nabs, however you wont kill anyone competent. Stamplar excels in group fights, up to 6 people with no other Stamplar around.
Magplar is the best at running in a ball group. Sucks at soloing, brings very little in small groups due to uberlow dps which you have to sacrifice so you dont die in 2 hits. Kind of OK, i am still wrecking people left and right but takes 1 day to complete kill Templars quest on PC-DC-NA, explains a lot.
Just because it is possible doesn't mean it isn't bad. Tbh, compared to most other classes Magplar sucks major donkey balls for solo play. *** sustain, *** mobility, *** defense and above all, *** ults. Damage can be good, but it is usually at a trade of for sustain and defence.I play solo magplar and actually it is very much possible to 1vX with it. I dont have the best burst damage, but anything below really good players dies in 5-10 seconds in a good combo.
Didnt say that they are good, OP or whatever. I just stated that also 1vX is possible. You are right, stamina templars sustain is lacklustering behind those of other stamina toons. For magplars i cant agree that their sustain is ***, but in the templars toolkit sadly nowhere is a regen buff, only a small cost reduction. In my first answer i already sad that mobility is only granted by vampire for magplars, stamplar at least may use FM or shuffle and dodgeroll with a bow. Defense isnt good, all we got is blocking actually. Since we dont have real hots, we are stuck in blockcasting breath of life when pressured. For the ultimates, the healing ultimate is crucial for group play and the empowering sweep is decent. Nova will see some pvp changes soon, but so far only is seen in rare occasions of pve. But for solo play there are better ultis like bat swarm and shield ultimate, which provide better defense and dawnbreaker or meteor are bettet offensive ultimates. Empowering sweep is somewhere between.
Magplar can be good if played nicely, but the class actually suffered quite a bit.
Well I am not speaking for stamplar, I have no experience with that. But I wouldn't agree that magplar sustain is at an acceptable level. Especially when you also want to deal good damage and have good defense. I feel the class needs to sacrifice too much in order to be able to sustain well. For example, if you want your sustain tool, you need to sacrifice rune focus which gives amazing mitigation.Didnt say that they are good, OP or whatever. I just stated that also 1vX is possible. You are right, stamina templars sustain is lacklustering behind those of other stamina toons. For magplars i cant agree that their sustain is ***, but in the templars toolkit sadly nowhere is a regen buff, only a small cost reduction. In my first answer i already sad that mobility is only granted by vampire for magplars, stamplar at least may use FM or shuffle and dodgeroll with a bow. Defense isnt good, all we got is blocking actually. Since we dont have real hots, we are stuck in blockcasting breath of life when pressured. For the ultimates, the healing ultimate is crucial for group play and the empowering sweep is decent. Nova will see some pvp changes soon, but so far only is seen in rare occasions of pve. But for solo play there are better ultis like bat swarm and shield ultimate, which provide better defense and dawnbreaker or meteor are bettet offensive ultimates. Empowering sweep is somewhere between.
Magplar can be good if played nicely, but the class actually suffered quite a bit.
Stamplar is ok, works while killing nabs, however you wont kill anyone competent. Stamplar excels in group fights, up to 6 people with no other Stamplar around.
Magplar is the best at running in a ball group. Sucks at soloing, brings very little in small groups due to uberlow dps which you have to sacrifice so you dont die in 2 hits. Kind of OK, i am still wrecking people left and right but takes 1 day to complete kill Templars quest on PC-DC-NA, explains a lot.
Brutusmax1mus wrote: »Everything's pretty balanced and depends on the players skill more than anything. Both stamplar and magplar are extremely versatile with gear choices and play styles. Definitely viable, definitely fun.
Brutusmax1mus wrote: »Everything's pretty balanced and depends on the players skill more than anything. Both stamplar and magplar are extremely versatile with gear choices and play styles. Definitely viable, definitely fun.
Lol??? stamplar and magplar are limited in what they can do right now. Almost every stamplar must run bone pirate for sustain in pvp. I rarely ever see magic Templars running dps specs and are now just healers. Versatile? Ok buddy. It's the same song and tune for this entire class.
TheDoomsdayMonster wrote: »Having a very strong Devouring Swarm evens the odds very fast on my Magicka Templar if I'm out numbered; I've had opponents whisper me that they had a 15 or 16k Devouring Swarm on their Death Recap and wanted to know how I got it hitting so hard...
1vX is alive and well on a Magicka Templar btw...
Now you might not be able to run out in the open and scream "come and get me" to all challengers, but as long you are careful about who, where, and when you fight, then you can have great success in open world PvP as a Magicka Templar...
Grampa_Smurf wrote: »TheDoomsdayMonster wrote: »Having a very strong Devouring Swarm evens the odds very fast on my Magicka Templar if I'm out numbered; I've had opponents whisper me that they had a 15 or 16k Devouring Swarm on their Death Recap and wanted to know how I got it hitting so hard...
1vX is alive and well on a Magicka Templar btw...
Now you might not be able to run out in the open and scream "come and get me" to all challengers, but as long you are careful about who, where, and when you fight, then you can have great success in open world PvP as a Magicka Templar...
How do you get it hitting so hard ?
TheDoomsdayMonster wrote: »Grampa_Smurf wrote: »TheDoomsdayMonster wrote: »Having a very strong Devouring Swarm evens the odds very fast on my Magicka Templar if I'm out numbered; I've had opponents whisper me that they had a 15 or 16k Devouring Swarm on their Death Recap and wanted to know how I got it hitting so hard...
1vX is alive and well on a Magicka Templar btw...
Now you might not be able to run out in the open and scream "come and get me" to all challengers, but as long you are careful about who, where, and when you fight, then you can have great success in open world PvP as a Magicka Templar...
How do you get it hitting so hard ?
Its in my sig...
Dps gear on a pvp magplar is only viable in s group or zerg. It works in a 1v1 too, but every outnumbered fight will finish you off very fast, when the enemies start to attack you at the same time. The most viable builds for magplars in pvp either include wizards, trasmutation, pirate skeleton or wear heavy armor. In a group or zerg you dont need the tankyness tough.
https://www.youtube.com/watch?v=ah30hSxNUX0[/yt]I ran different setups on this one ~ Still viable... kind of.https://www.youtube.com/watch?v=ah30hSxNUX0[/yt]
Both templars are good in pvp just as any class. Main benefit for magplar is the great heals that can make or break a close fight.
@Nelson_Rebel
Do you play templar? Because half of what you stated is wrong. A small example:
„Defense is exellent if using correct gear“
You already stated it: there is no defense on a magplar, not even with gear.
„...most powerful duelers in the game.“ thats why there are so many stamplars around atm. Wait there arent. Stamplar has major issues and lack what others classes provide.